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Crime & Punishment

 
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Awox Nerf Fails to Boost EVE Numbers

Author
Paula Enkhashour
Doomheim
#161 - 2015-08-08 15:09:45 UTC
Yeah, just like the forums of all that other games mentioned, and all EVE forums on the subject from almost a decade, people like to distort things in favor of looking cool.

"Choice, the problem is choice."

There is something called "The illusion of free will", that school of thought has a linger on information science that tells us how to structure data so the information can be controlled regardless of external choices. The illusion of free will was a concept created long time ago to explain how fate exists, but it got a good grasp on software development specially when it comes to User Interfaces.

Said that, again, choice. When you give people a choice, you are not actually changing the outcome you want, you just changing how people will get there.

What changes if you can choose if your corp allow friendly fire or not ? Actually nothing. As much as you prevent people from destroying property from inside, you just make it easier to spot easy targets. Once a corp is not allowing friendly fire, it means they are tweaking to operate in hisec, as that is the only reason for that. Further more you are aware that said corp relies on protection from concord, and will be subject to the sanctioned harassment tool, aka Wardec.

Real new players in EVE are either naive enough to start playing without looking for reviews and will be generaly let down in their expectations. The few who like the environment will stay and make it further more like it already is.

There isnt really anything changing from being given the choice to forbid friendly fire.

The true change would come when some kind of Gandhi in EVE start leading a pacifist protest that really impact eve economy and politics towards a pacific hisec.

As you cannot starve on eve or anything of the likes, the most likely scenario for that is to force criminals to flee hisec by the same means the criminals bully non combatent pilots, terror and mafia. Non combative terror and mafia is relly tricky, but would be possible if all that people bitching about non-pvp bullying actually united for the cause.

So, you are pretty much safe having New Eden still a decadent den of depravity and violence for the next decade, because if there is something people dont do here is to unite for a cause that doesnt involve fight and destruction. Some tried, and became the very thing they say they fight.
Sasha Nyemtsov
Doomheim
#162 - 2015-08-08 16:45:51 UTC
La Rynx wrote:
Sasha Nyemtsov wrote:
The verdict is in.


There is no other verdict, than that your logic is flawed.
This mechanic has not been changed to attract more players into EvE or hisec stuff.
It has been changed to **** less people off. Thats quite a difference.
It was just done to reduce lame play mechanics for those ppl who are only able to griefplay.

reading / listening stupid propaganda affects your higher brain function guys.
Bear


Hi La Rynx, glad you could make it!

The following quotes, from earlier in the thread, should explain.

"Tibo Paralian wrote:
When did CCP ever said the changes were to increase new player retention?"

CAM wrote:

"CSM Summer 2014 minutes. You can download pdf.

They said players that remain in NPC corps have a Drasticlly reduced retention rate.

One of their solutions to encourage corps to recruit players more and to make corps less scary was this."

Lucas kell wrote:

"The awox change was put in to remove the almost entirely enforce restriction preventing people running highsec corps from recruiting new players. I don't think anyone seriously expected floods of noobs to be pouring in, but it's a start in the right direction."


My thanks to James 315 for continuing to challenge the sissification of Highsec, and for making me laugh out loud so often.
Paula Enkhashour
Doomheim
#163 - 2015-08-08 19:23:49 UTC
"Reduce lame play mechanics for those ppl who are only able to griefplay." - Rynx

Funny how people assume that the only ones wanting to make hisec less friendly to pvp are people who arent interested in pvp.

People just want you coward well armed bad experienced pvpers to came to meat grinder instead of staying there playing with the kids in the back yard of empires.

Sissification of hisec ? You should say sissification of pvp.

Sasha Nyemtsov
Doomheim
#164 - 2015-08-08 19:47:18 UTC
Paula Enkhashour wrote:
"Reduce lame play mechanics for those ppl who are only able to griefplay." - Rynx

Funny how people assume that the only ones wanting to make hisec less friendly to pvp are people who arent interested in pvp.

People just want you coward well armed bad experienced pvpers to came to meat grinder instead of staying there playing with the kids in the back yard of empires.

Sissification of hisec ? You should say sissification of pvp.



Hello Paula,

Refreshingly tough talk there; I like it.

Alas, you seem to have missed several points in your otherwise deadly thrust!

Our Mission is to transform Highsec. We're there because that's where the issues James 315 identified reside. Many of us do in fact holiday in Low/Null/WH space.

We enjoy the peculiar challenges thrown out by the folk in Highsec though, and it really doesn't matter to us what precisely you think about all that; it's what we do.

It must be comforting to know that, when you're tired of all that meat-grinding, you can come kick off your shoes and relax among the roids on your alt!
Paula Enkhashour
Doomheim
#165 - 2015-08-08 20:50:14 UTC
Sasha Nyemtsov wrote:
Paula Enkhashour wrote:
"Reduce lame play mechanics for those ppl who are only able to griefplay." - Rynx

Funny how people assume that the only ones wanting to make hisec less friendly to pvp are people who arent interested in pvp.

People just want you coward well armed bad experienced pvpers to came to meat grinder instead of staying there playing with the kids in the back yard of empires.

Sissification of hisec ? You should say sissification of pvp.



Hello Paula,

Refreshingly tough talk there; I like it.

Alas, you seem to have missed several points in your otherwise deadly thrust!

Our Mission is to transform Highsec. We're there because that's where the issues James 315 identified reside. Many of us do in fact holiday in Low/Null/WH space.

We enjoy the peculiar challenges thrown out by the folk in Highsec though, and it really doesn't matter to us what precisely you think about all that; it's what we do.

It must be comforting to know that, when you're tired of all that meat-grinding, you can come kick off your shoes and relax among the roids on your alt!


Not quite accurate, as I am not a miner, I am what people use to call space paper pusher. I do trading. Mining alts I have to trade bonuses, but that is another thing.

I dont really bother when gameplay is aimed to accomplish something as substantial as EVE can be. What really bothers me is unnecessary, unjustifiable, merely griefplay combat. That diminishes the perception of EVE as a whole.
Kaarous Aldurald
Black Hydra Consortium.
#166 - 2015-08-08 20:52:52 UTC
Paula Enkhashour wrote:

What really bothers me is unnecessary, unjustifiable, merely griefplay combat.


So, then you hate player freedom, and the sandbox concept in general.

In a PvP sandbox, you do not have to "justify" anything you choose to do, nor does it have to be "necessary". You can do so merely because you feel like it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sasha Nyemtsov
Doomheim
#167 - 2015-08-08 21:12:17 UTC  |  Edited by: Sasha Nyemtsov
Quote:
I dont really bother when gameplay is aimed to accomplish something as substantial as EVE can be. What really bothers me is unnecessary, unjustifiable, merely griefplay combat. That diminishes the perception of EVE as a whole.


Hello again!

I'm pleased to note that you are in the enviable position of standing guard over 'the perception of EVE as a whole'. It's a wonder, isn't it, that CCP hasn't snapped you up to oversee their PR department?

I'm sorry if I implied that you were a miner. Heaven forfend! It is however true that many Nullsec dwellers (and those from other regions) come to Highsec to ~relax~ (and to make Isk as they do it).

We simply try to inject a little spice into their reverie.
Bumblefck
Kerensky Initiatives
#168 - 2015-08-10 11:29:45 UTC
In my day, James 315 was a terrible (ingame) person. I suspect things may not have changed that much

Perfection is a dish best served like wasabi .

Bumble's Space Log

Mobadder Thworst
Doomheim
#169 - 2015-08-10 13:59:34 UTC
A sandbox game is only as challenging as the hazards it contains.

NPC enemies in this game can hardly be characterized as hazards. The mushrooms in Mario Bros were smarter.

If it weren't for the "pirates" with their grief play, can you even argue that Eve would be challenging?

Name a great game that's easy... I can't. In fact, I think the nerfing of high-sec has made Eve too easy for noobs, which is why we are losing so many of them.

It is my opinion, but the noob-spaces are silent temples of NPC interaction now... I wouldn't have subscribed if I entered the game there. The NPC content, in my opinion, is filler at best.

Baiters, can flippers, gankers, and griefers were always the bad guys that made this game interesting, unpredictable, and great.

I think your hatred for them only goes to show how effective they are as an oppositional element.

Imagine if Darth Vadar was as dumb and weak as an NPC... Would Star Wars have been a great film? I think not.
Trixie Lawless
State War Academy
Caldari State
#170 - 2015-08-10 22:32:15 UTC  |  Edited by: Trixie Lawless
I don't think it's the explosions that cause new players to leave the game at all. Most of the time it is the destroyers being arrogant asshats. I've seen people pop a noob, they actually get their pod out (which they should be praised for being a couple days old), and then the gankers just trash them in local. EVE is known for having a vile player base, whether true or not, and ganking noobs then boasting about it doesn't help.

Gank if you want to, but don't be a d-bag when you do it. And don't think people should be in awe of your Hi sec pvp l33tness. I have to agree with the other guy in the thread, Hi sec pvp is the carebear area of pvp. Hi sec pvp is really no better than shooting little red crosses. War dec'ing an indi corp and showing up in T3s is like pvp mining. Instead of asteroids you are targeting t1 fit Rifers or whatever flavor of the week it is.
Mobadder Thworst
Doomheim
#171 - 2015-08-10 23:23:22 UTC  |  Edited by: Mobadder Thworst
Trixie Lawless wrote:
I don't think it's the explosions that cause new players to leave the game at all. Most of the time it is the destroyers being arrogant asshats. I've seen people pop a noob, they actually get their pod out (which they should be praised for being a couple days old), and then the gankers just trash them in local. EVE is known for having a vile player base, whether true or not, and ganking noobs then boasting about it doesn't help.

Gank if you want to, but don't be a d-bag when you do it. And don't think people should be in awe of your Hi sec pvp l33tness. I have to agree with the other guy in the thread, Hi sec pvp is the carebear area of pvp. Hi sec pvp is really no better than shooting little red crosses. War dec'ing an indi corp and showing up in T3s is like pvp mining. Instead of asteroids you are targeting t1 fit Rifers or whatever flavor of the week it is.


Have you tried suspect baiting in the current crimewatch environment?

Basically, the objective is to fly something small enough to attract opportunists (I usually use a t1 frigate).

The down side is that once you are suspect and engaged any opportunist can kill you and join in the killing.

There aren't a lot of corp's that do that anymore because it's so risky, so I usually end up doing it solo.

You can call me a pirate, but in the current system it's impossible to steal anything meaningful outside a mission and mission scanning is too much work for suspect baiting.

So I essentially steal nothing of value, fly a laughable ship that I BETTER know how to fly, accept aggression from anyone and everyone on their terms...

And the PVE community looks at me as an opportunist who is risk averse and skill devoid.

I can't even aggress unless they let me. THEY are the aggressors... By the time I get attacked I haven't wronged anyone. The crap I steal is just junk left in belts.

Go figure.
Robert De Lyse
Imperial Academy
Amarr Empire
#172 - 2015-08-10 23:34:48 UTC
Aoife Fraoch wrote:
Vimsy Vortis wrote:
It is terribly surprising that removing a type of gameplay from the game in order to accomplish the all important goal of making highsec safer for carebears has failed to improve the game.

I'm sure we just need to remove more of the interesting things and emergent situations that can happen in highsec. Perhaps when nothing happens in highsec other than AFK mining and solo mission running then the new players will be retained. Nothing helps retention like monotony and predictability.


Because that business plan worked so well for all those games that were going to kill WoW...


Slam WoW all u like, it still eigns supreme in the MMO world end of stoyr, period.

People can slam it all they like

This new expansion is gonna be BC on steriods, cant wait for it, gonna be amazing
Robert De Lyse
Imperial Academy
Amarr Empire
#173 - 2015-08-10 23:39:01 UTC
Paula Enkhashour wrote:
Yeah, just like the forums of all that other games mentioned, and all EVE forums on the subject from almost a decade, people like to distort things in favor of looking cool.

"Choice, the problem is choice."

There is something called "The illusion of free will", that school of thought has a linger on information science that tells us how to structure data so the information can be controlled regardless of external choices. The illusion of free will was a concept created long time ago to explain how fate exists, but it got a good grasp on software development specially when it comes to User Interfaces.

Said that, again, choice. When you give people a choice, you are not actually changing the outcome you want, you just changing how people will get there.

What changes if you can choose if your corp allow friendly fire or not ? Actually nothing. As much as you prevent people from destroying property from inside, you just make it easier to spot easy targets. Once a corp is not allowing friendly fire, it means they are tweaking to operate in hisec, as that is the only reason for that. Further more you are aware that said corp relies on protection from concord, and will be subject to the sanctioned harassment tool, aka Wardec.

Real new players in EVE are either naive enough to start playing without looking for reviews and will be generaly let down in their expectations. The few who like the environment will stay and make it further more like it already is.

There isnt really anything changing from being given the choice to forbid friendly fire.

The true change would come when some kind of Gandhi in EVE start leading a pacifist protest that really impact eve economy and politics towards a pacific hisec.

As you cannot starve on eve or anything of the likes, the most likely scenario for that is to force criminals to flee hisec by the same means the criminals bully non combatent pilots, terror and mafia. Non combative terror and mafia is relly tricky, but would be possible if all that people bitching about non-pvp bullying actually united for the cause.

So, you are pretty much safe having New Eden still a decadent den of depravity and violence for the next decade, because if there is something people dont do here is to unite for a cause that doesnt involve fight and destruction. Some tried, and became the very thing they say they fight.



No point in going after griefers, u form a fleet n go n they hide in station n smack in local, spies in every system leading to there gank system, its always the same, fight when they can win, run when they might loose, link alts, spys, all of it

Griefers are cowards, period, end fo story
Avvy
Doomheim
#174 - 2015-08-10 23:48:46 UTC
Robert De Lyse wrote:
Aoife Fraoch wrote:
Vimsy Vortis wrote:
It is terribly surprising that removing a type of gameplay from the game in order to accomplish the all important goal of making highsec safer for carebears has failed to improve the game.

I'm sure we just need to remove more of the interesting things and emergent situations that can happen in highsec. Perhaps when nothing happens in highsec other than AFK mining and solo mission running then the new players will be retained. Nothing helps retention like monotony and predictability.


Because that business plan worked so well for all those games that were going to kill WoW...


Slam WoW all u like, it still eigns supreme in the MMO world end of stoyr, period.

People can slam it all they like

This new expansion is gonna be BC on steriods, cant wait for it, gonna be amazing



WoW these days is rubbish, far too easy (excluding raids) but it's been going downhill for a long time. No flying, barracks they've made so many bad decisions.

Still glad you like it, but I shall never play it again no matter what they do to it. I have about 7x 100s which will just sit there. Not even tempted to go back.
Mobadder Thworst
Doomheim
#175 - 2015-08-11 00:24:23 UTC
Robert De Lyse wrote:
Paula Enkhashour wrote:
Yeah, just like the forums of all that other games mentioned, and all EVE forums on the subject from almost a decade, people like to distort things in favor of looking cool.

"Choice, the problem is choice."

There is something called "The illusion of free will", that school of thought has a linger on information science that tells us how to structure data so the information can be controlled regardless of external choices. The illusion of free will was a concept created long time ago to explain how fate exists, but it got a good grasp on software development specially when it comes to User Interfaces.

Said that, again, choice. When you give people a choice, you are not actually changing the outcome you want, you just changing how people will get there.

What changes if you can choose if your corp allow friendly fire or not ? Actually nothing. As much as you prevent people from destroying property from inside, you just make it easier to spot easy targets. Once a corp is not allowing friendly fire, it means they are tweaking to operate in hisec, as that is the only reason for that. Further more you are aware that said corp relies on protection from concord, and will be subject to the sanctioned harassment tool, aka Wardec.

Real new players in EVE are either naive enough to start playing without looking for reviews and will be generaly let down in their expectations. The few who like the environment will stay and make it further more like it already is.

There isnt really anything changing from being given the choice to forbid friendly fire.

The true change would come when some kind of Gandhi in EVE start leading a pacifist protest that really impact eve economy and politics towards a pacific hisec.

As you cannot starve on eve or anything of the likes, the most likely scenario for that is to force criminals to flee hisec by the same means the criminals bully non combatent pilots, terror and mafia. Non combative terror and mafia is relly tricky, but would be possible if all that people bitching about non-pvp bullying actually united for the cause.

So, you are pretty much safe having New Eden still a decadent den of depravity and violence for the next decade, because if there is something people dont do here is to unite for a cause that doesnt involve fight and destruction. Some tried, and became the very thing they say they fight.



No point in going after griefers, u form a fleet n go n they hide in station n smack in local, spies in every system leading to there gank system, its always the same, fight when they can win, run when they might loose, link alts, spys, all of it

Griefers are cowards, period, end fo story


I always defined griefing as any style of gameplay which used an opponent's anger substantially in play.

That was how can flipping worked. I would steal your jet can, you would get mad, and we would fight.

CCP has circumvented almost every scenario that supported that except possibly ganking and mission baiting. Ganking doesn't rely on anger, and so I think is only questionably griefing. I would be more inclined to call it a theft strategy.

Because mining now no longer is substantially improved by jet cans, that entire ecosystem is dead.

The only remaining war dec groups are too large to be serious about griefing. They're just shooting nameless flashies in abject boredom.

I think it is the mission ninja who is the final griefing expert. He is the last player to use grief to drive his opponent to silliness.

Is he the coward you are referencing? The rest of us no longer grief. We duel, we are occasionally aggressed by opportunists who fancy an easy kill, or we are perhaps steal something unclaimed from a belt.

Eve has almost no griefing left.

To say griefers are cowards because they refuse to accept obviously bad odds? That's silly. If you were as skilled at flying ships as you are at stealing them you would enjoy pvp.

My guess is that you fly like a dull instrument and "orbit at 500" and "click all the buttons" are the extent of your understanding of the equipment you've been filching.

That's my read. As one looker to another, I just don't see how a corp thief can look down on baiters and deccers, especially with today's crimewatch.

Silly goose!
Tengu Grib
Caldari Provisions
Caldari State
#176 - 2015-08-11 04:20:04 UTC  |  Edited by: Tengu Grib
Robert De Lyse wrote:
Aoife Fraoch wrote:
Vimsy Vortis wrote:
It is terribly surprising that removing a type of gameplay from the game in order to accomplish the all important goal of making highsec safer for carebears has failed to improve the game.

I'm sure we just need to remove more of the interesting things and emergent situations that can happen in highsec. Perhaps when nothing happens in highsec other than AFK mining and solo mission running then the new players will be retained. Nothing helps retention like monotony and predictability.


Because that business plan worked so well for all those games that were going to kill WoW...


Slam WoW all u like, it still eigns supreme in the MMO world end of stoyr, period.

People can slam it all they like

This new expansion is gonna be BC on steriods, cant wait for it, gonna be amazing


I played Wow for 5 years. Not even remotely interested in going back. Just because the mindless masses enjoy something doesn't make it good, just well designed at abusing their adictive personalities.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Leto Thule
Caldari Provisions
Caldari State
#177 - 2015-08-11 04:32:39 UTC
Tengu Grib wrote:
Robert De Lyse wrote:
Aoife Fraoch wrote:
Vimsy Vortis wrote:
It is terribly surprising that removing a type of gameplay from the game in order to accomplish the all important goal of making highsec safer for carebears has failed to improve the game.

I'm sure we just need to remove more of the interesting things and emergent situations that can happen in highsec. Perhaps when nothing happens in highsec other than AFK mining and solo mission running then the new players will be retained. Nothing helps retention like monotony and predictability.


Because that business plan worked so well for all those games that were going to kill WoW...


Slam WoW all u like, it still eigns supreme in the MMO world end of stoyr, period.

People can slam it all they like

This new expansion is gonna be BC on steriods, cant wait for it, gonna be amazing


I played Wow for 5 years. Not even remotely interested in going back. Just because the mindless masses enjoy something doesn't make it good, just well designed at abusing their adictive personalities.


Ugh. I played wow for three years. I remember the night I stopped... A bunch of my buddies from the squadron were going to the bar. I said I'd be out and the guild leader told me "If you can't raid every night, you can't raid with us".

I quit, uninstalled, and never looked back. Thats the kind of player that flourishes in wow.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Robert De Lyse
Imperial Academy
Amarr Empire
#178 - 2015-08-11 11:07:54 UTC
Yet when you get threads saying war decs should be nerfed they go

"why should we be forced to go to null or low sec or wh's for PvP"

Okay

The why do you have the right to FORCE people to PvP in empire when they don't want to? You don't want to be forced to go to null/low/wh's

Don't force people to PvP who don't want to people

Your hypocrisy is a joke, you don't want to be forced To pvp in low/null/wh's but think you have a right to force other people to play the game how you want to?
Avvy
Doomheim
#179 - 2015-08-11 11:13:07 UTC
Robert De Lyse wrote:

The why do you have the right to FORCE people to PvP in empire when they don't want to? You don't want to be forced to go to null/low/wh's

Don't force people to PvP who don't want to people




Is this a PvP game or did I miss the small print?
Black Pedro
Mine.
#180 - 2015-08-11 11:20:39 UTC
Robert De Lyse wrote:
Yet when you get threads saying war decs should be nerfed they go

"why should we be forced to go to null or low sec or wh's for PvP"

Okay

The why do you have the right to FORCE people to PvP in empire when they don't want to? You don't want to be forced to go to null/low/wh's

Don't force people to PvP who don't want to people

Your hypocrisy is a joke, you don't want to be forced To pvp in low/null/wh's but think you have a right to force other people to play the game how you want to?


CCP wrote:
7 PVP (PLAYER VERSUS PLAYER)
The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment. As has been mentioned in previous sections any player can
engage another player at any time in any place. In high-sec space there
may be consequences if a pilot attacks another without just cause, but they
can still make that attack if they wish.


CCP wrote:
7.2 CAN I AVOID PVP COMPLETELY?
No; there are no systems or locations in New Eden where PvP may be
completely avoided.


CCP wrote:
5.3 SOME PLAYER JUST SHOT ME; IS THAT ALLOWED?
In EVE Online, any player may attack any other player if they choose to, no
matter where they happen to be. This is because EVE Online is essentially
a PvP (Player versus Player) game at its core.


Shooting each other is the game. Yes, that includes in highsec. While I understand what CCP was hoping to gain from the awoxing change, it did have several negative consequences one of which was perpetuating your incorrect view that you are somehow entitled to opt-out of PvP.

You are not so entitled.