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Should High sec go away?

Author
Avvy
Doomheim
#121 - 2015-08-13 00:50:50 UTC
Syn Shi wrote:

The game has been out for 10+ years. If the dominant play style isn't in your part of the sand box do you really think forcing that play style on them is magically going to change that?



What is the dominant play style?

Low-sec and null essentially PvP.

High-sec PvE, you can't really count very new players as you don't know what their play style will be in the end. You can't count pirate corps plus you can't really count the alts that do PvE so that their mains can PvP. You can't count corps that wardec.

So you can't really claim PvE is the dominant play style in EVE.

Market McSelling Alt
Doomheim
#122 - 2015-08-13 00:57:02 UTC
Avvy wrote:
Syn Shi wrote:

The game has been out for 10+ years. If the dominant play style isn't in your part of the sand box do you really think forcing that play style on them is magically going to change that?



What is the dominant play style?

Low-sec and null essentially PvP.

High-sec PvE, you can't really count very new players as you don't know what their play style will be in the end. You can't count pirate corps plus you can't really count the alts that do PvE so that their mains can PvP. You can't count corps that wardec.

So you can't really claim PvE is the dominant play style in EVE.




Yeah actually you can. From CCPs own data, to player stats, to looking at the dotlan stats. PVE is the dominant playstyle of this game. PVP is the focus. There is a difference.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Avvy
Doomheim
#123 - 2015-08-13 01:06:34 UTC  |  Edited by: Avvy
Market McSelling Alt wrote:
Avvy wrote:
Syn Shi wrote:

The game has been out for 10+ years. If the dominant play style isn't in your part of the sand box do you really think forcing that play style on them is magically going to change that?



What is the dominant play style?

Low-sec and null essentially PvP.

High-sec PvE, you can't really count very new players as you don't know what their play style will be in the end. You can't count pirate corps plus you can't really count the alts that do PvE so that their mains can PvP. You can't count corps that wardec.

So you can't really claim PvE is the dominant play style in EVE.




Yeah actually you can. From CCPs own data, to player stats, to looking at the dotlan stats. PVE is the dominant playstyle of this game. PVP is the focus. There is a difference.



Depends on what the data is looking at.

Even traders PvP, but I wouldn't mind betting that they appear in those stats as PvE. New players will appear as PvE because that's what the game gives them at the start.

There also seems to be PvE alts propping up their PvP mains, only reason they PvE is to get the funds to PvP.

I wouldn't put too much faith in those figures.


Edit:

Also until recently PvPers had to do missions for standing for jump clones or get them though their player corps or those kind enough to run a jump clone service.
Nevyn Auscent
Broke Sauce
#124 - 2015-08-13 01:18:53 UTC
The data looked at the time each PLAYER spent on each activity, across their accounts relative to play time, and grouped them into types of players based on ratio's of that time ratio.
Of which the group that did almost no PvP and large amounts of PvE relative to play time was significantly larger than any other group.

So yes, I think we can put reasonable faith in those figures. A lot more than your wild unsubstantiated claims anyway.
Avvy
Doomheim
#125 - 2015-08-13 01:26:03 UTC  |  Edited by: Avvy
Nevyn Auscent wrote:
The data looked at the time each PLAYER spent on each activity, across their accounts relative to play time, and grouped them into types of players based on ratio's of that time ratio.
Of which the group that did almost no PvP and large amounts of PvE relative to play time was significantly larger than any other group.

So yes, I think we can put reasonable faith in those figures. A lot more than your wild unsubstantiated claims anyway.



The problem I see with that data is, PvP players won't be blowing things up as quickly as PvE players A PvP player will have to look or wait for their targets.

So how did it collect the data during the periods when the PvP players were hunting or just waiting for potential kills? How did it categorises the PvP players during those times?
Maldiro Selkurk
Radiation Sickness
#126 - 2015-08-13 01:51:03 UTC
All safety measures should be yanked, no mass control on wormholes, no sec status anywhere, no sov, nothing.

Time for EVE to live up to the hype and and let the mutha fking **** hit the fan.

Come on CCP, 'balls up' and make it happen.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#127 - 2015-08-13 02:04:54 UTC
Avvy wrote:
Syn Shi wrote:

The game has been out for 10+ years. If the dominant play style isn't in your part of the sand box do you really think forcing that play style on them is magically going to change that?



What is the dominant play style?

Low-sec and null essentially PvP.

High-sec PvE, you can't really count very new players as you don't know what their play style will be in the end. You can't count pirate corps plus you can't really count the alts that do PvE so that their mains can PvP. You can't count corps that wardec.

So you can't really claim PvE is the dominant play style in EVE.



I discount everyone that isnt a highsec player. wow, that was easy to say, a lot of crap but i think you should be able.....

Scratch that, given what you stated i better explain this.

Anyone can discount entire expanses of players baselessly because its easy to say and with the right words sh*t you pulled out of your rearend can actually sound like its based on some sort of fact, like the crap you posted.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Nevyn Auscent
Broke Sauce
#128 - 2015-08-13 02:32:00 UTC
Avvy wrote:


The problem I see with that data is, PvP players won't be blowing things up as quickly as PvE players A PvP player will have to look or wait for their targets.

So how did it collect the data during the periods when the PvP players were hunting or just waiting for potential kills? How did it categorises the PvP players during those times?

However it did it, it obviously identified players who spend all their time on PvP just fine, as that group of players existed.
It was just a much smaller group.

So no, there is no significant bias in CCP's figures based on 'Gate camp waiting time' or anything else.
Especially since CCP figures actually match the in game experience.
Khergit Deserters
Crom's Angels
#129 - 2015-08-13 03:01:28 UTC
High sec is where everyone starts. Anything wrong with that? No new starters allowed? On the fishing pier the other day the vets IDed the weird Sea Robin fish I ended up with for me. And told me what most around there do with them. Pretty cool of the guys, I thought. Being a new guy among vets, and doing noob stuff on their pier and all.
Feyd Rautha Harkonnen
Doomheim
#130 - 2015-08-13 03:54:01 UTC
Kaarous Aldurald wrote:
Highsec, in accordance with the "Empires losing their grasp" narrative that CCP has established, should have the old "lowsec buffer" idea applied to it. Crossing between space of different empires should be impossible without going into lowsec proper for at least one jump.


Right?

Also, this.

F
Theraun Jacquien
Royal Amarr Institute
Amarr Empire
#131 - 2015-08-13 04:32:20 UTC
The beauty of High Sec is that it really opens up a variety of play styles. People who are here strictly for the PvP don't get that the real beauty of the game is that it's immersive. If you you like casually (but not too casually) flying around from starbase to starbase buying and selling stuff, there's a place for you. If you like the logistics of making stuff and figuring out how to make a profit, there's a place for you. If you like PvP, there are many places for you. I could go on and on, but the point is if you take away high sec, you take away so many of the features that people immerse themselves in that probably wouldn't exist if the world were all low/null. While some may believe that PvP is the main attraction, the attraction really is the variety of roles one can play in the sandbox. That doesn't mean that there shouldn't be risk everywhere you go... it means that if you're careful it's good to have places where you can enjoy the game in relative safety if that's what you want out of your gaming experience.

As far as those who want more lucrative rewards in low/null, I tend to agree with you, but it's hard to point fingers when the economy is player driven. This game is better than most when it comes to "king of the mountain" issues, but the best players will generally be drawn to the best corp, and whatever incentives you put in low/null to get people out there will tend to be dominated by the dominant corp. Let's say for just about any ship you build you absolutely need components that can only be found in low/null... that dominant corp will essentially be able to dictate price of those ships for the entire game, and will have a built in advantage from being knocked down by an upstart when they control that resource. Maybe a few crafty players can organize hit and run operations to take a nice little profit, but those would be operations with limited scope. It might lead to some epic battles in the short term as people vie for control of the resource(s), but in the end, people will tend to shy away from direct conflict when it becomes clear that they're not likely to win, and low/null becomes a boring place for the mighty dominant corp to sit on their treasure. In high sec, needing to pay crazy prices or take high risk to just to get middling ships will really take the teeth out of many of the roles that players enjoy about the game.

In all, I think the devs have figured out that people subscribe to play and enjoy, not to be forced to do things they don't want to do. They seem to strike a pretty good balance for the different game play options, without catering to carebears, gankers, or hard-core pvpers... and that's what makes the game vibrant and interesting.


Avvy
Doomheim
#132 - 2015-08-13 08:08:59 UTC  |  Edited by: Avvy
Nevyn Auscent wrote:
Avvy wrote:


The problem I see with that data is, PvP players won't be blowing things up as quickly as PvE players A PvP player will have to look or wait for their targets.

So how did it collect the data during the periods when the PvP players were hunting or just waiting for potential kills? How did it categorises the PvP players during those times?

However it did it, it obviously identified players who spend all their time on PvP just fine, as that group of players existed.
It was just a much smaller group.

So no, there is no significant bias in CCP's figures based on 'Gate camp waiting time' or anything else.
Especially since CCP figures actually match the in game experience.



That I don't believe. Because I can't see how it can identify the difference between someone flying around hunting for targets and someone just flying around. Also it wouldn't be able to tell the difference from someone waiting to pounce on a target and someone afk.

PvE is a lot easier to identify than PvP. It's not surprising to me that PvP didn't do as well as it should in the data as some aspects of PvP were being ignored.
Black Pedro
Mine.
#133 - 2015-08-13 08:35:17 UTC
Syn Shi wrote:

The game has been out for 10+ years. If the dominant play style isn't in your part of the sand box do you really think forcing that play style on them is magically going to change that?

No need to answer. We all know the answer....no. But continue on thinking forcing someone to do something will make them stick arounf when they have another option, leave.

No, what is really amazing is that after 10+ years there are still people clamouring for Eve to be turned into a PvE-focused theme-park game. You think they would have got the message by now.

Eve is, and was designed as a single-universe, full-time PvP sandbox. CCP has said this many time. CCP has written it clearly in multiple places in the New Pilot FAQ.

CCP cannot give in to the "dominant playstyle" you claim exists even if they wanted to, without completely killing the original design of the game. The player-driven economy would immediately be destroyed, removing the meaning and rewards for the "dominant playstyle".

Eve is a single universe. PvP needs PvE/Industry for ships, and PvE/Industry needs PvP for demand. No one would want your mission rewards, minerals or manufactured goods if nothing was ever lost. If you want the experience of mining or missioning for no rewards, just go play on the test server where you also get the bonus of having non-consensual PvP prohibited. But you won't, because these activities are meaningless, or at least boring if they provide no rewards.

Ships need to explode, everywhere, or no one will want anything you produce. If some players are so sensitive that can't handle loss they they probably have no place in this game which is built on loss.

That said there is room to make Eve's PvE better. But for the game to remain healthy, a vibrant PvP ecosystem must be present to drive demand for industrial activities. Hence CCP's recent focus on making PvP better and trying to stoke conflict in the game. Let's hope they can get people fighting again, and having fun while they do it, so they can perhaps spend some energies revamping the PvE side of the game in the near future.
Bruce Kemp
Suddenly taken over
#134 - 2015-08-13 11:10:57 UTC
There should be 4-5 High sec systems massive hubs 1000 Au in size,

Lots more low sec,

null is fine. Cool
Robert Sawyer
Deep Core Mining Inc.
Caldari State
#135 - 2015-08-13 14:28:03 UTC
This whole high-sec fiasco started when the CODE. guys appeared.

Can confirm that a contact of mine was ganked even when mining with a permit and accused of "bot-aspirancy" or whatever. Everywhere I go, I see Tornadoes and Machariels on gate, and huge Catalyst graveyards and the cops all around them.

You're right, OP. High-sec is really becoming a mess.

"And when, at last, the moment is yours, that agony will become your greatest triumph."

Sarrgon
Avalonians United
#136 - 2015-08-13 15:37:52 UTC
What I think is ironic, always got those that feel everyone should PVP or do this that or another, to them this is how the game SHOULD be played, but the said person pays to play this game, whether it is real life money or earns enough ISK to plex every month. To me, let that said person play the way they want to, they payed for it.

But if you want to solve the high sec problem, double the amount of concord ships and double their response time. Can still get ganked, but will take more people in bigger ships, make them more pick and choose on what to gank instead of anything they mostly feel like. Think most will agree that ganking and war decs are out of control.
Black Pedro
Mine.
#137 - 2015-08-13 15:44:56 UTC
Sarrgon wrote:
But if you want to solve the high sec problem, double the amount of concord ships and double their response time.
What problem are you trying to solve?
Sarrgon wrote:
Think most will agree that ganking and war decs are out of control.

I do not. The data aren't even clear that there is more ganking going on than in the past. In fact, highsec has never been safer.
Tipa Riot
Federal Navy Academy
Gallente Federation
#138 - 2015-08-13 15:57:43 UTC
Just asking myself, what if highsec had an NPC mechanic "ganking"? NPCs would randomly linger around the gates and stations, and attack those who are autopiloting or bad with instawarp-outs ... would this be accepted?

I'm my own NPC alt.

Sarrgon
Avalonians United
#139 - 2015-08-13 15:58:16 UTC
Black Pedro wrote:
Sarrgon wrote:
But if you want to solve the high sec problem, double the amount of concord ships and double their response time.
What problem are you trying to solve?
Sarrgon wrote:
Think most will agree that ganking and war decs are out of control.

I do not. The data aren't even clear that there is more ganking going on than in the past. In fact, highsec has never been safer.



Not sure what rock you live under or data you are seeing but I am sure most who live in high sec would totally disagree with you on that. Though thank you for the good laugh.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#140 - 2015-08-13 16:02:30 UTC
Black Pedro wrote:

In fact, highsec has never been safer.


Safer? From what pov? We have two types of npc presenting peace and order in high sec. But looks like it's not enough. CCP interface with huge dilemma - confirm ganking is legal and support code like activities but make all those rivers tears from pilots who were ganked or fix the CONCORD response time and it's presence in high sec to make only duels and war decs pvp activities allowed in high sec.

Current meta is just half cooked stuff like many others. Why there are this silly sys sec status difference? What's the difference between 1.0 & 0.9? Or 0.5 vs 0.6.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP