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Reduce Firing Range

Author
Steel-Stone
Wolf-Run
#1 - 2015-08-14 19:35:19 UTC
Hey Fellas,

Which weapon or mod is used to reduce your opponents "Firing Range" against you?

Thanks for any help...

....
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#2 - 2015-08-14 19:36:36 UTC
Steel-Stone wrote:
Hey Fellas,

Which weapon or mod is used to reduce your opponents "Firing Range" against you?

Thanks for any help...

....

Remote Sensor Dampeners will reduce the range at which they can lock you.
Tracking Disruptors will reduce the effective range of their turrets.

Hope this helps.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Steel-Stone
Wolf-Run
#3 - 2015-08-14 19:38:12 UTC
Bronson Hughes wrote:
Steel-Stone wrote:
Hey Fellas,

Which weapon or mod is used to reduce your opponents "Firing Range" against you?

Thanks for any help...

....

Remote Sensor Dampeners will reduce the range at which they can lock you.
Tracking Disruptors will reduce the effective range of their turrets.

Hope this helps.



Thanks for the quick help
Donnachadh
United Allegiance of Undesirables
#4 - 2015-08-15 04:30:58 UTC
The answer to your question is nothing can reduce the range of their weapons.

As stated above you can reduce their targeting range which effectively limits how far they can shoot but it does not actually reduce the range of their weapons.

Tracking disruptors actually have the opposite affect than that stated above.
By reducing the ability of your opponents weapons to track you they actually are more effective the closer your opponent is because the closer they are the greater the tracking speed needed to hit you.
As the range increases they need less tracking speed in their weapons to hit you so the disruptors are actually less effective as the distance increases.
Not to say you should not use them, just that you need to understand how they really work.
Gully Alex Foyle
The Scope
Gallente Federation
#5 - 2015-08-15 10:17:51 UTC
Donnachadh wrote:
The answer to your question is nothing can reduce the range of their weapons.

As stated above you can reduce their targeting range which effectively limits how far they can shoot but it does not actually reduce the range of their weapons.

Tracking disruptors actually have the opposite affect than that stated above.
By reducing the ability of your opponents weapons to track you they actually are more effective the closer your opponent is because the closer they are the greater the tracking speed needed to hit you.
As the range increases they need less tracking speed in their weapons to hit you so the disruptors are actually less effective as the distance increases.
Not to say you should not use them, just that you need to understand how they really work.
Except tracking disruptors reduce turret optimal and falloff if they're unscripted or loaded with an optimal range script.

Granted the name can be confusing, but you shouldn't give advice if the only thing you know about a module is its name. Roll

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Donnachadh
United Allegiance of Undesirables
#6 - 2015-08-15 14:53:19 UTC  |  Edited by: Donnachadh
Gully Alex Foyle wrote:
Except tracking disruptors reduce turret optimal and falloff if they're unscripted or loaded with an optimal range script.

Granted the name can be confusing, but you shouldn't give advice if the only thing you know about a module is its name. Roll

I admit that I was in error on the range only portion of my post. I had forgotten the range reduction portion of what these modules do. Thank you for clarifying that so others are not confused by my lack of memory.

The remainder of the post is accurate as range does reduce the negative affects of tracking speed. Which opens up the is your range / tracking reduction enough to have any noticeable affect on you opponent question.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7 - 2015-08-15 18:39:30 UTC
Donnachadh wrote:
The answer to your question is nothing can reduce the range of their weapons.

As stated above you can reduce their targeting range which effectively limits how far they can shoot but it does not actually reduce the range of their weapons.

Tracking disruptors actually have the opposite affect than that stated above.
By reducing the ability of your opponents weapons to track you they actually are more effective the closer your opponent is because the closer they are the greater the tracking speed needed to hit you.
As the range increases they need less tracking speed in their weapons to hit you so the disruptors are actually less effective as the distance increases.
Not to say you should not use them, just that you need to understand how they really work.

Something to keep in mind is that excess tracking (i.e. more tracking speed than necessary to hit your target) does increase applied DPS because you're more likely to get higher quality hits. Reducing a turret's tracking will almost always reduce it's applied to some degree, even if it's minor.

On the other hand, if you're disrupting a turret's optimal range and you are still within that range, there is no loss of applied DPS.

When flying TD boats, I almost always keep tracking scripts pre-loaded and switch to optimal range scripts as necessary (i.e. counter-sniper).

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Arthur Aihaken
CODE.d
#8 - 2015-08-18 01:36:48 UTC
Steel-Stone wrote:
Which weapon or mod is used to reduce your opponents "Firing Range" against you?

Medium or Large micro jump drive.

I am currently away, traveling through time and will be returning last week.

Aralieus
Shadowbane Syndicate
#9 - 2015-08-18 15:57:07 UTC
Donnachadh wrote:
The answer to your question is nothing can reduce the range of their weapons.

As stated above you can reduce their targeting range which effectively limits how far they can shoot but it does not actually reduce the range of their weapons.

Tracking disruptors actually have the opposite affect than that stated above.
By reducing the ability of your opponents weapons to track you they actually are more effective the closer your opponent is because the closer they are the greater the tracking speed needed to hit you.
As the range increases they need less tracking speed in their weapons to hit you so the disruptors are actually less effective as the distance increases.
Not to say you should not use them, just that you need to understand how they really work.


Shocked

...not sure if serious

Oderint Dum Metuant

God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#10 - 2015-08-23 12:07:09 UTC
Donnachadh wrote:
The answer to your question is nothing can reduce the range of their weapons.

As stated above you can reduce their targeting range which effectively limits how far they can shoot but it does not actually reduce the range of their weapons.

Tracking disruptors actually have the opposite affect than that stated above.
By reducing the ability of your opponents weapons to track you they actually are more effective the closer your opponent is because the closer they are the greater the tracking speed needed to hit you.
As the range increases they need less tracking speed in their weapons to hit you so the disruptors are actually less effective as the distance increases.
Not to say you should not use them, just that you need to understand how they really work.


m8

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Reppyk
The Black Shell
#11 - 2015-08-23 22:14:35 UTC
Donnachadh wrote:
Not to say you should not use them, just that you need to understand how they really work.
Just like you. Straight

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Donnachadh
United Allegiance of Undesirables
#12 - 2015-08-24 13:39:13 UTC
Aralieus wrote:
Shocked

...not sure if serious


God's Apples wrote:
m8


Reppyk wrote:
Just like you. Straight


Thanks guys for proving once again that many of you never read past a point that you want to respond to, frustrating but yet comforting at the same time to know that some things in life never change.

And since you did not bother to read past this point all of you missed this very public acknowledgement that I was in error.
Donnachadh wrote:
Gully Alex Foyle wrote:
Except tracking disruptors reduce turret optimal and falloff if they're unscripted or loaded with an optimal range script.

Granted the name can be confusing, but you shouldn't give advice if the only thing you know about a module is its name. Roll

I admit that I was in error on the range only portion of my post. I had forgotten the range reduction portion of what these modules do. Thank you for clarifying that so others are not confused by my lack of memory.

The remainder of the post is accurate as range does reduce the negative affects of tracking speed. Which opens up the is your range / tracking reduction enough to have any noticeable affect on you opponent question.
The VC's
The Scope
Gallente Federation
#13 - 2015-08-26 15:34:39 UTC
Dude, stop.
Rawketsled
Generic Corp Name
#14 - 2015-08-26 23:20:43 UTC
Donn, edit the start of the offending post saying that you were mistaken.

People see a shiptoast and respond to the shiptoast. Nobody responds to a entire thread.