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Does anyone here feel as if EVE has lost its 'realness' and authentici

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Scalding Holland
Doomheim
#1 - 2015-08-14 03:42:39 UTC
Does anyone here feel as if EVE has lost its 'realness' and authenticity?

I've played eve on and off since 2006.

The main reason I played was because EVE felt real. I could imagine someone building a POS at a moon and using it as a staging post for invasions and logistics. Now CCP want to get rid of POSes.

I can imagine stations being, well stations, not called ******* citadels like some world of warcraft creation.

Sovereignty warfare has completely changed from anything that would apear in real life. Capping anomalies and ******* structures? Hell no. If there was a real war in real life space then we would be seeing structures blow up. POS sovereignty was exactly that. It sucked and was tough on logistics but it is far better than anything since dominion. Please don't make sov wars into world of warcraft questing

EVE had some connection to real life. The changes CCP have made recently have just turned eve in to ****.
Daerrol
Republic University
Minmatar Republic
#2 - 2015-08-14 03:50:11 UTC
Did you even read the patch notes? Stations as a whole are being removed and replaced with a grouping of space based structures. Citadels are fortresses in space, they are just one of many options. Teased to us are: Citadels, Market Hubs, Advertisement Centers, Stargates, Mining Platforms. There are -all- stations. There will be plenty of other stations to deploy. POS stands for Player Owned Starbase, anyways.

I do agree though that citadels should be something less medieval. Redoubts, anyone?
Chainsaw Plankton
FaDoyToy
#3 - 2015-08-14 04:55:21 UTC
well considering outposts aren't destructible, shouldn't citadels be more realistic?

@ChainsawPlankto on twitter

Barrogh Habalu
Imperial Shipment
Amarr Empire
#4 - 2015-08-14 05:43:30 UTC
Scalding Holland wrote:
I can imagine stations being, well stations, not called ******* citadels like some world of warcraft creation.

People here seriously need to get over their WoW-phobia.

Scalding Holland wrote:
If there was a real war in real life space...

...it would look nothing like EVE. And that's good thing.
Alavaria Fera
GoonWaffe
#5 - 2015-08-14 06:20:07 UTC
magic sov lasers are very real

I was there

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Arla Sarain
#6 - 2015-08-14 09:36:29 UTC
Systems will be denser with structures, so hopefully that motivates "local conflict". Whatever the advantage of that is.

But no, you are not making any solid argument. It's just like "hey CCP changed this thing and now the game isn't what it was". Vague and ambiguous. Put the pitchfork back in your bumhole and wait to try the new stuff out.
Ralph King-Griffin
New Eden Tech Support
#7 - 2015-08-14 09:41:03 UTC
This is why we can't have nice things...
Webvan
All Kill No Skill
#8 - 2015-08-14 10:10:20 UTC
Barrogh Habalu wrote:
People here seriously need to get over their WoW-phobia.
No, it's always a good time to bash WoW.
I should get into SOV just for yet another opportunity. Though... I burnt out on mega corps (or big guilds) and/or alliances years ago. But please, more WoW bashing while I eat my popcorn. Lucks to SOV though.

I'm in it for the money

Ctrl+Alt+Shift+F12

Avvy
Doomheim
#9 - 2015-08-14 10:32:41 UTC
Daerrol
I do agree though that citadels should be something less medieval. [url=https://en.wikipedia.org/wiki/Redoubt wrote:
Redoubts[/url], anyone?


Can't say I like them being called citadels, just doesn't seem right for a space game.
Starbuck05
Abiding Ormolus
#10 - 2015-08-14 10:59:02 UTC
In some ways i agree, for the "realness" is why i kept playing myself.


Yet change needs to happen in order to grow , some changes aren't good but people get used to it, its a matter of perspective ... And at the end of the day , you can choose if you want to partake in using / playing with said changes ( no one will force you to live or use a citadel ) or quit altogheter and find a better game.

Just because i am blond does not make me stoopid !

Webvan
All Kill No Skill
#11 - 2015-08-14 11:16:56 UTC
Starbuck05 wrote:
In some ways i agree, for the "realness" is why i kept playing myself.


Yet change needs to happen in order to grow , some changes aren't good but people get used to it, its a matter of perspective ... And at the end of the day , you can choose if you want to partake in using / playing with said changes ( no one will force you to live or use a citadel ) or quit altogheter and find a better game.

I think that was pretty much the attitude with SWG, and look how that turned out after NGE, which was an instant and fatal subscription drop that never recovered (seriously worse than the Jita riots).

CCP should be listening to the vets that have been active in SOV for some years, regarding SOV mechanics. Make the vets happy, grow the game. It's usually people that have been playing the game and understand it that attract new players. Just to "change" the game is not what works. Be it SOV or any other part of the game, just saying "or quit altogheter" is just fatalistic and why you're not a dev anywhere.... unless you were with SWG.

I'm in it for the money

Ctrl+Alt+Shift+F12

Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#12 - 2015-08-14 11:51:29 UTC  |  Edited by: Skurja Volpar
They're not getting rid of them, they're phasing them out slowly and replacing them, and not just with citadels (motte and bailey anyone?). How the new stuff works out no one knows, but as innocent wide-eyed capsuleers once said "it can't be worse".

This has been on the cards for years and years, it's overdue and people have been screaming for it. There was a huge uproar last time CCP backpedaled on this and if you have to deal with POS mechanics on a regular basis then (aside from potential sov implications) you'll know why.

Honestly if you've ever had to install a full large death/**** star, then take it down a week later due to to one thing or another and then go merrily put it up somewhere else you wont miss them ever.
Tipa Riot
Federal Navy Academy
Gallente Federation
#13 - 2015-08-14 11:54:04 UTC  |  Edited by: Tipa Riot
The OP has a point, I also see that the new Entosis "magic" makes this part feeling more like a game than like warfare. I'm concerned that this is proliferated across many central aspects of the game. Bob forbid, this is ever applied to FW. Ugh

EvE is about shooting things, but with the new mechanic, sov fights are auxiliary and support only and the rest is a PvE mini-game.

Is there no better answer to "+1" and timezones?

I'm my own NPC alt.

Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#14 - 2015-08-14 12:01:53 UTC  |  Edited by: Skurja Volpar
doublepost
Lim Hiaret
Hiaret Family
#15 - 2015-08-14 12:11:50 UTC
@Webvan
Problem is, CCP did listen, didn't they? Evryone was complaining about the state of null so CCP listened. I get the feeling that people got too impatient and spoiled by the short development cycle. Instead of exploring and adapting to the new system, trying new strategies (as they had to in the 6 month cycle), nowadays its just a quick glance, complaining immediately, and demanding a total rework for the next patch in 6 weeks.

@OP
I have the same feeling. It is true, the new sov is lots of mechanics that are not intuitive and nothing you would expect from any space game. But what is the alternative? In a sandbox game that covers all time zones? With the goal to favor the active players instead of renting empires? With the aim to make room for new bros?
flakeys
Doomheim
#16 - 2015-08-14 12:20:58 UTC
Webvan wrote:
Starbuck05 wrote:
In some ways i agree, for the "realness" is why i kept playing myself.


Yet change needs to happen in order to grow , some changes aren't good but people get used to it, its a matter of perspective ... And at the end of the day , you can choose if you want to partake in using / playing with said changes ( no one will force you to live or use a citadel ) or quit altogheter and find a better game.

I think that was pretty much the attitude with SWG, and look how that turned out after NGE, which was an instant and fatal subscription drop that never recovered (seriously worse than the Jita riots).

CCP should be listening to the vets that have been active in SOV for some years, regarding SOV mechanics. Make the vets happy, grow the game. It's usually people that have been playing the game and understand it that attract new players. Just to "change" the game is not what works. Be it SOV or any other part of the game, just saying "or quit altogheter" is just fatalistic and why you're not a dev anywhere.... unless you were with SWG.



Owwww don't you dare play that NGE card.Absolutely nothing compares to the NGE faillure and i doubt any mmorpg ever will.CCP is slowly trying to change things for the good or the bad but the NGE was a one night bomb that completely reshaped the whole game overnight.

We are all born ignorant, but one must work hard to remain stupid.

flakeys
Doomheim
#17 - 2015-08-14 12:25:24 UTC  |  Edited by: flakeys
Lim Hiaret wrote:
@Webvan
Problem is, CCP did listen, didn't they? Evryone was complaining about the state of null so CCP listened. I get the feeling that people got too impatient and spoiled by the short development cycle. Instead of exploring and adapting to the new system, trying new strategies (as they had to in the 6 month cycle), nowadays its just a quick glance, complaining immediately, and demanding a total rework for the next patch in 6 weeks.




Welcome to our great community we love and praise every day.If you want to talk about things that have changed over the last 12 years OP then that is your biggest one.


'Adapt or die'' changed into 'Complain and whine' ... meanwhile we're still bashing the WoW crowd for having no backbone.Really ??

We are all born ignorant, but one must work hard to remain stupid.

Morihei Akachi
Doomheim
#18 - 2015-08-14 12:30:04 UTC
There's always going to be a tension, in any game based in a virtual world, between realism and gameplay, and the ideal balance between them is going to look different for different individuals. My impression at the moment is that the realism-group doesn't have much of a lobby and isn't being catered to significantly by recent changes. This may be because the realism-group is in fact vanishingly small and the vast majority of players is much more interested in treating Eve like a game of chess, where the queen is merely an instrument of victory or defeat and has no meaning beyond that. The sov changes certainly don't give the impression that creating an escapist fantasy in which any of us can imagine we are really waging war for star systems in a far off galaxy is high on CCP’s list of priorities.

"Enduring", "restrained" and "ample" as designations for starship components are foreign to the genre of high-tech science fiction and don’t belong in Eve Online. (And as for “scoped” …)

Webvan
All Kill No Skill
#19 - 2015-08-14 13:48:29 UTC
flakeys wrote:
Webvan wrote:
Starbuck05 wrote:
In some ways i agree, for the "realness" is why i kept playing myself.


Yet change needs to happen in order to grow , some changes aren't good but people get used to it, its a matter of perspective ... And at the end of the day , you can choose if you want to partake in using / playing with said changes ( no one will force you to live or use a citadel ) or quit altogheter and find a better game.

I think that was pretty much the attitude with SWG, and look how that turned out after NGE, which was an instant and fatal subscription drop that never recovered (seriously worse than the Jita riots).

CCP should be listening to the vets that have been active in SOV for some years, regarding SOV mechanics. Make the vets happy, grow the game. It's usually people that have been playing the game and understand it that attract new players. Just to "change" the game is not what works. Be it SOV or any other part of the game, just saying "or quit altogheter" is just fatalistic and why you're not a dev anywhere.... unless you were with SWG.



Owwww don't you dare play that NGE card.Absolutely nothing compares to the NGE faillure and i doubt any mmorpg ever will.CCP is slowly trying to change things for the good or the bad but the NGE was a one night bomb that completely reshaped the whole game overnight.

"Yet change needs to happen in order to grow"
"or quit altogheter and find a better game"
Taken straight out of it. It was all about getting newbies, and if you didn't like it you could go find yourself another game. Didn't work. Not saying that is what CCP is doing, I don't believe so, they seem to be working with SOV players. But if the focus were to become as this post suggests, that's what it amounts to, whether it be secretive and fast, or visible and slow.

I'm in it for the money

Ctrl+Alt+Shift+F12

Pryce Caesar
University of Caille
Gallente Federation
#20 - 2015-08-14 14:53:42 UTC
Scalding Holland wrote:
Does anyone here feel as if EVE has lost its 'realness' and authenticity?

I've played eve on and off since 2006.

The main reason I played was because EVE felt real. I could imagine someone building a POS at a moon and using it as a staging post for invasions and logistics. Now CCP want to get rid of POSes.

I can imagine stations being, well stations, not called ******* citadels like some world of warcraft creation.

Sovereignty warfare has completely changed from anything that would apear in real life. Capping anomalies and ******* structures? Hell no. If there was a real war in real life space then we would be seeing structures blow up. POS sovereignty was exactly that. It sucked and was tough on logistics but it is far better than anything since dominion. Please don't make sov wars into world of warcraft questing

EVE had some connection to real life. The changes CCP have made recently have just turned eve in to ****.


No, there wouldn't be structures blowing up, because capturing strategic locations and buildings is one of the fundamentals of any war, not simply razing everything down to the earth or into space dust.

What seems to be the problem with the old system is that the old POS were basically stationary targets - no means to defend themselves and easy to capture. With the new system, not only do people have to work harder than before to cap a system over the course of several days instead of one big zerg rush in the space of a few minutes to a few hours, but now they'll also have to deal with a fortress that fires back at them. Good luck trying to take a system housing an X-L citadel with a Doomsday weapon strapped onto it and fleet support with anything less than a squadron of Capital ships or Titans.



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