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Can someone explain to me the point of citadels?

First post
Author
Scalding Holland
Doomheim
#1 - 2015-08-14 03:30:52 UTC
Can someone explain to me the point of citadels?
Daerrol
Republic University
Minmatar Republic
#2 - 2015-08-14 03:32:53 UTC
There is no reason to buy one over an outpost right now and a POS is still way cheaper. so right now, not much reason. Soon POS will not be available. Then you would use one isntead of a POS. Soon Outposts won't be aroudn either. So you will either A: Anchor a citadel, B: not anchor anything.
Scalding Holland
Doomheim
#3 - 2015-08-14 03:34:28 UTC
Daerrol wrote:
There is no reason to buy one over an outpost right now and a POS is still way cheaper. so right now, not much reason. Soon POS will not be available. Then you would use one isntead of a POS. Soon Outposts won't be aroudn either. So you will either A: Anchor a citadel, B: not anchor anything.



CCP want to remove POS and stations?

Are they hellbent on changing this entire game?
Gallowmere Rorschach
The Scope
Gallente Federation
#4 - 2015-08-14 03:37:47 UTC
Scalding Holland wrote:

CCP want to remove POS and stations?

Are they hellbent on changing this entire game?

Looks like it, and at least in this case, nothing of value will be lost.
Yang Aurilen
State War Academy
Caldari State
#5 - 2015-08-14 03:59:26 UTC
Does this mean I can no longer sov troll because the structures shoot back?

Post with your NPC alt main and not your main main alt!

DaReaper
Net 7
Cannon.Fodder
#6 - 2015-08-14 04:08:26 UTC
Scalding Holland wrote:
Daerrol wrote:
There is no reason to buy one over an outpost right now and a POS is still way cheaper. so right now, not much reason. Soon POS will not be available. Then you would use one isntead of a POS. Soon Outposts won't be aroudn either. So you will either A: Anchor a citadel, B: not anchor anything.



CCP want to remove POS and stations?

Are they hellbent on changing this entire game?



Yes, pos' need to go. they have been needing to go since the day after exodus. There are a **** mechanic, and broken.

The citadel is the first of the new structures that will eventually replace the pos and outpost. Its your corps storage, so think of it like a more secure pos. This will be beneficial in wormhole space for role access.

I for one am happy as **** the pos is getting the ax

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Loneball
PlexForce07
#7 - 2015-08-14 04:12:46 UTC
I really like the idea of living in a non-station in space.

I feel like a Roamer from the Saga of the Seven Suns.
Chainsaw Plankton
FaDoyToy
#8 - 2015-08-14 04:44:43 UTC
people kept asking for destructible outposts, congrats y'all got it!

and PoS have issues and a bunch of spaghetti code so apparently it is easier to make something new than fix them.

@ChainsawPlankto on twitter

Mackenzie Nolen
Doomheim
#9 - 2015-08-14 05:10:13 UTC
Loneball wrote:
I really like the idea of living in a non-station in space.

I feel like a Roamer from the Saga of the Seven Suns.


That's what Orca's are for :)
Starbuck05
Abiding Ormolus
#10 - 2015-08-14 05:34:34 UTC
They will be the best choice for wh inhabitants with or without POS removal

Just because i am blond does not make me stoopid !

Barrogh Habalu
Imperial Shipment
Amarr Empire
#11 - 2015-08-14 05:40:39 UTC
Yang Aurilen wrote:
Does this mean I can no longer sov troll because the structures shoot back?

No. So far it was stated that they will only shoot back if guns are manned. They may have some additional layers of protection though.
I'd say - refer to devblogs.
Rain6637
GoonWaffe
Goonswarm Federation
#12 - 2015-08-14 06:43:54 UTC
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#13 - 2015-08-14 07:33:24 UTC
Scalding Holland wrote:
Daerrol wrote:
There is no reason to buy one over an outpost right now and a POS is still way cheaper. so right now, not much reason. Soon POS will not be available. Then you would use one isntead of a POS. Soon Outposts won't be aroudn either. So you will either A: Anchor a citadel, B: not anchor anything.



CCP want to remove POS and stations?

Are they hellbent on changing this entire game?

You will get less structures and less sand to play in. You did not want that sand either.
Look at structures they have in plans.

Generic all the same for all races.

But you could fit modules to them.
Robert Warner
Back Door Burglars
#14 - 2015-08-14 08:43:56 UTC  |  Edited by: Robert Warner
I can see where they're going with it and I do like the concept of destructible stations, but I have serious concerns which I know The Developer haven't considered (because The Developer never really think things through before introducing them and not do they take heed of people pointing out the obvious):

1. More trolling (yay what a great mechanic this entosis thing is). Stations will not defend themselves, so more sitting around watching for troll ceptors, because that's quality game time in The Developer's eyes.

2. A lack of security in null sec assets will drive even more players out, particularly the less adventurous ones. Quieter null sec = less content.

3. There still remains very little carrot on stick to draw players to null sec. I am not aware of any current plans in place to improve this situation.

4. A station explodes when you use an entosis link on it too much but guns do nothing. Really guys? My brain hurts (pun intended).
Soekith
French Kiss Singularity
#15 - 2015-08-14 09:28:51 UTC
What about Starbase Defense Management and POS gunners? Will the skill still be useful?
Scarlett Stolas
Deep Core Mining Inc.
Caldari State
#16 - 2015-08-14 09:52:56 UTC
Robert Warner wrote:
I can see where they're going with it and I do like the concept of destructible stations, but I have serious concerns which I know The Developer haven't considered (because The Developer never really think things through before introducing them and not do they take heed of people pointing out the obvious):

1. More trolling (yay what a great mechanic this entosis thing is). Stations will not defend themselves, so more sitting around watching for troll ceptors, because that's quality game time in The Developer's eyes.

2. A lack of security in null sec assets will drive even more players out, particularly the less adventurous ones. Quieter null sec = less content.

3. There still remains very little carrot on stick to draw players to null sec. I am not aware of any current plans in place to improve this situation.

4. A station explodes when you use an entosis link on it too much but guns do nothing. Really guys? My brain hurts (pun intended).
For point 2, I'm pretty sure that you get all the items stored inside the Citadel back when it is destroyed.

What I don't understand is what happens to the existing POS's? Are those going to be automagically replaced with Citadels?
flakeys
Doomheim
#17 - 2015-08-14 10:15:24 UTC
Chainsaw Plankton wrote:
people kept asking for destructible outposts, congrats y'all got it!

and PoS have issues and a bunch of spaghetti code so apparently it is easier to make something new than fix them.



The POS revamp was promised in 2007 ... so yeah by now it should be clear they need to be removed because they are 'unfixable'.

We are all born ignorant, but one must work hard to remain stupid.

Chribba
Otherworld Enterprises
Otherworld Empire
#18 - 2015-08-14 10:23:27 UTC
I for one look forward to the possibility to launch an XL citadel in Amarr... and then a week later or so lose it to two pilots in Ventures with an Entosis link.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

dor amwar
Pator Tech School
Minmatar Republic
#19 - 2015-08-14 11:53:11 UTC
read some of it, without looking to close, i didn't see when this is supposed to start. stations destroyed, check. player built different sizes, check. all good.

player assets cost 10% to recover with timers, not so good. will increase number of people staying in empire as well as reducing content for people there. for people in smallish groups it will be, 'do i risk this or that role out there because both will be too expensive.' not all will think this way, but many.

i hope fozzie is resolved before this is deployed, as it is people are leaving because of it. yes, many just because they hold a lot and don't want to give it up. but some changes have driven pilots away making it more difficult for alliance to hold what they have. if not resolved, this will only make it worse and to this point ccp does not have a good track record of making changes that retain pilots.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#20 - 2015-08-14 11:57:50 UTC
Scarlett Stolas wrote:
Robert Warner wrote:
I can see where they're going with it and I do like the concept of destructible stations, but I have serious concerns which I know The Developer haven't considered (because The Developer never really think things through before introducing them and not do they take heed of people pointing out the obvious):

1. More trolling (yay what a great mechanic this entosis thing is). Stations will not defend themselves, so more sitting around watching for troll ceptors, because that's quality game time in The Developer's eyes.

2. A lack of security in null sec assets will drive even more players out, particularly the less adventurous ones. Quieter null sec = less content.

3. There still remains very little carrot on stick to draw players to null sec. I am not aware of any current plans in place to improve this situation.

4. A station explodes when you use an entosis link on it too much but guns do nothing. Really guys? My brain hurts (pun intended).
For point 2, I'm pretty sure that you get all the items stored inside the Citadel back when it is destroyed.

What I don't understand is what happens to the existing POS's? Are those going to be automagically replaced with Citadels?



Indeed, point 2 is, covered in a devblog released yesterday.

As for the rest:
POS aren't going away soon. Citadels aren't a direct replacement for them. They're part of a family of structures which are being worked up to replace all the functions of POS and outposts.

Citadels are the 'store stuff, and be able to sell it' structure. When CCP gets round to industry structures, citadels will be able to fit the service module which allows for manufacturing. They will not, however, have the bonuses that industry structures will have.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

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