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Could Eve benifit from an experience system?

First post
Author
Lili Lu
#101 - 2011-12-24 05:04:17 UTC  |  Edited by: Lili Lu
Callic Veratar wrote:
Dbars Grinding wrote:
80 days till i can fly a sleipnir!!! -___- UghStraight


This doesnt retain new players in any way shape or form.


Sure it does. I don't know a single new player that can make 3M per day without help. Nor do I know of any brand players that are blind enough to think that they should be able to fly every ship on day 1.

When I was new, I decided that one day I would fly a Machariel. It took me about a year, but eventually I bought one. Goals are what gets people to stay, not what drives them off.

This. Goals and the time it takes to get there are what keep people in this game. Or at least the kind of players worth keeping. Sorry you can't fly a Sleipnir worth a damn in your first year. If you think you have it bad now as a new player you would have cried your ass off five years ago. And the goals were worth even more then and the game arguably better.

And OP, are you a posting alt? Because if not you https://gate.eveonline.com/Profile/Jimi%20Crackcorn are way too new to this game to be suggesting something this radical. So stfu and stop posting **** like your op and your followup whining for your ******** idea.Roll

edit- and that is a valid ad hominem you can stick wher the sun doesn't shine
edit 2 - Merry ChristmasP
edit 3 - changed edit 1, because it was the alcohol talking Lol
Laken Starr
Aliastra
Gallente Federation
#102 - 2011-12-24 05:17:08 UTC
No. One of the best things about Eve is that it doesn't have that kind of nonsense. I'd prefer to keep it that way.
Bane Loppknow
Aliastra
Gallente Federation
#103 - 2011-12-24 05:37:13 UTC
IF this were to be implemented, I would do it as a separate system from the skillbooks. Skills would stay the same, you just add another layer of bonuses on top. Put a cap on it, so people can't just grind into infinity. Do a talent type system where you get cool little bonuses that might make you fly a little faster or shoot a little harder. Make it so you can wipe it and start over. Would require careful balancing, and CCP already has their handful on that. Plus, one of the most unique things about EVE is that it doesn't have a system like that, so i'm inclined to leave it that way.
Ai Shun
#104 - 2011-12-24 07:49:15 UTC
Bane Loppknow wrote:
IF this were to be implemented, I would do it as a separate system from the skillbooks. Skills would stay the same, you just add another layer of bonuses on top. Put a cap on it, so people can't just grind into infinity. Do a talent type system where you get cool little bonuses that might make you fly a little faster or shoot a little harder. Make it so you can wipe it and start over. Would require careful balancing, and CCP already has their handful on that. Plus, one of the most unique things about EVE is that it doesn't have a system like that, so i'm inclined to leave it that way.


You make it useful: The grind is mandatory.

You don't make it useful: There is no point in wasting development and design time on it.

So ...

Gantz Tleilax
Divided Unity
#105 - 2011-12-24 07:54:39 UTC
One of the things I love about Eve is it takes into consideration that I have a life. I can take off from it whenever RL obligations happen, yet I'm still learning. After all why not, I'm paying a monthly fee for each account. They should be working towards advancement in some way.

I don't have to sit in front of the computer 24/7 to skill up. It's the reason I've quit every other mmo prior to Eve. I think those grind fest leveling mmo's are for kids who don't actually have to work for a living.
Nova Fox
Novafox Shipyards
#106 - 2011-12-24 10:26:32 UTC
Well heres how the idea when it was discussed in length was presented in final form

Crew was a new recource planetary interaction created via schools and resoruces. This produced various types of crews.

Larger the ship more crew 'quaters' you had.

Crews are actually Crew Contracts basically it simplifies the need 1000 crew members for a carrier down to a mix of 8 contracts give or take. (or however many crew slots devs decide on most of the thread agreed 4 max for caps and -1 for every weight class on down. So 1 Frig, 2 Cruiser, 3 Battleship. 4 Cap.)

Various crews offered various outputs that are very minor to the point they shouldn't rival a cheap implant for cost time effectiveness.

Crews in PVE leveled far slower than in PVP situations

Crews have level caps.

Crews might die if a lucky hit to the ship was made (ie armor below 50% and a critical strike happened)

Crew EXP amounts are only calcuated on session changes. The ship only check thier level for effect of bonus. Thus a leveled up crew will have to wait for the 15 minute timer the cashflow is normally done on or a session change to take effect.

Crews lose massive amounts of EXP when thier ship is destroyed.

Combining like crews from recovered loot containers or salvaged can restore some lost exp. A Search and Rescue ship could specialize in people recovery.

Crews can be 'repaired' but this only prevents larger portions of thier exp to be damaged with the fresh bodies.

Crews when installed become bound to a ship hull. So a Demios Crew will not operate too well on a Thorax and lose more exp when forced to transfer into new ships.

However crews can be sold on open market at a higher tax rate (aka tranfer fee) and any pilot with a matching ship can obtain them to install on thier ship at the same level they where trained up to.

Lvl 1 crew would be easily obtainable from PI and should remain cheap, higher level crews must be trained and cannot be obtained other than training lvl 1 crews.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Jowen Datloran
Science and Trade Institute
Caldari State
#107 - 2012-01-02 12:30:04 UTC  |  Edited by: Jowen Datloran
Normally I would be against forcing competative PvP interested players into grinding PvE mechanics to have an edge (such as crews will result in). But after forcing competative PI interested players into PvP I am up for anything.

Btw. OP your fooling around stopped being funny a long time ago.

Mr. Science & Trade Institute, EVE Online Lorebook 

Mallikanth
Wasters
#108 - 2012-01-02 12:33:00 UTC
Quote:
Could Eve benifit from an experience system?

Yes. It's called Pod death Lol

Believe in what they do, not what they say.

Iria Ahrens
Space Perverts and Forum Pirates
#109 - 2012-01-02 12:42:05 UTC  |  Edited by: Iria Ahrens
Jimi Crackcorn wrote:
Nothing major but I was thinking it'd be really cool if when you were training a specific skill, you could get a little bit of extra SP each time you used whatever that skill was for. So like if you were training Drones and you used your drones to perform a task you'd get a little sp for it, but ONLY if that was the skill that was actively training.

Obviously it wouldn't be much but it'd be something to give the people that actually do play the game a little edge over those people that just log in, queue skills, and log off and it might even give those people a reason to actually play vs afking. Of course the current mechanics wouldn't change at all, just something to add on top of it.

Is this a cool idea or am I just dumb?


Sure, all they have to do is increase the SP required so that after the new system is implemented, it takes about the same time to skill up.

It's like taxes. Everyone thinks things will be so much cheaper without taxes. What really happens, being in a place without tax, is that the prices stay the same and the vendors pocket the difference. Since the customers are used to paying xx amount for the goods anyway, they don't complain much.

Or, buy one get something else FREE. The free item isn't really free. The item you buy is just jacked up to compensate.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#110 - 2012-01-02 12:58:48 UTC
Jimi Crackcorn wrote:
Nothing major but I was thinking it'd be really cool if when you were training a specific skill, you could get a little bit of extra SP each time you used whatever that skill was for. So like if you were training Drones and you used your drones to perform a task you'd get a little sp for it, but ONLY if that was the skill that was actively training.

Obviously it wouldn't be much but it'd be something to give the people that actually do play the game a little edge over those people that just log in, queue skills, and log off and it might even give those people a reason to actually play vs afking. Of course the current mechanics wouldn't change at all, just something to add on top of it.

Is this a cool idea or am I just dumb?


The idea is not bad, but this game lacks the "Stupidity" skill which some players excel at. It should be a direct-link to the Intelligence attribute, so the higher the stupidity, the lower the Intelligence.

o/
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#111 - 2012-01-02 13:22:09 UTC
I was trying to read this thread in ernest, however many of you are morons. I can't really be more diplomatic than that, I'm sorry.

IT IS EXPLOITABLE!

What isn't? That's Eve's problem, NOT a problem with the idea itself. CCP being less effective than abstinence only programs isn't a reason not to add a way for new players to be rewarded for playing the game.

JUST BUY A CHARACTER

An MMO character is about building a rep and customizing your character, it just isn't fulfilling for a new player in general to buy an old toon.

EVE IS UNIQUE

So were the dinosaurs.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
White Tree
The Scope
Gallente Federation
#112 - 2012-01-02 13:27:48 UTC
The inflexibility of the SP system isn't as cool as you all think it is and it doesn't define EVE in greater scope at all.

I've been barking about making the SP system less rigid for a while now and I can only see the net positives to it, especially when it comes to potential new player retention.

Former member of CSM6.

Tallianna Avenkarde
Pyre of Gods
#113 - 2012-01-02 13:41:53 UTC
White Tree wrote:
The inflexibility of the SP system isn't as cool as you all think it is and it doesn't define EVE in greater scope at all.

I've been barking about making the SP system less rigid for a while now and I can only see the net positives to it, especially when it comes to potential new player retention.



Sensing someone like the skillpoint system from "that robot game"?

And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell.

White Tree
The Scope
Gallente Federation
#114 - 2012-01-02 13:47:54 UTC
Tallianna Avenkarde wrote:
White Tree wrote:
The inflexibility of the SP system isn't as cool as you all think it is and it doesn't define EVE in greater scope at all.

I've been barking about making the SP system less rigid for a while now and I can only see the net positives to it, especially when it comes to potential new player retention.



Sensing someone like the skillpoint system from "that robot game"?


I think you're talking about perpetuum or whatever it was called, I didn't play it.

Former member of CSM6.

Bischopt
Sebiestor Tribe
Minmatar Republic
#115 - 2012-01-02 13:56:41 UTC
Quote:
Could Eve benifit from an experience system?


no
Tallianna Avenkarde
Pyre of Gods
#116 - 2012-01-02 13:58:18 UTC
White Tree wrote:
Tallianna Avenkarde wrote:
White Tree wrote:
The inflexibility of the SP system isn't as cool as you all think it is and it doesn't define EVE in greater scope at all.

I've been barking about making the SP system less rigid for a while now and I can only see the net positives to it, especially when it comes to potential new player retention.



Sensing someone like the skillpoint system from "that robot game"?


I think you're talking about perpetuum or whatever it was called, I didn't play it.


Any spoilers on what your ideas are then?

Perpetuum used a similar system to eve, but instead of actually setting a skill to train, you accumulated SP over time that you could assign to whatever skill you wanted. Extreme upside obviously being that you don't have to worry about setting long enough skills to cover absences from game.

And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell.

Nikodiemus
Ganja Clade
Shadow Cartel
#117 - 2012-01-02 14:27:36 UTC
Yes, luckily in Eve we have replaced grinding XP and spending time in game with grinding Euro and Dollars and buying what you want through plex - skills included (see character bazaar).

Basically one **** system was replaced with another **** system which is not all that unique anyway.
Kha'Vorn
Aliastra
Gallente Federation
#118 - 2012-01-02 14:46:48 UTC
No.