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Missions & Complexes

 
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Agent lied to me about burner rat

Author
Daniela Doran
Doomheim
#41 - 2015-08-09 08:38:14 UTC  |  Edited by: Daniela Doran
Reaver Glitterstim wrote:
Daniela Doran wrote:
FT Diomedes wrote:
This has to be the funniest thread I have ever seen in the Missions and Complexes forum.

Anyway, when I used to run these, the fit that was linked earlier actually works.


Well it was his fault for trying to take on the DD solo, LOL.

That makes no sense. Several people are claiming the burner rat has player-like attributes, and some are even quoting specific numbers on it. If these numbers are correct, my fit should have worked. If my fit is known to have worked in the past, it's reasonable for me to assume it'll work. Why would you guys say that I should have done more research before trying the mission, when I had picked a fit that according to research should have worked?


They lied. The DD burner can't be soloed with 100% certainty.
Ploing
Blue Republic
RvB - BLUE Republic
#42 - 2015-08-09 10:19:38 UTC
Daniela Doran wrote:


They lied. The DD burner can't be soloed with 100% certainty.


ShockedLol

FT Diomedes
The Graduates
#43 - 2015-08-09 16:57:01 UTC
Reaver Glitterstim wrote:
Daniela Doran wrote:
FT Diomedes wrote:
This has to be the funniest thread I have ever seen in the Missions and Complexes forum.

Anyway, when I used to run these, the fit that was linked earlier actually works.


Well it was his fault for trying to take on the DD solo, LOL.

That makes no sense. Several people are claiming the burner rat has player-like attributes, and some are even quoting specific numbers on it. If these numbers are correct, my fit should have worked. If my fit is known to have worked in the past, it's reasonable for me to assume it'll work. Why would you guys say that I should have done more research before trying the mission, when I had picked a fit that according to research should have worked?


Sorry, I should have been more clear. The OTHER fits people linked actually work. Your fit obviously did not.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#44 - 2015-08-09 16:58:06 UTC
Daniela Doran wrote:
Reaver Glitterstim wrote:
Daniela Doran wrote:
FT Diomedes wrote:
This has to be the funniest thread I have ever seen in the Missions and Complexes forum.

Anyway, when I used to run these, the fit that was linked earlier actually works.


Well it was his fault for trying to take on the DD solo, LOL.

That makes no sense. Several people are claiming the burner rat has player-like attributes, and some are even quoting specific numbers on it. If these numbers are correct, my fit should have worked. If my fit is known to have worked in the past, it's reasonable for me to assume it'll work. Why would you guys say that I should have done more research before trying the mission, when I had picked a fit that according to research should have worked?


They lied. The DD burner can't be soloed with 100% certainty.


This is not true. It, like any other rat, is predictable and consistent. If you have the right fit and use the right technique, you can solo it all the time.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

DeMichael Crimson
Republic University
Minmatar Republic
#45 - 2015-08-09 19:49:32 UTC  |  Edited by: DeMichael Crimson
There's a lot more players in-game who do missions and don't visit these forums compared to the amount of players in-game who do missions and visit these forums.

The Agent mission briefing hasn't been changed since the missions were first added to the game yet the rat stats have been manipulated and buffed by CCP at least once if not more. That alone intentionally misleads players into losing their ships, maybe on purpose.

In fact, I remember CCP proudly posting a thread bragging about the amount of player ships destroyed by Burner Rats. Obviously over time those stats have now changed due to two main reasons :

1 - Players in-game who visit these forums are now using bling ship fits that have been posted as proven to work.
2 - Players in-game who don't visit these forums are now just declining those missions whenever offered.

Bottom line - CCP has a long history of saying one thing and doing another thing. In other words - lying.

End of discussion.



DMC
Ploing
Blue Republic
RvB - BLUE Republic
#46 - 2015-08-09 20:43:11 UTC
DeMichael Crimson
Republic University
Minmatar Republic
#47 - 2015-08-09 21:04:55 UTC
Ploing
Blue Republic
RvB - BLUE Republic
#48 - 2015-08-09 21:17:46 UTC
DeMichael Crimson wrote:

In fact, I remember CCP proudly posting a thread bragging about the amount of player ships destroyed by Burner Rats. Obviously over time those stats have now changed due to two main reasons :

DMC


just wanted to add that post to follow your post.

greetz to SoCal.
Chainsaw Plankton
FaDoyToy
#49 - 2015-08-10 00:59:17 UTC
DeMichael Crimson wrote:
There's a lot more players in-game who do missions and don't visit these forums compared to the amount of players in-game who do missions and visit these forums.

The Agent mission briefing hasn't been changed since the missions were first added to the game yet the rat stats have been manipulated and buffed by CCP at least once if not more. That alone intentionally misleads players into losing their ships, maybe on purpose.

In fact, I remember CCP proudly posting a thread bragging about the amount of player ships destroyed by Burner Rats. Obviously over time those stats have now changed due to two main reasons :

1 - Players in-game who visit these forums are now using bling ship fits that have been posted as proven to work.
2 - Players in-game who don't visit these forums are now just declining those missions whenever offered.

Bottom line - CCP has a long history of saying one thing and doing another thing. In other words - lying.

End of discussion.



DMC

would be interesting to see stats on how many accounts visit the forums, vs how many post. Nearly every mmo I've played has numerous out of game resources, including the forums. My first MMO was so poorly supported and documented (ie, needed to find the ip to the server on the forums) that I have considered the forums as essential reading for MMOs ever since. But I do agree there are many, many players who do not visit the forums. Wonder how much they use other out of game resources?

there have been a few small tweaks to the burner AI. I think most of it is more related to how often they shoot drones than anything else. I've been running them pretty much since they came out and I haven't noticed any major changes. There is a note in the burner thread about the burner daredevil getting a tank buff, and I didn't even notice for a few months. Here is a link to my post: https://forums.eveonline.com/default.aspx?g=posts&m=5630846#post5630846 the one thing I notice is I usually end the mission with 18 rounds instead of 20. The other change I've noticed is mostly drop based.

some of the bling is needed, some is not. I think fozzie said he had a t2 fit ship for each of the original burners but this was back during testing and I'm not sure how accurate it is at this point, but I mostly believe it. Most of the bling is to use a faction ship that can complete the mission faster, or to increase your margin of error. a t2 hardener overloaded gives more resist than an x-type. and a deadspace hardener with heat usually means you don't have to think about over heating your rep (if you even have to heat the hardener). an a-type small rep is pretty cheap, although they have been a bit volatile spiking each time a t3d comes out. In a few cases the bling feels much more needed, like a long web for the burner sansha, or burner daredevil. that said you could probably get by that with links, but that is adding an even bigger barrier to entry imo.

The burner stats are based on bling fit ships with links and implants. Any amount of "OP/cheating/whatever you want to call it" has to do with the fact they are NPCs that can't change their fits or behaviors where players can do both. I see a player daredevil in a plex I don't know if it is blaster or rail fit, MWD or AB? armor or hull tanked? wouldn't a 500dps blaster burner be fun? Oh yea, and most player fits don't have to fit a scram to stop the burner from warping off. I feel that the slight bump in ability, for instance the burner daredevil having improved tracking, and some extra tank, doesn't really seem to break anything. Given the current npc and player rules it seems both get a freebie slot. if the burner NPCs were strictly limited to player achievable stats they would be too easy given they don't have the AI to adjust to the situation.

@ChainsawPlankto on twitter

Estella Osoka
Cranky Bitches Who PMS
#50 - 2015-08-10 13:47:44 UTC
DeMichael Crimson wrote:
There's a lot more players in-game who do missions and don't visit these forums compared to the amount of players in-game who do missions and visit these forums.

The Agent mission briefing hasn't been changed since the missions were first added to the game yet the rat stats have been manipulated and buffed by CCP at least once if not more. That alone intentionally misleads players into losing their ships, maybe on purpose.

In fact, I remember CCP proudly posting a thread bragging about the amount of player ships destroyed by Burner Rats. Obviously over time those stats have now changed due to two main reasons :

1 - Players in-game who visit these forums are now using bling ship fits that have been posted as proven to work.
2 - Players in-game who don't visit these forums are now just declining those missions whenever offered.

Bottom line - CCP has a long history of saying one thing and doing another thing. In other words - lying.

End of discussion.



DMC


Gotta disagree. The mission agent didn't lie.

Quote:

I have a special optional mission for you, we won’t penalize you if you decline it.

A single individual, a rogue element of the Serpentis Corporation, has struck out on their own. We don’t know why, but we want you to hunt them down.
They have all scans open, so we can’t go there in force. We’ve acquired their coordinates and need someone to sneak in and take them out. It’s you against them.

Only frigate sized ships can gain entry to the hideout, so don’t try to bring anything bigger.
This pirate will be flying an armor tanked Daredevil frigate, with an extremely effective Stasis Webifier. He tends to deal his damage using railguns loaded with Shadow Antimatter ammo. Survivors of his previous attacks claim that he likes to orbit his opponents at around 10km while holding them in place. He always flies with a powerfully boosted Stasis Webifier and a Warp Scrambler fit.


A word of warning: this rogue pirate is extremely dangerous and has proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.

Declining a mission from a particular agent more than once every 4 hours will result in a loss of standing with that agent.


No where in that mission offer does it say how much DPS he does, how much he tanks, how good his tracking is, or how fast he goes. The OP assumed stats based on EFT or Pyfa fittings. As we all know, NPCs do not use the same stats as players. I know Sansha Incursion rats don't, and I am very sure CONCORD doesn't; so why should a burner rat be any different?

The bottomline is that the burner missions were never meant to be solo'd when they were designed. In fact, CCP encouraged people to take friends. It took a little while, but people eventually theorycrafted, tested, and came up with blingy fits that could solo them.
Chainsaw Plankton
FaDoyToy
#51 - 2015-08-10 19:38:13 UTC
Estella Osoka wrote:
Quote:
A word of warning: this rogue pirate is extremely dangerous and has proven very capable of destroying capsuleer ships.

all you really need to know. I dare you to fight this thing, it will probably kill you Enjoy!

as for the solo bit, I don't ever remember seeing that part, if anything they were designed to be solo content, however as new content, and newer player content bringing a friend is a decent idea. this quote is from before the burners ever hit TQ

ccp fozzie wrote:
I can re-confirm that all of these guys are very doable solo. I've been able to come up with reliable strategies to kill them all solo using at least two different ship types and T2/meta modules, no expensive implants and no gang boosts.

taken from: https://forums.eveonline.com/default.aspx?g=posts&m=4942073#post4942073

oh and lulz
Quote:
There are of course some stats that don't match the baseline fits (for instance we gave the Burners more tracking than players would have since NPCs are only capable of orbiting at full speed and can't manage transversal)

unfortunately this is also a nerf to missile damage, but meh missiles

@ChainsawPlankto on twitter

Reaver Glitterstim
The Scope
Gallente Federation
#52 - 2015-08-10 22:22:00 UTC
Estella Osoka wrote:
No where in that mission offer does it say how much DPS he does, how much he tanks, how good his tracking is, or how fast he goes. The OP assumed stats based on EFT or Pyfa fittings. As we all know, NPCs do not use the same stats as players. I know Sansha Incursion rats don't, and I am very sure CONCORD doesn't; so why should a burner rat be any different?

Because the agent said it's flying a player ship. We've been over this.



Chainsaw Plankton wrote:
oh and lulz
Quote:
There are of course some stats that don't match the baseline fits (for instance we gave the Burners more tracking than players would have since NPCs are only capable of orbiting at full speed and can't manage transversal)

unfortunately this is also a nerf to missile damage, but meh missiles

Actually, with rockets' incredible application ability, it's a bigger nerf to turrets.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Estella Osoka
Cranky Bitches Who PMS
#53 - 2015-08-11 13:42:23 UTC
Reaver Glitterstim wrote:
Estella Osoka wrote:
No where in that mission offer does it say how much DPS he does, how much he tanks, how good his tracking is, or how fast he goes. The OP assumed stats based on EFT or Pyfa fittings. As we all know, NPCs do not use the same stats as players. I know Sansha Incursion rats don't, and I am very sure CONCORD doesn't; so why should a burner rat be any different?

Because the agent said it's flying a player ship. We've been over this.



Where in the Agent briefing I posted above does it say "player ship"? No where, because it doesn't. It says he is flying a Daredevil and provides what he may have fitted. It doesn't say it is the same exact Daredevil we buy on the market. You assume that.
Reaver Glitterstim
The Scope
Gallente Federation
#54 - 2015-08-11 19:21:49 UTC
Estella Osoka wrote:
Where in the Agent briefing I posted above does it say "player ship"? No where, because it doesn't. It says he is flying a Daredevil and provides what he may have fitted. It doesn't say it is the same exact Daredevil we buy on the market. You assume that.

The agent says a Daredevil, which is a player ship. The agent makes no indication whatsoever that it is not a player Daredevil, and rather makes extra indication that it is by explaining what ammo the pirate is using. This is completely unique from anything agents say about other missions--never do they give the slightest indication that any mission NPCs have any sort of player attributes, except perhaps for the one that mentions a pirate being a capsuleer.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Chainsaw Plankton
FaDoyToy
#55 - 2015-08-11 20:32:20 UTC
Reaver Glitterstim wrote:
Estella Osoka wrote:
Where in the Agent briefing I posted above does it say "player ship"? No where, because it doesn't. It says he is flying a Daredevil and provides what he may have fitted. It doesn't say it is the same exact Daredevil we buy on the market. You assume that.

The agent says a Daredevil, which is a player ship. The agent makes no indication whatsoever that it is not a player Daredevil, and rather makes extra indication that it is by explaining what ammo the pirate is using. This is completely unique from anything agents say about other missions--never do they give the slightest indication that any mission NPCs have any sort of player attributes, except perhaps for the one that mentions a pirate being a capsuleer.


if it were a player daredevil it would just warp off from your lol hawk.

and given it is so "completely unique," maybe that was an "indication" you should have done some research

@ChainsawPlankto on twitter

Ploing
Blue Republic
RvB - BLUE Republic
#56 - 2015-08-11 22:32:52 UTC  |  Edited by: Ploing
ok ......lets go to your basic fit

[Hawk]
Missile Guidance Enhancer II
Capacitor Flux Coil II

Cap Recharger II
Target Painter II
Kinetic Deflection Field II
Thermic Dissipation Amplifier II
Small Shield Booster II

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
[empty high slot]

Small Capacitor Control Circuit I
Small Hydraulic Bay Thrusters I

@lvl5 you deal woooping 148 kinetic DPS and tank 285 thermal and 190 kinetic. why you need a Small Hydraulic Bay Thrusters I is your secret beside the Missile Guidance Enhancer II.

as we all know that npc have unlimited cap i dont care about in the following fit

@lvl 5

[Daredevil, Raildevil]
Small Ancillary Armor Repairer, Nanite Repair Paste
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Reactive Armor Hardener

Warp Scrambler II
Stasis Webifier II
Tracking Computer II, Tracking Speed Script

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Anti-Kinetic Pump II

tanks 205 kinetic DPS and even if you OH your rockets you cant get him. it deals 227 DPS, 266DPS OH

with a speed of 34 m you are a sitting duck and he has a tracking of 0.145 and 0.15 due OH. so he should not track you? Big smile

you can not OH unlimited time and so you died a long way.

remember thats all without any links, implants, booster, drugs on the burner. did you have all ?

usually i kill the daredevil under 60 seconds with my hawk.
Reaver Glitterstim
The Scope
Gallente Federation
#57 - 2015-08-12 07:52:35 UTC
Ploing wrote:
why you need a Small Hydraulic Bay Thrusters I is your secret beside the Missile Guidance Enhancer II.

It was intended for rage rockets to hit the target, but I swapped to CN rockets because rage weren't doing hardly any damage even with the painter and the MGE.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Market McSelling Alt
Doomheim
#58 - 2015-08-12 12:13:27 UTC
Reaver Glitterstim wrote:
Ploing wrote:
why you need a Small Hydraulic Bay Thrusters I is your secret beside the Missile Guidance Enhancer II.

It was intended for rage rockets to hit the target, but I swapped to CN rockets because rage weren't doing hardly any damage even with the painter and the MGE.



That is because of his speed. I see what your problem is... you must be an F1 monkey. Your fits have to be spoonfed and you have had no reason to learn the mechanics of the game.

You web him, you TP him, or you double web him and you Rigor... Missiles can't his something going 3x their explosion velocity.

If you are tanking 260 with OH and he is doing 260 in damage or above, you OH will burn out and you will die.

If you are doing less damage than he tanks, you will never win.

He has a scram.

Seems to me all the above were points you missed, probably because you don't have an FC to help you through this mission. Treat it like a combat op and treat us like your FC. Listen to what we are saying and learn, or stop trying to do something in this game as hard as a mission against a single rat.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Anthar Thebess
#59 - 2015-08-12 13:23:50 UTC
You can quite easy overcome burner frigates.
People are dropping tons of alts on them .
For example when you use 4 T2 fitted T1 ( yes T1 frigates) you can kill many burner rats in less than 10 seconds.
You can simply alpha them from field.


Burner missions where designed for 1 vs 1 , but are totally broken when you bring alts.

My record is killing a burner in alpha shoot ( so no need for 3 cycles) as i max damage from all alts.
Reaver Glitterstim
The Scope
Gallente Federation
#60 - 2015-08-13 01:49:41 UTC
Market McSelling Alt wrote:
Seems to me all the above were points you missed,

No, actually I understand fittings quite well. I understand quite well that rage rockets track quite a bit better than small railguns, for instance. Sure, an afterburning Daredevil at 10km won't take much damage from rage rockets, but it'll dish out a hell of a lot less.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."