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Missions & Complexes

 
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Level 4 mission ship

Author
Maykid Achilles
No-Mercy
Shadow Ultimatum
#1 - 2015-08-09 17:41:12 UTC
So I'm currently flying the rattlesnake for level 4s and it's a crap ton of fun switched over from a domi. But as I was doing more and more research I've been seeing the Tengu pop up all over as a fast Blitzer through missions. My question is, would a rattlesnake be better than a Tengu or would the Tengu out match the rattlesnake in terms of blitzing level 4s? And if so, what is a good fit for a lvl 4 tengu that can with stand every lvl 4 no problem and kill the rats in no time.

Thanks in advance

-Maykid
Caleidascope
Republic Military School
Minmatar Republic
#2 - 2015-08-09 19:40:49 UTC
How old is that tengu info?

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Rexxorr
Perkone
Caldari State
#3 - 2015-08-09 19:44:47 UTC
Machariel
Maykid Achilles
No-Mercy
Shadow Ultimatum
#4 - 2015-08-09 19:56:57 UTC
Well I was just looking around to see what was out there other than the rattlesnake and the marauders. So the Mach is faster than the rattlesnake?
Rexxorr
Perkone
Caldari State
#5 - 2015-08-09 20:27:34 UTC
Chainsaw Plankton
FaDoyToy
#6 - 2015-08-10 02:51:42 UTC
Caleidascope wrote:
How old is that tengu info?


there have been a few changes here and there that make the tengu not as optimal for blitzing as it used to be. although I suppose I must question how optimal it was, as new ideas come along old ideas tend to look bad, Also there have also been many changes over the years. that said the recent 5% damage buff, and the Missile guidance computer, might make the tengu a little better. I got bored of missiles a while back and probably won't even bother trying it though.

these days I suggest a mach. seems you have a rattler already, and that is good for the longer sustained kill all dps/tank missions. where the mach can be used rather well for the hit and run missions.

As for that one post linked earlier the main change I'd say since then is the addition of all warp speed rigs. they initially had a cpu penalty which was very harsh, and now have a sig radius penalty which for mission running isn't much of a drawback.

this is what I mostly fly when in a mach. I also have an AC version, but I mostly ignore it as I cba to switch fits, or bring another mach to station. with the ACs you can swap the RCU for another TE, and I usually just keep the nano, I like the extra speed/agility. Warp in, shoot a few things, warp out.

[Machariel, MWD 1400s warp speed]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Nanofiber Internal Structure II
Dark Blood Reactor Control Unit
Tracking Enhancer II
Tracking Enhancer II

Pith C-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Tracking Computer II, Tracking Speed Script
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
500MN Y-T8 Compact Microwarpdrive

1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
Automated Targeting Unit I

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Warrior II x5
+ more drones

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Sobaan Tali
Caldari Quick Reaction Force
#7 - 2015-08-10 03:11:54 UTC
Rexxorr wrote:
Machariel


Actually, that is a good one to point out. Check with the ship bonuses to find out why, if you don't know.

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Market McSelling Alt
Doomheim
#8 - 2015-08-10 03:16:42 UTC
Between a RS and a Tengu for blitzing? Well depends on skills really but I would probably say Tengu because of the warp speed.

lvl3, Railgu hands down
lvl4, Probably Tengu but Mach is King of Blitz

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Sobaan Tali
Caldari Quick Reaction Force
#9 - 2015-08-10 03:24:50 UTC  |  Edited by: Sobaan Tali
Woops. Sorry, Chainsaw. My browser decided to fail to load the whole page for some odd reason and I didn't see you pointing out the Mach too. Mozilla has been real iffy lately.

Yep, Macharial is the new blitz master. Before the Pirate Ship Rebalance pass that gave the Mach it's warp bonuses, the Tengu was only good for blitzing because of its on-grid and off-grid maneuverability and having decent firepower and solid tank. It suffers from having a kinetic damage bonus which is counterproductive of the generally flexible damage profile of missiles. Now the Mach has that maneuverability the Tengu had over its various battleship counterparts and the much better firepower it has always had. The new modules help mostly in adding some minor flexibility in how well missiles project and offering different options for application, but do little to actually increasing the damage over all that missile boats for the most part dish out.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2015-08-10 11:58:13 UTC
there's a very long and detailed thread about blitzing level 3s and i believe it came down to three ships:

rail tengu
rail proteus
ferox

Mach was far far behind these 3 if I remember correctly.
Chainsaw Plankton
FaDoyToy
#11 - 2015-08-10 20:34:55 UTC
for lv3 blitzing I doubt the ferox is in contention, slow and doesn't do a lot of damage. Mach can be fit to go faster and project further. I think the tengu and proteus pull ahead of the mach mostly based on they can fit for more warp speed, and scan res. the dps difference is probably mostly overkill anyways. Looks like you can get very nitpicky on the mach fit, with warp speed lows vs nanos vs gyros vs te and tracking comps vs sensor boosters.

that said a lv3 blitz rail tengu, is very different from the old lv4 blitz heavy missile tengu. but yea lv3 blitzing is certainly an option.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#12 - 2015-08-10 20:46:21 UTC
Sobaan Tali wrote:
Woops. Sorry, Chainsaw. My browser decided to fail to load the whole page for some odd reason and I didn't see you pointing out the Mach too. Mozilla has been real iffy lately.

Yep, Macharial is the new blitz master. Before the Pirate Ship Rebalance pass that gave the Mach it's warp bonuses, the Tengu was only good for blitzing because of its on-grid and off-grid maneuverability and having decent firepower and solid tank. It suffers from having a kinetic damage bonus which is counterproductive of the generally flexible damage profile of missiles. Now the Mach has that maneuverability the Tengu had over its various battleship counterparts and the much better firepower it has always had. The new modules help mostly in adding some minor flexibility in how well missiles project and offering different options for application, but do little to actually increasing the damage over all that missile boats for the most part dish out.


doubt it is your browser, forums have been a bit wonky lately (then again I'm on firefox too). Also I can't count the times I've gone to reply, got busy elsewhere, came back and posted hours later. the more people posting reasonably responses the better P

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#13 - 2015-08-12 05:47:23 UTC
Tsukino Stareine wrote:
there's a very long and detailed thread about blitzing level 3s and i believe it came down to three ships:

rail tengu
rail proteus
ferox

Mach was far far behind these 3 if I remember correctly.

I've had favorable numbers running an arty loki, almost definitely better than a ferox at least.

For blitzing lv4s it's hard to beat a properly rigged AC Mach (Warp speed rigs)

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3