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Crime & Punishment

 
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Griefers, Stop moaning

First post
Author
Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#121 - 2015-08-14 15:53:57 UTC
The same argument of player freedom could be given to letting caps and supper cap be used in high sec for fighting. If you war deck a heavy supper cap group why can’t they deploy all their assets to fight with. What’s wrong with 30 to 40 slow cats in high sec after all its pvp right? Oh don’t worry war deck victim that’s just a wrecking ball you can deal with it and we can’t dock never mind that were near impossible to break with sub caps. I mean it is player freedom and were in a pvp game so since you can hit me with a t1 frigate why can’t I hit you with a titan yes it’s a bad analogy I really don’t care it gets the point across. So shouldn’t they be free to pvp any way they want? I mean honestly combat supper caps or doomsdays in high sec is a bad idea but still the argument could be made that it's a pvp game and you have ways to avoid them.

While we’re at it since it’s a pvp game if you war deck a corp or alliance or they war deck you with -5 pilots the faction police will look the other way because you are at war with them no so long as the -5 doesn’t do a concord level offense then the faction police don’t interfere after all it's a pvp game. Oh and can’t forget bombers or bombs since it is a pvp game I should be able to bomb in high sec right. I know concord will kill me and my fleet but what harm can 14 bombers do it’s only 14 t2 frigates nothing bad can happen. I mean were in a pvp game and it’s about pvp.

CCP has to do something to make highest interesting and entertaining for you folks otherwise you wouldn’t be there. High sec needs to be carefully balanced between highsec pvp and a place for players seeking to avoid pvp. Should it be 100 percent safe no. Should I be able to park a bomber wing on pings waiting for a scout to say targets jumped and then pull off a bombing wave knowing full well I’ll get concorded but rip enemy fleet or one hell of a gank. No Code guys could you imagine trying to kill mining titans if they allowed supper caps into high sec but no offensive capacity. Yes they could be killed but honestly you would need to gather a massive amount of force and hold it there forever to kill it if it was npc and you got concored ever time. War decks how would you fill if every time you went to fight a group they undocked 30 to 40 slowcats on you? Miners and mission runners how would you fell facing slowcats if you know anything about them? Freighter people how would you like knowing that if there’s any chance you surviving they’ll just dread blob you sure it’s not isk efficient but it would generate tears. I personally think high sec does need an overhaul but since I don’t live there my opinion on the matter is meaningless but right now combat drivers seem to be almost nonexistent in high sec. Get war decked drop corp reform. Watch local it spikes with red warp and dock. Use scouts to haul your stuff with and a web ship preferably use a jump freighter with emergency cyno in place to cover your route. There are a ton of ways to avoid a fight but what reason is there for fighting in high sec beyond the fun of it? I’ll fully admit I’m probably missing something but just my thoughts on the subject.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#122 - 2015-08-14 16:06:05 UTC  |  Edited by: Vimsy Vortis
Not really sure what that long rambling post was trying to get at.

All I got is that capitals should be allowed in highsec and I entirely agree. The losses of entire carrier fleets to suspect flagging alone would be worth it.
admiral root
Red Galaxy
#123 - 2015-08-14 16:08:03 UTC
Vimsy Vortis wrote:
All I got is that capitals should be allowed in highsec and I entirely agree.


And bombs! \o/

No, your rights end in optimal+2*falloff

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#124 - 2015-08-14 16:09:31 UTC
I can only imagine the glory of "bomb ganking" entire mining fleets at once.
Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#125 - 2015-08-14 16:16:34 UTC  |  Edited by: Xeno Szenn
Tl-dr is that basicly ccp needs to balance high sec for both predator and prey aka care bear and Emergent game play people. Neither side should get everything they wan't and some ideas are very far out there and bad for high sec in my opinion but erasing either type of game play would be bad for the game. Instead of erasing gameplay conflict drivers should be a way of changing high sec to be more fun for both sides if ccp does wan't to change high sec. But supper-caps and bombs would make high sec more interesting no argument here. So aka Player freedom, War deck changes or nerfs all need to be done in a way to keep all aspects of high sec game play open. Neither side should be able to force the other into any type of gameplay rather tools are available for all sides to play the game how they want to play it and for the Op it's up to you to use those tools.
admiral root
Red Galaxy
#126 - 2015-08-14 16:16:53 UTC
Not to mention lazy and / or dumb people on the 4/4 undock.

No, your rights end in optimal+2*falloff

Jonah Gravenstein
Machiavellian Space Bastards
#127 - 2015-08-14 16:19:32 UTC  |  Edited by: Jonah Gravenstein
Vimsy Vortis wrote:
I can only imagine the glory of "bomb ganking" entire mining fleets at once.

admiral root wrote:
Not to mention lazy and / or dumb people on the 4/4 undock.
The amount of tears that would generate means that I would get the opportunity to use this gif.

In the beginning there was nothing, which exploded.

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Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#128 - 2015-08-14 16:22:56 UTC
Jonah Gravenstein wrote:
Vimsy Vortis wrote:
I can only imagine the glory of "bomb ganking" entire mining fleets at once.

admiral root wrote:
Not to mention lazy and / or dumb people on the 4/4 undock.
The amount of tears that would generate means that I would get the opportunity to use this gif.


No that gif would be perfect if jita 4/4 could be deadzoned or destoryed again a bad idea but tears would flow.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#129 - 2015-08-14 16:29:21 UTC  |  Edited by: Vimsy Vortis
Realistically in terms of resources and man power large nullsec entities are entirely capable of smacking the collective pee-pees of any given highsec pvp group even using subcapitals. They just don't because they lack the will to do it. Subsequently the presence of capitals in highsec isn't an intimidating idea because groups who have large quantities of capitals wouldn't use them for highsec pvp, meanwhile highsec PvPers who have their own capitals would use theirs for pvp.

The situation wouldn't be any different to how it is now.

I really want highsec capitals to happen so I can blap dread war targets.
Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#130 - 2015-08-14 16:38:29 UTC  |  Edited by: Xeno Szenn
Vimsy Vortis wrote:
Realistically in terms of resources and man power large nullsec entities are entirely capable of smacking the collective pee-pees of any given highsec pvp group even using subcapitals. They just don't because they lack the will to do it. Subsequently the presence of capitals in highsec isn't an intimidating idea because groups who have large quantities of capitals wouldn't use them for highsec pvp, meanwhile highsec PvPers who have their own capitals would use theirs for pvp.

The situation wouldn't be any different to how it is now.

I really want highsec capitals to happen so I can blap dread war targets.



True the power blocks could crush high sec if they desired to but why should they it relay has no value to them. In terms of capitals I know low sec groups who use them extensively and pre phebe they has been a ramp up of capital use form what i've seen in low sec and why wouldn;t people use them in high sec and stockpile numbers of them if the choice was given to them. Granted killing a single cap is easy killing multiple of them with a support fleet can offer a decent challenge. I do wonder if a slowcat fleet going suspect would bring everyone in to fight them though and watching concord kill carriers and dreads would be funny.
Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#131 - 2015-08-14 16:39:19 UTC
Xeno Szenn wrote:
Vimsy Vortis wrote:
Realistically in terms of resources and man power large nullsec entities are entirely capable of smacking the collective pee-pees of any given highsec pvp group even using subcapitals. They just don't because they lack the will to do it. Subsequently the presence of capitals in highsec isn't an intimidating idea because groups who have large quantities of capitals wouldn't use them for highsec pvp, meanwhile highsec PvPers who have their own capitals would use theirs for pvp.

The situation wouldn't be any different to how it is now.

I really want highsec capitals to happen so I can blap dread war targets.



True the power blocks could crush high sec if they desired to but why should they it relay has no value to them. In terms of capitals I know low sec groups who use them extensively and pre phebe they has been a ramp up of capital use form what i've seen in low sec and why wouldn;t people use them in high sec and stockpile numbers of them if the choice was given to them. Granted killing a single cap is easy killing multiple of them with a support fleet can offer a decent challenge. I do wonder if a slowcat fleet going suspect would bring everyone in to fight them though and watching concord kill carriers and dreads would be funny.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#132 - 2015-08-14 16:39:58 UTC
Vimsy Vortis wrote:
I really want highsec capitals to happen so I can blap dread war targets.

I feel that there would be benefits to having some areas of hisec remain off limits to capitals, but I am toying around with the notion of allowing them in to 0.7 and below.

I see pros and cons and don't know yet which win.

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Zimmy Zeta
Perkone
Caldari State
#133 - 2015-08-14 16:40:37 UTC  |  Edited by: Zimmy Zeta
Xeno Szenn wrote:
...



Oh my.
A formatting emergency.
Let me help you, please:


The same argument of player freedom could be used to let caps and supercaps be used in high sec.
If you wardec a supercap-heavy group, why can’t they deploy all their assets to fight with?
What’s wrong with 30 to 40 slowcats in high sec? After all, its pvp, right?
"Oh don’t worry wardec victim,that’s just a wrecking ball. You can deal with it and we can’t dock- never mind that we are near impossible to break with sub caps."
I mean, it is player freedom and we are in a pvp game; so since you can hit me with a t1 frigate, why can’t I hit you with a titan?
Yes, it’s a bad analogy, but I really don’t care- it gets the point across.
So shouldn’t they be free to pvp any way they want? I mean, honestly, supercaps or doomsdays in high sec are a bad idea, but still the argument could be made that it's a pvp game and you have ways to avoid them.

While we’re at it:
Since it’s a pvp game, if you wardec a corp or alliance or they wardec you with -5 pilots, the faction police will look the other way because you are at war with them. Unless the -5s don’t do a concord level offense, the faction police won’t interfere.
After all, it's a pvp game.
Oh, and don’t forget bombers or bombs- since it is a pvp game, I should be able to bomb in high sec, right?
I know concord will kill me and my fleet, but what harm can 14 bombers do? It’s only 14 t2 frigates, nothing bad can happen- I mean we're in a pvp game and it’s about pvp. /s

CCP has to do something to make highsec interesting and entertaining for you folks- otherwise you wouldn’t be there.
Highsec needs to be carefully balanced between highsec pvp and a place for players who seek to avoid pvp.
Should it be 100 percent safe? No.
Should I be able to park a bomber wing on pings, waiting for a scout to say "targets jumped" and then pull off a bombing wave, knowing full well I’ll get concorded, but rip enemy fleets apart in one hell of a gank? No.

Could you imagine CODE trying to kill mining titans if they allowed supercaps into high sec (but without offensive capacity)?
Yes, they could be killed, but honestly you would need to gather a massive amount of force and hold one there forever to kill it. If it was in a npc corp you would get concorded every time.

Wardeccers, how would you feel if every time you went to fight, a group of 30 to 40 slowcats undocked?

Miners and mission runners, how would you feel facing slowcats if you knew anything about them?

Freighter people, how would you like knowing that they’ll just dread blob you without any chance to survive? Sure, it’s not isk efficient but it would generate tears...

I personally think highsec does need an overhaul- but since I don’t live there, my opinion on the matter is meaningless.
But right now, combat drivers seem to be almost nonexistent in high sec:
Get wardecced - drop corp - reform.
Watch local as it spikes with red, then warp off and dock.
Use scouts to haul your stuff with and a webbed ship (preferably a jump freighter with emergency cyno) to cover your route.
There are a ton of ways to avoid a fight- but what reason is there to fight in high sec beyond the fun of it?
I’ll fully admit I’m probably missing something, just my thoughts on the subject.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#134 - 2015-08-14 16:46:11 UTC
Thank you for the formatting help i know i don't forum well.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#135 - 2015-08-14 16:51:15 UTC
Bronson Hughes wrote:
Vimsy Vortis wrote:
I really want highsec capitals to happen so I can blap dread war targets.

I feel that there would be benefits to having some areas of hisec remain off limits to capitals, but I am toying around with the notion of allowing them in to 0.7 and below.

I see pros and cons and don't know yet which win.

I don't see what the value would be to prohibiting them from systems based on sec status. The only possible concerns are how they'd be nigh invulnerable when flown by NPC corp characters because of their enormous EHP, otherwise they'd be completely reasonable.

This is one of those reasons I think corporations and alliances should be upgradable and able to handle aurum transactions, "Empire capital licence" 2000 aur for a corp, 6000 aur for an alliance. Oh look you solved the problem of capital vulnerability in highsec, increased the value of a player group and added a monetization point too, everyone wins.
Zimmy Zeta
Perkone
Caldari State
#136 - 2015-08-14 16:51:17 UTC
Xeno Szenn wrote:
Thank you for the formatting help i know i don't forum well.


No problem, man. Blink

You owe R1FTA a hotdrop now- we'll just light the cyno should we have need of you. Bear

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

admiral root
Red Galaxy
#137 - 2015-08-14 16:56:14 UTC
Vimsy Vortis wrote:
This is one of those reasons I think corporations and alliances should be upgradable and able to handle aurum transactions, "Empire capital licence" 2000 aur for a corp, 6000 aur for an alliance. Oh look you solved the problem of capital vulnerability in highsec, increased the value of a player group and added a monetization point too, everyone wins.


Anything involving aurum is a terrible idea.

No, your rights end in optimal+2*falloff

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#138 - 2015-08-14 16:57:35 UTC
It's a thing. We have to live with it.
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#139 - 2015-08-14 17:12:01 UTC
They also should have done alliance logos for aurum. Then charge players a one time fee to be able to display it on ships.
Odie McCracken
Federal Navy Academy
Gallente Federation
#140 - 2015-08-14 17:23:39 UTC
I dunno.... I think the moaning, along with the heavy breathing, is kinda hot Oops