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Player Features and Ideas Discussion

 
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Warp Field Collapser for Nullsec

Author
Gramps Pljugi
Black Rabbits
Black Rabbit.
#1 - 2015-08-13 09:02:59 UTC  |  Edited by: Gramps Pljugi
Was talking with someone who keps dropping my arguments on new changes and how they are actualy beneficial in some way to smaller groups and put mindless "warp me to position where i press f1" out of play.

Anyhow, i suggested, since fights are smaller now and usualy revolve around beacons, that either a modul can be implemented which would collapse the subspace (disable warp) in 150km (75km from center) sphere giving everyone a fight they actualy came to do, not warping off from point to point.

Now, i know many of you won't understand this since it will actualy require pilots skill, good team composition and a bit of tactic to pull off but but i believe this to be a good addition to existing way how fights are now done in nullsec.

Module would not be able to be anchored anywhere but on those beacons in nullsec which you need to fight over to win the system.

It should be a small amount of ehp, maybe 3-5k total so gangs with a snipe ship can snipe it if it becommes unfavorable for them.

There should be delay before anching a new one in that position.

Now everyone who are afraid to lose their ships in an actual fight, tell me how exactly this is a bad idea. It promotes fights, it requires involvement to which you agreed when you undocked and it actualy requires flying and shooting stuff

like evident in here: https://www.youtube.com/watch?v=zDVEHE10nHc&index=25&list=PLF614A7A6461E61E1

Also, please don't turn this into a discussion about how sovie foz is bad, its not, please discuss and expand on my idea
Kazaheid Zaknafein
Zaknafein Tactical Reconnaissance
#2 - 2015-08-13 09:12:42 UTC
This sounds alot like Heavy Interdictors, and bubbles of various flavors. why do we need more of what we already have?
Gramps Pljugi
Black Rabbits
Black Rabbit.
#3 - 2015-08-13 09:16:54 UTC
If you allow the pod to warp out of this field it would not be like interdictors and heavy interdictors.
It's an idea, not a finished product. For all intents and purposes you can still take dictors and hdictors out for fights elsewhere, this would be beacon specific to force a fight that was allready scheduled to run since you undocked with your fleet.
afkalt
Republic Military School
Minmatar Republic
#4 - 2015-08-13 09:19:31 UTC
And tactical warps to reposition?
What about when you know the field is lost to try to disengage to save the remaining assets, so you focus fire on tackle to break free?
Gramps Pljugi
Black Rabbits
Black Rabbit.
#5 - 2015-08-13 09:24:16 UTC
Gramps Pljugi wrote:
It's an idea, not a finished product


Like mentioned above, the low ehp would allow one of your snipe ships to bring it down in a few volleys, if you wish to disengage after that you can. Please consider, the part where you want to reposition tacticaly, it goes both ways.
What if your winning and other fleet needs to back down and save their assets?
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2015-08-13 09:36:33 UTC
But even with a 75km bubble, people will still orbit at 100, going 6km/s, and using a T2 link, and you've just made it totally impossible to tactical warp to them...
Gramps Pljugi
Black Rabbits
Black Rabbit.
#7 - 2015-08-13 09:59:15 UTC
Anchor a mobile micro jump unit and jump to them?

Everything is allready in the game to be used.. not sure why people think this is a terrible idea...
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2015-08-13 10:06:06 UTC
Gramps Pljugi wrote:
Anchor a mobile micro jump unit and jump to them?

Everything is allready in the game to be used.. not sure why people think this is a terrible idea...



Yes, because waiting a minute for something to anchor, then waiting for a spoolup time, then waiting to warp and only then trying to land a tackle on someone who is moving over 6km/s is really going to work well, isn't it.

It is a terrible idea because all it does is hurt the defender. It won't stop an interceptor, it won't stop those silly linked, snaked cruisers, but it will hurt anyone trying to use...well, anything that isn't an interceptor but that does have a T1 link I guess.

Interceptor online is bad. Stop trying to encourage it.
Gramps Pljugi
Black Rabbits
Black Rabbit.
#9 - 2015-08-13 10:19:31 UTC
wait i thought you have to get a fleet out there to fight/defend the points no?

A ceptor can be sniped no?

Da frak do you even play this game Danika?: )

My idea is for fleets, not solo ceptors using entosis which they can't deactivate and are easy targets to pick off for a sniper, even if it takes 10 rounds to kill it.

Idea is only terrible for you, either provide good solid and constructive arguments which can't be easily countered or don't bother to post.
RcTamiya
Magister Mortalis.
#10 - 2015-08-13 10:24:58 UTC
Danika Princip wrote:
Gramps Pljugi wrote:
Anchor a mobile micro jump unit and jump to them?

Everything is allready in the game to be used.. not sure why people think this is a terrible idea...



Yes, because waiting a minute for something to anchor, then waiting for a spoolup time, then waiting to warp and only then trying to land a tackle on someone who is moving over 6km/s is really going to work well, isn't it.

It is a terrible idea because all it does is hurt the defender. It won't stop an interceptor, it won't stop those silly linked, snaked cruisers, but it will hurt anyone trying to use...well, anything that isn't an interceptor but that does have a T1 link I guess.

Interceptor online is bad. Stop trying to encourage it.



i rarely agree with a goon, but i agree o:
elitatwo
Zansha Expansion
#11 - 2015-08-13 10:31:21 UTC
Gramps Pljugi wrote:
...A ceptor can be sniped no?...


Hahahahahaha.. good one!

I do believe that Danika knows all good and well what she is talking about.

Moving on, your idea sounds like a bubble and a bubble does interrupt a warp prematurely, it just doesn't help with entosi-ceptors.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Karra Masamune
Intelligence Operation NetCorp
#12 - 2015-08-13 11:30:23 UTC
I do get that people are trying to help and make game better but come on...

Your whole idea is Mobile Large Warp Disruptor II, with more range and less EPH that won't affect pods but it will affect ship that are immune to bubble and it will only be anchored on beacons.

I hope to see more of your ideas on forums stuff like maybe, micro jump unit that jumps you 150km backwards or maybe mining siphoning unit that would steal ore from miners, but it can be only killed with mining drones from a barge and you need to go suspect to kill it.
Nyalnara
Marauder Initiative
#13 - 2015-08-13 11:38:33 UTC
Gramps Pljugi wrote:
A ceptor can be sniped no?


Yeah, as in "Your rack of 1400mm artillery pathetically missed the interceptor. Do you want to try and fail again?". Why? Because he is still going at 6km/sec. Or i hope you have loooots of remote tracking.

French half-noob.

Non, je ne suis pas gentil.

Anthar Thebess
#14 - 2015-08-13 12:35:00 UTC
Make it a Scorpion Moudule, or even better make it only usable by a amarr dreadnought - slavers and some lore stuff Roll
Celthric Kanerian
Viziam
Amarr Empire
#15 - 2015-08-13 13:23:51 UTC
Gramps Pljugi wrote:


Now, i know many of you won't understand this since it will actualy require pilots skill



Little hint to next time you post something, don't talk down to us... We're not idiots.

Secondly, this sounds exactly like Interdictor bubbles.
Donnachadh
United Allegiance of Undesirables
#16 - 2015-08-13 13:25:26 UTC
Gramps Pljugi wrote:
Like mentioned above, the low ehp would allow one of your snipe ships to bring it down in a few volleys, if you wish to disengage after that you can. Please consider, the part where you want to reposition tacticaly, it goes both ways.
What if your winning and other fleet needs to back down and save their assets?

If they are so low in EHP that they are easily destroyed then they will die the moment they are deployed and your idea has changed nothing.

If you boost the EHP so they do not die instantly when deployed then you are removing the legitimate tactic of a strategic retreat, to regroup or wait for reinforcements to arrive.

Wondering if your corp / alliance leaders would be on board with this idea. since it would prevent your side from warping away if you were losing the fight.

As they say bad ideas are bad ideas and this is one of them -1.
Gramps Pljugi
Black Rabbits
Black Rabbit.
#17 - 2015-08-14 16:00:24 UTC
bump for constructive feedback.

If my idea is like dictor/standard bubbles like people are suggesting then its along the reasoning for jump bridges, why would one need em when we have gates. :)
Lugh Crow-Slave
#18 - 2015-08-14 16:29:21 UTC
this just sounds like an overly complected bubble :/


Gramps Pljugi
Black Rabbits
Black Rabbit.
#19 - 2015-08-15 07:13:02 UTC
Alot of Eve is complicated, for me industry is very complex and i will probably never do it...
Still bumping o7
Sigras
Conglomo
#20 - 2015-08-15 09:16:34 UTC
Gramps Pljugi wrote:
bump for constructive feedback.

If my idea is like dictor/standard bubbles like people are suggesting then its along the reasoning for jump bridges, why would one need em when we have gates. :)

because Jump Bridges are player constructed and Gates arent (yet), and once they are, there will be no reason to have both. The comparison doesnt hold because both dictors and bubbles are player constructed.

This is exactly a large bubble that is only anchor-able at control nodes that does effect interceptors, but doesnt effect pods for some reason.

The real problem is that this doesnt even fit your stated design goals. This will not cause people to stand and fight.

The only thing that will make people stop with the kitey risk averse ships to cap space is if the entosis link slows their ship down when active.