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Crime & Punishment

 
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Official announcement regarding Anti-Ganker "White Knights".

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#61 - 2015-08-08 10:38:49 UTC  |  Edited by: Dracvlad
Remiel Pollard wrote:
Dracvlad wrote:


LOL, I certainly respect the planning and organisation that CODE and the Goons do to be so successful, but if you want to be a hypocrite then just continue, but shooting Gankers with the intent to kill them before CONCORD does or getting the majority of the DPS is a valid kill, and you lot hate that.


No one is saying it's not valid. You really need to get that through your very thick skull before I can take you seriously on anything again. Call me a hypocrite all you like, but if it's based off a false premise that I consider whoring on CONCORD mails illegitimate, then it's nothing but slander, and that makes you less precious than the the frozen corpses smeared across the hull of my Confessor.

What I would argue against is considering any percentage on a target that's going to die regardless of any action you might take as nothing special. Nothing that impresses me, anyway.


Same for a freighter then, what is impressive is the organisation and the setting up of the gank, but the simple F1 monkey firing on a freighter is nothing special, its even more simple than keep at range 1,000 and blap what you are told to in fleet, once you arrive you target while setting guns running with overheat at the pretty obvious target, nothing special at all.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Remiel Pollard
Aliastra
Gallente Federation
#62 - 2015-08-08 12:05:31 UTC  |  Edited by: Remiel Pollard
Dracvlad wrote:
Remiel Pollard wrote:
Dracvlad wrote:


LOL, I certainly respect the planning and organisation that CODE and the Goons do to be so successful, but if you want to be a hypocrite then just continue, but shooting Gankers with the intent to kill them before CONCORD does or getting the majority of the DPS is a valid kill, and you lot hate that.


No one is saying it's not valid. You really need to get that through your very thick skull before I can take you seriously on anything again. Call me a hypocrite all you like, but if it's based off a false premise that I consider whoring on CONCORD mails illegitimate, then it's nothing but slander, and that makes you less precious than the the frozen corpses smeared across the hull of my Confessor.

What I would argue against is considering any percentage on a target that's going to die regardless of any action you might take as nothing special. Nothing that impresses me, anyway.


Same for a freighter then, what is impressive is the organisation and the setting up of the gank, but the simple F1 monkey firing on a freighter is nothing special, its even more simple than keep at range 1,000 and blap what you are told to in fleet, once you arrive you target while setting guns running with overheat at the pretty obvious target, nothing special at all.


Try it then, if it's nothing special. See how you go.

Let me tell you what the difference is though, in no uncertain terms, and I'll use an analogy here: diving. See, in diving, each type of dive is graded by its difficulty. Sure, a belly flop is as much a dive as a 2 1/2 backflip pike but, at the end of the day, the backflip pike is always going to be the more difficult to achieve. See, everything on your KB, I can do. Can you do what I can do? That's what matters to me. I know people out there who are better than me, and I'm more than eager to concede their PVP superiority. Are you? Deny it all you want, but this delusion that you're at least on par with CODE has not yet been demonstrated. Talk is cheap, so is CONCORD whoring.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Rusell
HSM Regulators
#63 - 2015-08-08 12:11:04 UTC  |  Edited by: Rusell
First time here, i dont know if i should do it. I want to respect everybody so i'm not going to enter in senseless discussion or a flaming one

English is not my mother language so it's not a reason to start flaming and trolling me, i dont want to writte in a forum plenty of childs or immature people just want to writte in a forum with understanding and mature people. Communication common sense is more important. And at least give my humble opinion, i'm sorry for such long post.

-AG, was conceived to avoid suicide ganking actions is true that we fail so many times in our task (but not always), there's something that we should consider about physics mechanism or game physic engine.

-Regarding bumping, the game mechanics is almost ok maybe CCP should reconsider the collitions between Ships or two bodies, usually in physics there are a strenght between two bodies which impact each other, the body who collides with another one encounters an opposite strenght that reacts against the collider, there's a damage as a result of the encounter of this forces, usually the less massive and dense body specifically the bumper who use to command a machariel should suffer more damage just because machariel ship mass (L) is smaller than the freighter one or capital ship and XL sized vessels, even the machariel sub-systems could become broken in the impact. And the space and the absence of gravity is not an exception.

-Especially in Jita this could be a problem and not only in jita, in every station and every jump gate, so the time that we have to avoid collides after undocking was an effective measure taken by CCP this measure could be effective and it's effective, it's ok measure taken by CCP even it couldn't be realistic at all i have a suggestion to excuse the limits of the game engine which one couldnt allow other solution after jumping within a gate or get inside or get out from a station.

-After a period of time or distance between the body where we have undocked or jumped there should exist the real physics with two colliding bodies in space. there should be a magnetic/anti-magnetic electron-positron shield in gates and Stations to avoid this colitions when we jump, dock or undock, but this magnetic field should have a limit in kilometers, like other mods which work with range.

-There could be a version of this magnetic field, like a module or better a rig for Capital ships which one could refuse the ship who wants to impact with an XL vessel size, so there isnt a real collision between bodies so there is no bumping action because machariel should be repulsed by this special XL system or rig. The choice to install the magnetic field falls back into the owner of the freighter or the XL ship, those who doesnt want to install it they could suffer the consecuences of bumpers and pirates with damage impacts involved.

-By this way Freighters, in my humble opinion should be improved with an almost one Rig slot in order to add magnetic system that ought to be an external system or a rig, by the way the freigther commander who decides to install it could have a chance to defend his/her ship of a bumping action, a chance measured by % and a new skill should be magnetism knowledge in order to comprehend the natural behaivour of Electrons and Positrons and change the nature of them by this futuristic knowledge (Sci-fiction).

-And regarding AG, it's true we are not effective as we should be because we are not enough people to create a coallition or an alliance that could face CODE and their allies, if it could be possible we could create this alliance and keep all time the state of war against CODE and their allieds.

-At the moment AG is only a bunch of privaaters capsulers whose dont have any resource only their own resources, we are not sponsored by a major aliiance despite the seems against CODE are strong enough in EvE community, in several cases are limited, even our channel could be easily spied by anyone and our intel easily intercepted.

-What AG needs is new conscience, as CODE use to writte we are in a new galaxy age, this shouldnt be only for their own interests people should be aware of this menace.

-I know that most of the people are against CODE and their allies so the only way to fight them properly is moving a new conscience amongst this people whose refuse them, Creatin a Coalition of alliances or a big alliance which could escort properly the freighters and face CODE and their allies.

-So people dont want to get involed in this, because they focus their own efforts in their alliances and their space despite soo many people dont want CODE in the cluster.

-AG should awake a new conscience among the more innocents and honest corporations in order to face this "New age" and its creator a union against all unnatural and tyranny behaivour and out of all common sense that so many of us dont share but we havent react properly yet.

I dont feel so well so it is enough, sorry for this long post, and fly safe always folks.

P.D. sorry for grammar mistakes or if i commited an spelling mistake.
admiral root
Red Galaxy
#64 - 2015-08-08 12:20:26 UTC
Rusell wrote:
First time here, i dont know if i should do it.


Welcome! You should consider buying a mining permit and joining the New Order of highsec. Cool

Rusell wrote:
-AG, was conceived to avoid suicide ganking actions


That's great, it really is. Any group that forms and pro-actively avoids us or fights us is a win for them and for us.

The problem, is that Sarah Flynt, Jennifer en Marland and the guy who owns the channel (I honestly can't remember his name) have presided over an ever-declining cess-pit. A place where it's ok to spew hatred and talk about RL harm coming to other players of this great spreadsheet game, whilst banning (at least in the early days) anyone who even suggested ganking the gankers because *all* ganking is bad, evil, morally reprehensible and you clearly do bad things to children and small furry animals in real life if you play a video game a certain way. Roll

It's a lot like the EU in there - only regulation size and shaped bananas are allowed. Anyone not 100% in agreement with them is obviously a ganker - they're unable to see any of the shades of grey, or they can see them but steadfastly refuse to pay any attention.

Rusell wrote:
P.D. sorry for grammar mistakes or if i commited an spelling mistake.


If only many of the native English speakers on the internet could write it as well as you do.

No, your rights end in optimal+2*falloff

Rusell
HSM Regulators
#65 - 2015-08-08 12:27:21 UTC
Thank you admiral root but i cant join CODE.

It's impossible to me.

I respect you as one of my mature enemies.

Thanks again
Remiel Pollard
Aliastra
Gallente Federation
#66 - 2015-08-08 12:31:14 UTC
Rusell wrote:
Thank you admiral root but i cant join CODE.

It's impossible to me.

I respect you as one of my mature enemies.

Thanks again


There are no enemies in EVE. Only targets. Grudges will make you bitter.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Rusell
HSM Regulators
#67 - 2015-08-08 12:59:01 UTC
It's true Remiel I'm sorry yor are right.

But my targets will still being CODE and their allies.

I dont know why, it is because my immovable values, or personal circumstances despite all this is a social simulation.

Despite all we are human beings behind a computer and that gives us dignity of being human beings. since the first follower of CODE till the poor merchant who lose all and his/her time.
Avvy
Doomheim
#68 - 2015-08-08 13:15:48 UTC
Rusell wrote:

But my targets will still being CODE and their allies.

I dont know why, it is because my immovable values, or personal circumstances despite all this is a social simulation.

Despite all we are human beings behind a computer and that gives us dignity of being human beings. since the first follower of CODE till the poor merchant who lose all and his/her time.



If that's RP then that's fine, if it's not, then you are doing it wrong.
Dracvlad
Taishi Combine
Astral Alliance
#69 - 2015-08-08 14:16:39 UTC
Remiel Pollard wrote:
Try it then, if it's nothing special. See how you go.

Let me tell you what the difference is though, in no uncertain terms, and I'll use an analogy here: diving. See, in diving, each type of dive is graded by its difficulty. Sure, a belly flop is as much a dive as a 2 1/2 backflip pike but, at the end of the day, the backflip pike is always going to be the more difficult to achieve. See, everything on your KB, I can do. Can you do what I can do? That's what matters to me. I know people out there who are better than me, and I'm more than eager to concede their PVP superiority. Are you? Deny it all you want, but this delusion that you're at least on par with CODE has not yet been demonstrated. Talk is cheap, so is CONCORD whoring.


You seem to be getting a bit excited, there are a number of different skill points in this game, its understanding that and mastering those that are key to doing well, also getting used to controlling the adrenaline rush and executing your plan, that is what makes it fun, my favourite kill was manipulating a very good Razor pilot to go after my Crusader so I could warp in my Munin and blap him, it required keeping him in a box for the Munin optimal when warping in then getting the transversal right, his ship exploded, another was a 1v1 both with a thrasher where he charged at me with his MWD on and I did not put mine on and waited for the cycle of his MWD to nearly finished before I scrammed him, he exploded, on the other side my loss of an Ishtar recently was because I missed the Astero, the new icons I think.

My approach with gankers was to start blapping a selected one as soon as they arrived with the intention of killing it before CONCORD blew them up, after that I would just shoot another one that was there until they were all dead. The kills added to my KB mean nothing, but making up nearly all the DPS did and doing it in such a way and with the right timing so they could not get a shot back on me even though sometimes they tried gave me personal satisfaction, I enjoyed them and valued them, I suppose you have a favourite perfect gank?.

Getting in the right optimal for a freighter is not difficult if you have a good warp in, its a simple matter of overheat engage guns and lock up, the freighter is slow moving and a big target. The only real deal is working out what is needed based on its tank, which you have ship scanned it for and the opposition from anti-gankers, then you just work out the fleet composition from the Goon/CODE gank table. The FC does most of the work, I would suggest that your efforts are not far off of the execution style hit of a BLOP's group, where the object is not a fight, just a fast and efficient execution. Which gets back to the issue neither is much fun for the victim and both are really just the satisfaction from perfect execution.

Whereas a small gang fight can get quite messy and fun with different people joining in etc

Anyway relax, chill out its just a game isn't it, or do tears and winding people up really matter to you, they don't to me!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Paula Enkhashour
Doomheim
#70 - 2015-08-08 15:26:45 UTC
From this thread we learn a lot about eve online jargon:

- Competitive PVP: Fight one person with 10 ships, and more competitive if the ship being attacked cant actually fight back

- Elite PVP: People with no clue about combat mechanics or fleet fighting, staying in hisec doing competitive pvp as defined above

- EVE PvP Fit: Fit a ship that can effectivelly lock and fire over another ship of less combative capabilities, and has survivability enough to flee when confronted by a fighting pilot

- EVE PvP Corp: Corporation that lives off of disrupting less experienced people's gameplay to fund their operation

- EVE Online: A pvp space shooter game in which the developers spend A LOT of time and effort making a market, a industry and a resource gathering mechanics just for the amusement of Elite PVP pilots with EVE PvP Fits in a EVE PVP Corp doing competitive PVP
admiral root
Red Galaxy
#71 - 2015-08-08 15:33:21 UTC
@Paula, congrats on being a below average troll or completely failing to understand Eve. Possible both.

No, your rights end in optimal+2*falloff

Jonah Gravenstein
Machiavellian Space Bastards
#72 - 2015-08-08 18:45:24 UTC  |  Edited by: Jonah Gravenstein
Paula Enkhashour wrote:
From this thread we learn a lot about eve online jargon:

- Competitive PVP: Fight one person with 10 ships, and more competitive if the ship being attacked cant actually fight back
Can't or won't? Big difference. More often than not the pilot of the ship that "can't" fight back has made the choice to not take advantage of the myriad mechanics and social structures that allow them to fight back.

Quote:
- Elite PVP: People with no clue about combat mechanics or fleet fighting, staying in hisec doing competitive pvp as defined above
You seem to have your groups confused. Hisec PvP players, by their very nature, usually have a good knowledge of game mechanics and are well practiced at working with others. The same can't be said for an overly large percentage of their opponents.

Quote:
- EVE PvP Fit: Fit a ship that can effectivelly lock and fire over another ship of less combative capabilities, and has survivability enough to flee when confronted by a fighting pilot
In the case of gankers you're quite simply wrong, they know that their ships are going to die every time they undock, thus they fit them to do the most damage in the time before it does and completely disregard survivability.

Other hisec PvPers try to minimise their losses to some extent, their ships aren't guaranteed to die in every engagement so adding survivability is good practice.

On a side note, why is it that people who complain about predators refuse to do the exact same thing you're wrongly lambasting others for; namely fitting their ships with enough survivability to shrug off all but the most determined efforts?

Quote:
- EVE PvP Corp: Corporation that lives off of disrupting less experienced people's gameplay to fund their operation
More like a corporation that takes advantage of the bad choices of others. They mainly prey on the meandering herds of the ignorant, the foolish and the downright incompetent that wend their way around the universe completely oblivious to the fact that they are prey, even in hisec.

Certainly newbies get caught in the net, they often get told how to avoid it afterwards and sometimes reimbursed if they don't behave like children and are good sports.

Quote:
- EVE Online: A pvp space shooter game in which the developers spend A LOT of time and effort making a market, a industry and a resource gathering mechanics just for the amusement of Elite PVP pilots with EVE PvP Fits in a EVE PVP Corp doing competitive PVP
Eve online, a game where the developers state PvP to be the core design concept. Every activity in Eve is designed so that it's either PvP or drives PvP; exploding spaceships are just the most obvious facet of this.

TL;DR Eve is the gaming equivalent of a full contact sport for the brain, treat it as such.

In the beginning there was nothing, which exploded.

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Paula Enkhashour
Doomheim
#73 - 2015-08-08 18:59:03 UTC  |  Edited by: Paula Enkhashour
Congratulations on being completely irony impaired.

Most people in this thread seems to consider hisec pvp the only pvp, therefore impressing the results on things that afect only hisec a strike on pvp itself.

Most people in this thread seems to consider that pvp in EVE is tweaked having only 1vs1 in mind.

Most people in this thread seems to consider that ganking and baiting are the most honorable and revered form of pvp.

Most people in this thread are a shame for the pvp in EVE and possibly for any form and game in which pvp happens and they take part on it.

On a side note: I am the troll but I am not answering irony with "common non-sense". Think about it.

The only serious argument deem to be answered as such:

Remember, devs are from different groups, and taking the pvp related dev statements solely to make your point is at least naive. Remember that no one ever said pvp is the aim of EVE Online, it is said that EVE Online has a more present pvp as part of its commitment to make a sandbox World. And precisely AS SUCH, devs do not restrict or enhance one aspect of the game over another, despite the playerbase assumption that they do.

The core feature of EVE is not PVP combat. The universe of EVE is based on politics. You can see how one gets to that conclusion drawing a table and putting how many features of EVE were created and mostly enhanced to achieve which objective, and as much as combat pilots usually see ONLY one aspect of eve development, more than twice as much features in EVE were meant to create, sustain and protect political alliances and diplomatic dominance. On top of that, if you add everything that is not pvp related in EVE online, you will see that less than 15% of EVE online is developed over PVP. PvP is actually an accessory mechanic existing to the sole purpose of political tool. Outside the political domain, pvp servers ONLY for boasting ego and general self serving and self contained satisfaction rather than any game objective.

Another way to see that is think the following scene:
A player can enjoy eve online avoiding any pvp engagement, understandably, SOME features wont be available for you for that reason, but the majority of the game will still be at your service.
A player who only and exclusivelly uses PVP, and stay clear from market, from non pvp missions, industry or trading cannot participate em the majority of the game features and at some point will be unable to enjoy the game as a whole, because without the trading, the industry and the politics, there is short lived pvp.

So it is completely wishful thinking of pvpers that EVE Online is built for, mainly, or even equally, for PVP.
Paranoid Loyd
#74 - 2015-08-08 19:12:04 UTC
Paula Enkhashour wrote:
On a side note: I am the troll
Well thanks for clearing that up.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Jonah Gravenstein
Machiavellian Space Bastards
#75 - 2015-08-08 19:59:32 UTC  |  Edited by: Jonah Gravenstein
Paula Enkhashour wrote:
Most people in this thread seems to consider that ganking and baiting are the most honorable and revered form of pvp.
Most people in this thread regard them as time honoured and revered forms of PvP, which is different.

Quote:
On a side note: I am the troll
I wouldn't go that far, you're not that good.

Quote:
The core feature of EVE is not PVP combat. The universe of EVE is based on politics.
You're right in one way, but completely wrong in another. The core feature/design principle of Eve as stated by CCP is PvP, or enabling conflict if you will. Ship to ship combat is a small component part of PvP; as is virtually every other activity in Eve.

Politics are driven by conflict, and conflict is driven by politics.

Quote:
On top of that, if you add everything that is not pvp related in EVE online, you will see that less than 15% of EVE online is developed over PVP. PvP is actually an accessory mechanic existing to the sole purpose of political tool.
Your definition of PvP is way too narrow, it encompasses pretty much every activity where you are competing with another player. CCP have gone so far as to say that they consider every action you take as a form of PvP, and so should you.

Politics IS PvP, it's a form of empire building. Empire building is where you acquire resources, territory, and numbers in order to expand your size, influence and wealth, to the detriment of those that would oppose you.

With the above in mind, go ahead and list the 85% that aren't biased towards or enable PvP in one form or another.

Quote:
A player can enjoy eve online avoiding any pvp engagement, understandably, SOME features wont be available for you for that reason, but the majority of the game will still be at your service.
A player who only and exclusivelly uses PVP, and stay clear from market, from non pvp missions, industry or trading cannot participate em the majority of the game features and at some point will be unable to enjoy the game as a whole, because without the trading, the industry and the politics, there is short lived pvp.

So it is completely wishful thinking of pvpers that EVE Online is built for, mainly, or even equally, for PVP.
While true that you can play Eve with the appearance of avoiding any PvP, the truth is that you can't.

Anything that touches the market is PvP, however indirect. Avoiding being an explosion is PvP. Making people explode is PvP. Internet spaceship politics is PvP, ad infinitum.

TL;DR Eve is a PvP game, deal with it.

In the beginning there was nothing, which exploded.

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Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#76 - 2015-08-08 20:19:44 UTC
Herzog Wolfhammer wrote:


You mean the CODE plants in the anti ganking channels who stick out like sore thumbs and get banned because we can see through them.

That is, when they are not simply lurking and scanning everybody's bio looking for every little thing they can report on.


You only catch the ones that want to be caught. Right now there are 383 people in AG channel and like 5 people talking. Plus, you give AG too much undeserved credit. It's monitored for comedy relief, not intel.
Herzog Wolfhammer
Sigma Special Tactics Group
#77 - 2015-08-08 20:28:55 UTC
Anne Dieu-le-veut wrote:
Herzog Wolfhammer wrote:


You mean the CODE plants in the anti ganking channels who stick out like sore thumbs and get banned because we can see through them.

That is, when they are not simply lurking and scanning everybody's bio looking for every little thing they can report on.


You only catch the ones that want to be caught. Right now there are 383 people in AG channel and like 5 people talking. Plus, you give AG too much undeserved credit. It's monitored for comedy relief, not intel.



It must be my time zone then because I hardly see anybody talking in it except for the occasional actor putting on some Shakespearian revenge dialog.

Bring back DEEEEP Space!

Paula Enkhashour
Doomheim
#78 - 2015-08-08 20:31:48 UTC  |  Edited by: Paula Enkhashour
If you use the "indirect" argument as you said, eve is a medieval fantasy game then, because we can trace the root of EVE to the old RPG games in "a way" and then relate it to any "medieval rpg", then we say EVE is medieval fantasy. Sadly, that is not the case.

Versus means opposite. And while you may have other kinds of clashes between players, you can participate on every other aspect of eve without oposing any players. Using the same kind of logic you did, I can say that I never did pvp in any form, yet that anytime I outprice a player, I am helping said player by driving maket demand. Any time I have a ship blown up I am cooperating in making that player richer, better and happier. Every time I blow someone up I am cooperating by enhancing their methods and preparing them for better encounters. In resume, nothing is opposing, nothing is PvP. That is the kind of logic you used, and that is called Sofisma.

There is a limit to what you can call indirect involvement.

And you should quote here where in all eve materials you see the statement that EVE main focus is pvp. I see no such thing said anywhere but by players.
Jonah Gravenstein
Machiavellian Space Bastards
#79 - 2015-08-08 20:41:43 UTC
Paula Enkhashour wrote:
If you use the "indirect" argument as you said, eve is a medieval fantasy game then, because we can trace the root of EVE to the old RPG games in "a way" and then relate it to any "medieval rpg", then we say EVE is medieval fantasy. Sadly, that is not the case.

Versus means opposite. And while you may have other kinds of clashes between players, you can participate on every other aspect of eve without oposing any players. Using the same kind of logic you did, I can say that I never did pvp in any form, yet that anytime I outprice a player, I am helping said player by driving maket demand. Any time I have a ship blown up I am cooperating in making that player richer, better and happier. Every time I blow someone up I am cooperating by enhancing their methods and preparing them for better encounters. In resume, nothing is opposing, nothing is PvP. That is the kind of logic you used, and that is called Sofisma.

There is a limit to what you can call indirect involvement.

And you should quote here where in all eve materials you see the statement that EVE main focus is pvp. I see no such thing said anywhere but by players.
It's not my logic, it's CCPs (see page 21)

In the beginning there was nothing, which exploded.

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Paula Enkhashour
Doomheim
#80 - 2015-08-08 21:13:33 UTC
"The core feature/design principle of Eve as stated by CCP"
and
"you must consider every action you take as a form of PvP since this is the core game concept"

are two different concepts.

While the ADVICE of considering the implications of pvp as it is the core game concept is stating that the core game concept is be aware that the mechanics do not provent people from considering every action you take as a form of pvp. The statemente that the core feature/design principle of eve as stated by ccp is pvp means they designed the game with the specific intent to make players engage in one or other form of opposing other players in some way.

The same material you cited also says that pvp is unavoidable, which is conceptually true, but actually it is not. If instead of doing all I do with multiple account I had someone to do what my alts do, for a generous payment, I would be "unpvpable", as people objected to waste time in making station environments and possibly invasion of capitains quarters and assassinations. So if I had only my trading alts, I would be avoiding pvp entirely. While the game itself and the people I employ still pvp, I dont. And when you say so I would be avoiding aspects of the game, I would say, do you know if I want them ? The point is, "pvp avoided".

If everyone avoid pvp, then everyone avoid pvp. That is just a retorical statement, but still true.

If I sub just to play on the test server, I still play, I still enjoy several aspects of the game, and I still avoiding pvp.

There are lots of ways in which I am effectivelly avoiding pvp.

Have you ever heard of marketing ? CCP says eve is a pvp sandbox the same way blizz say WoW is an epic experience and arena net says Guildwars is different from regular mmos. It is a catchy thing people will see if they look for it, but it is not a thing.

I spend years and years in eve with 2 entire accounts (6 chars) never leaving dock, and using alts to haul or lend bonuses not because I need them, but because I earn more money that way. I spend half a year in low, 2 months in WH and 1 month in null, and those alts never had one engagement, nor they could have if someone else wanted.

In a general concept THE EVE UNIVERSE pvp will always happen, because there at least one person looking for a fight. In particular, if a person do not want a fight, for anything, you can just average the market not opposing players in there, not out pricing, just moving stuff around.

If you say that is pvp, it is like saying someone call me a whore, I dont care, and call that a discussion.