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Thoughts welcome, PvP by levels

Author
Mag's
Azn Empire
#21 - 2015-08-10 05:56:32 UTC
La Rynx wrote:
Mag's wrote:
Levels, really? I can now see why you have issues with this game, you simply don't understand it. The one thing that interested me with this game from the start, was the lack of level restriction. But then it seems I didn't join and want it changed to suit me.


comprehension is not your strong suit!
I do not have any issues, i ask how to interest more ppl for EvE.
But you do have issues, I see it almost every time you post.

Now here you are claiming "I surely do not want to change EvE in its core." Then go on to suggest doing just that with "Matchmaking" is what comes to mind. Try to get evenly skilled ppl to fight.

My comprehension is just fine thanks. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Avvy
Doomheim
#22 - 2015-08-10 07:48:32 UTC
La Rynx wrote:


"Matchmaking" is what comes to mind. Try to get evenly skilled ppl to fight.
Or: is there a chance to make losses less frustrating?



Too artificial, if you're going to do that you may as well just have arenas.
admiral root
Red Galaxy
#23 - 2015-08-10 09:50:23 UTC
La Rynx wrote:
I do not have any issues, i ask how to interest more ppl for EvE.


Your post history disagrees. You want to play not-Eve which is fine, personally, I just wish you'd go and not play Eve.

No, your rights end in optimal+2*falloff

Jenshae Chiroptera
#24 - 2015-08-10 10:01:15 UTC
La Rynx, no.
This would change EVE fundimentally in a bad way. From previous encounters with you I don't think you are capable of seeing it, however, so I will leave it at this.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#25 - 2015-08-10 10:14:32 UTC
matchmaking...like faction warfare plexes?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ralph King-Griffin
New Eden Tech Support
#26 - 2015-08-10 10:21:52 UTC
La Rynx wrote:
Ralph King-Griffin wrote:
La Rynx wrote:
I surely do not want to change EvE in its core.
Still, since i like EvE, i ask myself how to improve it, to attract more new players.

So you plop down an idea that changes eve in its coreRoll

-1


-10

Just for the obvious try to troll.
Bear
-->The Threads title starts "thoughts (as in ideas) welcome".

Forums guys are incapable of discussion?
At least the gros of c-friends...

Hardly trolling, the entire concept is what I'm referring to and I'm unwilling to discuss it as outside of the at this is anathema to the eve I have grown to love.
So again -1.
Sitting Bull Lakota
Poppins and Company
#27 - 2015-08-10 11:16:42 UTC
La Rynx wrote:
I surely do not want to change EvE in its core.

One think that came to me, is the steep learning curve.

... What can be done, to introduce ppl into PvP without to much disappointment?

... is there a chance to make losses less frustrating?

... being given a target prepares you for possible losses...



A lot of your post seems to be concerned with losses and decreasing their burden on players getting started in pvp.

A couple of points and then an idea to help with easing newbros into pvp.

Point One: The two sayings that come to mind are:
. Don't fly what you can't afford to replace.
. and
. Every ship that undocks is dead. They just don't know it yet.
. Risk of loss, potentially crippling loss, is why Eve pvp is fun. Eve incorporates risk into every aspect of the game. Every loss is felt, some more than others, and that makes for a more immersive pvp experience. Introducing any mechanic that would minimize individual risk would undermine the very thing that differentiates Eve from most other games.

Point Two: There are ways to get into pvp that don't leave you isk-less.
. Shooting the ninja is not one of them. Red vs Blue is our most well known source for highsec gudfights for the sake of highsec gudfights. Everyone knows who the targets are, where the targets are, and in a lot of cases what the targets will be flying and how many there will be. Most of their fleets are organized to make for evenly matched and good natured blow-em-ups.
. There are corps like Brave that will take close to anyone and mold them into knowledgeable solo'ers, fleetmates, and fc's.
. Or, you could do what a lot of people did: fly out into lowsec or undock during a wardec and die in a ball of fire. Often, you'll be able to convo your killer and get pointers on ways to better your fits, tactics for combat flying, or an invite to a fly with a group that is more than willing to take on new members to marinate in the knowledge of holy pew.

An idea for easing newbros into pvp: Just throw them to the wolves.
. I'm dead serious. In Eve you learn by doing. To accomplish this we should make sure that as many new players as possible lose ships early on in pvp. The best way to do this is to have part of the tutorial missions put newbros in lowsec. Sure, a lot of them will get alpha'd from 100km by some killboard padder in a Sleipner, but many of them will get killed by experienced and inexperienced players in frigates, destroyers, and cruisers. These are the people we want our newbros exposed to early on. These are the people who can do the most to guide our newbros toward the content that will keep them long term.

Final thoughts: Seriously though, do not shoot the ninja.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#28 - 2015-08-10 12:09:37 UTC
Avvy wrote:
Too artificial, if you're going to do that you may as well just have arenas.

Where's Harry Forever when you need him?
La Rynx
School of Applied Knowledge
Caldari State
#29 - 2015-08-10 16:46:03 UTC
admiral root wrote:

Your post history disagrees.


No, but some ppl do not understand what a propper discussion is.
Funny, a certain group sticks out.

admiral root wrote:

You want to play not-Eve which is fine, personally, I just wish you'd go and not play Eve.


You have obviously no idea what i want or what i think.
Since i want to play eve, i will continue to do so.

If you do not like that, the option for you left is, that you leave.

But besides trolling, there where still some good arguments:
The open world style / sandbox, makes it nearly impossible to implement some matchmaking. To strict regulations and rookies could not join fleets and stuff. Killing afk pilots on bling ships and so on. Will not work.

On point was "lower the expectation".
Some honest gametrailers could correct that. But there are a lot of EvE Youtube and twitch videos anyway.
So: not much use there.


Atomic Virulent : "You can't spell DOUCHE. without CODE."

La Rynx
School of Applied Knowledge
Caldari State
#30 - 2015-08-10 16:52:34 UTC
Sitting Bull Lakota wrote:
A lot of your post seems to be concerned with losses and decreasing their burden on players getting started in pvp.

A couple of points and then an idea to help with easing newbros into pvp.

Point One: The two sayings that come to mind are:
. Don't fly what you can't afford to replace.
. and
. Every ship that undocks is dead. They just don't know it yet.
. Risk of loss, potentially crippling loss, is why Eve pvp is fun. Eve incorporates risk into every aspect of the game. Every loss is felt, some more than others, and that makes for a more immersive pvp experience. Introducing any mechanic that would minimize individual risk would undermine the very thing that differentiates Eve from most other games.

Point Two: There are ways to get into pvp that don't leave you isk-less.
. Shooting the ninja is not one of them. Red vs Blue is our most well known source for highsec gudfights for the sake of highsec gudfights. Everyone knows who the targets are, where the targets are, and in a lot of cases what the targets will be flying and how many there will be. Most of their fleets are organized to make for evenly matched and good natured blow-em-ups.
. There are corps like Brave that will take close to anyone and mold them into knowledgeable solo'ers, fleetmates, and fc's.
. Or, you could do what a lot of people did: fly out into lowsec or undock during a wardec and die in a ball of fire. Often, you'll be able to convo your killer and get pointers on ways to better your fits, tactics for combat flying, or an invite to a fly with a group that is more than willing to take on new members to marinate in the knowledge of holy pew.

An idea for easing newbros into pvp: Just throw them to the wolves.
. I'm dead serious. In Eve you learn by doing. To accomplish this we should make sure that as many new players as possible lose ships early on in pvp. The best way to do this is to have part of the tutorial missions put newbros in lowsec. Sure, a lot of them will get alpha'd from 100km by some killboard padder in a Sleipner, but many of them will get killed by experienced and inexperienced players in frigates, destroyers, and cruisers. These are the people we want our newbros exposed to early on. These are the people who can do the most to guide our newbros toward the content that will keep them long term.

Final thoughts: Seriously though, do not shoot the ninja.


Thats more a less the status quo.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Daichi Yamato
Jabbersnarks and Wonderglass
#31 - 2015-08-10 20:50:53 UTC
So this WAS about matchmaking?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

La Rynx
School of Applied Knowledge
Caldari State
#32 - 2015-08-11 09:43:06 UTC
Daichi Yamato wrote:
So this WAS about matchmaking?


No.
Lol
*this* was not.

But since i mentioned "matchmaking" some ppl made it very clear, that they do hate the idea of matchmaking.
With that kind of customers, CCPs job to find good solutions is really really hard.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Rivr Luzade
Coreli Corporation
Pandemic Legion
#33 - 2015-08-11 10:12:52 UTC
Good. It is not like our gameplay experience is any less harsh. I do not see a problem with CCP having to put some real effort and brain power into coming up with proper, EVE-worthy solutions to facilitate action and PVP. They have no excuses for less.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Black Pedro
Mine.
#34 - 2015-08-11 11:03:31 UTC
La Rynx wrote:

Thats more a less the status quo.

No, the status quo is too many players not undocking because they are afraid of loss, have been told they don't have enough SP or ISK some similar nonsense, or have no reason to leave highsec as everything has been given to them there on a silver platter.

Mr. Lakota is pointing out that getting new players used to ship loss is the best way to start them on the road to become competent and active PvPers. The NPE should toss them into lowsec and get them destroyed a bunch of times by other players to nip that risk-aversion in the bud. Also show them the PvE options that exists outside of highsec to tempt them to go back.

Also, highsec should be more dangerous so that they actually lose a ship or two while new on occasion via a wardec or a gank or even a Drifter Doomsday. Let them die, hopefully to each other, but also sometimes to unbeatable opponents, but cushion those early losses so they don't hurt as much. They need to understand Eve is about loss and their ships are expendable - it fuels the economy and provides meaning for all those industrialists.

Pre-arrange "gudfights" is not the answer primarily because it is not Eve. FW is as close as we have to pre-arranged fights and we already have it, so they can go there if they want to fly specific ship classes. But otherwise, Eve is an open-world PvP game and new players should learn that right from the beginning. What you are flying, and who you fly with are much more important than individual player skill so the NPE should focus on getting players willing to undock, and the social contacts to find fleetmates to undock with who can also help guide them through those early days.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#35 - 2015-08-11 11:15:09 UTC  |  Edited by: Rivr Luzade
More PVP in High sec? And why again should I leave High sec if I can make money there, find sufficient action there for my likings and have people to talk to there? Just this morning I found another instance (a little fight with a destroyer where allowed FacPo to destroy the pirate) which gave me enough PVP for the day. You want even more of that so that even more people can stay in High sec and do not need to set out to find action?

I argue that less PVP and more boredom in High sec should be the goal to drive people out of it.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#36 - 2015-08-11 11:28:11 UTC
Rivr Luzade wrote:
More PVP in High sec? And why again should I leave High sec if I can make money there, find sufficient action there for my likings and have people to talk to there? Just this morning I found another instance (a little fight with a destroyer where allowed FacPo to destroy the pirate) which gave me enough PVP for the day. You want even more of that so that even more people can stay in High sec and do not need to set out to find action?

I argue that less PVP and more boredom in High sec should be the goal to drive people out of it.


/thread Cool this also applies to the "more exciting pve" and "lvl 5 missions in highsec" threads

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Daichi Yamato
Jabbersnarks and Wonderglass
#37 - 2015-08-11 11:49:11 UTC
La Rynx wrote:
Daichi Yamato wrote:
So this WAS about matchmaking?


No.
Lol
*this* was not.

But since i mentioned "matchmaking" some ppl made it very clear, that they do hate the idea of matchmaking.
With that kind of customers, CCPs job to find good solutions is really really hard.



Sure. its players wanting to keep eve to its core values that make their job difficult.

Not people who cant put a coherent idea together or try to make eve a game for players who dont like eve.Roll

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

La Rynx
School of Applied Knowledge
Caldari State
#38 - 2015-08-11 13:05:30 UTC  |  Edited by: La Rynx
Daichi Yamato wrote:

Not people who cant put a coherent idea together or try to make eve a game for players who dont like eve.Roll


Really?
I see a lot of moaning an groaning, ideas, conherent or not, are missing.
But some posters try really hard to offend via ad hominem arguments.
Seems my name alone attracts a lot of blowflies.

Obviously NOBODY has an idea how to enhance EvE and keepings its core, but lots of ppl come in to whine.

One thing that makes shooters like Battlefield interesting, are different envirnonments. Could be something like that in EvE?
Valuable stuff in an environment that is dangerous. Stuff that disables d-scan?
Enviroment that allows only certain shiptypes like battleships to operate?

Black Pedro wrote:

Mr. Lakota is pointing out that getting new players used to ship loss is the best way to start them on the road to become competent and active PvPers.


I understood that and i agree.
The core of EvE is PvP. And i mean all out PvP, not some matchmaking stuff.
Thats what i meant with "honest" trailers, wich ppl shows without a doubt what EvE is about.
I do not ilke that "this is EvE" trailer, since it is an outright lie.
"standard" EvE is not played that way.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

admiral root
Red Galaxy
#39 - 2015-08-11 16:07:35 UTC
Rivr Luzade wrote:
I argue that less PVP and more boredom in High sec should be the goal to drive people out of it.


You can't drive people out. If they want to stay in high sec you have two options, you can either let them, or you can nerf their income to the point where they quit the game. Now, if you instead try to entice people you'll get some bites.

No, your rights end in optimal+2*falloff

Daichi Yamato
Jabbersnarks and Wonderglass
#40 - 2015-08-11 17:56:10 UTC  |  Edited by: Daichi Yamato
Ad hominem? lol not really.

What are you talking about when you say nobody has any ideas how to enhance eve whilst keeping it at its core? F&I...But at least now i see what your trying to acheive with this thread.

And if you want different environments try getting out of hi-sec. Low sec does not play like null-sec which does not play like WH's. And what do you know, they have more valuable stuffs in them. And for areas that allow only certain ships in you have FW plexes, DED sites, burner missions etc etc.

'This is EVE' is about as honest as a trailer can get. Real people doing things that actually happened in EVE. Mostly centred around group activities and 'all out PvP', the way EVE was intended to be played. What would you consider an 'honest trailer'?

If the trailer does differ from your EVE then that shows two things; first, there are many ways to play eve. Two, how you play eve depends on the individual. If you watch the 'This is EVE' trailer, sign up to the game and then decide you dont want to talk to anyone or make friends, whos fault is that? I, and players you've seen in the trailer, all started out the same as you and started out the same way as a new player today. Its up to you to get yourself out there and make your own story.

CCP have advertised the game as a full-time PvP sandbox. They've advertised it such that players can 'Be the villain'. They advertised it explaining that there is no story to follow save for the one you make yourself. They are open about how players are allowed to exploit one another provided they use in-game mechanics. It is widely known for its complexity and its learning 'cliff'.

Honesty is not the problem here. If anything is responsible for the misunderstanding of this game, its players who dont read before they sign up, players who cannot operate without being fed goals and/or dont play well with others. Ironically, this just happens to be the majority of MMO players and no amount of gimmicky mechanics or 'honest' trailers is going to fix that.

/rant

The ways forward:
- Lower barriers for PvP in hi-sec (i.e. war decs, ganking, AWOXing)
- Realise that many corps are misleading new players. Make social corps a thing and emphasize PvP orientation of Asset based corps.
- remove/replace local.
- enable group play with features in the corp and fleet UI (journal, map shows buddies, bookmarks, corp fitting tools, multi-fitting etc)
- Rebuild NPC's in missions and anoms from ground up using procedural generation and swapping out NPC 'flavour' for ships that look and behave similar to capsuleer ships.
- Create a sov system that allows aggressors of all size and skill to easily instigate a meaningful fight. \o/

and other stuffs...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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