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Should High sec go away?

Author
Salvos Rhoska
#101 - 2015-08-12 11:50:34 UTC  |  Edited by: Salvos Rhoska
I dont think changes to HS would result in more NS activity, except on the part of players who have entities already in both.
And that would have to happen by reducing HS profits as preferable to increasing rote NS profits.

Reducing HS rules of engagement would just result in even more HS cross-activity by players with entities in both HS and NS, as well as commensurately reducing the otherwise exclusively HS player base who dont want risk, as well as nominally risk averse NS players who are also working in HS on other accounts.

NS is ultimately player determined.
Yes, CCP provides and delineates the framework for mechanics, but those are arbitrary and secondary to player choices in NS.
By point of comparison, HS is far more restricted by CCP mechanics, but still players there also make choices within those restrictions related to their own sandbox experience.

I dont buy into blaming CCP.
Disagree with their choices all you want, but it doesnt change the basic reality than nobody has more invested in this game, and more interest in its success, and does more work to improve it, than they do.

NS is structurally far less restricted than HS, so the impetus and responsibility for content creation both falls upon and is enabled for its population.

The ultimate solution for NS, is to make all rules and mechanics go away.
Meaning anything and everything there exist only so long as until it is destroyed.
No CCP handholding, no timers, no excuses.
This has an appeal to it, and is universally fair, and would "fix" some concerns.
But also means everything you have built and invested in might be gone the next time you log in after necessarily having to go to sleep or go to work.
So regulative and restrictive mechanics are necessary, even and especially in NS, moreso than in HS.
000Hunter000
Missiles 'R' Us
#102 - 2015-08-12 15:32:23 UTC
NO!

I think hi sec should become even MORE safer then it allready is!

*puts on some flameretardant pants and runs away* Lol
Salvos Rhoska
#103 - 2015-08-12 16:25:05 UTC  |  Edited by: Salvos Rhoska
Edited for simplicity.

Nerf HS profits and further restrict transit of material to and from it.

HS can manage with less profit due to safe resource aquisition/transportation, massive trade hubs, production infrastructure and connectivity.

NS, however, is playing both fields with alts and leaching off HS rather than focusing its accounts in NS.
Eugene Kerner
TunDraGon
Goonswarm Federation
#104 - 2015-08-12 18:19:21 UTC
No highsec - no Eve... it is really that simple.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Nihlus Valke
University of Caille
Gallente Federation
#105 - 2015-08-12 18:36:31 UTC  |  Edited by: Nihlus Valke
Damien Power wrote:
I say should it go away because in a since with all the changes people who leave corps because they want to avoid wardecs have now found that being in a npc corp has only slightly increased your chance of not losing something expensive.

Ganking has proven that!

When you think your safe flying billions worth of assets in Hs you find yourself getting ganked and rage quit.

Now if you increase the risk by lowering Hs to a lowsec stat then people usually try to be more careful when moving around .

Not autopiloting in a expesive ship or freighter in Hs thinking your safe just to come back too see you been ganked.

False since of security to me.


It's a very real sense of security. Just because it's not 100% secure does not negate the fact that it is far more secure than the alternative. Compare auto piloting in high sec to manual piloting a freighter in low sec or null (imagine further if null/low had high sec player concentrations). Still much safer. Auto piloting anything worthwhile is silly in my opinion, but I think the people doing it are super rich, make it up in like a day and don't really care that much. That's how it sounds when they talk in local. The ease of auto pilot outweighs the rare loss.

If there was no CONCORD there would be no trade or anything accept for the few with rich active corps who could escort freighters. Even though such dynamics sounds great on paper they would limit the game to very active very social players. CCP's own statistic they display during their Fanfests show that most EVE players do not fall into that category. Like 90% would probably quit the game. It would not be fun for the typical EVE player to have no sense of peace anywhere. Everything you do would require a PvP fit and every player you came across would be assumed aggressive (like null/low) and everyone would just be running from or chasing each other. The game would tank in 2 months flat. Can you imagine low sec with a high sec population? You people can't be serious.

This is the reason that so-called PvPers are in high sec. Because they are the minority and the majority of people aren't interested in that type of gameplay they have to impose on the PvE types. You'd think that the lack of people in low sec would be indication enough. Yet somehow they are able to, through great mental gymnastics, convince themselves that the entire game should be altered to fit their niche play style.

If high sec ganking was really this huge epidemic why would we need no high sec? Would not the freight pilots start becoming more careful in high sec? Wouldn't the miners be more attentive in high sec? Apparently, the gankers aren't making big enough of an impact. And let's face it. If gankers were making a huge impact and people were quitting due to ganking left and right CCP would further strengthen high sec safety to keep the pew pew idiots from driving away the bulk of their income. They'd buff empire NPC forces, stop allowing enemies of the state to dock at stations, CONCORD would attack any flashing red types as soon as they entered a system, NPC police would pod players (and they'd have no clones allowed in high or low sec), make looting the wrecks of ganked ships give huge negative faction hits (and flag you as a combatant so you can't dock or jump) and make high sec truly off limits to people with crap standings. Such changes might actually make things better for you as the PvP crowd would be forced to stay in low sec. More PvPers for you to fight, right? How about decreasing the number of lower sec locations even more and you'd all be nicely bottled up in a relatively small area where you shouldn't have any issues finding another player to fight.

That is the opposite end of the spectrum. The feeling you get when you read that is the same feeling the so-called carebears get when you start talking about getting rid of high sec.
Zhanethor Hakaari
Doomheim
#106 - 2015-08-12 19:41:55 UTC  |  Edited by: Zhanethor Hakaari
Deleting with apologies
Black Pedro
Mine.
#107 - 2015-08-12 20:44:06 UTC
Zhanethor Hakaari wrote:
Create a pure pvp servers for pvpers only and a pure pve server for pve players/corps.

restrict it so that a player/accounts cannot be on both servers.

If CCP goes this route, then they get a win-win and keep getting more players to play the game, while at same time the pvper can have fun again on a pure pvp server where is there no high sec, low sec, just wide open pvp space with no concord around...


All of Eve is PvP. This is off-topic, but I suggest as a new player you read the New Pilot FAQ to better understand what type of game this is.

It is a single-universe PvP sandbox game, and as such, what would be the point of doing PvE or industry if nothing is ever consumed? The only reason these activities have meaning or the things they create have value so that other people want to pay you for them is because they are used, and lost, in ship combat with other players.

But yes, to your main point - we need highsec. Players need to be able to tune their risk tolerance for many reasons (including being new) so having some safer (but not safe) space is necessary. That said, just because you are new does not mean you cannot explore outside highsec. Don't be afraid to see New Eden and have some adventures - the worst that can happen is you wake up in your home station but you could learn stuff, meet people and have fun along the way.
Bumblefck
Kerensky Initiatives
#108 - 2015-08-12 20:49:30 UTC
000Hunter000 wrote:
NO!

I think hi sec should become even MORE safer then it allready is!

*puts on some flameretardant pants and runs away* Lol


Haven't you left already?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Vincent Athena
Photosynth
#109 - 2015-08-12 21:10:44 UTC
For everyone saying "Nerf high sec profits", remember one of the most profitable activities in high sec: Station trading. Changes to missions, mining or exploration will have little effect on the profit one can make on station trading. You don't even need to undock!

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Asinar
The Hotdog
#110 - 2015-08-12 22:37:49 UTC
Lalaideur wrote:
Jenn aSide wrote:
because they have a huge aversion to even imaginary loss.


What some people don't seem to understand is that there is nothing like "imaginary" losses in EvE. Either you lose RL money investment because you bought a PLEX to buy the things you just lost, or you lose the time you spent earning that ISK in game, for example with the terrible PvE it has. If most ways to make ISK in this game weren't so boring that they were sensed like a second job, I'm convinced people would be more willing to risk their ships.


My feelings exactly.

If we could make 500 mil easy, would we care about loosing ships? No.

Currently I do care. I don't have the time or energy to keep doing those boring 20 mil a tick missions. So I become risk averse.
In every field, PVE and PVP.

The thing is, how would jacked up isk rewards affect the market, ship prices, module prices, plex prices? Would they adjust to that same silly level as a players normal income vs todays normal income?

If ships were a dime a dozen I bet you would see tons of PVP. Just for the lolz.
But you don't, right?

Think about it. One ship killed is one ship off the battlefield. The enemy ends up in clone station, having to fit a new ship or jump in a pre-fitted ship and travel back to the battle. So it is absolutely not without consequence, like WoW PVP or the likes.
Syn Shi
School of Applied Knowledge
Caldari State
#111 - 2015-08-12 22:58:35 UTC  |  Edited by: Syn Shi
Zhanethor Hakaari wrote:
As a sort of newbie player, highsec is a must. Mining for ISK and same time waiting time on getting skills up takes up a lot of time. At present today my waiting time on skills is 14 days. So cannot engage in any sort of pvp or lose everything so am forced to take my time in highsec waiting and waiting.....

Looking at the market, lot of the ships am interested in are quite expensive so going to take a lot of mining and selling ores or minerals after reprocessing and yet have to learn skillbooks to get the best results which adds to the waiting time.......

Here a possible solution, though do not think CCP would/could do it.

Create a pure pvp servers for pvpers only and a pure pve server for pve players/corps.

restrict it so that a player/accounts cannot be on both servers.

If CCP goes this route, then they get a win-win and keep getting more players to play the game, while at same time the pvper can have fun again on a pure pvp server where is there no high sec, low sec, just wide open pvp space with no concord around...




The pvp'rs don't want this because it would show that their play style is not the dominant play style. Which we already know.

This would also force the hi-sec pvp'rs who keep going on about everyone being risk averse to actually have to fight the pvp'rs who actively play in null and low. Again, they do not want this.

In the end it all doesn't matter because the so called pvp'rs will just carry on with more posts.
Nihlus Valke
University of Caille
Gallente Federation
#112 - 2015-08-12 23:25:14 UTC
Jenn aSide wrote:
It's posts like these that fuel the "you just want me to leave high sec so you can have easy kill" hysteria that many in high sec cling to.

I don't 'like' high sec either, but I can understand that it's a necessary evil given the fact that some people couldn't play a game like this without it because they have a huge aversion to even imaginary loss.


Yes, I would imagine people having an aversion to losing more imaginary things at a rate greater than they can attain said imaginary things. Imaginary loss equals depleting imaginary currency, which equals an inability to continue imagining anything. Once the players stop imagining things CCP can no longer afford to imagine things and the whole dream comes to an end.

There is no reason whatsoever for anyone to want no high sec other than easy kills. None. Zip. Zilch. Nada. Zero. Exactly what do you expect people with no interest in PvP and low combat skill points to bring to the table other than easy kills? Give me a break.

Avvy
Doomheim
#113 - 2015-08-12 23:30:23 UTC  |  Edited by: Avvy
Syn Shi wrote:
Zhanethor Hakaari wrote:
As a sort of newbie player, highsec is a must. Mining for ISK and same time waiting time on getting skills up takes up a lot of time. At present today my waiting time on skills is 14 days. So cannot engage in any sort of pvp or lose everything so am forced to take my time in highsec waiting and waiting.....

Looking at the market, lot of the ships am interested in are quite expensive so going to take a lot of mining and selling ores or minerals after reprocessing and yet have to learn skillbooks to get the best results which adds to the waiting time.......

Here a possible solution, though do not think CCP would/could do it.

Create a pure pvp servers for pvpers only and a pure pve server for pve players/corps.

restrict it so that a player/accounts cannot be on both servers.

If CCP goes this route, then they get a win-win and keep getting more players to play the game, while at same time the pvper can have fun again on a pure pvp server where is there no high sec, low sec, just wide open pvp space with no concord around...




The pvp'rs don't want this because it would show that their play style is not the dominant play style. Which we already know.

This would also force the hi-sec pvp'rs who keep going on about everyone being risk averse to actually have to fight the pvp'rs who actively play in null and low. Again, they do not want this.

In the end it all doesn't matter because the so called pvp'rs will just carry on with more posts.


It's not very practical anyway. splitting the community in two, when you have such a large universe.

Plus CCP wouldn't be able to say something along the lines of all players in one universe. Which is a selling point for some people.

They would also have to have twice the amount of servers/hardware. On top of that they would have more programming to do as both PvE players and PvP players would require different things. So two lots of software to update and maintain. It simply wouldn't be worth the cost.


Edit:

PvP regions and PvE regions sharing the same universe wouldn't work either.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#114 - 2015-08-12 23:32:01 UTC
I think CCP needs to do more to push players into low and nullsec. They should make it clear to beginners that highsec is more of a training ground, and not the main game.
I know a lot of bears will hate that statement, and they can continue rubbing the highsec ores if they choose, but we need to change the way new players perceive low&null, so they aren't so afraid of it.

We also need to make clear to new players that they are expected to loose ships, and that if you are not losing ships, you are not playing the game properly. Make it clear that mining in 00 can be safer than highsec, due to alliance intel channels, and being surrounded by blues most of the time.

The Missions need to provide a clearer path to transition into nullsec, with agents giving instructions on how to deliver their valuable goods into a lowsec, and nullsec system safe(ish)ly. Have the agents talk about how much more money there is to be made out there, etc.

Introduce some extra taxes to highsec. Have station taxes increased if you belong to a corp that isnt favored by an empire faction. Have FW change highsec sov, so your station might not always favor you.


When we start getting more players shifting into nullsec, then we can start shrinking highsec a bit too

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Market McSelling Alt
Doomheim
#115 - 2015-08-13 00:00:52 UTC
Terminal Insanity wrote:
I think CCP needs to do more to push players into low and nullsec. They should make it clear to beginners that highsec is more of a training ground, and not the main game.
I know a lot of bears will hate that statement, and they can continue rubbing the highsec ores if they choose, but we need to change the way new players perceive low&null, so they aren't so afraid of it.

We also need to make clear to new players that they are expected to loose ships, and that if you are not losing ships, you are not playing the game properly. Make it clear that mining in 00 can be safer than highsec, due to alliance intel channels, and being surrounded by blues most of the time.

The Missions need to provide a clearer path to transition into nullsec, with agents giving instructions on how to deliver their valuable goods into a lowsec, and nullsec system safe(ish)ly. Have the agents talk about how much more money there is to be made out there, etc.

Introduce some extra taxes to highsec. Have station taxes increased if you belong to a corp that isnt favored by an empire faction. Have FW change highsec sov, so your station might not always favor you.


When we start getting more players shifting into nullsec, then we can start shrinking highsec a bit too



Are ships not blown up in high sec too?

All these posts make it seem like high sec is this place where no one ever dies, instead of the place where ships die the most.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Avvy
Doomheim
#116 - 2015-08-13 00:10:28 UTC
Market McSelling Alt wrote:
Terminal Insanity wrote:
I think CCP needs to do more to push players into low and nullsec. They should make it clear to beginners that highsec is more of a training ground, and not the main game.
I know a lot of bears will hate that statement, and they can continue rubbing the highsec ores if they choose, but we need to change the way new players perceive low&null, so they aren't so afraid of it.

We also need to make clear to new players that they are expected to loose ships, and that if you are not losing ships, you are not playing the game properly. Make it clear that mining in 00 can be safer than highsec, due to alliance intel channels, and being surrounded by blues most of the time.

The Missions need to provide a clearer path to transition into nullsec, with agents giving instructions on how to deliver their valuable goods into a lowsec, and nullsec system safe(ish)ly. Have the agents talk about how much more money there is to be made out there, etc.

Introduce some extra taxes to highsec. Have station taxes increased if you belong to a corp that isnt favored by an empire faction. Have FW change highsec sov, so your station might not always favor you.


When we start getting more players shifting into nullsec, then we can start shrinking highsec a bit too



Are ships not blown up in high sec too?

All these posts make it seem like high sec is this place where no one ever dies, instead of the place where ships die the most.



It shouldn't be about trying to make null more populated it should be about making the whole universe more useful.

Biggest problem I see for getting people into null is they need to be able to join corps there and with such low sp they're not that useful to those corps anyway. Off grid using neuts doesn't exactly sound that interesting.
Nevyn Auscent
Broke Sauce
#117 - 2015-08-13 00:17:32 UTC
Avvy wrote:


It shouldn't be about trying to make null more populated it should be about making the whole universe more useful.

Biggest problem I see for getting people into null is they need to be able to join corps there and with such low sp they're not that useful to those corps anyway. Off grid using neuts doesn't exactly sound that interesting.

Low SP people are plenty useful in Null, if they have the time to participate in the corps activities and match the corps timezone with often & regular play sessions.

The real barrier to play in Low/Null/WH's is time and availability. You need to be able to invest a lot of time into EVE, and have a regular availability that is good for the corps.
If you shift work, live in an irregular time zone, or only play a few hours a week, you are pretty much s* out of luck.

And that is the real reason so many people play in high. It's easier to be a 'casual' in high.
Avvy
Doomheim
#118 - 2015-08-13 00:23:49 UTC
Nevyn Auscent wrote:
Avvy wrote:


It shouldn't be about trying to make null more populated it should be about making the whole universe more useful.

Biggest problem I see for getting people into null is they need to be able to join corps there and with such low sp they're not that useful to those corps anyway. Off grid using neuts doesn't exactly sound that interesting.

Low SP people are plenty useful in Null, if they have the time to participate in the corps activities and match the corps timezone with often & regular play sessions.

The real barrier to play in Low/Null/WH's is time and availability. You need to be able to invest a lot of time into EVE, and have a regular availability that is good for the corps.
If you shift work, live in an irregular time zone, or only play a few hours a week, you are pretty much s* out of luck.

And that is the real reason so many people play in high. It's easier to be a 'casual' in high.



Ok, thanks for that info.


So it's unlikely trying to force players into low and null would work anyway in that case.
Syn Shi
School of Applied Knowledge
Caldari State
#119 - 2015-08-13 00:31:53 UTC
Terminal Insanity wrote:
I think CCP needs to do more to push players into low and nullsec. They should make it clear to beginners that highsec is more of a training ground, and not the main game.
I know a lot of bears will hate that statement, and they can continue rubbing the highsec ores if they choose, but we need to change the way new players perceive low&null, so they aren't so afraid of it.

We also need to make clear to new players that they are expected to loose ships, and that if you are not losing ships, you are not playing the game properly. Make it clear that mining in 00 can be safer than highsec, due to alliance intel channels, and being surrounded by blues most of the time.

The Missions need to provide a clearer path to transition into nullsec, with agents giving instructions on how to deliver their valuable goods into a lowsec, and nullsec system safe(ish)ly. Have the agents talk about how much more money there is to be made out there, etc.

Introduce some extra taxes to highsec. Have station taxes increased if you belong to a corp that isnt favored by an empire faction. Have FW change highsec sov, so your station might not always favor you.


When we start getting more players shifting into nullsec, then we can start shrinking highsec a bit too



The game has been out for 10+ years. If the dominant play style isn't in your part of the sand box do you really think forcing that play style on them is magically going to change that?

No need to answer. We all know the answer....no. But continue on thinking forcing someone to do something will make them stick arounf when they have another option, leave.
Market McSelling Alt
Doomheim
#120 - 2015-08-13 00:38:49 UTC
Syn Shi wrote:
Terminal Insanity wrote:
I think CCP needs to do more to push players into low and nullsec. They should make it clear to beginners that highsec is more of a training ground, and not the main game.
I know a lot of bears will hate that statement, and they can continue rubbing the highsec ores if they choose, but we need to change the way new players perceive low&null, so they aren't so afraid of it.

We also need to make clear to new players that they are expected to loose ships, and that if you are not losing ships, you are not playing the game properly. Make it clear that mining in 00 can be safer than highsec, due to alliance intel channels, and being surrounded by blues most of the time.

The Missions need to provide a clearer path to transition into nullsec, with agents giving instructions on how to deliver their valuable goods into a lowsec, and nullsec system safe(ish)ly. Have the agents talk about how much more money there is to be made out there, etc.

Introduce some extra taxes to highsec. Have station taxes increased if you belong to a corp that isnt favored by an empire faction. Have FW change highsec sov, so your station might not always favor you.


When we start getting more players shifting into nullsec, then we can start shrinking highsec a bit too



The game has been out for 10+ years. If the dominant play style isn't in your part of the sand box do you really think forcing that play style on them is magically going to change that?

No need to answer. We all know the answer....no. But continue on thinking forcing someone to do something will make them stick arounf when they have another option, leave.



CCP can force players into Low and Null and WH space the day they figure out how to force your PC to log you in and auto-sub you through Paypal.

Oh wait...

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.