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Should High sec go away?

Author
Chribba
Otherworld Enterprises
Otherworld Empire
#21 - 2015-08-10 07:56:25 UTC
If you want to see pilots being docked even more then yes by all means, make it low/null-sec, and then of course watch as local gets more empty as pilots quit.

High-sec is a good social part of the game for those of us that are perhaps not so into pvp'ing every second you undock.

/c

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Black Pedro
Mine.
#22 - 2015-08-10 08:16:35 UTC
Chribba wrote:
If you want to see pilots being docked even more then yes by all means, make it low/null-sec, and then of course watch as local gets more empty as pilots quit.

High-sec is a good social part of the game for those of us that are perhaps not so into pvp'ing every second you undock.

/c

Yup. Highsec should exist for new players, risk-averse players, solo players, casual players and so forth.

But man, it is way too lucrative right now. Making a PvE or industrial income in highsec should never be competitive with the other spaces as it is right now. You know there is a problem when everyone and their cousin has an incursion or mission running alt or runs their industrial operation there under the free protection of CONCORD, even if they consider themselves a wormholer or nullseccer.

This is a root cause of much of the malaise in Eve right now - established players grinding highsec ISK in safety, rather than in more dangerous spaces where they might create conflict and serve as content. It devalues the other spaces and reduces them to "consensual" PvP zones since highsec income sources are mostly protected. Make highsec less lucrative and many players will move out chasing the better ISK and this will reinvigorate the other spaces.

It's also why New Eden needs the New Order and other such sources of risk in highsec more than ever before.
Lalaideur
State War Academy
Caldari State
#23 - 2015-08-10 08:32:12 UTC
Jenn aSide wrote:
because they have a huge aversion to even imaginary loss.


What some people don't seem to understand is that there is nothing like "imaginary" losses in EvE. Either you lose RL money investment because you bought a PLEX to buy the things you just lost, or you lose the time you spent earning that ISK in game, for example with the terrible PvE it has. If most ways to make ISK in this game weren't so boring that they were sensed like a second job, I'm convinced people would be more willing to risk their ships.
Alavaria Fera
GoonWaffe
#24 - 2015-08-10 08:35:03 UTC
That's content for you

Sometimes it's NPCs, sometimes it's rocks, and sometimes it's you.

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NightmareX
Pandemic Horde Inc.
Pandemic Horde
#25 - 2015-08-10 09:03:01 UTC
No, why should something that is a MASSIVE part of the game that also have been there since the beginning of EVE go away?

Why not just remove all content in space so everyone can just sit in station spinning ships fapping over who have the most spinning while you are at it?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Lucas Kell
Solitude Trading
S.N.O.T.
#26 - 2015-08-10 09:14:32 UTC
Black Pedro wrote:
Chribba wrote:
If you want to see pilots being docked even more then yes by all means, make it low/null-sec, and then of course watch as local gets more empty as pilots quit.

High-sec is a good social part of the game for those of us that are perhaps not so into pvp'ing every second you undock.

/c

Yup. Highsec should exist for new players, risk-averse players, solo players, casual players and so forth.

But man, it is way too lucrative right now. Making a PvE or industrial income in highsec should never be competitive with the other spaces as it is right now. You know there is a problem when everyone and their cousin has an incursion or mission running alt or runs their industrial operation there under the free protection of CONCORD, even if they consider themselves a wormholer or nullseccer.

This is a root cause of much of the malaise in Eve right now - established players grinding highsec ISK in safety, rather than in more dangerous spaces where they might create conflict and serve as content. It devalues the other spaces and reduces them to "consensual" PvP zones since highsec income sources are mostly protected. Make highsec less lucrative and many players will move out chasing the better ISK and this will reinvigorate the other spaces.

It's also why New Eden needs the New Order and other such sources of risk in highsec more than ever before.
You say this, but with the exception of incursions, mechanic based highsec income is terrible. Where income really excels in highsec is industry and trade, but that's player driven. Because everyone goes to highsec to buy nearly everything, it will always be the income capital of the game.

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Robert Warner
Back Door Burglars
#27 - 2015-08-10 09:15:02 UTC
Damien Power wrote:
Ive been playing eve since 2006 and i seen so much change over that time.

Null sec use to have major brawls all the time now its nothing but rental space and small fights here and there.

then Low sec you would see decent fights and gate camps everywhere and large faction warfare battles.

High sec use to be some what quiet and full of miners and ratters. I remember when you could tank a Hulk out and solo kill guys in them..

These days i see Nullsec alliances jumping into other alliances battles just to get kills, and some have to travel long distances just to find people to attack that are willing to engage becasue of the amount on rented space.

In low sec ! all you here about and see are cap ships getting ganked while trying to travel from one place to another.

And there is high sec! i see players/corps telling miners to pay a mining fee to mine freely or they get ganked

I see groups ganking indy ships all the time exp freighters.

even ratting ships getting ganked by players flying in the sites and hitting the site trigger to spawn the entire room and once that ratter is taking enough Dps you can eaily gank them as well.

Seems like high sec might as well go away and make all of eve a null sec and Lowsec game..

If they want a New player friendly area then make a syatem that has a low isk profit that allows them to learn and once they decide and feel comfortable they can leave the Small high sec area and cant return but there will be missions that send them in a low sec area that they cant be attacked until the click on something to agree to leave the safety of Hs Timed missions so they cant fly around just to say haha you cant attack me. after the timer is up you are free to attack.

All of this is just my opinion from what ive been seeing.. a full nusec and low sec would be kinda cool i think..


No, but it should be made far less lucrative.
Robert Warner
Back Door Burglars
#28 - 2015-08-10 09:19:27 UTC
Chribba wrote:
If you want to see pilots being docked even more then yes by all means, make it low/null-sec, and then of course watch as local gets more empty as pilots quit.

High-sec is a good social part of the game for those of us that are perhaps not so into pvp'ing every second you undock.

/c



To be honest, Chibba, that's a very jaded opinion of low/null sec space. The environment outside of high sec can be constant PvP if that's what you're looking for, but equally there are options for occasional PvP with the added excitement of just a little unpredictability. The game map is big and caters to many types of player outside of high sec.
admiral root
Red Galaxy
#29 - 2015-08-10 09:43:44 UTC
Chribba wrote:
those of us that are perhaps not so into pvp'ing every second you undock.


Never having mined in a capital ship myself, how does your veldnaught stack up against a troll fleet of CODE. exhumers / mining barges that drop on you and start eating the rocks out from under you? Never not PvP when you're undocked.

As to the OP's question, getting rid of highsec would be as dumb as making Concord invincible. It would be better if CCP invested some real time and resources into making sure that risk and reward scaled properly from high to null (and nerfed Concrd back a buff or two).

No, your rights end in optimal+2*falloff

ZAKURELL0 LINDA
KarmaFleet
Goonswarm Federation
#30 - 2015-08-10 09:53:46 UTC
if HS was removed then where can I play Hot Pursuit in Space? being an all time criminal flying around doing situational gank is fun.

oh just a side note to CCP, your space cop sux at their dedicated job, fire'em all or send'em a few remote booster II's. they can't even catch a cruiser sized hull......

RIP Iron Lady

Chribba
Otherworld Enterprises
Otherworld Empire
#31 - 2015-08-10 10:01:02 UTC
Robert Warner wrote:
Chribba wrote:
If you want to see pilots being docked even more then yes by all means, make it low/null-sec, and then of course watch as local gets more empty as pilots quit.

High-sec is a good social part of the game for those of us that are perhaps not so into pvp'ing every second you undock.

/c



To be honest, Chibba, that's a very jaded opinion of low/null sec space. The environment outside of high sec can be constant PvP if that's what you're looking for, but equally there are options for occasional PvP with the added excitement of just a little unpredictability. The game map is big and caters to many types of player outside of high sec.

I didn't mean to make it sound that nothing happens in low or null, I meant more that turning high-sec into low or null would most likely make many pilots not wanting to undock at all - I would be one of them that wouldn't fancy undocking unless I need to since the risk just increased 100 times.

I'm fully aware that there's pvp to be found if wanted, both consentual and non-consentual. But I do believe that pilots who enjoy safety will undock even less if there's only low-sec and null.

/c

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Tipa Riot
Federal Navy Academy
Gallente Federation
#32 - 2015-08-10 11:01:12 UTC
Funny, recently I brought up a similar idea in the German sub-forum. High-sec area should be reduced and nerfed down in profit ... because the only way to bring people to take risks is greed and rewards.

... reduce highsec to a few constellations for safe trading and rookie systems
... no POS and corp HQs in highsec allowed (bye bye Wardecs)
... lvl1 and lvl2 agents only
... maximum DED 2/10 plexes
... no Incursions
... relic/data can stay, it's crap anyway
... mining will be reduced by less space and more competition

I'm my own NPC alt.

Anthar Thebess
#33 - 2015-08-10 11:43:00 UTC
No - higsec play important role in eve.
Maybe putting more lowsec between empires could be interesting, but no one in CCP will want to get this kind of workload on their desk.
Sanael
Sebiestor Tribe
Minmatar Republic
#34 - 2015-08-10 11:55:31 UTC
Surprised this thread hasn't already been locked due to clear trolling. This topic has been discussed adnauseum since the early days of eve.

You cannot force high seccers out of high sec just to be your content... They will just quit..

I don't think eve is dying, but the population has declined somewhat over the last couple of years, judging by the apparent emptiness of low and null sec, I'm going to guess a lot of the people gone, were pvpers.

I do agree that some of the highest ISk earning things such as level 4 and up missions, incursions and FW should be moved to low sec at the least.. This way you have to risk it to make a lot of ISK, and it might encourage more people out of high sec.

Yes this is a very pvp oriented game, but not everyone wants to pvp all of their time online or can afford to..



Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#35 - 2015-08-10 12:26:28 UTC
Thread Title wrote:
Should High sec go away?

Well, if you want to completely destroy EVE Online, sure.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Jonah Gravenstein
Machiavellian Space Bastards
#36 - 2015-08-10 12:36:27 UTC  |  Edited by: Jonah Gravenstein
Lalaideur wrote:
Jenn aSide wrote:
because they have a huge aversion to even imaginary loss.


What some people don't seem to understand is that there is nothing like "imaginary" losses in EvE. Either you lose RL money investment because you bought a PLEX to buy the things you just lost, or you lose the time you spent earning that ISK in game, for example with the terrible PvE it has. If most ways to make ISK in this game weren't so boring that they were sensed like a second job, I'm convinced people would be more willing to risk their ships.
Losses in Eve are imaginary, the stuff that you lose is A: the virtual property of someone else, specifically CCP, and B: incorporeal objects that hold no fiscal value and have no presence outside of the virtual world they exist in.

If you buy a PLEX to cover your intangible losses that's your choice, nobody is forcing you to do it. PLEX itself becomes a game object with no real world value the moment that it enters the redeem queue.

The time you spend ingame making isk is already lost by virtue of gaming, like most other forms of entertainment, being a way to pass or waste time. Your time has no value beyond that which you attach to it, because you choose to waste it in the pursuit of entertainment.

The only time that this isn't true is if you're getting paid to participate in said entertainment, as is the case with people who game professionally.

In the beginning there was nothing, which exploded.

New Player FAQ

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Avvy
Doomheim
#37 - 2015-08-10 12:56:14 UTC  |  Edited by: Avvy
Lalaideur wrote:
Jenn aSide wrote:
because they have a huge aversion to even imaginary loss.


What some people don't seem to understand is that there is nothing like "imaginary" losses in EvE. Either you lose RL money investment because you bought a PLEX to buy the things you just lost, or you lose the time you spent earning that ISK in game, for example with the terrible PvE it has. If most ways to make ISK in this game weren't so boring that they were sensed like a second job, I'm convinced people would be more willing to risk their ships.



If you're worried about losing time in a game then you shouldn't be playing one. Games are effectively a time sink.

PLEX doesn't have a real monetary value when its redeemed and becomes part of the game it has an isk value. Problem is people start to compare what it cost before it entered the game and start to make comparisons, like that carrier is worth such and such (real monetary value). When in fact the carrier is only worth isk.

I bought 2 PLEX when I started and sold them in Jita, I don't think of that isk as having a real monetary value the value is restricted to in-game.

Yes you can use isk to buy PLEX and extend game time, all you are really doing is getting a free month whilst the person buying the PLEX from CCP is paying for it and when the PLEX is redeemed in-game and sold they get the isk from the person buying the PLEX off of the in-game market.

So the barrier to losing space pixels is created by the people wrongly considering game time and isk as having a real monetary value.
McChicken Combo HalfMayo
The Happy Meal
#38 - 2015-08-10 13:10:42 UTC
Is it really the ISK? Personally I've found most risk averse players are worried about not feeling like a Level 80 Hero of New Eden, which I suppose is fairly difficult when you're drunk and on someone elses Teamspeak singing 90s pop music at 3AM on a Tuesday in the hopes of saving your Snake set.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#39 - 2015-08-10 13:15:49 UTC
Let me just write down some actual thoughts here.

These pie charts represent figures from a few years ago, but CCP don't seem to have released more recent ones (or if they have, I'm an idiot and can't find them), so let's use these ones as the most accurate representation we currently have. Just under three quarters of EVE's population lives in hi-sec, meaning that for every dollar CCP makes in profit, 71 cents were earned from a character in hi-sec. At this point I could pretty much stop - the fact that hi-sec comprises 70% of CCP's income is basically a QED in itself. Removing it or significantly nerfing its income or level of available content would destroy the game, because a vast number of players would leave.

However, whenever this statistic is brought up, there's always a counterargument, which I feel like pre-emptively addressing since it's stupid.

"The majority of those figures are hi-sec alts of people who live in other types of space!"

The first problem is that the only reasonable answer to this is "yeah, so what?" People wouldn't have hi-sec alts if there wasn't a benefit to being able to operate there. If you strip away the benefits of hi-sec, there'll be no reason to have them. The second problem with this is that the maths don't even hold water. Let us hypothesise that every single person in low-sec, null-sec and w-space has precisely one hi-sec alt. This would comprise a faction 28.5% of the total playercount in size. "Legitimate" hi-sec dwellers would still comprise 35.75% of the total playercount, no longer being the clear majority but still being the plurality. In any case, we can be relatively certain that not every player who doesn't live primarily in hi-sec has a hi-sec alt.

Hi-sec isn't ever going to go away. I absolutely wouldn't mind seeing a little rebalancing to reinvigorate the other types of space, but people are either going to have to get used to the idea of "living in hi-sec" being a legitimate and permanent playstyle or they're going to have to leave the game. CCP is not going to commit financial suicide to appease people who provide them less money.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

admiral root
Red Galaxy
#40 - 2015-08-10 13:21:29 UTC
Andreus Ixiris wrote:
Let me just write down some actual thoughts here.

These pie charts represent figures from a few years ago, but CCP don't seem to have released more recent ones (or if they have, I'm an idiot and can't find them), so let's use these ones as the most accurate representation we currently have. Just under three quarters of EVE's population lives in hi-sec, meaning that for every dollar CCP makes in profit, 71 cents were earned from a character in hi-sec. At this point I could pretty much stop - the fact that hi-sec comprises 70% of CCP's income is basically a QED in itself. Removing it or significantly nerfing its income or level of available content would destroy the game, because a vast number of players would leave.


75% of characters, not players. Included in that 75% are characters whose owners would prefer to have them in null, wormhole space or lowsec, but it's safer and more profitable to put them to work in highsec. If you had any interest in the facts you'd be asking how much the numbers would change if CCP fixed risk / reward so that it progressed from 1.0 all the way to -1.0 sec status.

No, your rights end in optimal+2*falloff