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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
Barrogh Habalu
Imperial Shipment
Amarr Empire
#561 - 2015-07-31 20:56:37 UTC
Shiloh Templeton wrote:
Is there a gunnery based ship that can run the Ashimuu Burner mission?

I don't have missile skills for the Gila or Cerebus, and I don't have T2 Heavy Drones for the Ishtar yet (I'm losing faction drones on Sisi).

Considering that the mission features rather heavy TD, I'm afraid it's going to be problematic, to say the least.
Reaver Glitterstim
The Scope
Gallente Federation
#562 - 2015-08-01 15:12:53 UTC
Apocalypse Solar wrote:
This ship can't really have 11 sig radius can it?

When my Hawk's rockets deal 25 damage per volley and I'm using a target painter, I have to assume the sig radius is something tiny like that. It's not like the burner NPC was moving fast enough to tank the damage like that.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ploing
Blue Republic
RvB - BLUE Republic
#563 - 2015-08-01 17:23:25 UTC
Shocked

wow you quoted a nearly one year old post. Cool
BlackMarket Goods
Nerd Rage Eleet
#564 - 2015-08-06 01:14:57 UTC  |  Edited by: BlackMarket Goods
Welp just lost a 177M+ daredevil using the fit posted in here to the angel burner..............the armor rep's weren't enough started going into hull.........................then i had to overheat them and kite away so i would die............then i ended up at 5km+ and stoppped doing damage and then my repper burned out.........wouldn't have mattered much tho because if i would have went back into range the repper would have started failing again, and you can't outkite him so there was no excape. oh and yes i was orbiting


thanks.
Chainsaw Plankton
FaDoyToy
#565 - 2015-08-06 08:37:04 UTC
unified daredevil worked for me as of reasonably recently. Land at the gate overload a hardener, warp in, overload guns, target dram, keep range 1km, and turn on the rep at half shields. sometimes overload the rep and/or other hardener depending on how the fight goes. Usually the angel burner is dead before I have to use a cap charge. sometimes I'm watching my cap and not the burner and use a cap charge as it is going into hull or even exploding.

@ChainsawPlankto on twitter

Arthur Direction
I Accidentally Basilisks
#566 - 2015-08-06 13:07:47 UTC
Chainsaw Plankton wrote:
unified daredevil worked for me as of reasonably recently. Land at the gate overload a hardener, warp in, overload guns, target dram, keep range 1km, and turn on the rep at half shields. sometimes overload the rep and/or other hardener depending on how the fight goes. Usually the angel burner is dead before I have to use a cap charge. sometimes I'm watching my cap and not the burner and use a cap charge as it is going into hull or even exploding.



It got hairy the last time I did the Dramiel burner. I was at 20% armor when he died, but I only used one cap booster.

But yes, overload your crap guys, I can't tell you how many people don't start off overloaded and die. OH does nothing when you are at 50% hull and dying lol
Ploing
Blue Republic
RvB - BLUE Republic
#567 - 2015-08-09 21:03:37 UTC  |  Edited by: Ploing
tried the last days a new rocket garmur version for teamburners. Big smile

tought about the new missile guidance moduls and came up with a polarized version.

[Garmur, rocket]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

5MN Quad LiF Restrained Microwarpdrive
Missile Guidance Computer II, Missile Range Script
Phased Weapon Navigation Array Generation Extron
BZ-5 Neutralizing Spatial Destabilizer ECM

Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket

Small Hydraulic Bay Thrusters II
Small Rocket Fuel Cache Partition II
Small Warhead Flare Catalyst I


272dps, 320 OH @ 26.3 km

its possible to run a 2 ecm system when you downgrade the computer. still testing whats the best solution

so far it works like a charm.

edit says orbit @20 Blink
whoyoulookingat
School of Applied Knowledge
Caldari State
#568 - 2015-08-10 14:49:37 UTC
Anyone got any tips on running the Lvl 4 Guristas worm one?

Tried with a Jag and pretty much got my rear end handed to me in a wet paper bag!

Only able to fly Minny Ships so any setups / advice would be greatly appreciated (will be ran solo as well btwRoll)

thanks in advance Cool

o/
Chainsaw Plankton
FaDoyToy
#569 - 2015-08-10 21:17:26 UTC
Ploing wrote:
tried the last days a new rocket garmur version for teamburners. Big smile

tought about the new missile guidance moduls and came up with a polarized version.

[Garmur, rocket]


looks like you can swap the MWD for an ab, fit the second ECM and straight line kite, which works pretty well except for the burner jag, where it will still usually work. Although with that much dps might make sense to just start jamming one logi and dps the other.

hmm I'd be tempted to try this, mostly due to the 2.2k ehp, and not fitting 3x cn bcus. Still a nice dps boost on the super pimp lml kite garmur (and especially my t2 fit).
[Garmur, polar rocket kite cheap]
Ballistic Control System II
Ballistic Control System II
Co-Processor II

5MN Cold-Gas Enduring Microwarpdrive
Missile Guidance Computer II, Missile Range Script
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM

Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket

Small Hydraulic Bay Thrusters II
Small Rocket Fuel Cache Partition II
Small Ionic Field Projector I

@ChainsawPlankto on twitter

Ploing
Blue Republic
RvB - BLUE Republic
#570 - 2015-08-10 22:01:18 UTC
yeah try this, but the jag burner tends to hit u once per mission for a 1388 dmg wrecking hit. annoying atm cause that never happen on sissy. for this case i carry a shield extender in cargo atm.

dps let the logi no chance to rep even without a emc cycle.
Chainsaw Plankton
FaDoyToy
#571 - 2015-08-10 22:42:28 UTC
I've never had it hit me, although lately I've been using a kite harpy for the Jag. I'm probably outside of the hit range, they capped the range of wrecking shots a while back. I guess my other issue is logi range. with orbit they can get out of range, although with straight line part of their orbit tends to be really close.

also hard to compare times straight up, with ECM time to complete has more variation. but yea that setup has enough dps to kill the logi without ecm reasonably quickly.

@ChainsawPlankto on twitter

Ploing
Blue Republic
RvB - BLUE Republic
#572 - 2015-08-10 23:01:10 UTC
Chainsaw Plankton wrote:
I've never had it hit me, although lately I've been using a kite harpy for the Jag. I'm probably outside of the hit range, they capped the range of wrecking shots a while back. I guess my other issue is logi range. with orbit they can get out of range, although with straight line part of their orbit tends to be really close.

also hard to compare times straight up, with ECM time to complete has more variation. but yea that setup has enough dps to kill the logi without ecm reasonably quickly.


got it 3 times the last 2 days with wrecking hits. logi range can be an issue in the first seconds,. just gave them 10 secs and then go.

got 2 vengances today. first one was with no ecm cycle and done in ~ 2.30 min. second one gave me 3 cycles straight and it was a pleasure to loot a 30 m hardener so fastBig smile
Estella Osoka
Cranky Bitches Who PMS
#573 - 2015-08-11 13:46:28 UTC
Ploing wrote:
Chainsaw Plankton wrote:
I've never had it hit me, although lately I've been using a kite harpy for the Jag. I'm probably outside of the hit range, they capped the range of wrecking shots a while back. I guess my other issue is logi range. with orbit they can get out of range, although with straight line part of their orbit tends to be really close.

also hard to compare times straight up, with ECM time to complete has more variation. but yea that setup has enough dps to kill the logi without ecm reasonably quickly.


got it 3 times the last 2 days with wrecking hits. logi range can be an issue in the first seconds,. just gave them 10 secs and then go.

got 2 vengances today. first one was with no ecm cycle and done in ~ 2.30 min. second one gave me 3 cycles straight and it was a pleasure to loot a 30 m hardener so fastBig smile


Are you orbiting, or keeping at range?
Ploing
Blue Republic
RvB - BLUE Republic
#574 - 2015-08-11 15:31:30 UTC
orbit @ 20
Malice Redeemer
Kenshin.
Fraternity.
#575 - 2015-08-26 09:17:23 UTC
[Wolf, Wolf]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Energized Adaptive Nano Membrane II
400mm Rolled Tungsten Compact Plates
Small Ancillary Armor Repairer

Small Electrochemical Capacitor Booster I
Fleeting Propulsion Inhibitor I

200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S

Small Anti-Thermic Pump II
Small Projectile Burst Aerator II

Just tried this wolf fit vs cruor burner, was a no go. Guns missing all the time, dealt very little damage. Not sure if it was piloting error or w/e but I just could not get closer or lower angular velocity.

Jori McKie
Hedion University
Amarr Empire
#576 - 2015-08-26 09:42:46 UTC  |  Edited by: Jori McKie
A webbed Cruor should be at ~3.7km range with an angular velocity of 0.7 to 1.2. So just slow boat straight away and you should be able to hit the Cruor just fine. The problem with your fit is the anc rep, as you either have to kill the Cruor before your reload or survive the reload. I don't know if that still works.

The Wolf here https://forums.eveonline.com/default.aspx?g=posts&m=5006759#post5006759 works fine.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Ploing
Blue Republic
RvB - BLUE Republic
#577 - 2015-08-26 12:46:18 UTC
he can also try to stuck the cruor into the structure.
Chainsaw Plankton
FaDoyToy
#578 - 2015-08-26 19:49:31 UTC
I've been playing around with the cruor the most as I find it to be the most annoying of the burners. I've tried manual piloting, orbiting structures, straight line, sitting still, structure ramming. Can't even remember what I found to be best, they all kinda seem the sameish. the worst is when you orbit and have a counter orbit so transversal is the highest possible. I think the laziest option I found was to let it settle into its orbit and then trying to orbit it. I feel like whatever I try I almost always end up killing between about the time my rockets run out and my rockets finish reloading.

also I suggest getting it to about half armor then overloading guns, I've burned my guns out because I've gotten bored a few times. That way you usually kill it before the guns burn out. and since it is in low armor/hull I'm more inclined to pay attention.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#579 - 2015-09-06 23:33:33 UTC
Is the current Team Burner thing still a Garmur with pimped LM for all burners? Also could a T2 Garmur handle the easier Teamburners ?
Chainsaw Plankton
FaDoyToy
#580 - 2015-09-07 01:42:54 UTC
I have a few cheapo team burner setups. Garmur for gallente, harpy for minmatar, retribution for caldari, then not so cheapo: unified daredevil for amarr. I imagine you could cheapen it, but I haven't tried.

I suppose I'll start with the garmur. I usually use this one for the Gallente burner I tried using it on the amarr and caldari recently, but the logi are faster than the burner, so you ECM them, but they seem to catch up. Also ECM seemed very unreliable on the caldari burner the last few days. I think it would work alright on the minmatar burner too, ecm works pretty well on that one. only issue there is minny burner goes about the same speed as you. It might work on caldari/amarr and I just got unlucky.

worse case you ecm one logi and shoot the other, it will complete the mission, but it can take a while doing it that way. Pimping makes it a bit faster, but I don't really like flying a 500m frig.
[Garmur, TeamBurner ECM cheap]
Co-Processor II
Ballistic Control System II
Ballistic Control System II

1MN Afterburner II
Phased Weapon Navigation Array Generation Extron
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM

Light Missile Launcher II, Caldari Navy Inferno Light Missile
Light Missile Launcher II, Caldari Navy Inferno Light Missile
Light Missile Launcher II, Caldari Navy Inferno Light Missile

Small Warhead Rigor Catalyst II
Small Warhead Rigor Catalyst II
Small Ionic Field Projector I

this is I think my cheapest set up, mainly use for caldari, has enough dps to kill through reps, but a successful jam speeds it up. I have used it to do the gallente team, but I think I only tried that once or twice. can let the burners get in close just feather away and use high dps ammo.
[Retribution, kill it]
Heat Sink II
Heat Sink II
Heat Sink II
Overdrive Injector System II
Co-Processor II

1MN Y-S8 Compact Afterburner
'Hypnos' Ion Field ECM I

Small Focused Beam Laser II, Imperial Navy Gamma S
Small Focused Beam Laser II, Imperial Navy Gamma S
[empty high slot]
Small Focused Beam Laser II, Imperial Navy Gamma S
Small Focused Beam Laser II, Imperial Navy Gamma S

Small Energy Locus Coordinator II
Small Energy Locus Coordinator II

and cheap harpy, I think you could go cheaper on the mwd but then would have to pulse it.
[Harpy, 150mm ECM]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Co-Processor II

Enfeebling Phase Inversion ECM I
Coreli A-Type 5MN Microwarpdrive
Cap Recharger II
Enfeebling Phase Inversion ECM I

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Locus Coordinator II
Small Hybrid Locus Coordinator II

@ChainsawPlankto on twitter