These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

How to Make Low Sec The Wild West of Drunken Criminals?

First post
Author
Donnachadh
United Allegiance of Undesirables
#21 - 2015-08-08 12:55:33 UTC
The only ways there are to get players into low is to change the game so they want / need to be there so how do you change that?
What follows will get people upset but when you look at the current situation it makes a fair amount of sense. So donning kevlar and nomex suits here goes.

Make high sec even safer than it is now and yes that means even considering 100% safe - there I acknowledged the elephant in the corner. Why should people go into low and be forced to fight others that want to and would fight back when they can pad kill boards with easy to kill stuff in high sec that rarely if ever fights back.

Remove any and all forms of kill boards both in game and on outside the game web sites.

Or we can change the very nature of low sec and make it closer to high sec than nul. With a more stringent set of rules of engagement and higher payouts than current there would be more incentive for border line players to call low sec home. By borderline I mean those that are not quite ready to make the move to low right now.

Remove most or all of the ability to make ISK by killing other players in high sec. Essentially this means taking the drop rate in high sec to around 5% at most but increasing it significantly in low and nul to say around 70% to 80%. Why go to low and fight others that want to fight back and make nothing, when they can sit in high sec and cherry pick the fat juicy targets that will drop something that makes them ISK.

Outside of these drastic types of actions there is little you can do to change the status quo of low sec.
Besides that the wild west was not as wild as the movies and popular myths would have you to believe. The real wild west of old was and is exactly like EvE with the vast majority of the population living in the areas of greatest safety and the rest virtually empty of human presence. In the old west those safer areas were cities and towns, in EvE they are called nul sec and high sec.
Arthur Aihaken
CODE.d
#22 - 2015-08-08 16:43:18 UTC  |  Edited by: Arthur Aihaken
Donnachadh wrote:
Make high sec even safer than it is now and yes that means even considering 100% safe - there I acknowledged the elephant in the corner. Why should people go into low and be forced to fight others that want to and would fight back when they can pad kill boards with easy to kill stuff in high sec that rarely if ever fights back.

Honestly, if it weren't for Faction Warfare I'm not sure what the draw would be for most players to even venture into low-sec. So I think you may be onto something here with your idea.

I am currently away, traveling through time and will be returning last week.

Aerasia
Republic University
Minmatar Republic
#23 - 2015-08-08 17:20:01 UTC
Viper Kiss wrote:
However, low sec is meant to be the wild west where everyone is trying to kill one another.
You do realize that the reason all the 'prey' stick to high sec space is precisely because they view low sec as 'the wild wild west where everyone is trying to kill me'.

If you want to make low more dangerous, you're going to have to make it safer first. The profit of outlaw piracy is coming from the carebears suckling on the ISK faucets. Figure out how to get the bears into low, and the pirates will follow.
Arthur Aihaken
CODE.d
#24 - 2015-08-08 17:28:12 UTC  |  Edited by: Arthur Aihaken
Aerasia wrote:
If you want to make low more dangerous, you're going to have to make it safer first. The profit of outlaw piracy is coming from the carebears suckling on the ISK faucets. Figure out how to get the bears into low, and the pirates will follow.

Low-sec is rigged. Even the bears can see that... It really comes down to risk vs. reward, or risk aversion. I'm not sure you could offer enough of an incentive to get players to overlook the stark reality.

I am currently away, traveling through time and will be returning last week.

Viper Kiss
Black Wolf Pack
Divine Damnation
#25 - 2015-08-08 17:35:11 UTC  |  Edited by: Viper Kiss
Aerasia wrote:
Viper Kiss wrote:
However, low sec is meant to be the wild west where everyone is trying to kill one another.
You do realize that the reason all the 'prey' stick to high sec space is precisely because they view low sec as 'the wild wild west where everyone is trying to kill me'.

If you want to make low more dangerous, you're going to have to make it safer first. The profit of outlaw piracy is coming from the carebears suckling on the ISK faucets. Figure out how to get the bears into low, and the pirates will follow.



But people who want to keep themselves safe, they will always stick to high sec no matter what. Even though as I said previously, high sec at the moment is by far more dangerous than other areas. Because people don't expect to be attack there and therefore, bring more valuable assets with them.

Anyway, I don't care about players who want to play safe. They can stay there for all I care because nobody will get them out of there.

What I want is to give a better reason for the pilots who actually enjoy to pvp to go to low sec. At the moment FW is total BS, seriously it's a piece of crap. I would say out of 10 plexes I enter 8 of them are farmers.

The fact is there is no real incentive for people to go to low-sec. I personally don't care about security status, I been -10 since I can remember. But I talk to new pilots and one of their biggest concerns is losing security status and being unable to freely walk through high-sec. And I can't blame them.

At least, if there was a higher drop rate then there would be a reason for people to lose it, and enjoy a merry yarrrrr... life :) Pvping each other and not needing to farm all day for their next ship.
Aerasia
Republic University
Minmatar Republic
#26 - 2015-08-08 18:04:19 UTC
Arthur Aihaken wrote:
I'm not sure you could offer enough of an incentive to get players to overlook the stark reality.
Incentive is exactly the point.

It doesn't matter where you do your carebearing, the income equation is basically the same:
ISK earned in PVE - Piracy losses = Profit.

In high sec, you can control your piracy losses. Try it for yourself if you don't believe me:
A) Get in a fully Meta 0 tanked, but otherwise empty, Badger and sit outside the Jita undock. See how many months it takes for somebody to finally get tired of you and spend 5 Catalysts popping you for that sweet Invuln I loot.
B) Post in C&P that you've got an officer fit Maurader in a 1.0 sec system, that got stuck in a mission. See how many nanoseconds it takes for local to spike with blinky red.

Low sec doesn't offer that same level of control. Piracy losses are simply a function of you being found, which is a fundamentally different mindset than blitzing L4s, doing Incursions, mining or just plain running freight.

Viper Kiss wrote:
Anyway, I don't care about players who want to play safe.

...

The fact is there is no real incentive for people to go to low-sec.

You can't have the lowsec you want by making everybody wolves. Increasing drop rates only slows the ISK drain of PvP. At best, you end up with the very thing you're complaining about, -10 sec players basing out of low and day tripping to high sec to gank.

You need to worry about the players who want to play safe because they are the juicy pigs that feed your hunger. Give the pigs a path to profit, and they will violence your rocks. Show them that the very worst the pirates can do will still leave them with more ISK than they're making in high sec, and they will run missions in your space. Understand that you are putting yourself at a disadvantage to lure those pigs into a trap, and sometimes that pig will be a boar instead.

If you want to make changes to how lowsec operates, you're going to have to put yourself in the carebear's shoes. Answer the question: How do I make a better living in low, even if I'm operating in a system a pirate think is 'his'?

Harrison Tato
Yamato Holdings
#27 - 2015-08-08 21:13:57 UTC
Arthur Aihaken wrote:
Donnachadh wrote:
Make high sec even safer than it is now and yes that means even considering 100% safe - there I acknowledged the elephant in the corner. Why should people go into low and be forced to fight others that want to and would fight back when they can pad kill boards with easy to kill stuff in high sec that rarely if ever fights back.

Honestly, if it weren't for Faction Warfare I'm not sure what the draw would be for most players to even venture into low-sec. So I think you may be onto something here with your idea.



I don't do FW. I go to LS for 1v1 fights and Mordu Legion / Clone Soldier rats,
Hadrian Blackstone
Yamato Holdings
#28 - 2015-08-14 13:33:46 UTC
Viper Kiss wrote:

But people who want to keep themselves safe, they will always stick to high sec no matter what. Even though as I said previously, high sec at the moment is by far more dangerous than other areas. Because people don't expect to be attack there and therefore, bring more valuable assets with them..


Does anyone ever get tired of spouting this tripe?

I have come across hundreds of gate camps in low and null sec. I've been bubbled, hot dropped, hunted, and stalked in low and null sec. As amazing as it sounds since people always say high sec is more dangerous, I've never had to deal with ANY of that in green space, save for that one week when my corp was at war.

Just because SOME parts of high sec may be more dangerous for SOME people and SOME parts of null may be safer for SOME people does not equal "high sec is more dangerous". That's just some sort of CODE fanboi logic.
Nyalnara
Marauder Initiative
#29 - 2015-08-14 13:50:30 UTC
There is one unbalanced thing in the HS/LS/NS equation, from my LS resident point of view...

There is no Concord presence in Null, and that's why you can't loose sec status there. Then, why does killing rats increase your sec status in Null? Either remove the possibility to grind sec status in Null, or make people lose sec status while fighting in Null. But at least, try to keep it coherent.

Just saying.

French half-noob.

Non, je ne suis pas gentil.

Xeno Szenn
Imperial Academy
Amarr Empire
#30 - 2015-08-14 16:27:41 UTC
In the area were we fly at in low sec content is plentiful and everyone is trying to kill everyone. The local Faction war fare groups fight. The local pirate/ Low sec groups fight. Everyone fights. More conflict drivers would be nice but honestly the content is already plentiful in FW space.
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#31 - 2015-08-14 16:29:41 UTC
Caleb Seremshur wrote:
Remiel Pollard wrote:
Lowsec is fine. It's probably the most balanced space we have in the game and I go pirating there regularly. Just the other day, caught a ruppy running a 3/10 escalation in what I consider my pocket, killed him and took all the shinies myself. Fun times.


I personally feel we should have more lowsec. At least rather, not less than 2 lowsec jumps between high and null. There should be almost a contiguous ring of low surrounding highsec.


you've obviously never been -10. Low security space is the back roads of eve. It goes everywhere. I can go from Aridia to Molden Heath going through MAYBE 3 high sec systems. if that.

Low sec is already the wild west of bitter rivalries, honorable opponents, kick-starter corps and industrialists. You can already squeeze out a decent living there if you're willing to brave that barren waste. Leave it alone.
Arthur Aihaken
CODE.d
#32 - 2015-08-14 19:07:48 UTC  |  Edited by: Arthur Aihaken
Harrison Tato wrote:
I don't do FW. I go to LS for 1v1 fights and Mordu Legion / Clone Soldier rats,

So you never enter any FW complexes, right? Lol
And you never engage any FW targets in these 1v1 engagements, either...

If it weren't for FW you would see a lot fewer players (and opportunities to fight) in low-sec.

I am currently away, traveling through time and will be returning last week.

Hadrian Blackstone
Yamato Holdings
#33 - 2015-08-14 20:25:44 UTC
Arthur Aihaken wrote:
Harrison Tato wrote:
I don't do FW. I go to LS for 1v1 fights and Mordu Legion / Clone Soldier rats,

So you never enter any FW complexes, right? Lol
And you never engage any FW targets in these 1v1 engagements, either...

If it weren't for FW you would see a lot fewer players (and opportunities to fight) in low-sec.


Can confirm that he's only ever entered one complex in FW space just to see if he could. No he's never fought anybody in one.
Previous page12