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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Mike Voidstar
Voidstar Free Flight Foundation
#2681 - 2015-08-08 04:35:32 UTC
I have looked and can't find them. Please put up some links concerning cloaks by some blue names.
Teckos Pech
Hogyoku
Goonswarm Federation
#2682 - 2015-08-08 04:50:45 UTC  |  Edited by: Teckos Pech
CCP Fozzie wrote:
It's very important that it be possible to disrupt peoples' money-making in nullsec, and AFK cloaking is one of the most effective ways. We're not worried about cloaked ships being overpowered because cloaked ships do very little DPS.

But we understand it has a pretty big psychological effect. We would like to make some changes...it may not be the changes people are expecting, though. For instance, I can tell you that AFK cloaking is not an issue in wormhole space and there are pretty good reasons for that.
--source (start at the 1 hour 12 minute mark)

Edit:

At the 1:14:04 mark it gets interesting, all the people on that soundcloud heard the same thing I did...local in all of null is going to go bye-bye.

"I just heard Fozzie promise to remove local from all of null sec, is that what everyone else heard?"

"Yeah."

"Yes."

"Certainly sounded that way."

"I cannot confirm or deny that," CCP Fozzie.

Granted, not a post on the CCP forums. But good enough for me.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2683 - 2015-08-08 04:55:59 UTC
Assuming you get the link working, that's fair enough. I've never heard them directly address the issue personally.

I still have problems with the way that there is no counter to them, but if it's how they want it, cool. Eventually I'll move on to another game over things like that.
Teckos Pech
Hogyoku
Goonswarm Federation
#2684 - 2015-08-08 05:06:00 UTC
Mike Voidstar wrote:
Assuming you get the link working, that's fair enough. I've never heard them directly address the issue personally.

I still have problems with the way that there is no counter to them, but if it's how they want it, cool. Eventually I'll move on to another game over things like that.


That is the thing, there will be...and local will change too. Relax, it might even be better in some ways, but definitely vulnerable.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2685 - 2015-08-08 06:32:36 UTC
It's not an issue of relax or don't relax.

It's a fundamental problem with the direction gameplay has been headed for years. The game is so hilariously biased towards toxic player interactions like ganking and farming industry ships for PvP content. I am now sorry I renewed my subscription a few days ago. I will likely not do so again.

I signed up a long time ago for a science fiction sandbox rpg. What I have is a domestic abusers paradise. The core ideas of the game appeal to me, but not the way they have been allowed to grow and then encouraged toward victimizing PvE pilots.

To have them acknowledge afk cloaking and give it a pass despite its fundamental clash with the core concepts of the game solely because it enables the continued farming of industry and and other PvE pilots is just the very end. I don't want to play that game.
Rende Crow
State War Academy
Caldari State
#2686 - 2015-08-08 07:12:31 UTC  |  Edited by: Rende Crow
Teckos Pech wrote:
Rende Crow wrote:
Teckos Pech wrote:
CrazySquirrel wrote:
First time in a corp (different alt) and already fed up. 2 regular afk cloakers who choose when to attack at their leisure. Make the cloak deactivate after 5 minutes unless you click it during a 30 second countdown timer. Whatever happens, Devs, do something to stop this please.


Working as intended.


Dev 1: Hey guys! Lets design a cloak in such a way that one cloaked person can disrupt life in a home system of dozens of players for weeks at a time with no counter.

Dev 2: Sounds like a plan!!!


I really don't think the devs intended cloaking to be used in this way.


Posts by devs indicate the contrary. If you can't come up with a way to deal with a guy in a cloaked ship...that's on you.


Perhaps the devs are ok with the current status quo of AFK cloaking, but afk cloaking for extended periods of time to shut down null sec systems was certainly not an intended game design. Though regardless of whether the devs are ok with it or not, it is still a big issue. The devs are wrong to think it is a trivial issue. I think it is pretty obvious that there exists a pretty big game balance issue with how AFK cloaking is being used. A way to scan down cloaked ships is long overdue.
Teckos Pech
Hogyoku
Goonswarm Federation
#2687 - 2015-08-08 08:30:36 UTC  |  Edited by: Teckos Pech
Rende,

Maybe you should listen to CCP Fozzie's comments from June 2015. Should help clear up what CCP's thinking is regarding AFK cloaking and cloaks in general.

And looks at what the OA is likely to do...i.e. let you find AFK cloakers. Although local will most likely become vulnerable.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2688 - 2015-08-08 14:36:57 UTC
Except, as I said, OA is too big a tool as a counter to a module. It's not a deployable, and they talk about needing more than one to be able to get the most functionality. So to find cloaks you will need to maintain several vulnerable, expensive, easy to destroy structures in every system you operate in.

This is like requiring a 50 pound sledge to pull out thumbtacks.

It replaces an impossible to counter enemy with a massive overhead which can be destroyed easily and leave you without warning with an impossible to counter enemy.

It still massively unbalanced in favor of people who only want to engage in toxic PvP behaviors rather than driving the sort of conflict everyone can enjoy. It's just another step on a path of poor game design that fosters an environment of victimization instead of providing real content to all players.

It's frankly a game I regret ever taking part in at this point. It's not just this one AFK cloaking issue, but this is a perfect example of the sort of game design that has moved away from the sandbox that EvE was supposed to be and into the new sandbox that only rewards abusive playstyles.
Teckos Pech
Hogyoku
Goonswarm Federation
#2689 - 2015-08-08 17:37:14 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Except, as I said, OA is too big a tool as a counter to a module. It's not a deployable, and they talk about needing more than one to be able to get the most functionality. So to find cloaks you will need to maintain several vulnerable, expensive, easy to destroy structures in every system you operate in.

This is like requiring a 50 pound sledge to pull out thumbtacks.

It replaces an impossible to counter enemy with a massive overhead which can be destroyed easily and leave you without warning with an impossible to counter enemy.

It still massively unbalanced in favor of people who only want to engage in toxic PvP behaviors rather than driving the sort of conflict everyone can enjoy. It's just another step on a path of poor game design that fosters an environment of victimization instead of providing real content to all players.

It's frankly a game I regret ever taking part in at this point. It's not just this one AFK cloaking issue, but this is a perfect example of the sort of game design that has moved away from the sandbox that EvE was supposed to be and into the new sandbox that only rewards abusive playstyles.


For God's sake Mike. You are complaining about people camping "your" system. Now you want it deployable wherever you go?

The idea is that in "your" space you can get back to the same intel you had (actually better). Not that you get the same intel you have in "your" space, but also in "my" space, Nikk's space, and everyone else's space (unless you do it in a cloaky hauler and deploy one). All that rubbish about securing your space was just that, wasn't it. Pure rubbish you through out to make it look like you were interested in balanced mechanics. Now you aren't. Not only do you want to feel more secure in your space, but in anybody else's space too.

It will allow you to find that cloaked pilot if he is AFK. If he is not, you wont, but then again that wasn't the problem. And this is actually becoming more the sandbox it was intended to be. Now people can have their intel and customize it so it works best for what they need at the time. Just like when you fit a ship.

And again, by definition AFK cloaking is not absusive. We have CCP Fozzie saying it is not and that it is a great way to disrupt PvE activities.

And lastly, can I have your stuff?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2690 - 2015-08-08 18:01:25 UTC
No. I am not complaining about people camping 'my' space.

I am complaining about not being able to proactively confront someone threatening me with violence.

A structure larger than a deployable should not be needed to counter a module.

Example:

I trip on over to NPC Null, or someplace in Providence where they do NRDS, or a sleepy low sec backwater. I see a single dude in system, try and scan him down and check him out... is he just a fellow PvE guy also hanging out? Turns out he's cloaked and camping. I move on, comeback a day later or whatever... pretty obvious he's just hanging out doing the afk thing.

Currently there is nothing I can do about it at all except bring escorts, not play in that space, or fly suicidal.

What I should be able to do is challenge him in that patch of space. If it takes an OA to find him, that isn't a viable counter at the level of play that the camper represents. In some places maybe there is a friendly OA already set up. Who knows? it would be nice but honestly it's a matter of the scale of the conflict. You should not need structures to counter an individual pilot.

I am not saying the cloaked camp itself is abusive. The playstyles that focus exclusively on the hunting of pve ships are abusive. I am expected to fly a loot piñata at my own expense to provide pvp pilots content. Just go shoot a rat already if you want one sided fights like that. Plenty of asteroid belts all over EVE have single weak enemies to shoot at.
Teckos Pech
Hogyoku
Goonswarm Federation
#2691 - 2015-08-08 18:12:06 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
No. I am not complaining about people camping 'my' space.

I am complaining about not being able to proactively confront someone threatening me with violence.

A structure larger than a deployable should not be needed to counter a module.

Example:

I trip on over to NPC Null, or someplace in Providence where they do NRDS, or a sleepy low sec backwater. I see a single dude in system, try and scan him down and check him out... is he just a fellow PvE guy also hanging out? Turns out he's cloaked and camping. I move on, comeback a day later or whatever... pretty obvious he's just hanging out doing the afk thing.

Currently there is nothing I can do about it at all except bring escorts, not play in that space, or fly suicidal.

What I should be able to do is challenge him in that patch of space. If it takes an OA to find him, that isn't a viable counter at the level of play that the camper represents. In some places maybe there is a friendly OA already set up. Who knows? it would be nice but honestly it's a matter of the scale of the conflict. You should not need structures to counter an individual pilot.

I am not saying the cloaked camp itself is abusive. The playstyles that focus exclusively on the hunting of pve ships are abusive. I am expected to fly a loot piñata at my own expense to provide pvp pilots content. Just go shoot a rat already if you want one sided fights like that. Plenty of asteroid belts all over EVE have single weak enemies to shoot at.


If he is AFK he is not threatening you. And look at what you are saying, you wan to fight an AFK player.

Why can't I do the same if he is docked?

Quote:
The playstyles that focus exclusively on the hunting of pve ships are abusive.


I don't think you get what sandbox means. It means the above is not only not abusive it is an intended feature of the game. If you really feel deep down it is abusive....wrong game for you.

And no, you are not expected to fly a loot pinata, but if you choose to do so you can't complain that eventually somebody will come along and take a whack at you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2692 - 2015-08-08 18:17:58 UTC
You are being dishonest. I want to secure space for my own purposes. He represents a threat. Docked in a station is not equivalent to being in space in a combat ship ready to vaporize me. In any of the places I just named he too can get in a station if he needs to be AFK.


He is in open space, projecting a threat and potentially doing a great many things I might not want him to do. It's the core tennet of EVE that I should be able to go and express my displeasure with guns if I choose. He might be afk, he might be ready to fight. Does not really matter except that we have a conflict that should be able to be resolved.
Rende Crow
State War Academy
Caldari State
#2693 - 2015-08-08 20:03:46 UTC
Mike Voidstar wrote:
You are being dishonest. I want to secure space for my own purposes. He represents a threat. Docked in a station is not equivalent to being in space in a combat ship ready to vaporize me. In any of the places I just named he too can get in a station if he needs to be AFK.


He is in open space, projecting a threat and potentially doing a great many things I might not want him to do. It's the core tennet of EVE that I should be able to go and express my displeasure with guns if I choose. He might be afk, he might be ready to fight. Does not really matter except that we have a conflict that should be able to be resolved.



100% agree. Teckos Pech is being dumb by making the argument "If he is afk he is not a threat." The "afk" cloaked guy could come back at any second and attack. There should be a way to force the conflict.

I'm starting to think that Teckos Pech is a troll because there is no way someone can be this dense and not see the game balance issue.
Teckos Pech
Hogyoku
Goonswarm Federation
#2694 - 2015-08-08 20:40:21 UTC
Mike Voidstar wrote:
You are being dishonest. I want to secure space for my own purposes. He represents a threat. Docked in a station is not equivalent to being in space in a combat ship ready to vaporize me. In any of the places I just named he too can get in a station if he needs to be AFK.


He is in open space, projecting a threat and potentially doing a great many things I might not want him to do. It's the core tennet of EVE that I should be able to go and express my displeasure with guns if I choose. He might be afk, he might be ready to fight. Does not really matter except that we have a conflict that should be able to be resolved.


Being docked is still a "threat" as you use the term. He can undock whenever he wants in whatever ship he wants. In some ways he is more of a threat than a cloaked ship, in others less.

And if you go in there and really want to secure the space. Anchor an OA. Put on the module(s) necessary for you to find the AFK guy and then go blow up his ship.

Further, you wont even know he is there, AFK or not, until you do anchor an OA.

Rende Crow wrote:
100% agree. Teckos Pech is being dumb by making the argument "If he is afk he is not a threat." The "afk" cloaked guy could come back at any second and attack. There should be a way to force the conflict.

I'm starting to think that Teckos Pech is a troll because there is no way someone can be this dense and not see the game balance issue.


Really, how many people have been killed by an AFK player, let alone an AFK player whose ship is cloaked? For that matter how many people have been by a ship that was cloaked?

And you don't want conflict. That is a complete lie, to be brutally honest. You don't have conflict with a player who is AFK. Oh, and while we are at it, why can't I force conflict on the guy who is docked? I can't truly "secure" that system till I get him out of that damn station. He could have a big cache of ships in there and dammit, he could undock and attack me when I'm least prepared!

You are like Mike in that you don't like uncertainty. You are upset, not because the guy is cloaked, but because you don't know if he is AFK or not. Instead of taking measures to deal with this uncertainty or to convert the uncertainty into a risk (i.e., you find out when the player is active--e.g. if you are US TZ and he is EURO TZ his period of activity probably wont overlap with yours), you want CCP to resolve the uncertainty for you. As I have told Mika and I'll tell you know, uncertainty in a game like this is a feature not a bug. It is kind of like the difference between checkers and chess (although not quite since both checkers and chess have full information).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2695 - 2015-08-08 22:04:21 UTC  |  Edited by: Brokk Witgenstein
I was going to restrain myself but I really have to pitch in now. I am indeed beginning to suspect we have a troll amonst us.

"how can a player hurt you if he's AFK and cloaked" REALLY?? Not this again, for f'cks sake! This has been debated, tackled and should not be brought up over and over again.

"yeah but I want to do the same thing to DOCKED players" well guess what, in Sov null you REVOKE THEIR DOCKING RIGHTS. In NPC null or lowsec, that's a different matter but then again, it seems fairly straightforward that a docked player is not sneaking up on you, and is thus less of a threat. "Yeah but he can still do market transactions and watch local and therefore is no different than a cloaked ship" is what you're about to say am I right? So? What good is watching local if you're not seeing what they're in or where they are?

"Anchor an OA" cool, in SOV null. What about NPC null, lowsec, highsec warfare? In what kind of balance does it take an anchorable, undoubtedly expensive structure to counter a 1 million ISK module?

Uncertainty is indeed a feature and I can live and adapt to changes in the local channel; but I don't think CCP will get rid of local in highsec, or lowsec, or NPC null. In YOUR sovereign space, in YOUR wormhole -- sure! Sounds like a fun mechanic and kinda looking forward to it.

As I stated before: changing local is once thing. Changing the indefinite and complete protection grated by the cloak is another. It has nothing to do with uncertainty, is has everything to do with the proactive player versus the AFK player. When both are active, you still won't be able to pinpoint the cloaker. When one is AFK, you could kill it.

But, alas ... some folks around would have me believe "the link between local and cloaking is obvious and I'm too stupid to grasp that", while it is in fact this so-called "trivially obvious" connection that is under heavy fire. Attacking anybody who dares question the validity of this connection is not going to further the discussion.

I believe Nikk is on to something, by virtue of separating both and discussing the implications of both independantly: cloaks ought to be somewhat vulnerable and that alone solves the whole AFK cloaking problem. Whilst on the other hand acknowledging that a change to local chat opens up more options for stealthy gameplay (and this, I shall add, by both cloaked and non-cloaked vessels).

Yet, this latest circlejerk revolves around sovereign null. It stands to reason an alliance, having laid claim to a system, has the upper hand in terms of intel. This OA structure, if deployable in wormholes, will also cater to the residents there. In all other locations of the map however, AFK gameplay (read: docked in station) and cloaks are completely disconnected. The only reason there is no perceived problem in those areas of space, is because the ratting is not worth it and therefore, there are fewer juicy ratting Marauders to hunt. No prey, no hunters.

As to "why can't I force conflict upon a guy who is docked" ..... well to be honest, I'd have to agree with you on that one as far as (highsec) warfare is concerned. Otherwise, however, there is no basis to assume said docked player is even in possession of a ship; and he's definitely not in one. While there may be some merit to the general idea, it is yet a third separate topic.

Now to get back on track:

YES, *any* ship in space should be considered a threat. Docked ships pose a threat of their own as well but that does not invalidate the former statement.

NO, it's not about 100% security. People having ships in stations are fine. After all, not everywhere I go is "my" space, nor is every space claimable as such.

NO, the issue does not solely occur in sov null.

YES, stealth would imply that nobody even knows you're there. Yet, automatically assuming CCP plans to remove local is a huge leap of faith. I for one believe local will remain as-is everywhere except in sov null.

YES, putting in the effort to make sure your local system is clear before going about your business is the smart thing to do.

NO, there is currently no way to put in this effort.

NO, going elsewhere or assuming he's out-of-timezone is not an acceptable counter. When not playing is that system is your only option, you've pretty much lost said system. This is true in high/low/nullsec : the moment you have no other option but to pack your bags and leave, you have been defeated.

NO, you cannot coin an observatory array as a counter to cloaks and call it balanced without giving us more information about the size/cost/requirements/anchoring requirements of said array.

YES, securing your corner of space implies shooting hostiles, including cloaked hostiles. Why is it whenever somebody suggests cloaked ships ought to be shootable, the person wanting to shoot the hostile is called "risk averse" and "not wanting conflict"?

YES, a player who is not paying attention ("AFK") should have a chance to die out there. He can safely log off or he can dock if he has the rights to do so.



I am beginning to suspect the most vocal advocates in favour of cloak immunity, lobbying for even more power to stealth, are deliberately obfuscating the thread by making the very people wanting to go out and PvP (rather than suffering a stupid loss) sound like carebears. Any and every proposal intended to require even the slightest effort from the part of the cloaker, if only to ensure he's not AFK, gets wiped off the table or bogged down by dragging local chat into the discussion.

On top of that, anybody who points out impracticalities or imbalances between the effort needed to stalk your prey versus the effort needed to counter that threat gets slapped in the face with "but how much of a threat can I be, since I'm cloaked and possibly not even at my keyboard?"

Bogus! These arguments have had so many holes poked in them you may start considering we could be right about this?
Rende Crow
State War Academy
Caldari State
#2696 - 2015-08-08 22:22:45 UTC
Teckos Pech wrote:

Really, how many people have been killed by an AFK player, let alone an AFK player whose ship is cloaked? For that matter how many people have been by a ship that was cloaked?



By an AFK player? zero times. By an AFK player who is cloaked, comes back on after days being AFK, sees tons of people ratting, and picks one off? TONs of times.

Go away troll.
Mag's
Azn Empire
#2697 - 2015-08-08 22:36:11 UTC
Rende Crow wrote:
Teckos Pech wrote:

Really, how many people have been killed by an AFK player, let alone an AFK player whose ship is cloaked? For that matter how many people have been by a ship that was cloaked?



By an AFK player? zero times. By an AFK player who is cloaked, comes back on after days being AFK, sees tons of people ratting, and picks one off? TONs of times.

Go away troll.
So not AFK then? Glad we cleared that up.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#2698 - 2015-08-09 00:48:22 UTC
Rende Crow wrote:
Teckos Pech wrote:

Really, how many people have been killed by an AFK player, let alone an AFK player whose ship is cloaked? For that matter how many people have been by a ship that was cloaked?



By an AFK player? zero times. By an AFK player who is cloaked, comes back on after days being AFK, sees tons of people ratting, and picks one off? TONs of times.

Go away troll.


Exactly as Mag's said, the guy is not AFK then. So not a problem and off topic. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2699 - 2015-08-09 01:09:12 UTC
Brokk Witgenstein wrote:


snip


Brokk, I'm sorry you find facts problematic.

No ship in game has died to:

An AFK player.
A player using a ship that is cloaked.
An AFK cloaked player.

You see, you cannot target or activate modules while cloaked or AFK. Ever.

Regarding docking rights:

What about NPC null? Low sec? Can't reduce docking rights there. And even in sov Null, he could undock once and come kill me.

Yes, it is completely ridiculous...but then that is true of the naive anti-AFK cloaking crowd. They don't say, "Oh, it is a terrible form of game play, we need to get rid of it yet still encourage player interaction." No, it is all just one-sided. Nerf cloaks because I want to rat without having to worry about that guy who has been in system for 16 hours.

Regardig OAs:

FFS, go read the thread. OA's will have almost surely have use in wormholes...thus they may very well have use in NPC NS too.

As for the cost, so what? Cost is rarely seen as a method of balance because there is so much ISK in the game economy its staggering. Do you know how much ISK enters the game economy now? Serious question. And I'm pretty sure the OA is going to cost less than TCUs, IHUBs and the various system upgrades.

As for the debate about the connection between local and AFK cloaking....

There is only a debate because some people deny the obvious.

Suppose local is delayed as in w-space: Will people AFK cloak? Only incidentally to take a bio, grab a sandwich, answer the phone, etc. It will have precisely zero tactical or strategic value.

Suppose cloaks are removed from the game: I hope this one needs no explanation.

Based on both of those above it seems pretty obvious and trivial to me that AFK cloaking is only a Thing™ because of local.

Addressing AFK cloaking by nerfing cloaks:

Nerfing cloaks will solve the AFK problem, but why should people who use cloaks for things other than AFK cloaking have their game nerfed? I have only very, very rarely AFK cloaked. But, I do use cloaks alot. Why should my use of cloaks be nerfed? You are nerfing my game and my play style for something I have not done. It is as stupid and short sighted as the dingbats who want to put captcha's into the game to thwart bots, or Gevlon Goblin's brain dead idea of PvE fatigue so that people don't play the game too long and to thwart bots. Nerfing any aspect of the game to get at a small subset of players is stupid and lazy.

And FFS, we don't need even more ISK entering the game. To the extent that some players are prevented from ratting in anomalies...good! Personally, I'd like to see it curtailed even more. But that discussion is a bit off topic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2700 - 2015-08-09 05:38:56 UTC
It is so much more than that.

That clip and the mindless spouting of the glib "cloaked ships do very little dps while cloaked" line is an outright admission that victimizing PvE pilots is intentional game design. Not driving conflict because those pilots enable the warmachines of their allies, but that the primary goal of game balance is that pilots doing PvE be exploding unchallenged regardless of any other factor.

You know what else does very little dps? A miner. If it's ok to go about your business while cloaked and be immune to non-consensual PvP, then it should be ok to mine while immune to PvP. Pods also do very little dps- they should be immune too. And shuttles. And freighters. And any ship without guns fit. Or any ship without a pc targeted.

It's such a moronic argument to make, discounting all value in anything a cloaked ship can do, like gather Intel, hunt others, and retain 100% combat initiative to ensure that the only party actually in danger is the PvE pilot because that is the single object of game balance above all others- PvE must die.

How is it possible that someone who wants to do PvE activities does not have the right to challenge others for control of space? He simply is not entitled to the option of forcing that encounter solely because he wants to PvE. I want to shoot pc's unchallenged is reason enough for the guy to be immune to pvp, but wanting to earn the right through combat isn't enough if your intent is to PvE directly afterwards.

It removes all point to owning space....Except the OA will allow that level of gameplay. If you have the resources to build, deploy and maintain several of them in every area you want to operate in, only then should you be allowed the privledge of a PvE playstyle. Otherwise You are only allowed to do so if you want to be a belt rat.