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Want to buy a carrier. Is this the right place?

Author
Khaz Taron
Brutor Tribe
Minmatar Republic
#1 - 2012-01-02 13:03:44 UTC
As the subject says. If im in the wrong place sorry please move or direct me.

Id like to by a Wyvern. I only see BP's sell and do not have the skills to make it. I have no idea how much they sell for. The ship that is but can pick up the other lesser carrier for 750 mill.

Cheers
Tanith YarnDemon
Hypernet Inc.
Umbrella Chemical Inc
#2 - 2012-01-02 13:19:30 UTC
Khaz Taron wrote:
As the subject says. If im in the wrong place sorry please move or direct me.

Id like to by a Wyvern. I only see BP's sell and do not have the skills to make it. I have no idea how much they sell for. The ship that is but can pick up the other lesser carrier for 750 mill.

Cheers


Sell orders is the place for it, they go for roughly 11-14b and come with a long list of restrictions you probably want to read up on before buying. Among others you can't dock in it making the transactions harder(as you can't use contracts or market) where you typically want to employ a TRUSTED third party.

I wouldn't buy one without reading up on the details quite a bit. They're virtually useless without a supercapital fleet backing it up, meaning you have to be in an alliance and if you're in an alliance you'll have better alleys of purchase.
Khaz Taron
Brutor Tribe
Minmatar Republic
#3 - 2012-01-02 13:25:45 UTC
Thanks.

You can't dock one?

Shows what I know!
Jarnis McPieksu
Aliastra
Gallente Federation
#4 - 2012-01-02 13:52:37 UTC  |  Edited by: Jarnis McPieksu
Don't mix up Carriers and Supercarriers.

The lesser ones are normal caps - can dock but can't go from system to system without using jumpdrives (which in turn means they are restricted to lowsec and nullsec).

Wyvern is a supercarrier. As in supercapital. Very expensive, cannot dock, effectively requires that your character forever sits in one (or you have another character which has the skills to board one and a POS where you can do the "eject from ship, another pod boards ship" transfer etc.)

Not a ship for noobs. NOT a "solopwnmobile" - lone supercarrier is just an expensive killmail that alliances like to harvest for lulz and tears, so it would be pretty much useless unless you were part of a large alliance. After the recent round of nerfs, useful only for shooting Sovereignty structures and other caps/supercaps (cannot use normal drones, only fighters and fighter bombers).
Khaz Taron
Brutor Tribe
Minmatar Republic
#5 - 2012-01-02 14:36:53 UTC
So SuperCarriers not really that good unless your in a massive alliance.

Got it.

And you can't use the normal carriers on gates? but can dock them? Can they use normal drones?

Also what's up with the price of Dreads. Don't you think they are way too expensive at the moment?
Jarnis McPieksu
Aliastra
Gallente Federation
#6 - 2012-01-02 15:15:04 UTC  |  Edited by: Jarnis McPieksu
Khaz Taron wrote:
So SuperCarriers not really that good unless your in a massive alliance.

Got it.

And you can't use the normal carriers on gates? but can dock them? Can they use normal drones?

Also what's up with the price of Dreads. Don't you think they are way too expensive at the moment?


Normal carriers can use drones and Fighters.

Normal carriers can dock (but only in low and null sec, they cannot enter highsec)

Normal carriers cannot use gates. Only way to move them from system to system is by jump drive (which requires a second character in a ship (usually a throaway frig) with a cynosural field generator acting as beacon to jump in the target system. Oh, and you need liquid ozone to fuel the beacon and isotopes to fuel the jump drive - capitals need gas!)

Dreads... I haven't looked at the prices recently. They are in any case mostly useless. They have same limitations as carriers but have no drones and instead have capital class guns that are mostly useful for... shooting sov structures and shooting other capitals. Except that in large 0.0 brawls the fact that they have to siege ("be motionless, stuck for 5 mins") to do any reasonable damage makes them eminently vunerable to getting dropped on by a bigger fleet.

Pretty much the only capitals that do anything useful unless you are shooting sov structures or other capitals (=large scale alliance warfare) are carriers, freighters, jump freighters and orcas. Carriers are different mostly because they are useful in smaller scale gang warfare as extremely tough logistics ship that can pack some drone dps and I guess you could rat with one (at least until you end up as yet another ratting carrier comedy lossmail, but...)
ariana ailith
Dukalin
#7 - 2012-01-02 16:01:41 UTC
Not sure what you're planning to do wit ha carrier... But isnt a Marauder or something similar more up your sleeve?
Perhaps a dreadnaught.

More freedom and flexibility and less dependent on others.
Also, if you dont know much about carriers my guess is that you cannot fly one either. Whcih makes a smaller ship even more attractive.
Skorpynekomimi
#8 - 2012-01-02 17:12:10 UTC
If you don't know how or where to get one, or other key capital facts, chances are you're not ready for one.

Economic PVP

Khaz Taron
Brutor Tribe
Minmatar Republic
#9 - 2012-01-02 17:26:48 UTC
You could be right but still like to ask the questions. I am better educated now thanks to you guys. Thank you.
Covert Kitty
SRS Industries
#10 - 2012-01-03 02:09:13 UTC
Step 1: Join Eve
Step 2: Buy tons of plex from ccp
Step 3: Sell all for isk
Step 4: Buy old character
Step 5: This thread

Not that I'm complaining actually, driving plex prices down benefits me :D
Covert Kitty
SRS Industries
#11 - 2012-01-03 03:52:03 UTC  |  Edited by: Covert Kitty
Though to be less mean and more helpful... one thing that's important to realize about Eve (and one of its greatest strengths) is that bigger is not always better. Eve is a massive game of paper / rock / scissors with a large dose of political intrigue and meta-gaming thrown in.

Just because you are able to fly a super, doesn't mean you should, or even that you would like it. Supers are primarily capital counters, and generally used only by large alliances (which some people enjoy, and others hate). I know many very old players who love to just run around soloing in frigs for example.

So what I'm trying to get at is, don't expect a win button, and if you do do the whole big alliance supercap thing and hate it, don't think that is a reflection on the rest of the game. Before flying higher risk ships like supers you will also want to know a great deal about the mechanics of the game (and it is not simple). Personally I'd recommend you find a pvp corp, and learn small/mid size gang combat in subcaps of all kinds first, learn what the various ships are capable of, how to counter them, eventually try out FC'ing if you like. etc.

PvE in Eve is a pretty weak area of the game, there's not much entertainment to be found there, it's just an income stream to regulate and bring meaning to pvp.

Have fun :)

o/
Akita T
Caldari Navy Volunteer Task Force
#12 - 2012-01-03 03:52:51 UTC
Jarnis McPieksu wrote:
Dreads... I haven't looked at the prices recently. They are in any case mostly useless. They have same limitations as carriers but have no drones and instead have capital class guns that are mostly useful for... shooting sov structures and shooting other capitals. Except that in large 0.0 brawls the fact that they have to siege ("be motionless, stuck for 5 mins") to do any reasonable damage makes them eminently vunerable to getting dropped on by a bigger fleet.

Well, they were buffed in Crucible, so now they suck slightly less.

You used to be stuck in place for 10 minutes, now it's only 5 minutes for a siege cycle.
The weapon damage output with a T1 siege module was also noticeably increased (to compensate for the vanishing of drones) but they also introduced the T2 siege module with an even higher damage bonus, which means that you can dish out some impressive amount of damage during siege mode... and let's face it, dreads are quite cheap for the amount of DPS they can dish out, no matter how situational.

For taking out structures that are not actively defended by a player fleet (hitting them "out of the time zone" for instance) nothing beats a dread efficiency-wise IMO.
For big supercap slugfests, they can now be somewhat useful.
For everything else, they still kind of suck.
Jarnis McPieksu
Aliastra
Gallente Federation
#13 - 2012-01-03 08:46:33 UTC
Akita T wrote:
Jarnis McPieksu wrote:
Dreads... I haven't looked at the prices recently. They are in any case mostly useless. They have same limitations as carriers but have no drones and instead have capital class guns that are mostly useful for... shooting sov structures and shooting other capitals. Except that in large 0.0 brawls the fact that they have to siege ("be motionless, stuck for 5 mins") to do any reasonable damage makes them eminently vunerable to getting dropped on by a bigger fleet.

Well, they were buffed in Crucible, so now they suck slightly less.

You used to be stuck in place for 10 minutes, now it's only 5 minutes for a siege cycle.
The weapon damage output with a T1 siege module was also noticeably increased (to compensate for the vanishing of drones) but they also introduced the T2 siege module with an even higher damage bonus, which means that you can dish out some impressive amount of damage during siege mode... and let's face it, dreads are quite cheap for the amount of DPS they can dish out, no matter how situational.

For taking out structures that are not actively defended by a player fleet (hitting them "out of the time zone" for instance) nothing beats a dread efficiency-wise IMO.
For big supercap slugfests, they can now be somewhat useful.
For everything else, they still kind of suck.


Thanks for the update. I haven't flown mine in combat for over an year and have been away from 0.0 action for a while (after unsubbing due to Tyrannis fleet lag fail and only resubbing recently due to CCP again caring about spaceships) so my experience with them since then is limited. Back then the main problem (to the alliance I was part of at the time) was that the PL cap/supercap blob was generally within 1-2 jumps of our operations so FCs were often unwilling to deploy dread fleets due to the risk of epic welp.

They do have a role but they also come with that whole "must siege to do useful DPS" - no idea if cutting the cycle from 10 to 5 mins is enough to make them less vulnerable. I would imagine it would be situational and depend greatly on the size and composition of the balls of the FC.

I guess I should get back into 0.0 action one of these days to see how they work in practice today.
Khaz Taron
Brutor Tribe
Minmatar Republic
#14 - 2012-01-03 09:17:37 UTC
Covert Kitty wrote:
Step 1: Join Eve
Step 2: Buy tons of plex from ccp
Step 3: Sell all for isk
Step 4: Buy old character
Step 5: This thread

Not that I'm complaining actually, driving plex prices down benefits me :D



Trying to read between the lines here.... If I have this wrong forgive me.

Step 1: Joined Eve in 2003 played until 2005 took two years break back since 2007
Step 2: Never bought plex from ccp and always paid my subs every 6 months
Step 3: See step 2
Step 4: Never bought an old character but did sell one so that means ive trained a new one up who is at 76 mill sp at the moment so is not this character
Step 5: Only posting here as an alt because I am too embarrassed to post as my main because YES I should know the answer to these questions

There now you know the score.
Iosue
League of Gentlemen
The Initiative.
#15 - 2012-01-03 20:34:39 UTC
also, make sure you have your jump drive skills (navigation) trained BEFORE getting into any capital. else you'll be sitting in the same system until you do.
Khaz Taron
Brutor Tribe
Minmatar Republic
#16 - 2012-01-04 10:29:28 UTC
Thanks for the advice and yes I could see that being a problem and more so with a Super seeing you can't dock the thing unless your part of an alliance and have the bits and bobs around you.

Ive decided not to go ahead at the moment with getting one. I fear it would be more of a magnet than help for the corp I am in who isnt very large. I have the skills mainly because I have taken the time to train up to fly a freighter and then a black ops. It didnt need much beyond that to get to the point I can fly a carrier much like a dread. It appears that capitals are for the more established pilot more in low sec or 0.0 space and part of a bigger corp or with alliance back up.

I have a great interest in flying one still but I kind of know if I get one it will be a big white elephant docked most of the time.

Thank you all for your comments and input it has opened my eyes wider.