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Player Features and Ideas Discussion

 
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Players should be able to build basically everything in EVE....

Author
Archronius
Australian Salty Seadog Service
#1 - 2015-08-08 06:55:13 UTC
Let me begin by saying controversial topic I know. But heres why:

I am currently looking at the market for caldari missiles of any sort whilst in caldari space. There are no missiles available of any sort. This is not just the story for faction based items, there are many other items which are simply not available anywhere within 25 jumps of me which I know where widespread, say two years ago.

I was told that eve has had a very steady client base for the entirety of its life, but as I look around the market trying to find things that I want to make or produce, there is either no blueprints for them or people just arent making as much any more. Granted, there is a steady base of players who all have titans and have been playing for years and have no need to make items because they have money coming out their ears, but for the players like me, trying to get back into the eve universe and new players, in some cases, can be very dissapointing to find so many things on the market simply not available.

I would suggest to you guys that in the spirit of giving players the option to evolve the game and for new players to experience everything eve has to offer, is to rollout a series of blueprints for things like say, caldari heavy missiles or rigs or things which there are no blueprints for. I dont mean an absolute free for all.. maybe make it so (using caldari as an example) only caldari based players can make caldari items.. this would also give players incentive to stay within their factions..or if they choose...once the standing was high enough with the target faction, the ability to make and sell items from other factions once they had worked for it.

In terms of market prices and the effect this would have on the market. I would argue that is better to have slightly lower prices for items that players can make or produce for profit than those items not being available at all.

Im sure that everyone in the eve universe and myself is happy to pay monthly subscriptions to the game, but I believe if a new players comes in and see the market empty of things he/she is searching for, he/she will just probably move onto something else thinking the game is on its last legs, which I think it certainly is not.

Thanks guys

Arch.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#2 - 2015-08-08 07:25:12 UTC
Wall of text for nothing.
Faction ammo can be bought in infinite amounts from the LP store.
If you want it from a market go to a tradehub.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2015-08-08 07:34:46 UTC  |  Edited by: Rivr Luzade
Then buy them elsewhere and import them? Or run missions to gain LP or FW-LP to exchange them for missiles and put them in the market? If a newbie sees a lack of items in a market, it should point that out in a trade channel or the newb corp channel and observe the reactions. Or they should use available tools to find out where the items are available. This behavior makes EVE what it is. If new players do not understand that, both sides are better served with the newbie not return to the game.

Or do you want to suggest that there should be BPO available for Caldari Navy Mjolnir Cruise Missiles? That would be idiotic as it would reduce the LP stores to absurdity. Roll Even with BPC available to build the faction items, you still need to get the LP for them first.

So, what is your point?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Zan Shiro
Doomheim
#4 - 2015-08-08 08:16:21 UTC
buy t1 missile bp.

make missiles.

trade in with lp for cn missiles.

You have now made the component missile from bp for your ammo. Same damn thing really



Will also point out if looking to make your trillions on faction ammo, you are backing the wrong pony there.


Also I hate to assume, but I sense you are empire bearing in a bear systems with no faction ammo. Not a bad thing but....faction ammo not good for this for cost reasons. Why you aren't seeing it so much. It would rot most likely.

Looking for faction ammo best bet is hubs. PVP uses faction ammo a lot. And they one stop shop at hubs. Pve...the only semi legit use of faction ammo, imo, is Marauders and even them spitting out faction ammo on 4 guns can be too much for some players bottom lines. Legit in the sense you aren't pissing away isk for little to no gain over t1/t2 ammo.
Avvy
Doomheim
#5 - 2015-08-08 09:05:06 UTC
Find it hard to believe you can't find any missiles within 25 jumps.

Are you sure the market is set to region as it defaults to station.
Celthric Kanerian
Viziam
Amarr Empire
#6 - 2015-08-08 09:18:49 UTC
One is able to build almost everything in EVE... If there is no missiles where you are, then it is simply because nobody has sold any in that region.
Do Little
Bluenose Trading
#7 - 2015-08-08 09:22:52 UTC
I just took a look at the first product I made when I started in industry - the small Trimark armor pump. The in-game industry tool tells me my estimated cost is 272K and my estimated selling price is 374K. Not bad margins for a T1 product a new player can make. My blueprint is researched but that only takes a week for small rigs.

I also know that I can beat the estimates with a little effort. I'll get more for my rigs in Amarr and Dodixie than I will in Jita and I can buy salvage a lot cheaper in backwater systems than I can in major trade hubs.

I don't currently make missiles for resale - margins are too thin - but I made a batch of Inferno Fury and Inferno Precision heavy missiles for personal use yesterday so players can build most of the stuff in Eve and do so profitably.

Exceptions are the Meta and high value faction/deadspace/officer stuff. Meta modules compete with player industry and I hope CCP addresses that problem but the expensive stuff has little impact.
Archronius
Australian Salty Seadog Service
#8 - 2015-08-08 11:10:30 UTC
Thanks for all the responses,

I wasnt going to post anything on here, but I was told in the help forum that faction missiles dont have a blueprint and CCP just 'makes them' then of course if that were true, in the lonetrek area there doesnt seem to be many so I assumed maybe they had just stopped making them?

Of course, after some searching I have just discovered you can in fact make them after researching them through industry and as you guys pointed out you can in fact make almost everything in EVE. It seems like I was the fated messenger in this case, but I was only going off what I was told in the help section.

I did appreciate all your responses though, has given me food for thought!

Arch.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2015-08-08 11:32:01 UTC
It's always a matter of demand and supply. If there is no demand in a given area, no one is going to supply. I would assume that Motsu in Lonetrek has them, but even there is no demand for faction missiles (which I can imagine as T2 missiles are so much cheaper), no one needs them in consistently high amounts. It's simply not feasible to waste order slots and money on them there.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#10 - 2015-08-08 15:03:48 UTC
I thought this is the thread about how NPCs should drop "BPC tokens" to upgrade T1M0 modules instead of modules themselves.
That I think should happen. After this change complex and officer loot is all that remains not-quite-built by players.
However, maybe that should be changed too, I don't know.
Mike Voidstar
Voidstar Free Flight Foundation
#11 - 2015-08-08 15:06:54 UTC
Archronius wrote:
Thanks for all the responses,

I wasnt going to post anything on here, but I was told in the help forum that faction missiles dont have a blueprint and CCP just 'makes them' then of course if that were true, in the lonetrek area there doesnt seem to be many so I assumed maybe they had just stopped making them?

Of course, after some searching I have just discovered you can in fact make them after researching them through industry and as you guys pointed out you can in fact make almost everything in EVE. It seems like I was the fated messenger in this case, but I was only going off what I was told in the help section.

I did appreciate all your responses though, has given me food for thought!

Arch.


You are a victim of how EVE has very little transparency in how to go about doing many basic things not related to activating guns on a target.

For instance, to this day I have no clue how to make T2 ammo. I know it has something to do with research, but there is nothing in game to even get me started on how to go about researching anything. I could go out of game and look for the information there, but many people like to be misleading and arcane on these subjects, and honestly it just rubs me the wrong way that there does not seem to be a fluid and logical way to learn these things in game.
Iain Cariaba
#12 - 2015-08-08 15:58:45 UTC
No Caldari missiles in Caldari space? Going to call BS on this as Jita is in Caldari space.

OP, try poking your head out of the little box you have confined yourself to.
Shallanna Yassavi
qwertz corp
#13 - 2015-08-08 20:27:27 UTC
Mike Voidstar wrote:
Archronius wrote:
Thanks for all the responses,

I wasnt going to post anything on here, but I was told in the help forum that faction missiles dont have a blueprint and CCP just 'makes them' then of course if that were true, in the lonetrek area there doesnt seem to be many so I assumed maybe they had just stopped making them?

Of course, after some searching I have just discovered you can in fact make them after researching them through industry and as you guys pointed out you can in fact make almost everything in EVE. It seems like I was the fated messenger in this case, but I was only going off what I was told in the help section.

I did appreciate all your responses though, has given me food for thought!

Arch.


You are a victim of how EVE has very little transparency in how to go about doing many basic things not related to activating guns on a target.

For instance, to this day I have no clue how to make T2 ammo. I know it has something to do with research, but there is nothing in game to even get me started on how to go about researching anything. I could go out of game and look for the information there, but many people like to be misleading and arcane on these subjects, and honestly it just rubs me the wrong way that there does not seem to be a fluid and logical way to learn these things in game.

Some people do like to lie to people and laugh maniacally as they try to do things the wrong way. Other people are just confused and don't know exactly what they're doing anyway.

Other (way too many, ask any college professor) people think Google is a substitute for playing around and exploring... well, anything. It's not too bad for impressing your friends with silly facts or digging up links for political flame wars, but as for actually learning how to play the game, there's no replacement for actually playing the game.

A signature :o

Lu Ziffer
Balanced Unity
Goonswarm Federation
#14 - 2015-08-08 20:48:59 UTC
Mike Voidstar wrote:
[
For instance, to this day I have no clue how to make T2 ammo. I know it has something to do with research, but there is nothing in game to even get me started on how to go about researching anything. I could go out of game and look for the information there, but many people like to be misleading and arcane on these subjects, and honestly it just rubs me the wrong way that there does not seem to be a fluid and logical way to learn these things in game.

T2 basics:
get a t1 bpc choose to use it in a invention process , for this you need some items like datacores and there are some items modifing the process giving higher ME or PE or more runs or higher chnace of success.
All the modifiers are in lists you can look up in the internet http://games.chruker.dk/eve_online/invention_chance.php and the skills you need you can find ingame.

T2 in short. You are welcome.
Daerrol
Republic University
Minmatar Republic
#15 - 2015-08-08 23:12:59 UTC
Archronius wrote:
Thanks for all the responses,

Of course, after some searching I have just discovered you can in fact make them after researching them through industry and as you guys pointed out you can in fact make almost everything in EVE. It seems like I was the fated messenger in this case, but I was only going off what I was told in the help section.


This is the process for Tech 2 Missiles. Faction missiles are much, much easier. Take missiles, go to a Caldari LP store. Spend Caldari LP to upgrade missiles to faction missiles.

If you need mroe faction missiles, go grind missions for the base material (LP) the same way you would grind asteriods for Trit.
Rowells
Pator Tech School
Minmatar Republic
#16 - 2015-08-09 02:41:42 UTC
Yes, I would like to buy 1 PLEX BPO please
FT Diomedes
The Graduates
#17 - 2015-08-09 03:57:46 UTC
Rowells wrote:
Yes, I would like to buy 1 PLEX BPO please


Build requirements: $15.00

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mike Voidstar
Voidstar Free Flight Foundation
#18 - 2015-08-09 05:45:44 UTC
Shallanna Yassavi wrote:
Mike Voidstar wrote:
Archronius wrote:
Thanks for all the responses,

I wasnt going to post anything on here, but I was told in the help forum that faction missiles dont have a blueprint and CCP just 'makes them' then of course if that were true, in the lonetrek area there doesnt seem to be many so I assumed maybe they had just stopped making them?

Of course, after some searching I have just discovered you can in fact make them after researching them through industry and as you guys pointed out you can in fact make almost everything in EVE. It seems like I was the fated messenger in this case, but I was only going off what I was told in the help section.

I did appreciate all your responses though, has given me food for thought!

Arch.


You are a victim of how EVE has very little transparency in how to go about doing many basic things not related to activating guns on a target.

For instance, to this day I have no clue how to make T2 ammo. I know it has something to do with research, but there is nothing in game to even get me started on how to go about researching anything. I could go out of game and look for the information there, but many people like to be misleading and arcane on these subjects, and honestly it just rubs me the wrong way that there does not seem to be a fluid and logical way to learn these things in game.

Some people do like to lie to people and laugh maniacally as they try to do things the wrong way. Other people are just confused and don't know exactly what they're doing anyway.

Other (way too many, ask any college professor) people think Google is a substitute for playing around and exploring... well, anything. It's not too bad for impressing your friends with silly facts or digging up links for political flame wars, but as for actually learning how to play the game, there's no replacement for actually playing the game.


The point is that there is nothing in game to even start you on this path except the industry window itself... And even then it's not clear, and it's not available everywhere.

Learning the basic process should be simple and intuitive. Maximizing the process can be a process of trial, error and finishing skills.