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Dev blog: Citadels, sieges and you

First post First post
Author
Ben Ishikela
#141 - 2015-08-14 16:49:49 UTC
Everyone can how long that vulnerability window is. (ie 3hours). but he wont see when the next window is.
Therefor i would only set single hours if possible. (ie monday 18 &20 &22). Attacker wont know it. Its much safer than showing 3hours left (gives much time on formup). But it spans over 5hours.
Well, is that a valuable decision or not?

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

gascanu
Bearing Srl.
#142 - 2015-08-14 18:12:50 UTC
so let's see:
me player of eve online, deploy one of these new citadels on a dyspro moon; and, assuming worse case scenario- null space without occupancy - i'll have 12 h vulnerability/week;
me, player of eve online, set all the entire 12h window right then, all 12h in one window; then i logoff;
now the funny part begin: even i do absolutely nothing to defend, it will take 3(THREE)WEEKS for the attackers to kill it???! wow... just wow... Question
oh and the cherry on top: 90%of my mined stuff will go to empire for free....

me, player of eve online ask CCP: bro', do you even eve? Evil
Obil Que
Star Explorers
Solis Tenebris
#143 - 2015-08-14 18:28:40 UTC
gascanu wrote:
so let's see:
me player of eve online, deploy one of these new citadels on a dyspro moon; and, assuming worse case scenario- null space without occupancy - i'll have 12 h vulnerability/week;
me, player of eve online, set all the entire 12h window right then, all 12h in one window; then i logoff;
now the funny part begin: even i do absolutely nothing to defend, it will take 3(THREE)WEEKS for the attackers to kill it???! wow... just wow... Question
oh and the cherry on top: 90%of my mined stuff will go to empire for free....

me, player of eve online ask CCP: bro', do you even eve? Evil


No. As I understand it:

You set a 12 hour contiguous period of vulnerability. Your reinforcement time is 6 hours. If someone attacks you in hour one, the system goes reinforced and you can now be attacked again 6 hours later, 7 hours into your window. You are attacked, and then another 6 hours of vulnerability has to go by. 5 of these are left today (Saturday) and the remaining hour will tick off 1 hour into your next vulnerable window, the next Saturday. So you're looking at 1 week still. Seems that most of the timing has been proposed currently for about a week to attack a structure of any size.
gascanu
Bearing Srl.
#144 - 2015-08-14 18:58:59 UTC
Obil Que wrote:
gascanu wrote:
so let's see:
me player of eve online, deploy one of these new citadels on a dyspro moon; and, assuming worse case scenario- null space without occupancy - i'll have 12 h vulnerability/week;
me, player of eve online, set all the entire 12h window right then, all 12h in one window; then i logoff;
now the funny part begin: even i do absolutely nothing to defend, it will take 3(THREE)WEEKS for the attackers to kill it???! wow... just wow... Question
oh and the cherry on top: 90%of my mined stuff will go to empire for free....

me, player of eve online ask CCP: bro', do you even eve? Evil


No. As I understand it:

You set a 12 hour contiguous period of vulnerability. Your reinforcement time is 6 hours. If someone attacks you in hour one, the system goes reinforced and you can now be attacked again 6 hours later, 7 hours into your window. You are attacked, and then another 6 hours of vulnerability has to go by. 5 of these are left today (Saturday) and the remaining hour will tick off 1 hour into your next vulnerable window, the next Saturday. So you're looking at 1 week still. Seems that most of the timing has been proposed currently for about a week to attack a structure of any size.

well thx for explaining it to me... easy and intuitive mechanic... lol
Maria Kitiare
Overload This
Escalation Theory
#145 - 2015-08-14 21:05:29 UTC
5 cent

CCP suggests a system where vulnerability windows are decided by the defending group.
I don’t think this system will be used to make vulnerability windows match when you can defend. I see this being used to make the siege as painful as possible for the attacking team, causing them to get tired(like we see it happen all over null sec already).
I suggest that structures are always vulnerable, but the defending player should be able to choose at what time of the day, the reinforce timer will end. That way you can still choose when you will be able to defend, but you won’t have a system that is gamed with the objective of making your opponent hate him self and the game. You might not even be able to attack a group because their vulnerability timer is in the russian timezone, and you are required to attack in that timezone 3 times on different (work)days.

CCP suggests reinforcement timers that spend over weeks.
No. Just no. If you can’t take down the structure within a 3 day period(a weekend), then there is no use. No one wants to keep hole control for 300+ hours straight. I can’t ask my players to skip school and work to take part in the most boring gameplay in EVE today(Sitting still, scanning for new sigs while watching a movie) for weeks. If it can’t be done in a weekend, then evicting will become less happening, which will remove content from W-space. In w-space 1 reinforce timer would be enough, 2 or even 3, would just be irrelevant boring grinding that adds no interesting gameplay.
Vol Arm'OOO
Central Co-Prosperity Union
#146 - 2015-08-14 21:11:25 UTC
while this may be better for contesting player stations - it is much worse and substantially more tedious and terrible for contesting player pos. For instance, say you have a small pos - you show up and shoot it - bring enough dps and it can be killed/reinforced in minutes. In fact, if the owner fails to stront it then it can be killed in one cycle. Now we are being forced into a one size fit all solution for pos, stations and everything else - so now the new small pos citadel equivalent is going to require a mandatory 3 cycles of magic wand waving - and there is no way to speed it up. Much worse then structure grinding.

I don't play, I just fourm warrior.

Nevyn Auscent
Broke Sauce
#147 - 2015-08-14 21:54:04 UTC
Maria Kitiare wrote:
5 cent

CCP suggests a system where vulnerability windows are decided by the defending group.
I don’t think this system will be used to make vulnerability windows match when you can defend. I see this being used to make the siege as painful as possible for the attacking team, causing them to get tired(like we see it happen all over null sec already).
I suggest that structures are always vulnerable, but the defending player should be able to choose at what time of the day, the reinforce timer will end. That way you can still choose when you will be able to defend, but you won’t have a system that is gamed with the objective of making your opponent hate him self and the game. You might not even be able to attack a group because their vulnerability timer is in the russian timezone, and you are required to attack in that timezone 3 times on different (work)days.

CCP suggests reinforcement timers that spend over weeks.
No. Just no. If you can’t take down the structure within a 3 day period(a weekend), then there is no use. No one wants to keep hole control for 300+ hours straight. I can’t ask my players to skip school and work to take part in the most boring gameplay in EVE today(Sitting still, scanning for new sigs while watching a movie) for weeks. If it can’t be done in a weekend, then evicting will become less happening, which will remove content from W-space. In w-space 1 reinforce timer would be enough, 2 or even 3, would just be irrelevant boring grinding that adds no interesting gameplay.

CCP have said that they don't intend these structures to take weeks to shoot down, read the blogs, read CCP's comments and replies already.
Exactly how it will work for timers is still a little vague.
Kaarous Aldurald
Black Hydra Consortium.
#148 - 2015-08-14 22:07:00 UTC
Nevyn Auscent wrote:

CCP have said that they don't intend these structures to take weeks to shoot down


Then they need to clarify and release an infographic to that effect. Because this is a clusterfuck.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Maria Kitiare
Overload This
Escalation Theory
#149 - 2015-08-15 00:33:32 UTC  |  Edited by: Maria Kitiare
Nevyn Auscent wrote:
CCP have said that they don't intend these structures to take weeks to shoot down, read the blogs, read CCP's comments and replies already.
Exactly how it will work for timers is still a little vague.

Yeah I know, honestly wrote the stuff many hours before posting it. :) If I have learned anything from giving CCP feedback though, it is that you can never say it enough.. "Did anyone say no stations in W-space? Nah, that must be something we imagined.. right?

Also, if a game designer ever writes "We have seen your feedback", you can freely translate that to "Won't you guys just shut up soon and leave me alone, I don't care anyway!" ;)
Mo Fizzle
Bairs
#150 - 2015-08-15 01:29:12 UTC  |  Edited by: Mo Fizzle
Why are you shoving this convoluted entosis crap down our throats? It looks so uninteresting that I haven't the willpower to even bother learning the process and I cannot simply ignore it any more since it's spreading from sov nullsec Sad

Magic want structure destroying is painfully immersion breaking, especially when done by some little ship. If you must have it, just limit it to first reinforcement or have it disable stuff or something.

Also, say something concrete about caps and supers ASAP because many subscriptions are hanging by a thread waiting for this. Leaving it too late, past the point where people have given up on waiting and caring, will be, I dare say impossible to entice accounts back.
Mo Fizzle
Bairs
#151 - 2015-08-15 02:29:45 UTC
You mention just one type of fuel? Can you expand on this please. Are you saying removal of racial fuel blocks?
Kage S3kkou
State War Academy
Caldari State
#152 - 2015-08-15 03:01:24 UTC  |  Edited by: Kage S3kkou
Nevyn Auscent wrote:
Maria Kitiare wrote:
5 cent

CCP suggests a system where vulnerability windows are decided by the defending group.
I don’t think this system will be used to make vulnerability windows match when you can defend. I see this being used to make the siege as painful as possible for the attacking team, causing them to get tired(like we see it happen all over null sec already).
I suggest that structures are always vulnerable, but the defending player should be able to choose at what time of the day, the reinforce timer will end. That way you can still choose when you will be able to defend, but you won’t have a system that is gamed with the objective of making your opponent hate him self and the game. You might not even be able to attack a group because their vulnerability timer is in the russian timezone, and you are required to attack in that timezone 3 times on different (work)days.

CCP suggests reinforcement timers that spend over weeks.
No. Just no. If you can’t take down the structure within a 3 day period(a weekend), then there is no use. No one wants to keep hole control for 300+ hours straight. I can’t ask my players to skip school and work to take part in the most boring gameplay in EVE today(Sitting still, scanning for new sigs while watching a movie) for weeks. If it can’t be done in a weekend, then evicting will become less happening, which will remove content from W-space. In w-space 1 reinforce timer would be enough, 2 or even 3, would just be irrelevant boring grinding that adds no interesting gameplay.

CCP have said that they don't intend these structures to take weeks to shoot down, read the blogs, read CCP's comments and replies already.
Exactly how it will work for timers is still a little vague.


Actually, it is kinda explained, but isn't.
In the example given in the dev blog, Reinforcement timers are based on the what GMT time the structure successfully enters reinforced mode 1 - 23. Say, you set your vulnerability window to cover the hours 9 -13 GMT. Then someone attacks the structure & it enters reinforced mode at 11 GMT, then the window is calculated by the owner, by looking at how they have set up their vulnerability windows and adding 11 to it. It is not 11 + 11 = 22, but rather you look at the spread of when you have set your vulnerability windows and add 11 to the time at which the structure entered reinforce mode, to the vulnerability hours, which of course could be set over multiple days & very well push the exit time to the following week.
But a count down timer will still appear against the structure.
So in that way to go through all 3 phases, yes, it could take 3 weeks to push a structure through phases 1, 2 & 3 depending on how the owner has set the vulnerability windows, under the current proposed formula or by just keeping it in a contested state (see below). Although CCP say they don't want it to take more than a week from start to finish, which means the current proposed formula has to change.

However where the dev blog runs into trouble is here:
"Reinforcement duration may change depending on the structure type and size – larger structures may have a reinforcement timer set to half the vulnerability window, while smaller ones may have longer reinforcement timers to give owners more time to react."
Which suggests there is a alternate way to change the length of the reinforcement timer, but it is not explained further in the blog.

It also hits trouble with The Entosis link contest;
" A structure that is partially contested with an entosis link will delay the vulnerability or deployment timer indefinitely, until such time where the owner uses his own entosis link to remove the contested status, or an attacker chooses to fully attack it. The duration will however count toward the vulnerability or deployment timer – a structure that needs 4 hours to be deployed, but is stuck in a contested state for 5 days can be immediately deployed if the owner removes this particular status with his own entosis link."

So right here CCP acknowledge the timers can be kited, by keeping it in a contested state, but if the attacker pushes it into reinforcement mode, the timer will still be worked against the vulnerability window schedule, set by the owner.
So you can push the timer outside of the vulnerability window in which you choose to attack, say using the above example to 16 GMT, but then the calculation would use 16 instead of 11. Or alternately you could hold a group to ransom by keeping the structure in contested mode indefinitely, So this needs, more explanation and thought given to it because there is nothing to stop this happening in any of the phases, which amounts to bad game play.

Also, why such a disproportionate amount of time between the attack and defence in the entosis link contest ?
That real needs rethinking.
Nevyn Auscent
Broke Sauce
#153 - 2015-08-15 03:36:51 UTC
CCP Nullarbor wrote:

No that was something left out of this blog, but the time between vulnerability windows will be shorter for the smaller structures, and our rough estimates on this would be a week in total from start to finish. This is something we want a lot of feedback on though, exactly how many hours and the times between cycles.

<---- RTFM, or rather Read the Dev replies. And you won't end up making assumptions.
Grognard Commissar
SUNDERING
Goonswarm Federation
#154 - 2015-08-15 03:42:34 UTC  |  Edited by: Grognard Commissar
Quote:
Will Citadel weapons be automated?
No.

that's is THE DUMBEST thing i've ever heard from ccp... i mean, seriously? CODE. will just fly around in trollceptors now, and reinforce all the things. don't even try to argue about concord. they'll just wardec all the alt structure corps out there. also, hisec wardeccers will have a heyday with all this.
currently, possed can have enough guns to fend off anyone that isn't serious about taking down the POS... as it should be.
not everyone can keep an alt logged in through every vulnerability. ll it does is add another boring job in the game.
I don't play EvE to babysit a structure for hours, so, without non-automated defenses, screw a citadel, i'll just do all my production in a station. it's not even worth the bonuses at that point.
danile666
Peripheral Madness
#155 - 2015-08-15 03:53:09 UTC
I am still curious about the NPC null stuff that the devs keep avoiding.

How will occupancy be decided for NPC null? Are you giving us no option to shorten our vulnerability window there? Or are you doing automatic max occupancy?

An answer on the direction there would be nice.
Kage S3kkou
State War Academy
Caldari State
#156 - 2015-08-15 03:54:27 UTC  |  Edited by: Kage S3kkou
Nevyn Auscent wrote:
CCP Nullarbor wrote:

No that was something left out of this blog, but the time between vulnerability windows will be shorter for the smaller structures, and our rough estimates on this would be a week in total from start to finish. This is something we want a lot of feedback on though, exactly how many hours and the times between cycles.

<---- RTFM, or rather Read the Dev replies. And you won't end up making assumptions.


Yes, the key part of that being "smaller structures".
What we have here, is a dev blog that defines the amount of time for vulnerability windows for all structures & the formula for the calculation of length & time of when a structure exits reinforced mode.
In order to achieve the "our rough estimates on this would be a week in total from start to finish" the given formula, has to be changed from that which is currently being proposed. Whatever the final formula ends up being, it has be applied to larger structures equally. The concerns of the ability to keep a structure, in the contested state indefinitely, still stands.
Kage S3kkou
State War Academy
Caldari State
#157 - 2015-08-15 04:00:58 UTC  |  Edited by: Kage S3kkou
Grognard Commissar wrote:
Quote:
Will Citadel weapons be automated?
No.

that's is THE DUMBEST thing i've ever heard from ccp... i mean, seriously? CODE. will just fly around in trollceptors now, and reinforce all the things. don't even try to argue about concord. they'll just wardec all the alt structure corps out there. also, hisec wardeccers will have a heyday with all this.
currently, possed can have enough guns to fend off anyone that isn't serious about taking down the POS... as it should be.
not everyone can keep an alt logged in through every vulnerability. ll it does is add another boring job in the game.
I don't play EvE to babysit a structure for hours, so, without non-automated defenses, screw a citadel, i'll just do all my production in a station. it's not even worth the bonuses at that point.


Not arguing with you, but you do realise that these structures are going to replace stations and even NPC stations will be changed or removed at some point in the future (although not now), as hinted at in the dev blog.

"So, we quickly decided that our new structures would need to be destructible, especially since they are going to be available everywhere from high-security to wormhole space. However, this introduces another problem: we want our structures to be used, but one of the deterrents against that goal is the fact they compete against existing NPC stations and player outposts (before we nuke them that is).".
ISD Supogo
ISD BH
ISD Alliance
#158 - 2015-08-15 05:12:27 UTC
Removed an off-topic post.

Quote:

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Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department

Sasha Sen
Hull Zero Two
#159 - 2015-08-15 07:39:11 UTC
Dear CCP,

Why no medical bays in WH's?

Accidental bug circumvented the standings requirement, shortly after bug got promoted to feature. Can we have the same team who decided that the bug shall not be a bug anymore working on WH citadels?
Drago Shouna
Doomheim
#160 - 2015-08-15 08:12:17 UTC
It seems to me that this whole timer system was thought of over pizza and vast quantities of beer, and by the one who had drunk the most Sad

It's just waaaay overcomplicated to probably bother with as a small industrialist, and especially as a solo one who has a rl to live as well.

I get the idea behind them, and yeah a new structure would be great. But without the mandatory ties built in.

But every single time I read about the timers it just fries my brain a little more, guys, it's a game...get a grip.

Ok in hs apparently it would still need a wardec and we would be able to take it down, but if it's a public one that will cause so much grief for the guy on holiday with stuff stored in it, it wouldn't even be funny.

So much for trying to make alternate market places What?

What's this partially contested state as well? If a link is disrupted does that mean it stacks with someone coming along and adding another 20 mins until they hit the whole amount of time needed? Much better would be for it to reset if it's not done in one hit.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.