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Dev blog: I feel safe in Citadel city

First post
Author
Lim Yoona
#21 - 2015-08-13 15:44:10 UTC  |  Edited by: Lim Yoona
What about existing NPC stations in 0.0 right now? WIll those be able to be destroyed too?

I feel like theres really only one group in EVE right now that can and will be able to store any assetts of value in a destroyable station. Everyone else will just hide assetts in invulnerable NPC stations. In keeping with the wild west nature of 0.0 we need to be able to destroy null sec NPC stations too.
Arla Sarain
#22 - 2015-08-13 15:49:06 UTC
Age of Safe Logout.

SoonTM
CCP Nullarbor
C C P
C C P Alliance
#23 - 2015-08-13 15:49:11 UTC
Lim Yoona wrote:
What about existing NPC stations in 0.0 right now? WIll those be able to be destroyed too?


No plans to change NPC stations at the moment. We are considering at some point (far into the future) that we will make player built outposts destructible, but its so far away we don't have to worry about the details of that just yet.

https://www.youtube.com/watch?v=Hen92QFrDUo#t=38m47s

CCP Nullarbor // Senior Engineer // Team Game of Drones

Yuri Fedorov
Deep Core Mining Inc.
Caldari State
#24 - 2015-08-13 15:49:16 UTC
I love every bit of it, and please do include the optional bits :D
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#25 - 2015-08-13 15:49:19 UTC
iwannadig wrote:
ChromeStriker wrote:
iwannadig wrote:
I still don't feel asset saving will be enough to build Citadels over Outposts even after this blog reading.


The inability to build outposts will probably do it...

But devs clearly compare it with Outposts and NPC stations, while this is more like next-gen POSes.



That is because POS's and Outposts are being combined into Citadels and other structures, so they each have a little bit of both features
Anthar Thebess
#26 - 2015-08-13 15:49:50 UTC
Lim Yoona wrote:
What about existing NPC stations in 0.0 right now? WIll those be able to be destroyed too?

I feel like theres really only one group in EVE right now that can and will be able to store any assetts of value in a destroyable station. Everyone else will just hide assetts in invulnerable NPC stations. In keeping with the wild west nature of 0.0 we need to be able to destroy null sec NPC stations too.


Yes this is important question.
What about REAL NPC stations in sov space.
There are usually few in i think every region.

It is bad to make them destructible , but without this no one will keep main assets elsewhere
Spugg Galdon
Federal Navy Academy
Gallente Federation
#27 - 2015-08-13 15:53:33 UTC
How come the entosis link causes the structure to explode?

Why not have it so that a doomsday is required to blow the structure up at the end of the final reinforcement?

You know, a reason for capital ships to exist in the game and everything?

I would think that the entosis link would push the structure into "Critical Vulnerability" which would then require lots of firepower to destroy it. So either a wrecking ball or a few doomsday strikes.
Lim Yoona
#28 - 2015-08-13 15:54:41 UTC  |  Edited by: Lim Yoona
CCP Nullarbor wrote:
Lim Yoona wrote:
What about existing NPC stations in 0.0 right now? WIll those be able to be destroyed too?


No plans to change NPC stations at the moment. We are considering at some point (far into the future) that we will make player built outposts destructible, but its so far away we don't have to worry about the details of that just yet.

https://www.youtube.com/watch?v=Hen92QFrDUo#t=38m47s


Ok well it was a longshot but if we cant destroy NPC stations how about letting us reinforce them in a traditional manner and 'lockout' people that try to hide in them? Let us exert greater control over our areas of influence and force people to fight.
iwannadig
Doomheim
#29 - 2015-08-13 16:00:34 UTC
Kenneth Feld wrote:

That is because POS's and Outposts are being combined into Citadels and other structures, so they each have a little bit of both features

Yes, I know. Citadels is a good way to move from POS to Citadel, but I still can not understand what will make players (at least this year) not to build Outposts?
When devs will start to remove/change Outposts - go on, but asset saving in not an answer to the question devs asked themselves.
Kel hound
The Scope
Gallente Federation
#30 - 2015-08-13 16:03:32 UTC
So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it.
Anthar Thebess
#31 - 2015-08-13 16:04:59 UTC
Kel hound wrote:
So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it.

No sit in a carrier filled in most expensive stuff and ships.
Logout just on undock, or on a safe spot.
Scatim Helicon
State War Academy
Caldari State
#32 - 2015-08-13 16:08:08 UTC  |  Edited by: Scatim Helicon
I assume any installed jump clones in the Citadel and the implants plugged in to them would be destroyed too?

Every time you post a WiS thread, Hilmar strangles a kitten.

Kel hound
The Scope
Gallente Federation
#33 - 2015-08-13 16:08:37 UTC
Anthar Thebess wrote:
Kel hound wrote:
So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it.

No sit in a carrier filled in most expensive stuff and ships.
Logout just on undock, or on a safe spot.



Step 1: Setup bubble-cage
Step 2: destroy enemy citadel
Step 3: setup blap-citadel on previous location
Step 4: ???
Step 5: enjoy refreshing cup of tears.
CCP Nullarbor
C C P
C C P Alliance
#34 - 2015-08-13 16:09:12 UTC  |  Edited by: CCP Nullarbor
Kel hound wrote:
So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it.


This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this.

So if the structure explodes you would rather log back in space in your pod?

EDIT: Far away from the original location so you don't get camped

CCP Nullarbor // Senior Engineer // Team Game of Drones

Yroc Jannseen
Deep Core Mining Inc.
Caldari State
#35 - 2015-08-13 16:12:17 UTC
CCP Nullarbor wrote:
Lim Yoona wrote:
What about existing NPC stations in 0.0 right now? WIll those be able to be destroyed too?


No plans to change NPC stations at the moment. We are considering at some point (far into the future) that we will make player built outposts destructible, but its so far away we don't have to worry about the details of that just yet.

https://www.youtube.com/watch?v=Hen92QFrDUo#t=38m47s


How do you classify Conquerable Stations? Player built or NPC?
Esnaelc Sin'led
Lonesome Capsuleer
#36 - 2015-08-13 16:12:58 UTC  |  Edited by: Esnaelc Sin'led
Why no NPC convoys instead of this magical transfer of assets ?

Would be awsome to have a caravane of NPCs going from wreckage or a safe place to the chosen destination.
Only the asset owners would know the location, route, and time at which this convoy will travel.
Heavy defence would be needed depending of the attackers force.
Heavy NPC defences would be present as well, i don't know..

Something more interesting / gameplay-ish / living, ... than this magic thing.

It's like you mostly thought about security of assets than the game itself, kinda sad.
Sabastian Cerabiam
Dromedaworks inc
Test Alliance Please Ignore
#37 - 2015-08-13 16:13:07 UTC
Losing implants while you are logged off would be wrong in my opinion. I understand the not being safe in nullsec aspect of the game. So losing some of your stuff if the station explodes is understandable.

The best option would be that when you log back on your in your pod in warp back to the wreck of the station. Same as if you safely log off in space.
350125GO
Sebiestor Tribe
Minmatar Republic
#38 - 2015-08-13 16:23:09 UTC
I live in w-space and we don't generally have any expectation of keeping our stuff....

But seriously?! All the ships and loot in a nullbear structure magically get transported someplace safe, but in a wormhole the only chance of getting anything back is to build another structure? Once again, w-space seems to be a bit of an afterthought.

One of the great thing about taking out POSs in w-space is the chance that the SMA is loaded with shiny things. Now, that's gone. So instead of breaking down someone's house and looting it, you're burning their house down with the caveat that if they rebuild it in a month or so their furniture magically appears again.

Maybe structures that get destroyed in w-space should send loot to Thera. That would make more sense than just being in the ether until you build another structure.

Here's an idea. If you're really bent on saving player assets, then the ships, loot, etc. should pop into a container that is PW protected and indestructible for a period of time. If the residents that lost the structure want it back they can seek it out and get it. If the attacking force doesn't want them to reclaim their stuff they can camp the containers. If the period of time expires the containers lose PW protection and then begin to decay. Should you happen upon one, it's your reward.

I prefer the loot pinata though. Please find a way to keep the pinata.

Sorry if this is all over the place. People keep distracting me with work and other unimportant non-eve things.

You're young, you'll adjust. I'm old, I'll get used to it.

Aryth
University of Caille
Gallente Federation
#39 - 2015-08-13 16:27:58 UTC
CCP Nullarbor wrote:
EvilweaselSA wrote:
Could we get some clarification on the reimbursement for existing outposts and upgrades - the lack of information on this has essentially destroyed the willingness of anyone to upgrade new outposts (which is a bit silly given all the effort taken recently to make those worth something). Perhaps they could be converted into citidel rigs or the like.


We don't have a schedule for that yet, and no functionality will be taken away this year. Ytterbium covered how the transition will happen at Fanfest, and we'll give you a long heads up on exactly how and when we need to start reimbursing things.

https://www.youtube.com/watch?v=Hen92QFrDUo#t=38m47s


So we are safe to assume that existing 90B outposts get reimbursed somehow? Just not how. Ok.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Felo Maxun
Felmax Trade Inc
#40 - 2015-08-13 16:30:06 UTC  |  Edited by: Felo Maxun
Esnaelc Sin'led wrote:
Why no NPC convoys instead of this magical transfer of assets ?

Would be awsome to have a caravane of NPCs going from wreckage or a safe place to the chosen destination.
Only the asset owners would know the location, route, and time at which this convoy will travel.
Heavy defence would be needed depending of the attackers force.
Heavy NPC defences would be present as well, i don't know..

Something more interesting / gameplay-ish / living, ... than this magic thing.

It's like you mostly thought about security of assets than the game itself, kinda sad.


Could be a service offered by pend insurance if you wanted to add a fee / isk sink

Offering different insurance packages during the original onlining of the structure, the output insurance level can be listed to people docking and allow them to choose to dock there if they are willing to risk a lower return in the event of sudden explosions.