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Missions & Complexes

 
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Agent lied to me about burner rat

Author
Chainsaw Plankton
FaDoyToy
#61 - 2015-08-13 05:13:19 UTC
Anthar Thebess wrote:
You can quite easy overcome burner frigates.
People are dropping tons of alts on them .
For example when you use 4 T2 fitted T1 ( yes T1 frigates) you can kill many burner rats in less than 10 seconds.
You can simply alpha them from field.


Burner missions where designed for 1 vs 1 , but are totally broken when you bring alts.

My record is killing a burner in alpha shoot ( so no need for 3 cycles) as i max damage from all alts.


but then you are paying 4x subs. and for the amount of time you burn in warp, I'm not sure you are gaining all that much.

@ChainsawPlankto on twitter

Talsha Talamar
Nebula Rasa Holdings
Nebula Rasa
#62 - 2015-08-13 14:05:53 UTC  |  Edited by: Talsha Talamar
The Burners are indeed cheating, at least to a degree.
If you put some time into EFT for the daredevil,
you can come up with something that has very nearly the stats of the one listed by churker.

http://games.chruker.dk/eve_online/item.php?type_id=34143

@OP your complaint is in so far correct, as that the agent did not give you sufficient information.
But this is EvE. As we all know: Trust Nobody, Keep Your Laser Handy !
Especially do not trust CCP with regards to anything ;D
They are evil cheating bastards that are out to get us all ...

But your agent also warned you to be extremely cautious.
In my book that does not entail bringing a t2 fitted Hawk with t1 rigs and hoping for the best :)

I am still bringing depots, legal boosters, stabs and emergency tank fits on my burner missions.
Until I found a reliable and efficient strategy for the Ashimmu and Dramiel Bases,
I overtanked and had an alt with a throw away griffin in system as well.

The Pirate burners might be doable with t2 fits... but the efficiency of that in terms of potential losses and time spent is probably horrible.
Bling can be used to make these reliable and relative safe experiences unless the pilot foobars or the server hiccups.

Approximate Recreation of the Daredevil Buner

Links:
  • Astarte
  • 6 x T2 Links
  • Federation Navy Mindlink

Boosters: ( !!! ignoring the side effects !!! )
  • Strong X-Instinct
  • Drop

  • Implants:
  • High-Grade Halo except Omega
  • Pashans x 2
  • Ogdin
  • 6 % Cap Management
  • 6 % Small Hybrid Turret Damage


  • [Daredevil, _TARGET BURNER_lazyfit]
    Shadow Serpentis Magnetic Field Stabilizer
    Shadow Serpentis Magnetic Field Stabilizer
    Shadow Serpentis Small Armor Repairer
    Damage Control II

    Domination Warp Scrambler
    Gistii A-Type 1MN Afterburner
    Shadow Serpentis Stasis Webifier

    [empty high slot]
    150mm Railgun II, Shadow Antimatter Charge S
    150mm Railgun II, Shadow Antimatter Charge S

    Small Capacitor Control Circuit I
    Small Capacitor Control Circuit I
    Small Capacitor Control Circuit II


    [Astarte, Burner booster]
    Co-Processor II
    Co-Processor II
    Co-Processor II
    Co-Processor II
    [empty low slot]
    [empty low slot]

    Command Processor I
    Command Processor I
    Command Processor I
    [empty med slot]

    Armored Warfare Link - Damage Control II
    Armored Warfare Link - Rapid Repair II
    Armored Warfare Link - Passive Defense II
    Skirmish Warfare Link - Evasive Maneuvers II
    Skirmish Warfare Link - Interdiction Maneuvers II
    Skirmish Warfare Link - Rapid Deployment II
    [empty high slot]



    P.S.: A 250 million isk fit that actually makes the Daredevil Burner boring like hell.

    [Hawk, _B_SerpentisDaredevil_stable_forum_isk250kk]
    Ballistic Control System II
    Ballistic Control System II

    Caldari Navy Stasis Webifier
    Caldari Navy Stasis Webifier
    Gistum C-Type Kinetic Deflection Amplifier
    Eutectic Compact Cap Recharger
    Gistii A-Type Small Shield Booster

    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    280mm Howitzer Artillery II, Republic Fleet Titanium Sabot S
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket

    Small Bay Loading Accelerator II
    Small Anti-Thermal Screen Reinforcer II

    Caldari Navy Scourge Rocket x5000
    Republic Fleet Titanium Sabot S x5000
    Nanite Repair Paste x100
    Mobile Depot x1
    Warp Core Stabilizer I x2
    Damage Control II x1
    Cap Recharger II x1
    Adaptive Invulnerability Field II x1
    Synth Blue Pill Booster x1
    Synth Crash Booster x1
    The Damsel x1
    Ploing
    Blue Republic
    RvB - BLUE Republic
    #63 - 2015-08-13 21:52:40 UTC  |  Edited by: Ploing
    so u bring 2 alts to run burners? one booster and one griffin ?
    ...and drugs ? Smile

    Shocked

    for the base burners are reliable fit always available since month .

    so did you read
    https://forums.eveonline.com/default.aspx?g=posts&t=369477&find=unread
    ???
    Estella Osoka
    Cranky Bitches Who PMS
    #64 - 2015-08-13 21:58:34 UTC
    I believe Talsha is showing what the burner brings to the table.
    Ploing
    Blue Republic
    RvB - BLUE Republic
    #65 - 2015-08-13 22:05:20 UTC
    yeah ok Big smile
    Talsha Talamar
    Nebula Rasa Holdings
    Nebula Rasa
    #66 - 2015-08-14 03:10:00 UTC  |  Edited by: Talsha Talamar
    My bad for posting a lot of stuff in a hurry ;)

    Indeed I tried to quickly recreate a fitting that is close to the burner stats according to churker.
    Of course the burner still cheats with the weapon range and some other variables.
    But still the fitting you can get, if you go to the extremes is still pretty close to the actual NPC.

    I fly most of my burner missions solo without alts.
    I use them though when they are subbed and if I am testing fits or trying out new content on tranquillity.
    I also use my off-grid booster, when she is the one that pulled the mission.

    The only Burner that gives me real trouble is the Cruor.
    I have lost a few ships to him.
    The only relatively safe option I found so far is a Jaguar, which is very slow as well.
    But I assume that I simply need to practise cap management on the injected brawling builds that are suggested or kiting ;)
    I did not get the Serpentis Base with the 3 Talos yet.

    I love the Burners :)
    Chainsaw Plankton
    FaDoyToy
    #67 - 2015-08-14 03:41:53 UTC
    Talsha Talamar wrote:
    The only Burner that gives me real trouble is the Cruor.
    I have lost a few ships to him.
    The only relatively safe option I found so far is a Jaguar, which is very slow as well.
    But I assume that I simply need to practise cap management on the injected brawling builds that are suggested or kiting ;)
    I did not get the Serpentis Base with the 3 Talos yet.

    I love the Burners :)


    Ditto, but the only "trouble" was getting bored and forgetting I was overloading my guns Oops

    the solution to that is wait till the burner gets under 50% armor and then overload as your guns should last long enough that you kill it before they burn out.

    I use the wolf fit from the burner thread. usually burn through 4-5 cap boosters. Wait till around 70% armor, cap boost, and overload the rep, can usually cap inject and start the rep on the same tick. Usually goes back up to 100% If my armor drops below 60% or so, overload the cap injector too just to be sure. The natural resists on the wolf are very nice, and the only bling is a deadspace rep.

    I've also been playing with orbits and manual piloting as it seems that reducing transversal is the best way to get it down fast. And might be worth a shot trying out hail ammo.

    @ChainsawPlankto on twitter

    Chainsaw Plankton
    FaDoyToy
    #68 - 2015-08-14 04:07:17 UTC
    Ploing wrote:
    so u bring 2 alts to run burners? one booster and one griffin ?
    ...and drugs ? Smile

    Shocked

    for the base burners are reliable fit always available since month .

    so did you read
    https://forums.eveonline.com/default.aspx?g=posts&t=369477&find=unread
    ???


    Drugs are pretty cheap around 2mil/hour, I was thinking about trying them out sometime. there is of course the question of how much do the side effects hurt? Also not sure how much they would benefit most ships. Assuming you are running burners you are switching between a few ships, so how does the bonus and penalty affect each ship?

    @ChainsawPlankto on twitter

    Reaver Glitterstim
    The Scope
    Gallente Federation
    #69 - 2015-08-14 09:34:16 UTC
    Talsha Talamar wrote:
    Boosters: ( !!! ignoring the side effects !!! )
  • Strong X-Instinct
  • Drop
  • I did notice the rat seemed to rep very slowly. Perhaps it was suffering from the Standard Drop booster side effect which reduces repair amount?

    FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

    Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."