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Citadel Question - W-Space rules

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Author
Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#61 - 2015-08-08 22:49:42 UTC
calaretu wrote:

Tbh I'm just tired of people not bothering to read what ccp has already stated. Thats apparently including this csm member quoted. Citadels will have a automated defense system that will counter trollceptors. If you want to entosis an afk citadel you actually have to commit something that can handle the basic defense. Like with POS (yes solo dread or marauder can RF most POS' in wspace). Unlike POS however a manned citadel is a lot more dangerous. A manned POS is at best a tiny bit of extra grind to incap stuff. Seriously, why dont people do basic research before whining? No you cant kill citadels in noobship.



CCP Ytterbium wrote:

[*] Structures won't be able to shoot without someone manning the guns. As CCP Nullarbor mentioned, we have options under our sleeves to mitigate the risk from this change. Like having a reduced vulnerability window in specific areas, and / or be able to have NPCs spawn.

~lvl 60 paladin~

Trinkets friend
Sudden Buggery
Sending Thots And Players
#62 - 2015-08-09 00:01:16 UTC
calaretu wrote:

I too use to go afk from game for 48 hours and are furious that someone may be able to take down my citadel. Unlike now. Yes Pos such safe and new is just horrible.
/sarcasm



Fixed. Stop being idiotic.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#63 - 2015-08-09 00:28:38 UTC
Trinkets friend wrote:
calaretu wrote:

I too use to go afk from game for 48 hours and are furious that someone may be able to take down my citadel. Unlike now. Yes Pos such safe and new is just horrible.
/sarcasm



Fixed. Stop being idiotic.


Your citadel will not go down in 48 hours. If there is something about what has been shown that makes you believe that, then you may be interpreting it incorrectly. Having seen the plans for structure vulnerability, I can assure you that this won't be possible. The exact details will be out soon but the system has (beyond my expectations) made it possible to be pretty damn afk and still have your structure be relatively secure. On top of that, if even a handful of people in your group or their alts can jump into a gunner seat once a week I don't think you'll have terrible issues.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#64 - 2015-08-09 02:05:27 UTC  |  Edited by: Neckbeard Nolyfe
Chance Ravinne wrote:



Your citadel will not go down in 48 hours. If there is something about what has been shown that makes you believe that, then you may be interpreting it incorrectly. Having seen the plans for structure vulnerability, I can assure you that this won't be possible. The exact details will be out soon but the system has (beyond my expectations) made it possible to be pretty damn afk and still have your structure be relatively secure. On top of that, if even a handful of people in your group or their alts can jump into a gunner seat once a week I don't think you'll have terrible issues.


So evictions will be impossible to complete during weekend's when everyone's numbers are higher?

~lvl 60 paladin~

unimatrix0030
University of Caille
Gallente Federation
#65 - 2015-08-09 14:37:55 UTC  |  Edited by: unimatrix0030
This to worry about :
Cost of the new structures.
Capture/loot/asset safety mechanisms of the new structures(what with ships/personal hanger after destruction).
Capture instead of destroying possible?
What will the services be of just a storage structure?
What will the defenses be?
Location restrictions and how to find the structures without probes.
Finding active people in wh's, it used to be ships on d-scan was probablility of people(or decoy).
I can only imagine scanner fatigue of searching 200 of these structures in a single system to find someone active.

O and before i forget how will the dockinggames/mooring/ invulfield thingy work?

No local in null sec would fix everything!

corbexx
Sebiestor Tribe
Minmatar Republic
#66 - 2015-08-09 15:00:30 UTC  |  Edited by: corbexx
Chance Ravinne wrote:
The entosis system certainly draws a line in the sand. If a structure is going to sit abandoned 99% of the time, it is going to be a sitting duck. Luckily basic trolling attempts will be shrugged off since the attackers are unlikely to come back for later rounds of reinforcement. But if you can't be added to repair the building or man the guns for the final timer, GG.


Not really. One of the big issues is if your citadel does get reinforced, It effectively shuts down the system. This applies much more to tiny small groups in w space. But once reinforced your not likely to go run sites do your general day to day stuff if you have very few characters in the system, the risk of being podded could well leave your citadel undefended.

We also know people are prepared to have alts (or mains in your case) sit in systems for months to spy, trigger anoms wait for ganks etc. meaning people will happily dump alts to grief people if they arent around.

Repeated harrasement has also been used multiple times to get people to leave there wormhole (3 aharm guys repeated rf'd rnks pos in there off time zone till they got sick of it and left) The fact this can be done with a trollceptor is a issue.

also regarding pos defences they won't work unless manned.

ooh and,
Pook600 wrote:
Quote:
kennethfeld 5:04 PM I imagine corbexx has been in overdrive...
CCP Nullarbor 5:04 PM yes we chat a lot


Mostly about Nullsec where Goonbexx lives and maybe how a Dev can throw him a bone once in awhile during a chat to make it seem like he isn't a total Judas dbag....


feel free to take any w space issues you have to chance.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#67 - 2015-08-09 15:09:29 UTC
corbexx wrote:
Chance Ravinne wrote:
The entosis system certainly draws a line in the sand. If a structure is going to sit abandoned 99% of the time, it is going to be a sitting duck. Luckily basic trolling attempts will be shrugged off since the attackers are unlikely to come back for later rounds of reinforcement. But if you can't be added to repair the building or man the guns for the final timer, GG.


Not really. One of the big issues is if your citadel does get reinforced, It effectively shuts down the system. This applies much more to tiny small groups in w space. But once reinforced your not likely to go run sites do your general day to day stuff if you have very few characters in the system, the risk of being podded could well leave your citadel undefended.

We also know people are prepared to have alts (or mains in your case) sit in systems for months to spy, trigger anoms wait for ganks etc. meaning people will happily dump alts to grief people if they arent around.

Repeated harrasement has also been used multiple times to get people to leave there wormhole (3 aharm guys repeated rf'd rnks pos in there off time zone till they got sick of it and left) The fact this can be done with a trollceptor is a issue.



Corbexx unless I've misunderstood the reinforcement cycling, and I am fairly certain I haven't, initial reinforcement does not disable any structure functionality. Without getting into stuff we can't talk about, the preliminary vulnerability does not have this effect.

This is outdated, but for reference:
http://cdn1.eveonline.com/www/newssystem/media/67200/1/Structurestates-02.png

It should also be stated that without a supply line of entosis fuel, a trollceptor camping a system will not be able to singlehandedly pull this off. He will need to scan out exits and bring in fuel.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Market McSelling Alt
Doomheim
#68 - 2015-08-09 15:14:49 UTC
Wait, can one of the CSM guys or fake WH CSM guys tell us how they plan on letting us "put up any size Citadel you can get in" but prevent us from making supers/titans in our holes? Are the modules themselves for building XL Capitals going to be tied to Sov at least?

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Urziel99
Multiplex Gaming
Tactical Narcotics Team
#69 - 2015-08-09 15:26:14 UTC
Market McSelling Alt wrote:
Wait, can one of the CSM guys or fake WH CSM guys tell us how they plan on letting us "put up any size Citadel you can get in" but prevent us from making supers/titans in our holes? Are the modules themselves for building XL Capitals going to be tied to Sov at least?


The ability to build supercaps still requires an IHub upgrade. even if the assembly lines can support it, the capability is lacking without the upgrade.
Market McSelling Alt
Doomheim
#70 - 2015-08-09 15:27:08 UTC
Urziel99 wrote:
Market McSelling Alt wrote:
Wait, can one of the CSM guys or fake WH CSM guys tell us how they plan on letting us "put up any size Citadel you can get in" but prevent us from making supers/titans in our holes? Are the modules themselves for building XL Capitals going to be tied to Sov at least?


The ability to build supercaps still requires an IHub upgrade. even if the assembly lines can support it, the capability is lacking without the upgrade.



Just making sure, thanks

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

corbexx
Sebiestor Tribe
Minmatar Republic
#71 - 2015-08-09 15:31:36 UTC  |  Edited by: corbexx
Market McSelling Alt wrote:
Wait, can one of the CSM guys or fake WH CSM guys tell us how they plan on letting us "put up any size Citadel you can get in" but prevent us from making supers/titans in our holes? Are the modules themselves for building XL Capitals going to be tied to Sov at least?


???

you need a sov upgrade to build titans and supers.

edit damn people are fast.
Market McSelling Alt
Doomheim
#72 - 2015-08-09 15:34:55 UTC
corbexx wrote:
Market McSelling Alt wrote:
Wait, can one of the CSM guys or fake WH CSM guys tell us how they plan on letting us "put up any size Citadel you can get in" but prevent us from making supers/titans in our holes? Are the modules themselves for building XL Capitals going to be tied to Sov at least?


???

you need a sov upgrade to build titans and supers.

edit damn people are fast.



I was asking because no you don't need Sov specifically to build the ship... you need Sov to anchor the structure to build the ship. But now the modules are doing the building. Just wanted to make sure that wasn't overlooked.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

corbexx
Sebiestor Tribe
Minmatar Republic
#73 - 2015-08-09 15:36:34 UTC
Chance Ravinne wrote:

Corbexx unless I've misunderstood the reinforcement cycling, and I am fairly certain I haven't, initial reinforcement does not disable any structure functionality. Without getting into stuff we can't talk about, the preliminary vulnerability does not have this effect.

This is outdated, but for reference:
http://cdn1.eveonline.com/www/newssystem/media/67200/1/Structurestates-02.png


I'm really not sure what this has to do with anything I just said. unless you miss understand what i mean by shutting down a system.

Chance Ravinne wrote:

It should also be stated that without a supply line of entosis fuel, a trollceptor camping a system will not be able to singlehandedly pull this off. He will need to scan out exits and bring in fuel.


This is a super minor issue and incredby easy to get around either with a second cloaky hauler alt or just a can anchored in a safe spot (ok you might have to be careful getting stuff out).
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#74 - 2015-08-09 16:00:12 UTC
Market McSelling Alt wrote:
Wait, can one of the CSM guys or fake WH CSM guys tell us how they plan on letting us "put up any size Citadel you can get in" but prevent us from making supers/titans in our holes? Are the modules themselves for building XL Capitals going to be tied to Sov at least?


Details about construction are not worked out yet -- and keep in mind citadels are only one type of structure, so it's possible other types might have limitations.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#75 - 2015-08-09 16:17:26 UTC
Thanks for the clarifying that corbexx.
Could the 2014-eve-player-bornagain-csm please not state incorrect facts in the future? tia

~lvl 60 paladin~

O'nira
Science and Trade Institute
Caldari State
#76 - 2015-08-10 04:44:46 UTC  |  Edited by: O'nira
Since you guys seem to be sharing a bit how are assets handled once the citadel/new pos goes down?

can i loot them or not?
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#77 - 2015-08-10 04:54:16 UTC
O'nira wrote:
Since you guys seem to be sharing a bit how are assets handled once the citadel/new pos goes down?

can i loot them or not?


It'll be revealed soon, unfortunately we can't say how it works ahead of time. In the interim though I'd be glad to hear how you'd prefer it works...

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

O'nira
Science and Trade Institute
Caldari State
#78 - 2015-08-10 05:25:21 UTC
Chance Ravinne wrote:
O'nira wrote:
Since you guys seem to be sharing a bit how are assets handled once the citadel/new pos goes down?

can i loot them or not?


It'll be revealed soon, unfortunately we can't say how it works ahead of time. In the interim though I'd be glad to hear how you'd prefer it works...



i would prefer to be able to loot other peoples structures since i like evictions but if its the other way around i'll be happy because my structures would be safer but unhappy about losing evictions as content.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#79 - 2015-08-10 07:06:17 UTC
One of the first things about EVE I've noticed back then in comparison with similar games is that despite all the issues making it nigh-impossible in many cases, piracy is actually viable. Clear ways to raid and pillage space villages is content generator that I'd rather see in this game.
afkalt
Republic Military School
Minmatar Republic
#80 - 2015-08-10 09:31:43 UTC  |  Edited by: afkalt
Neckbeard Nolyfe wrote:
calaretu wrote:

Tbh I'm just tired of people not bothering to read what ccp has already stated. Thats apparently including this csm member quoted. Citadels will have a automated defense system that will counter trollceptors. If you want to entosis an afk citadel you actually have to commit something that can handle the basic defense. Like with POS (yes solo dread or marauder can RF most POS' in wspace). Unlike POS however a manned citadel is a lot more dangerous. A manned POS is at best a tiny bit of extra grind to incap stuff. Seriously, why dont people do basic research before whining? No you cant kill citadels in noobship.



CCP Ytterbium wrote:

  • Structures won't be able to shoot without someone manning the guns. As CCP Nullarbor mentioned, we have options under our sleeves to mitigate the risk from this change. Like having a reduced vulnerability window in specific areas, and / or be able to have NPCs spawn.

  • CCP Ytterbium wrote:

  • Structures won't be able to shoot without someone manning the guns.

  • Needed more bold and underscore.

    And empahsis.

    Apparently people are missing this...


    Also the irony in the quote is hilarious. Lol