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Idea for more fights

Author
Sarrgon
Avalonians United
#1 - 2015-08-12 13:39:18 UTC
I was thinking of how to generate more pvp, problem is the big boys on the block control what they of the most valuable resources they can get and dig in. No need for them to move or fight for new resources. But what if there was a valuable resource that moved. In a spot for a few days to a week or so, then respawned somewhere else. So if you wanted a piece of the pie you had to go there and fight for it again and again. To me that can generate more pvp then we have now which would help drive the market and player base.
RcTamiya
Magister Mortalis.
#2 - 2015-08-12 13:41:51 UTC
Sarrgon wrote:
I was thinking of how to generate more pvp, problem is the big boys on the block control what they of the most valuable resources they can get and dig in. No need for them to move or fight for new resources. But what if there was a valuable resource that moved. In a spot for a few days to a week or so, then respawned somewhere else. So if you wanted a piece of the pie you had to go there and fight for it again and again. To me that can generate more pvp then we have now which would help drive the market and player base.


"and then who has the biggest fleet wins all the fights and is getting even richer"
Deklein 2.0 :)
Sarrgon
Avalonians United
#3 - 2015-08-12 13:46:37 UTC
Well something like this would be in low and null, random spawn which could be on the other side of the map, so have logistics to move there, no set home system, can't just log on and undock to fight. So would promote more fleet fights IMO since one week Goons may win, next week, NCdot, next week another alliance. While trying to defend their home systems which with the new sov mechanics they need people there to do just that. So larger an entity is, more they have to leave behind to defend it so less they can field to fight.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#4 - 2015-08-12 13:52:10 UTC
We need the commonly proposed idea thread back because this comes up every 10 days and we have to explain why it is not that easy and that there is meta game and stuff.
Sarrgon
Avalonians United
#5 - 2015-08-12 13:56:49 UTC
You make about as much sense as a fortune cookie, can you be more vague? P
Lu Ziffer
Balanced Unity
Goonswarm Federation
#6 - 2015-08-12 14:12:44 UTC
This idea is old and it comes by every week for the last 8 years.
PVP is divided in 2 parts large scale fleet fights with 100-5000players per battle created mostly by metagame and smallscale fights which are created by people who are just searching for targets.
Large scale is not driven by ressources since 2009 with the introducition of system upgrades and better distribution of valuable moons.
Small scale is entirely driven by idea to go out and fight but most people do not realize that the use of very powerful fleet setups will result in less fights.
Most homedefense fleets are are only willing to engage such powerful fleets if they do not outnumber them.
Sarrgon
Avalonians United
#7 - 2015-08-12 14:23:22 UTC
So what you are saying, there are no more good ideas to help promote pvp?? That in itself makes no sense and why this game is getting even more stagnant.
Nevyn Auscent
Broke Sauce
#8 - 2015-08-12 14:30:28 UTC
Sarrgon wrote:
So what you are saying, there are no more good ideas to help promote pvp?? That in itself makes no sense and why this game is getting even more stagnant.

No, there are plenty of reasons to fight. The problem is it's more profitable not to fight for the big guys, and to just sit there and reap the rewards, ala rental empires.
And they have so many resources already built up they can crush any small new group, assuming the small new group somehow avoids infiltration from a million spies and sleeper agents.

Look at the CCP data from Fanfest on average age of characters in alliances and average number of alts. And you will start to see the picture. While they didn't label the age of characters it's fairly easy to approximate anyway, and you can tell that even Brave, the 'newbie' alliance seem to average about two years in age, that's average, not max. While most of the big players average 5 years or more for the character age in the alliance.

Those old characters clumping together in large alliances for safety of their assets is the prime cause of any stagnation, nothing to do with any game mechanics.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#9 - 2015-08-12 14:48:22 UTC
@Sarrgon
No, I am just saying it would be nice to have the commonly proposed idea thread back so we do not have redundant threads which are prohibited and have a list of threads with commonly proposed ideas.

@Nevyn Auscent
In terms of 0.0 there is the false assumption that you can get a foot down in 0.0 with 100 characters this was not possible in 2008 any alliance that wants to move to 0.0 needs 1000characters and a stockpile of isk and ships and the commitment of their players to fight for month to hold a few systems 24/7.
The large coalitions have a huge amount of EVE offline players which is good and bad for them.
Sarrgon
Avalonians United
#10 - 2015-08-12 14:48:23 UTC
But if you do more to promote for pvp, you slowly eat up them assets, even if Goons lose enough the 100's of trillions in assets will get smaller and smaller, make them rethink strategies. Have to promote more pvp, not say, well, nothing we can do, its just the way it is. That is like the movement in the late 19th century to close the patent office cause they felt everything that could be invented was invented.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#11 - 2015-08-12 15:09:24 UTC
This is why we need the common ideas thread back

@Sarragon
There are entire documents who are developed around this.
To kill a coalition you need a critical moral problem in a coalition it does not matter if you introduce this by fighting them on a large scale for month and burnout there players before yours do or if you use a out of game option to destabilize them but then it needs manpower to make the final attack.
Any coalition will disband or go for a massive counterassault if you reach this critical moment but if they go for the counterassault you should be ready.
You can find it in the history of EVE multiple times BOB , the Norther Coalition or HBC.
There is no way to grind down a 10000player coalition a few roamings.
Sarrgon
Avalonians United
#12 - 2015-08-12 15:46:12 UTC
That is true, but what does that have to do with the idea that I proposed? I am talking about encouraging more PVP not killing coalitions, though that would be good also, but much harder to do. Make something lucrative that you not need 1,000+ pilots to take and hold, something that spawns randomly anywhere in low or null and many will scramble to try for it and others to kill those that try to.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#13 - 2015-08-12 16:11:17 UTC
We already have that in the shape of incursions. 0.0 is by now 100times more lucrative then in 2008.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#14 - 2015-08-12 17:51:30 UTC
Oh boy, poor OP got ignored all the time he asked for pvp in local. Wait, maybe OP got too often neut RR support everytime he did engage someone on undock. Or maybe he is too small for big fish and too big for a smaller ones.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Sarrgon
Avalonians United
#15 - 2015-08-12 18:38:46 UTC
Tiddle Jr wrote:
Oh boy, poor OP got ignored all the time he asked for pvp in local. Wait, maybe OP got too often neut RR support everytime he did engage someone on undock. Or maybe he is too small for big fish and too big for a smaller ones.



What a useless post, lets try to stay on topic.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2015-08-12 21:39:09 UTC
Yes, please, hand even more money to the seriously well organised groups.

(That's us, FYI.)
Xe'Cara'eos
A Big Enough Lever
#17 - 2015-08-12 21:48:09 UTC
if it moves - the small groups won't be able to organise in time to take advantage of it, and are probably able to spare less players
has OP ever heard of Malcanis' law?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Zan Shiro
Doomheim
#18 - 2015-08-12 23:57:46 UTC
Danika Princip wrote:
Yes, please, hand even more money to the seriously well organised groups.

(That's us, FYI.)



too tired after way too early start to day to even go grrrr goons with even false motivation lol.





As mentioned op this is incursions.

there is also the frequent move moon goo around idea (problematic idea....lots of threads to cover, read and enjoy those).


And op you are assuming "blob" 0.0 doesn't know how to move around with *sigh* fatigue and *sigh* jump range to give the smaller crews a more fair shot at this. The true core people of these crews are not represented by many of their ship toasters here in the whine threads. the big crews have been around a while....they know a few old tricks and are open to learning new ones. Kind of why many crews been around quite a few years. They play the system. CCP changes system....they learn to play that new system.

Why they don't clamp down with a no crap posting on eve forums rule like some homes I have been have done....you'd have to ask them. My guess its just part of some meta game they play really.
Jacek Cygan
Imperial Academy
Amarr Empire
#19 - 2015-08-13 00:00:26 UTC
do something to force fights on gates like no warps to 0 or/and add polarization in null and lowsec
if you have better option just go with it
Tiddle Jr
Brutor Tribe
Minmatar Republic
#20 - 2015-08-13 05:11:03 UTC
Sarrgon wrote:


What a useless post, lets try to stay on topic.


Are you an PL's alt who is asking about free fights? You probably have missed that war and pvp are not the same. pvp is a part of war but there are plenty pvp running without wars. The war machine requires fuel. And big coalitions are not willing to burn that on a daily bases.
There are lot of small scale pvp arround and you know that. The only null sec was stagnant not the whole Eve.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

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