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We want your SOV little things!

First post First post
Author
FT Diomedes
The Graduates
#101 - 2015-07-30 17:12:08 UTC
Aramis Rosicrux wrote:
I had high hopes for an improved Sov system. But this is soul-crushing. Small or even medium alliances can never chip away at a large entrenched alliance.

So my options are join the largest alliances or go back to hi-sec???

Hey!!! CCP???? Why should I pay for this every month?


There are still lots of places that are not highly entrenched. Those would seem to be a good place to set up initially. I seriously hope no one thinks that small or medium alliances should start out attacking the largest coalitions in the game. That is a recipe for failure.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

clipper shore
Deep Core Mining Inc.
Caldari State
#102 - 2015-07-30 23:38:22 UTC
Can you just get rid of fozziesov so we can play eve again
5pitf1re
Brutor Tribe
Minmatar Republic
#103 - 2015-08-01 17:22:22 UTC
Sov little thing, revert to Dominion sov. Thanks.
Whisperen
Delta vane Corp.
DARKNESS.
#104 - 2015-08-01 22:52:04 UTC
Great work with the sov change its a load of fun running around in small gangs and picking off the larger fleets its enabled a lot more small gang stuff and that is a lot of fun for us smaller groups.
Rothar Luke
The Scope
Gallente Federation
#105 - 2015-08-03 01:05:22 UTC
Ban fitting of entosis links on ceptors. No one is going to realistically take sov from any serious null alliance using just ceptors. Ceptors are simply being used for sov trolling, which is hugely annoying, with next to no risk for the pilot, while they have no intent to take sov, just to annoy. ( It is also capable to blue all those that attempt to contest a capture event, by simply entosising everything, but not fighting at all. This is true for both attackers and defenders.)

Even better, ban them completely from frigates (except maybe assault frigates, they need a role).

At the start of a capture event, spawn 10 at the start, not 5. It is god awful boring to sit around waiting capturing nodes, while other pilots sit around twiddling their thumbs for the next five nodes to spawn. While no one is contesting the nodes none the less.

This needs to be addressed and fixed. It is seriously pissing off a lot of people.
afkalt
Republic Military School
Minmatar Republic
#106 - 2015-08-03 15:12:50 UTC
I don't know if this falls under UI or not but... Make the notification start at the warmup and not when it is complete

By all means, bin the post if it isn't UI Smile
SFM Hobb3s
Perkone
Caldari State
#107 - 2015-08-04 17:38:37 UTC
Make the initial entosis attack cycle require 5 complete cycles (can be done all at once by five entosis linked ships).

This will curb entocepter use considerably. Or, I can also just keep killing them.
CCP Punkturis
C C P
C C P Alliance
#108 - 2015-08-05 15:22:13 UTC
back from my vacation, reading through this thread and gathering stuff we like, thank you all so much!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Goochan derp
Garoun Investment Bank
Gallente Federation
#109 - 2015-08-06 01:37:41 UTC  |  Edited by: Goochan derp
just make it so when your entosis module is cycling your ship can barely move, im talkin interceptors moving at 1km/sec max with mwd on. that will end all the trolling real fast.

also needing to capture 10 nodes if theres conflict or not is very annoying, what happened to "whoever wins the fight wins the timer" why is it that i still need to put in over 2 hours of time to re secure a system that got trolled and has absolutely no one fighting to take it?
Ayara Itris
Iron.Guard
Goonswarm Federation
#110 - 2015-08-06 05:42:34 UTC
Would "decaying" work as a way to ease the load on defenders a bit?

i.e., if someone comes in and hits your sov, if no one touches it for a while it decays back to its normal state.

Basically, that means that someone has to act on the timer they created for it to make any difference. Thus, defenders can ignore the obvious trolls and only have to respond when the timer comes out and people make a go for it. IN CONJUNCTION WITH A REDUCTION IN THE NUMBER OF NODES, I think that could give some breathing room to people that want to do something else aside from defend their space.
Evelgrivion
Origin.
Black Legion...
#111 - 2015-08-07 17:33:20 UTC
Do systems with lower levels of development really have to exit reinforcement any significant amount of time away from an alliance's designated prime time?
Jacob Gault
Doomheim
#112 - 2015-08-07 21:25:12 UTC
any updates yet with your little things ?
Servanda
Liga Freier Terraner
Northern Coalition.
#113 - 2015-08-08 17:10:26 UTC  |  Edited by: Servanda
Would be helpfull if the command node beacons would show up on the overview icluding there name/ID. It's a bit strange that they only show up on the overview.
Mike Azariah
The Scope
Gallente Federation
#114 - 2015-08-08 23:04:54 UTC
Ayara Itris wrote:
Would "decaying" work as a way to ease the load on defenders a bit?

i.e., if someone comes in and hits your sov, if no one touches it for a while it decays back to its normal state.

Basically, that means that someone has to act on the timer they created for it to make any difference. Thus, defenders can ignore the obvious trolls and only have to respond when the timer comes out and people make a go for it. IN CONJUNCTION WITH A REDUCTION IN THE NUMBER OF NODES, I think that could give some breathing room to people that want to do something else aside from defend their space.


I actually like this one. Maybe combine the two ideas with the mass of nodes at the start but if ignored they combine being 'worth more' to the objective. If left long enough? One node, winner take all

m

Mike Azariah  ┬──┬ ¯|(ツ)

Swiftstrike1
Swiftstrike Incorporated
#115 - 2015-08-09 12:20:58 UTC
Maybe I'm imaging this, but I'm sure there used to be a "Sovereignty" button on the info window for solar systems.

It was extremely convenient for quickly checking who owns systems in FW space and I'd like to see it return!

Either that or a Sov holder icon on the solar system info window for a quick point of reference :)

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Nofearion
Tr0pa de elite.
Test Alliance Please Ignore
#116 - 2015-08-09 13:07:44 UTC
I am sure it has been mentioned, however I will ask once for me and echo others.
We need a better interface that gives and tracks Timers.
The current iteration one pilot can create multiple timers in a very short amount of time.
To properly plan defence leaders need more readily available information and ability to track both defensive and offensive timers created by entoisis.
it would be prudent to ask that structures (pos - new structures) be added.
Frostys Virpio
KarmaFleet
Goonswarm Federation
#117 - 2015-08-09 16:57:34 UTC
Ayara Itris wrote:
Would "decaying" work as a way to ease the load on defenders a bit?

i.e., if someone comes in and hits your sov, if no one touches it for a while it decays back to its normal state.

Basically, that means that someone has to act on the timer they created for it to make any difference. Thus, defenders can ignore the obvious trolls and only have to respond when the timer comes out and people make a go for it. IN CONJUNCTION WITH A REDUCTION IN THE NUMBER OF NODES, I think that could give some breathing room to people that want to do something else aside from defend their space.


If the system has time to "decay" then many nodes will already be spawned and you can entosis them all at the same time by splitting your small fleet.
Dean Dewitt
Wasted Potential..
Triumvirate.
#118 - 2015-08-09 23:58:51 UTC  |  Edited by: Dean Dewitt
ignore me
Aeon Veritas
Black OP - Mining and Research
UNITATO SQUAD
#119 - 2015-08-13 08:58:34 UTC
As already mentioned in this thread, please bring back the killmails for TCU an IHub.

The reason is quite simple, the former TCU and IHub generated killmails and to motivate the crowd some FCs decided to host lotterys or raffles and used the done damage to determine the winner(s).
As far as i observed fleets with "guaranteed killmail" (and raffles) got a higher participation.

The problem is there is no longer "damage done" which results in no killmails as we know...
My proposal is to implement a new version of killmail.
The thing is quite simple, the system already checks if you are on the blue (ally who owns the TCU / IHub) or red side.
Now the system would need to take notes which char successfuly captures a node.
For every successfuly captured node the char gets 1 point.
That way even the deffender has the opportunity to get on the killmail and maybe shows that they have just barely not managed to deffend their space.

And at the end of the day, we have the most important thing in eve.
A notification to brag with. Cool

Maybe you should even be able to see the time when the first node spawned to tell if this system was ambushed or had already nodes for weeks...
Jin alPatar
Entertainment 7wenty
#120 - 2015-08-14 02:50:27 UTC
Instead of a "Vulnerability Window" can we rename it to a "Maintenance Window"? It would make a little more sense 'lore-wise' why this time period exists.

Also be interesting if the time depended somewhat on the size of the holding entity. So huge entities take longer to run maintenance checks and are thus vunerable longer than small entities.