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[PROPOSAL] Support Avatar Gameplay As a Means of Increasing Immersion

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Author
Aina Aideron
The Scope
Gallente Federation
#201 - 2015-08-01 15:51:21 UTC  |  Edited by: Aina Aideron
Malcanis wrote:


The primary blocker for any further meaningful WiS development is that the large majority of the people that worked on the core engine aren't at CCP any more, and the ones that remain are fully committed to other projects and, very likely, have little interest in returning to a failed project. This, combined with the well known limitations of the WiS engine, means that realistically, for anything useful to be done in WiS, it means starting the project more or less from scratch. Again. And CCP

The secondary weakness is that CCP simply don't have the money or the dev resources to do it. No money. No devs. The basic weakness of the WiS project was always that it meant CCP effectively producing a full new game, committing to continuously develop it for the indefinite future, and giving it to us for free, and that's a real problem now.

Tertiaries are things like institutional unwillingness to revisit a failed project, individual hostility, no space for it in the current dev roadmap. All sizable problems, but nothing that can't be overcome if the primary and secondaries can be resolved and there is probably sufficient customer demand


That means if we players want WiS, we're going to have to make it happen. We're going to have to make the first move. I'm talking about a Kickstarter style project that would need to raise in the region of $30 million dollars or so to fund the development (and pay the lawyers to work out how such a publically funded project could be integrated with a private company's primary product).



I think these are very important considerations.

It seems to be necessary to consider if this should become a project supported, also financially if necessary, by and made for those who want it, not only from the current eve base, as other interested people could be those who maybe left when Incarna was cancelled as well as some of the potential future subscribers. That way it shouldn't be problematic for ccp to go ahead with it.

There should in this respect be very regulated links between EVE and this. Using ISK, Aurum and Plex should maybe be the only link. Items bought in the WiS setting should only have real relevance in this setting, though they could be sold in the market in EVE and then be used by another person who have or plans to get access in this setting, or if it is apparel, be used in the character customization that exists already in eve.

Financially, If this was to be up front player financed I would prefer to support ccp directly instead of through another platform like kickstarter, then the money could be used more efficiently, and also not on lawyers. Personally I want to give ccp all the creative freedom they want because I really like how they do things, so personally I wouldn't need for my opinion to be heard even if I contributed. Personally I wouldn't mind if this were to be a paid expansion of the equivalent of between what it costs to get between 1-2 plex from the plex store. Very likely, I would buy items from the WiS in game store as well.

This would be a new project with the potential for a lot of new features, which of course would be related to Incarna, but I don't think it is reasonable to assume that the devs don't want to continue this project. It is not possible to know that.

I don't really have a reply to the lack of developers question. Maybe when Legion is ready, some of the developers there could work on this project. If there is enough support, also financially, they could maybe hire more people.
Jack Carrigan
Order of the Shadow
#202 - 2015-08-10 03:55:17 UTC
Aina Aideron wrote:
Malcanis wrote:


The primary blocker for any further meaningful WiS development is that the large majority of the people that worked on the core engine aren't at CCP any more, and the ones that remain are fully committed to other projects and, very likely, have little interest in returning to a failed project. This, combined with the well known limitations of the WiS engine, means that realistically, for anything useful to be done in WiS, it means starting the project more or less from scratch. Again. And CCP

The secondary weakness is that CCP simply don't have the money or the dev resources to do it. No money. No devs. The basic weakness of the WiS project was always that it meant CCP effectively producing a full new game, committing to continuously develop it for the indefinite future, and giving it to us for free, and that's a real problem now.

Tertiaries are things like institutional unwillingness to revisit a failed project, individual hostility, no space for it in the current dev roadmap. All sizable problems, but nothing that can't be overcome if the primary and secondaries can be resolved and there is probably sufficient customer demand


That means if we players want WiS, we're going to have to make it happen. We're going to have to make the first move. I'm talking about a Kickstarter style project that would need to raise in the region of $30 million dollars or so to fund the development (and pay the lawyers to work out how such a publically funded project could be integrated with a private company's primary product).



I think these are very important considerations.

It seems to be necessary to consider if this should become a project supported, also financially if necessary, by and made for those who want it, not only from the current eve base, as other interested people could be those who maybe left when Incarna was cancelled as well as some of the potential future subscribers. That way it shouldn't be problematic for ccp to go ahead with it.

There should in this respect be very regulated links between EVE and this. Using ISK, Aurum and Plex should maybe be the only link. Items bought in the WiS setting should only have real relevance in this setting, though they could be sold in the market in EVE and then be used by another person who have or plans to get access in this setting, or if it is apparel, be used in the character customization that exists already in eve.

Financially, If this was to be up front player financed I would prefer to support ccp directly instead of through another platform like kickstarter, then the money could be used more efficiently, and also not on lawyers. Personally I want to give ccp all the creative freedom they want because I really like how they do things, so personally I wouldn't need for my opinion to be heard even if I contributed. Personally I wouldn't mind if this were to be a paid expansion of the equivalent of between what it costs to get between 1-2 plex from the plex store. Very likely, I would buy items from the WiS in game store as well.

This would be a new project with the potential for a lot of new features, which of course would be related to Incarna, but I don't think it is reasonable to assume that the devs don't want to continue this project. It is not possible to know that.

I don't really have a reply to the lack of developers question. Maybe when Legion is ready, some of the developers there could work on this project. If there is enough support, also financially, they could maybe hire more people.


PLEX for WiS!

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#203 - 2015-08-10 05:11:02 UTC
One form of WIS I could get behind would be something similar to what they've done with valkyrie and gunjack. Make sure as many of the assets as possible can also be used in other projects with minimal alterations.

As a couple of examples how about station interiors that can also be used as building/base interiors for dust 514 or being able to take shots of your customised Captains Quarters and use them as the background for your character portrait. I think it would help get over the dislike most people have for the idea of any development work being done purely for WIS.

Pirates - The Invisible Fist of Darwin

you're welcome

Aina Aideron
The Scope
Gallente Federation
#204 - 2015-09-16 17:52:04 UTC
Even though I hope to see "Walking in Stations", I would like to see the space part made as good as possible first. Besides, a greater experience in space would make a possible WiS expansion better as well.

There are some practical challenges with wis I have thought of.

Here is something about emotes. Emotes are necessary to some extent in order to have more immersion, because without the environment won't feel so alive. I have a novel idea, which is to make them partly automatic. So, no need to write in emote commands unless you want to, your character would still react to the environment. It's of course given that this is technically possible and possible in a multiplayer setting, but I have heard of a similar mechanic for sounds.

In general, it seems emotes are not often used in mmo games from my experience, even though you often have many to choose from. Perhaps the reason is that is takes too much time to enter the emote command, when the focus is on the action or writing text in the channels/communicating. Or it is just not interesting or it doesn't feel right to use them.

I suggested before a text based system for describing actions and expressions in this setting, where you are using your own words. I am just wondering if a system like that would be used by people. So I thought I would come up with something instead that didn't need any input but still work, which is a way to make emotes more natural and flowing, by making them partly automatic.

The emote would be automatic for your character, and dependent on if you stand alone or are walking, people are standing or walking next to you, how many people are next to you, an information display is next to you, a noise nearby and so on. For example, if someone walked past your character, he or she could turn slightly in their direction as they passed or if someone walks into you you get pushed aside. Or if you stand next to a display your character turns to look at it, until something other happens that draws the attention away from the display. This would be due to the influence on a decision system, for which emotes takes precedence.

The mechanic I have seen for sounds is this decision system. Parametres like distance, time and relevance make all the recordings "compete" and when the parametres are close enough the matching recording is played. In other words the game knows in which cases it should play which recording. I haven't heard about this being used for animations before.

The idea is not to completely replace other emotes, but instead that your character makes natural subtle acknowledgements to that there are other characters or activeties happening around, without you having to activate an emote. That the reactions are instant, helps make it more natural.

But a problem would be if all characters were having the same reactions, it would make the emotes too predictable and you wouldn't at all be able to affect how your character would react.So a system like this should have some modifications.

First, there could be several different base posture animations you could choose from when standing still. The posture animation you see in the captain's quarters is an example of a type of posture I would like to see, as it actually consists of several animations. But if more were made, you could choose which one your character would display, which could be the emotes when standing alone. The base posture animations could be based lightly on a particular feeling or the personality of your character. For example, curiosity could be looking interestedly around you, indifferentness could be not caring about what happens around you. In addition, choosing between different gaits for your character would bring some more individuality.

Another modification could be setting a premise for the automatic emotes. With premise I mean that you could make a base attitude or personality, that influences directly which automatic emotes your character has as someone walks close to you, you hear a noise and so on, so that your character reacts differently even though it is the same action influencing the emote decision system. Like for the base posture animations, curious and indifferent could be examples of these attitudes or personalities, making your character react with curiousity or indifferentess to things happening nearby. My hope is that if a system like this could be made, people wouldn't think that the emotes were there because it would fall so natural.

The possibility for emotes you activate could be added on top of all this again. The most common actions like greeting and saluting work well, because they are not so personal in displaying and are likely to be used more often. That's not to say other emotes couldn't be used. Expressions are more challenging to get right I think, but that shouldn't be discouraging in trying to achieve them.

Certain objects could allow for additional emotes, for example sofas for sitting down (eve already have this system).

Activated emotes need to be activated by something faster than typing them in,like the possibility for mapping to a dedicated key on the keyboard or pressing an icon.

For communicating,I imagine two ways in wis,one is a channel where everyone in the in-station wis are listed.Writing in this channel, or any of the other usual channels, is in-game practically communicating through writing on a pad or talking through a headset. If you want to show that this is what you are doing, there could in theory be an emote for this you could activate.I think of this as possibly being a flexible pad attached on the arm, for easy access. A headset is likely small and concealed.The other way is having a private conversation by either walking up to someone and inviting to a conversation, writing a message on a pad or it could be talking through a headset. It could be possible to invite to a private conversation with two or more people as well.
Ishtanchuk Fazmarai
#205 - 2015-09-16 20:34:16 UTC
Malcanis wrote:
Here's a challenge for you WiS diehards:

The primary blocker for any further meaningful WiS development is that the large majority of the people that worked on the core engine aren't at CCP any more, and the ones that remain are fully committed to other projects and, very likely, have little interest in returning to a failed project. This, combined with the well known limitations of the WiS engine, means that realistically, for anything useful to be done in WiS, it means starting the project more or less from scratch. Again. And CCP

The secondary weakness is that CCP simply don't have the money or the dev resources to do it. No money. No devs. The basic weakness of the WiS project was always that it meant CCP effectively producing a full new game, committing to continuously develop it for the indefinite future, and giving it to us for free, and that's a real problem now.

Tertiaries are things like institutional unwillingness to revisit a failed project, individual hostility, no space for it in the current dev roadmap. All sizable problems, but nothing that can't be overcome if the primary and secondaries can be resolved and there is probably sufficient customer demand


That means if we players want WiS, we're going to have to make it happen. We're going to have to make the first move. I'm talking about a Kickstarter style project that would need to raise in the region of $30 million dollars or so to fund the development (and pay the lawyers to work out how such a publically funded project could be integrated with a private company's primary product).

I'll believe people are serious about WiS when I see a serious effort such as the above from them to make it happen. Until then it's just self-indulgent whining that you didn't get exactly the toy you wanted for your birthday.


As I said back when sitll was a time, WiS could be implemented in small incremental steps, one emote at a time, to say so. What is a blocker for a juggernaut is not a blocker for a smaller, nimbler craft.

Not that it matters much at this point. There's not enough players left for WiS. Sooner or later there won't be enough players left for anything else than the Hallelujah Plan.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jack Carrigan
Order of the Shadow
#206 - 2015-09-23 16:20:04 UTC
More immersion in New Eden would be nice. Especially being able to walk through your hangar and see all your ships. Walking through the ships. Walking in the new citadels. Inviting your friends to hang out. Gamble at bars or casinos. It would add so much to gameplay.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Aina Aideron
The Scope
Gallente Federation
#207 - 2015-09-23 18:32:42 UTC  |  Edited by: Aina Aideron
I agree, those things would be nice to see.
Dersen Lowery
The Scope
#208 - 2015-09-23 21:39:05 UTC  |  Edited by: Dersen Lowery
Aina Aideron wrote:
Here is something about emotes. Emotes are necessary to some extent in order to have more immersion, because without the environment won't feel so alive. I have a novel idea, which is to make them partly automatic. So, no need to write in emote commands unless you want to, your character would still react to the environment. It's of course given that this is technically possible and possible in a multiplayer setting, but I have heard of a similar mechanic for sounds.


This feature was in the earlier Ambulation prototypes, as your player reacting to other players and NPCs. It keyed off standings.

In fact, there's a ton of really cool design work gathering dust. Oh, well.

I would certainly not expect anything until the giant push to drag EVE into the second decade has finished; i.e., when they've polished up the new shiny space experience and let us build gates to it, then polished it up further as we discover issues that slipped through QA. After that, anything's possible.

In the mean time, what we're looking at is 20% projects and part-time prototyping work by very small teams at the absolute utmost. What they can accomplish in a few years with the right tools will still be remarkable, but it won't be for public consumption. For that, CCP would have to make a big push, which means that they'd have to have everyone happy with the space game and the will to give the project another go. Whether that will exists is an open question.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Aina Aideron
The Scope
Gallente Federation
#209 - 2015-09-25 20:26:41 UTC
Dersen Lowery wrote:
Aina Aideron wrote:
Here is something about emotes. Emotes are necessary to some extent in order to have more immersion, because without the environment won't feel so alive. I have a novel idea, which is to make them partly automatic. So, no need to write in emote commands unless you want to, your character would still react to the environment. It's of course given that this is technically possible and possible in a multiplayer setting, but I have heard of a similar mechanic for sounds.


This feature was in the earlier Ambulation prototypes, as your player reacting to other players and NPCs. It keyed off standings.

In fact, there's a ton of really cool design work gathering dust. Oh, well.

I would certainly not expect anything until the giant push to drag EVE into the second decade has finished; i.e., when they've polished up the new shiny space experience and let us build gates to it, then polished it up further as we discover issues that slipped through QA. After that, anything's possible.

In the mean time, what we're looking at is 20% projects and part-time prototyping work by very small teams at the absolute utmost. What they can accomplish in a few years with the write tools will still be remarkable, but it won't be for public consumption. For that, CCP would have to make a big push, which means that they'd have to have everyone happy with the space game and the will to give the project another go. Whether that will exists is an open question.


To have the emotes reflecting standings is an idea I really like.

Interestingly when I first got into eve, I didn't have any idea that something like wis was planned. But having found out about it, I hope to see it eventually.
Aina Aideron
The Scope
Gallente Federation
#210 - 2015-09-25 21:16:05 UTC
Had an idea of how wis gameplay could be implemented, while making sense to things such as the lore, possibly technical restrictions and not having combat.

To make sense to eve, the stations have fixed the atmosphere in parts of the station, or there is a booster or treatment for capsuleers. Another thing is the implant in dust514 that could theoretically open the possibility for combat in stations. But I imagine that you can't both have this implant as well as using a capsule, because of interference that would occur between them. Since capsuleers then will be vulnerable, there has to be security measures, like drones at various places or automatic weapons within the areas, controlled by advanced AI, monitoring and detecting signs of possibly attacking other capsuleers, preventing (but not being too harmful) before there is time to inflict any harm. It is not a need to have these security measures visible, they could be behind opaque walls for example. To have this as a background would make for an interesting setting, as there is something intriguing about being left to the security systems in the station, even if it is just a background that doesn't affect anything. This is something that could explain if there are only few or sometimes no npc's in these places, but it would be interesting to have some npc's at least.

If there is a technical limit of the number of people at once, which I understand can be a problem, it could be coupled with the station security issues. Even with the security measures, due to the skills of many capsuleers, only so many could be allowed at a place at one time. I think capsuleers would be very reluctant towards this, but perhaps agreeing as recognizing the need to put safety first. In station there could therefore be many people docked, but instead of everyone being in one big place, there are smaller different areas in each station. And a station could have only a total certain number due to the security measures needed.
Deichi
Aliastra
Gallente Federation
#211 - 2015-09-26 18:26:30 UTC
Flamespar wrote:
Malcanis wrote:
A Kickstarter project is probably the only realistic option (well ahead of the "crazy generous millionaire" possibility)


We don't need a kickstarter. We need CCP to stop putting money into non-existent and failed products (Legion, Dust514, World of Darkness), and stop trying to grab headlines with a VR game with a very limited audience (not many people have headsets).



Well... actually I even bought a PS3 to get my hands on DUST514 because they put all the stuff in it I was expecting from WIS... that nice strategy table game, the lobby... Well... it actually is kind of walking outside of stations... so don't tell us, you can't do anything like this. You already did. You just refuse to include it into the same game client on the same platform.
Thonys Visser
The Scope
Gallente Federation
#212 - 2015-09-27 10:01:33 UTC
Well bought myself a ship in SC

and was particularly curious about the WIS in that game

i came to a conclusion...

it was Awesome to see (and i liked it very much)

for that it is a missed chance for EVE

i believe they did not hit the ball here
but made a hug mistake by not putting it in to this game...
( i believe eve devs made a mistake )

the bar in sc was really great and you coud talk to others there

if they are not stupid they change their minds on that matter
perhaps they invest 30 dollars and take a peek in that game its legit i think

Aina Aideron
The Scope
Gallente Federation
#213 - 2015-10-05 18:05:49 UTC
Whereas flying in space are interactions and events mainly at a grand scale, both for the interactions and in game politics. WiS would allow for politics and interactions at a different scale. None is more important than the other, but they would complement.
Jack Carrigan
Order of the Shadow
#214 - 2015-10-09 18:48:03 UTC
Aina Aideron wrote:
Whereas flying in space are interactions and events mainly at a grand scale, both for the interactions and in game politics. WiS would allow for politics and interactions at a different scale. None is more important than the other, but they would complement.


Subtlety increases immersion on a grand scale. The subtle interactions on stations, the "back-room" or "back alley" dealings would take on a whole new meaning.

And the reaction to other players based on standings would be pretty ****ing cool.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Aina Aideron
The Scope
Gallente Federation
#215 - 2015-10-15 19:24:03 UTC  |  Edited by: Aina Aideron
In order to retain and reflect some of the eve style gameplay in WiS, like player interaction and areas with different content (like the different secs), there could be different sectors in a station. I think that there could be three sectors, but not with functionality like high, low and null, beacuse the point is not to make eve again with a station setting. It is better that it adds something to the experience of eve as a whole. Another layer for more possibilities.

Though WiS should be optional to take part in, the natural goal with WiS should be to improve the experience in eve both for pvp and pve.

One thing I think is beneficial is easier interaction with other players that are outside your corp or alliance, because unless you are in a big corp, chances are that there will be times when you are the only one on or that you are in another part of the galaxy with too little time available to travel. Random interaction with others isn't really possible in space as talking in local usually isn't advised in many systems. But being in the same station, it is much easier to suggest for example participating in fleets together, on an in-station channel where you know the others are docked in the same station. You have of course the guest list today showing those docked, but there isn't a channel for those. The idea isn't that you have to walk up to someone, as you can just broadcast your message on the in-station channel, but with people's personas visible you could probably get some idea of what kind of people they are and if they are busy with other things. Or another way is that you could put yourself on a list for interest in different fleets, with preferred mission type and experience desired from those wanting to join you. I think it would be better for making random fleets and in that way make some more interaction without having to be in a big corp or alliance.

Another thing is that wis could reflect the activeties in space and put them in a context. In other other words the choices you do in space will affect you here, be it positively or negatively. That could be such things as which npc missions are available to you and visibility of rewards.

More connection with the eve world is a use too. Many of the entries about stations that are in the lore are just there. Though I enjoy to read about it and imagine it, to see it visualized would be interesting.

There could be three types of "sectors" in a station, where one is a tie-in with Legion, if that is coming. Part of the point of having several of these sectors is to make station gameplay interesting on a wider level, and in that way make FiS more interesting as well, because of the connections.

The first part is an area for sociality. The air in this area is appropriate for capsuleers, and so mainly the ones you meet here are other players. Except for maybe service personnel, like someone attending the bar. The lighting is relaxed and soft, perhaps with some slow shifting of colours. Here you also find shops for apparel.

The next area is an area that is a basis for pve in space. Here you meet npc's offering storyline missions not found through the agent finder and npc's telling you about ship and fleet tactics, and some npc's just telling you some general news. Information screens shows relevant news. The point of this place is to get special missions that were activated through completing certain pve missions involving security, mining, exploration or faction warfare in space, and as a place for learning more about new eden, the political issues, cultural and trends, flying and ship tactics. Being in parts of the station not designed for capsuleers, one has to wear a suit to be in these areas, both for air and security. Despite this, capsuleers want to show their uniquness to station residents, so the suits have changed to be more than just necessity, instead to be more design oriented or even to be intimidating. Though pve focused, this is not a single player area, so you could interact with other capsuleers just as in the capsuleers areas.

The "Legion" part is naturally for pvp, but different to what you see in Dust. These are in spaces of the station not, currently at least, supervised by station security. Here are buying and selling of contraband items. These areas are lootable pvp though, so it would be necessary to have a Dust type soldier there. Can you get in or out to buy or sell the items you want, before someone take you down?

I guess all areas should have some restrictions on the number of people in one area, so to make it technically more achieveable.
Jack Carrigan
Order of the Shadow
#216 - 2015-10-29 23:22:01 UTC
There are just so many good ideas

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Delt0r Garsk
Shits N Giggles
#217 - 2015-10-31 00:52:42 UTC
No there really isn't. You want to hang out in a not real pub with not real beer and get not real drunk.. Your playing second life.

Not Eve.

AKA the scientist.

Death and Glory!

Well fun is also good.

Aelavaine
Aelavaine's Corporation
#218 - 2015-10-31 09:25:04 UTC  |  Edited by: Aelavaine
Yes there are. You want to hang out in a not real spaceship with not real weapons and make not real kills.. You are playing already a kind of second life.

It's called Eve.

Walking in Stations is just one important part of making this game more versatile.

You want more than spinning ships? Support Avatar Gameplay!

Hecatanidi
Eridu Productions
#219 - 2015-11-03 15:06:12 UTC
Aelavaine wrote:
Yes there are. You want to hang out in a not real spaceship with not real weapons and make not real kills.. You are playing already a kind of second life.

It's called Eve.

Walking in Stations is just one important part of making this game more versatile.

Thumbs up.

Second life is ugly.

EvE is beautiful. I wand to stare at a battleship fight through a station porthole while sipping Quafe.
Delt0r Garsk
Shits N Giggles
#220 - 2015-11-03 15:15:22 UTC
Aelavaine wrote:
Yes there are. You want to hang out in a not real spaceship with not real weapons and make not real kills.. You are playing already a kind of second life.

It's called Eve.

Walking in Stations is just one important part of making this game more versatile.

No its not.

AKA the scientist.

Death and Glory!

Well fun is also good.