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summer of sov is over?

First post
Author
Alavaria Fera
GoonWaffe
#21 - 2015-08-09 04:01:03 UTC
I don't think CCP likes splitting their DPS any more than fleets do

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Robert Warner
Back Door Burglars
#22 - 2015-08-09 08:58:59 UTC
TheExtruder wrote:
soon alliance tournament starts, im guessing ccp will make announcements about what they are working on there.

im curious how many of us are against anymore nullsec/sov buffs? such as structures etc.
i know i personally would get really annoyed if that happened after we just went through summer of sov

anyone agree?


I'm absolutely certain that CCP will now direct their attention toward you personally, rather than work on the highly broken null sec. Didn't want that space anyway!
Nicolai Serkanner
Incredible.
Brave Collective
#23 - 2015-08-09 09:03:25 UTC
TheExtruder wrote:

anyone agree?


No.
Ishtanchuk Fazmarai
#24 - 2015-08-09 09:48:27 UTC
Mike Azariah wrote:
Working on null is not a one and done process

This is a huge thing (as you have seen on the roadmap) and it is a series of steps. So no, 'summer and then we fix . . . [whatever the hell you fly in]' is not what the plan is. the plan is to finish what is there on the table before we move on to other stuff. If it takes several expansions . . . so be it

m


The plan should be about bringing in more players and retain them by following them in their natural progression and distribution rather than try and lure them into Random High Retention as soon and often as possible.

Most new players will end up doing solo PvE in highsec. Someday CCP should consider why that's the worst possible thing to do in EVE, rather than something with the potential to retain players indefinitely.

CCP1: "Look, 80% of all new players end up doing this terrible sh*t, we're losing them in hordes"
CCP2: "Oh, pity them! Let's change the NPE and call in our veteran players and do everything possible so another 5% of players do the Right Thing!"
CCP3: "Yes, I'm in! We will call that Project 25%!"
CCP4: "Huh... if 80% of all new players end up doing the same thing, why that thing is some terrible sh*t rather than one of the best things to do in game?"
CCP1 & 2 & 3: Mind: blown.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Alavaria Fera
GoonWaffe
#25 - 2015-08-09 11:12:56 UTC
If only they made highsec ~safer~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Pah Cova
Made in Portugal S.A.
#26 - 2015-08-09 14:55:20 UTC
Ishtanchuk Fazmarai wrote:
Mike Azariah wrote:
Working on null is not a one and done process

This is a huge thing (as you have seen on the roadmap) and it is a series of steps. So no, 'summer and then we fix . . . [whatever the hell you fly in]' is not what the plan is. the plan is to finish what is there on the table before we move on to other stuff. If it takes several expansions . . . so be it

m


The plan should be about bringing in more players and retain them by following them in their natural progression and distribution rather than try and lure them into Random High Retention as soon and often as possible.

Most new players will end up doing solo PvE in highsec. Someday CCP should consider why that's the worst possible thing to do in EVE, rather than something with the potential to retain players indefinitely.

CCP1: "Look, 80% of all new players end up doing this terrible sh*t, we're losing them in hordes"
CCP2: "Oh, pity them! Let's change the NPE and call in our veteran players and do everything possible so another 5% of players do the Right Thing!"
CCP3: "Yes, I'm in! We will call that Project 25%!"
CCP4: "Huh... if 80% of all new players end up doing the same thing, why that thing is some terrible sh*t rather than one of the best things to do in game?"
CCP1 & 2 & 3: Mind: blown.


Players stay in HS?
Players make PVE instead PVP?
Players left game in hordes?

Sure, HS is not a safer place, new players are killed and they cant figured out why, they are ganked just because they are mining or ratting to grab some isks to buy skillbooks, ships, modules etc, they cant even afford to pay the game with a plex, they pay with real money, and CCP let them fall and leave.

About you signature, sure 62% barely pvp, sure, that dont give isks to players and players needs isks to buy whatever they need, so pvp its not the way, but I guess you are right, however theres always justifications for that, 73% of players in HS, sure, null sec are not attractive, we cant move ships there, its a pain to move assets, new sov ruined their expectations, of course they come to HS then some play in HS and others just disconnect from game until the day CCP give them what they want.
When CCP dosent ear the real playerbase, when CCP dosent make the right questions on surveys and try to influence that survey and when CCP just listen the CSM“s which more than half of the players dosent even vote just because its too much to read and none of them defend the players interests, defending only their alliance interests that is very bad to game, its like politics in real world.

Eve its suposed to be fun for all players and not just for some, at this point eve its fun just for some players, the rest of them are playing just for play...
ArmyOfMe
Stay Frosty.
A Band Apart.
#27 - 2015-08-09 16:29:57 UTC
Considering the massive decline in number of ppl online, i would say ccp really need to focus on a way of fixing 0,0

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

flakeys
Doomheim
#28 - 2015-08-09 19:20:50 UTC
Tippia wrote:
TheExtruder wrote:
i know i personally would get really annoyed if that happened after we just went through summer of sov
You'd get really annoyed if the devs took the time to finish a development project rather than leave it half-arsed before moving on to the next thing they don't finish?

Do you have some weird broken-game fetish, and if so, why do you have to bring it to this forum?



Well isn't this forum there to share your fetishes?If not then i would like to apologise for all of mine i have shared in here over the past years .

Especially the one wich involved 2 jackhammers , a bunch of nails , some male nipples and a bowl of whipping cream ... Oops

We are all born ignorant, but one must work hard to remain stupid.

Tippia
Sunshine and Lollipops
#29 - 2015-08-09 19:22:13 UTC
flakeys wrote:
Well isn't this forum there to share your fetishes?If not then i would like to apologise for all of mine i have shared in here over the past years .

Especially the one wich involved 2 jackhammers , a bunch of nails , some male nipples and a bowl of whipping cream ... Oops

Yeah, you're being very offensive to the lactose intolerant.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#30 - 2015-08-09 20:10:47 UTC  |  Edited by: Barrogh Habalu
Carrie-Anne Moss wrote:
HOE MANY DEVS IT TAKE TO MAKE A FREAKING TSHIRT DUDES? THE ARTUSTS RREALLY THAT INVOLVED IN FOZZIESOV?

I'd say they have a lot of work. I mean, citadels do count towards steps to null (and not just null) remake.

Ishtanchuk Fazmarai wrote:
The plan should be about bringing in more players and retain them by following them in their natural progression and distribution rather than try and lure them into Random High Retention as soon and often as possible.

Most new players will end up doing solo PvE in highsec. Someday CCP should consider why that's the worst possible thing to do in EVE, rather than something with the potential to retain players indefinitely.

CCP1: "Look, 80% of all new players end up doing this terrible sh*t, we're losing them in hordes"
CCP2: "Oh, pity them! Let's change the NPE and call in our veteran players and do everything possible so another 5% of players do the Right Thing!"
CCP3: "Yes, I'm in! We will call that Project 25%!"
CCP4: "Huh... if 80% of all new players end up doing the same thing, why that thing is some terrible sh*t rather than one of the best things to do in game?"
CCP1 & 2 & 3: Mind: blown.

The problem is that you're suggesting that scripted stuff must be of better quality, which is hard to argue (dev time is the only real argument against, I suppose), but then looking at how long people typically play EVE before being burned out, it seems to me I'll be quite hard to make enough of said scripted stuff to keep people entertained a bit more...
Barrogh Habalu
Imperial Shipment
Amarr Empire
#31 - 2015-08-09 20:16:57 UTC  |  Edited by: Barrogh Habalu
Nevyn Auscent
Broke Sauce
#32 - 2015-08-09 20:39:42 UTC
Barrogh Habalu wrote:

The problem is that you're suggesting that scripted stuff must be of better quality, which is hard to argue (dev time is the only real argument against, I suppose), but then looking at how long people typically play EVE before being burned out, it seems to me I'll be quite hard to make enough of said scripted stuff to keep people entertained a bit more...

PvE does not need to be scripted. It can be Dynamically created with smart systems which creates a far more engaging experience as you can't write a guide on exactly how to do true dynamic content since.... it's different each time.
I even put together the outlines of a possible system a year or so ago, as a concept test to prove to myself I wasn't talking big.

However it would require people not to rage the second any discussion of PvE getting worked on comes up the way they like to.

Also, CCP do work in teams on different things. T-Shirts would be the Art team, who right now are creating.... Hey Structure Models and V5++ on every single ship in the game. So I think the Art team is actually pretty busy doing important things.
Ishtanchuk Fazmarai
#33 - 2015-08-10 06:54:01 UTC
Barrogh Habalu wrote:
Carrie-Anne Moss wrote:
HOE MANY DEVS IT TAKE TO MAKE A FREAKING TSHIRT DUDES? THE ARTUSTS RREALLY THAT INVOLVED IN FOZZIESOV?

I'd say they have a lot of work. I mean, citadels do count towards steps to null (and not just null) remake.

Ishtanchuk Fazmarai wrote:
The plan should be about bringing in more players and retain them by following them in their natural progression and distribution rather than try and lure them into Random High Retention as soon and often as possible.

Most new players will end up doing solo PvE in highsec. Someday CCP should consider why that's the worst possible thing to do in EVE, rather than something with the potential to retain players indefinitely.

CCP1: "Look, 80% of all new players end up doing this terrible sh*t, we're losing them in hordes"
CCP2: "Oh, pity them! Let's change the NPE and call in our veteran players and do everything possible so another 5% of players do the Right Thing!"
CCP3: "Yes, I'm in! We will call that Project 25%!"
CCP4: "Huh... if 80% of all new players end up doing the same thing, why that thing is some terrible sh*t rather than one of the best things to do in game?"
CCP1 & 2 & 3: Mind: blown.

The problem is that you're suggesting that scripted stuff must be of better quality, which is hard to argue (dev time is the only real argument against, I suppose), but then looking at how long people typically play EVE before being burned out, it seems to me I'll be quite hard to make enough of said scripted stuff to keep people entertained a bit more...


No. I am not suggesting that EVE needs more "conventional" MMO content, but that what makes EVE unique should include highsec solo PvE. Shooting player stuff with your ship and a bunch of friends should not be the only venue to "generate content" and "enable content" and "PvP". Specially since we know that 80% of players will never take that road, rather will find themselves in nowhere land, packed with game knowledge useless to do anything, ship fits useless to do anything and lots of NPC interactions good for nothing.

I't's not that they'll lose their freighter to a hyperdunking alt with 2 months of skilling. It's that nothing they will have learned and done in the game at that point wills serve sh*t to avoid a repeat of that situation, or take revenge, or discourage a repeat of the situation.

Roses are red / Violets are blue / I am an Alpha / And so it's you

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