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CCP should revive the old EVE CCG as a mobile game

Author
Manic Velocity
Federal Navy Academy
Gallente Federation
#1 - 2015-08-10 18:56:18 UTC
https://en.wikipedia.org/wiki/Eve:_The_Second_Genesis

So, mobile CCGs are pretty popular, right? I would play the hell out of this while on the go.

"The most punchable face in New Eden."

Be excellent to each other.

Twitter | Twitch | YouTube

Kaarous Aldurald
Black Hydra Consortium.
#2 - 2015-08-10 19:08:12 UTC
I won't disagree with that. It could be an excellent source of revenue for them as well, given how people just tend to throw money at mobile games for whatever reason.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dave Stark
#3 - 2015-08-10 19:14:13 UTC
know what i'd rather see on mobile?

a way to update my PI.

turn my PI colonies in to a phone based game. that would be lovely.
Lugues Slive
Diamond Light Industries
gold fever
#4 - 2015-08-10 19:51:46 UTC
I would love a mobile game of eve, so I can get my fix at lunch at work, on the road, or fighting for pc time with family.

Another way I could see it going is reminiscent of Heroes of Dragon Age.

Turn based team fighting game.
5 ship teams, 4 sub-cap, 1 cap.
Ships would be broken into common, uncommon, rare, legendary style ranking as T1, navy faction, pirate faction, T2, T3.
Ships could be sacrificed to level up the skill of another ship.
Ships would be classified as slow, med, fast based on current ship attributes. Determines order of action.
EWAR, logi, and AOE can all be added as ship abilities
Could give bonus to using all same faction ships.
In-app purchases for more ships and more turns.

Manic Velocity
Federal Navy Academy
Gallente Federation
#5 - 2015-08-10 20:20:03 UTC
Dave Stark wrote:
know what i'd rather see on mobile?

a way to update my PI.

turn my PI colonies in to a phone based game. that would be lovely.


I remember seeing mention of this in some old CSM minutes. I think it was CCP Unifex that wanted it, but he has since left the company.

The PI interface is ideal for mobile and tablets.

"The most punchable face in New Eden."

Be excellent to each other.

Twitter | Twitch | YouTube

DaReaper
Net 7
Cannon.Fodder
#6 - 2015-08-10 20:39:33 UTC
i am 6 cards short of the core set..

with that said.. i'd buy and play this, +1

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Mr Epeen
It's All About Me
#7 - 2015-08-10 20:45:32 UTC
Fashion, meh. Skins, whatever.

The real money is in Apps. I can think of three or four on top of what has already been suggested that would sell really well.

I'm kind of surprised CCP hasn't at least dipped their toe into this potential goldmine of a product.

Mr Epeen Cool
Rain6637
GoonWaffe
Goonswarm Federation
#8 - 2015-08-10 20:46:11 UTC
Herzog Wolfhammer
Sigma Special Tactics Group
#9 - 2015-08-10 22:16:12 UTC
When I was evaluating Firefly Online I played it on my phone.

The first and last time I did anything on my phone other than talk. I even gave money.

If apps can break money out of my wallet, it's a money maker. I'm probably the most stingy mo-fo around here.


PI would be a great phone game. As well as industry. Heck the new(er) industry panel is almost made to be a standalone app.

A corp interface in the phone would also be helpful.

In the end we can generally say "all that crap that keeps us from actually flying a ship" should be a phone app. Be nice to take care of stuff while on the toilet in addition to taking care of business.
(Though I imagine the mood won't improve)

Bring back DEEEEP Space!

Velarra
#10 - 2015-08-10 23:39:18 UTC
Would be really nice if it functioned in a local network a bit like firechat.
Spurty
#11 - 2015-08-11 01:57:59 UTC
Posting in the thread that dropped PCU a bit more and all the stories about how this is clearly a sign no one is playing anymore

/me rolls eyes and facepalms all in one fluid motion

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Herzog Wolfhammer
Sigma Special Tactics Group
#12 - 2015-08-11 05:24:13 UTC  |  Edited by: Herzog Wolfhammer
Commander Spurty wrote:
Posting in the thread that dropped PCU a bit more and all the stories about how this is clearly a sign no one is playing anymore

/me rolls eyes and facepalms all in one fluid motion




Well take a moment to think about a couple of things here.

- the model of "one big MMO" on the order of WoW may be to MMO games what AOL was to email in the 1990s. Back then everybody and their mother had an AOL account. That was the mainstream. But now there are other email services out there all vying for the pie, and they are free too. Of course if you get your own web hosting or server you get your own email addresses and as many as you want too. So maybe the advancement of technology will see to it that no game will ever have as many subs as WoW and that what we see in Eve Online is the future: a wide variety of games with lower subs catering to smaller audiences. We need to stop thinking it has to be like WoW to be a success, as that model may no longer exist.

- it used to be that if you had an online presence you logged into some forums or "nets" (I'm thinking of usenet for example) and a centralized "go to space" was where you meant to communicate. For me and other old timers it's still like that. This is why a teenager today might have an endless track of chat rooms, boards, and a wide ranging Wordpress and Disqus presence while their parents who started out on the internet in the 90s is stuck on "Facebook and Twitter". So too then, why not the model of "one place to log into the game" be the case? The overall technology and habits of the new generation has a much wider scope. I'm sure Eve Online with the limited API and "one place to access" looks archaic to them. Since you are talking about "PCU", would it not be wise to consider that? Or should CCP stick to the ways of the late 90s so that Eve Online eventually becomes that "Old Geezer" game? Spreading access to Eve Online over numerous points would be in line with the way younger internet users already use the internet as a whole. Look at CFC for example (not Imperium they say). They have a very large internet presence. no alliance could manage that without a "meta community". There's something to be learned in that.

- Social media is basically the big thing now. Would it not be better for the game if it had social media elements about it that broke away from the game client and these forums (forums that are along the old ways of centralized web forums to boot)? Giving players ways to communicate and interact with each other and their corp through the game outside of the game client and through the other tools that they use, tablets and phones, could keep them involved more often.


These things should be considered lest Eve Online reach the status of that dominoes game we see old men playing on their front porches.

Bring back DEEEEP Space!

Kari Kayira
Ministry of War
Amarr Empire
#13 - 2015-08-11 14:53:02 UTC
The card game is a lot of fun. I think bringing it online as a digital TCG would be a great small project for CCP. After talking to some people at ENE it really seemed like the biggest flaw with it was the inability to find other people to play with, and the internet can fix that problem.

~ Kari Kayira

Reality is nothing; Perception is everything.

Wee yant ga accrroad akata tes yor /.

DaReaper
Net 7
Cannon.Fodder
#14 - 2015-08-11 16:15:07 UTC
Kari Kayira wrote:
The card game is a lot of fun. I think bringing it online as a digital TCG would be a great small project for CCP. After talking to some people at ENE it really seemed like the biggest flaw with it was the inability to find other people to play with, and the internet can fix that problem.



When it first came out, i did not have a lot of money (debt and all that) and the cards were super hard to find, i live din la and like only 2 stores had it, and one was a residential house...

I had to wait till i visited my family in the bay area to pick up a few starters, and the clerk basicly blew dust off the display and sai d'yea we don;t get a lot of people in here for this game'

going digital would have a ton of advantages, ranging from zero need to have inventory, to having a much wider audence that cna easily find it and use it and the fact that it should not take much to keep it uptodate.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#15 - 2015-08-11 16:23:55 UTC  |  Edited by: DaReaper
Herzog Wolfhammer wrote:
Commander Spurty wrote:
Posting in the thread that dropped PCU a bit more and all the stories about how this is clearly a sign no one is playing anymore

/me rolls eyes and facepalms all in one fluid motion




Well take a moment to think about a couple of things here.

- the model of "one big MMO" on the order of WoW may be to MMO games what AOL was to email in the 1990s. Back then everybody and their mother had an AOL account. That was the mainstream. But now there are other email services out there all vying for the pie, and they are free too. Of course if you get your own web hosting or server you get your own email addresses and as many as you want too. So maybe the advancement of technology will see to it that no game will ever have as many subs as WoW and that what we see in Eve Online is the future: a wide variety of games with lower subs catering to smaller audiences. We need to stop thinking it has to be like WoW to be a success, as that model may no longer exist.

- it used to be that if you had an online presence you logged into some forums or "nets" (I'm thinking of usenet for example) and a centralized "go to space" was where you meant to communicate. For me and other old timers it's still like that. This is why a teenager today might have an endless track of chat rooms, boards, and a wide ranging Wordpress and Disqus presence while their parents who started out on the internet in the 90s is stuck on "Facebook and Twitter". So too then, why not the model of "one place to log into the game" be the case? The overall technology and habits of the new generation has a much wider scope. I'm sure Eve Online with the limited API and "one place to access" looks archaic to them. Since you are talking about "PCU", would it not be wise to consider that? Or should CCP stick to the ways of the late 90s so that Eve Online eventually becomes that "Old Geezer" game? Spreading access to Eve Online over numerous points would be in line with the way younger internet users already use the internet as a whole. Look at CFC for example (not Imperium they say). They have a very large internet presence. no alliance could manage that without a "meta community". There's something to be learned in that.

- Social media is basically the big thing now. Would it not be better for the game if it had social media elements about it that broke away from the game client and these forums (forums that are along the old ways of centralized web forums to boot)? Giving players ways to communicate and interact with each other and their corp through the game outside of the game client and through the other tools that they use, tablets and phones, could keep them involved more often.


These things should be considered lest Eve Online reach the status of that dominoes game we see old men playing on their front porches.


This

with new games coming, and new games already out, ccp is making changes to attract younger players to the fold. Increasing ways to get eve out there might being in more people. I.e. Gunjack, Valk, Dust. Small little mobile games that people can play and try mean more money for ccp, and more money for eve. It also means someone could stumble on the eve CCG play it and go 'i want to see what this is based off of..' and come here.


The question is is the PCU being low a sign of changing times in player metrics? EVE's changes being unwelcomed? More options for other games?

My opinion is we are in a transition/rebuild/growing phase. and we will lose people before we rebound. but i think, baring something insane, by the end of 2016 CCP and EVE will have had a nice rebound. But we will see, thus far i have only been wrong about WoD, so it might happen. also, think about it, the game that has the biggest hype (i think it will flop, but you should still take notice) is Star Citizen. Its basic concept is making different 'modules' or games, and then linking them all together. CCP started that firts with Dust, and i agree they made the mistake of not being on pc. But its not a bad business model, to make games and then link them into one large world. I just think the way CR is doing it is assed backwards, and the way ccp might do it (make a stand alone game that cna in the future be linked, but see if it can stand on its own before oyu add insanity that could kill eveything) More New Edem products is a good thing,

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Manic Velocity
Federal Navy Academy
Gallente Federation
#16 - 2015-08-11 16:48:17 UTC
DaReaper wrote:
Herzog Wolfhammer wrote:
Commander Spurty wrote:
Posting in the thread that dropped PCU a bit more and all the stories about how this is clearly a sign no one is playing anymore

/me rolls eyes and facepalms all in one fluid motion




Well take a moment to think about a couple of things here.

- the model of "one big MMO" on the order of WoW may be to MMO games what AOL was to email in the 1990s. Back then everybody and their mother had an AOL account. That was the mainstream. But now there are other email services out there all vying for the pie, and they are free too. Of course if you get your own web hosting or server you get your own email addresses and as many as you want too. So maybe the advancement of technology will see to it that no game will ever have as many subs as WoW and that what we see in Eve Online is the future: a wide variety of games with lower subs catering to smaller audiences. We need to stop thinking it has to be like WoW to be a success, as that model may no longer exist.

- it used to be that if you had an online presence you logged into some forums or "nets" (I'm thinking of usenet for example) and a centralized "go to space" was where you meant to communicate. For me and other old timers it's still like that. This is why a teenager today might have an endless track of chat rooms, boards, and a wide ranging Wordpress and Disqus presence while their parents who started out on the internet in the 90s is stuck on "Facebook and Twitter". So too then, why not the model of "one place to log into the game" be the case? The overall technology and habits of the new generation has a much wider scope. I'm sure Eve Online with the limited API and "one place to access" looks archaic to them. Since you are talking about "PCU", would it not be wise to consider that? Or should CCP stick to the ways of the late 90s so that Eve Online eventually becomes that "Old Geezer" game? Spreading access to Eve Online over numerous points would be in line with the way younger internet users already use the internet as a whole. Look at CFC for example (not Imperium they say). They have a very large internet presence. no alliance could manage that without a "meta community". There's something to be learned in that.

- Social media is basically the big thing now. Would it not be better for the game if it had social media elements about it that broke away from the game client and these forums (forums that are along the old ways of centralized web forums to boot)? Giving players ways to communicate and interact with each other and their corp through the game outside of the game client and through the other tools that they use, tablets and phones, could keep them involved more often.


These things should be considered lest Eve Online reach the status of that dominoes game we see old men playing on their front porches.


This

with new games coming, and new games already out, ccp is making changes to attract younger players to the fold. Increasing ways to get eve out there might being in more people. I.e. Gunjack, Valk, Dust. Small little mobile games that people can play and try mean more money for ccp, and more money for eve. It also means someone could stumble on the eve CCG play it and go 'i want to see what this is based off of..' and come here.


The question is is the PCU being low a sign of changing times in player metrics? EVE's changes being unwelcomed? More options for other games?

My opinion is we are in a transition/rebuild/growing phase. and we will lose people before we rebound. but i think, baring something insane, by the end of 2016 CCP and EVE will have had a nice rebound. But we will see, thus far i have only been wrong about WoD, so it might happen. also, think about it, the game that has the biggest hype (i think it will flop, but you should still take notice) is Star Citizen. Its basic concept is making different 'modules' or games, and then linking them all together. CCP started that firts with Dust, and i agree they made the mistake of not being on pc. But its not a bad business model, to make games and then link them into one large world. I just think the way CR is doing it is assed backwards, and the way ccp might do it (make a stand alone game that cna in the future be linked, but see if it can stand on its own before oyu add insanity that could kill eveything) More New Edem products is a good thing,


Agreed on all points. If the EVE universe is going to survive in today's gaming market then it absolutely needs to extend beyond the inherent boundaries of an MMO. And from a business standpoint, diversity is very rarely a bad thing. I can't think of any company that held any long term success by throwing all of their eggs into one basket.

I know for a fact that DUST has brought people into the EVE universe who were otherwise never interested in EVE Online. I know for a fact that Valkyrie will do the same. Gunjack probably will as well.

The competition for more space games is already heating up. Obviously, none can match the depth, complexity, and longevity of EVE, but there are plenty of people who aren't interested in those as selling points. Gunjack is obviously an attempt to capture a more casual market and bring them into the EVE universe. But not every mobile user will have a GearVR. An EVE CCG app could serve to capture that audience that just wants a bite-sized "jump in/jump out" experience in EVE.

"The most punchable face in New Eden."

Be excellent to each other.

Twitter | Twitch | YouTube

Manic Velocity
Federal Navy Academy
Gallente Federation
#17 - 2015-08-12 14:29:17 UTC
AHEM... *poke CCP*

https://www.superdataresearch.com/market-data/digital-card-games/

"The most punchable face in New Eden."

Be excellent to each other.

Twitter | Twitch | YouTube

DaReaper
Net 7
Cannon.Fodder
#18 - 2015-08-28 20:18:20 UTC
bump this is an awesome idea

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Freelancer117
So you want to be a Hero
#19 - 2015-08-28 20:45:12 UTC  |  Edited by: Freelancer117
Manic Velocity wrote:
https://en.wikipedia.org/wiki/Eve:_The_Second_Genesis

So, mobile CCGs are pretty popular, right? I would play the hell out of this while on the go.


The Company under the current management of CCP Hellmar has other bigger things to do,

like giving Capital ships a true purpose in the new sov system and making multi-platform crossed gaming real for Dust514 and Eve Online,

plus they will never finish a TCG, just look at state of Legion / Valkyrie / WoD / Incarana Cool

Regards, a Freelancer

EDIT, PS: look a squirrel, Eve Gunjack Samsung VR (behind a $199.99 paywall)
source: http://www.samsung.com/us/mobile/wearable-tech/SM-R321NZWAXAR
http://www.samsung.com/us/mobile/wearable-tech/SM-R320NPWSXAR

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Light Raider
The Scope
Gallente Federation
#20 - 2015-08-28 20:57:47 UTC

Plus one for this idea,

also I'm two cards short of the core set... that are "Perch of Persecution" and "Raven" and 16 for the Exiled set :)
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