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Thoughts welcome, PvP by levels

Author
La Rynx
School of Applied Knowledge
Caldari State
#1 - 2015-08-08 13:31:14 UTC  |  Edited by: La Rynx
I surely do not want to change EvE in its core.
Still, since i like EvE, i ask myself how to improve it, to attract more new players.

One think that came to me, is the steep learning curve. Thats no news, CCP knows that and is working on it.
I just say "opportunities".

However, thats merely the start.
What can be done, to introduce ppl into PvP without to much disappointment?
How get it to ppl with less persistence?

"Matchmaking" is what comes to mind. Try to get evenly skilled ppl to fight.
Or: is there a chance to make losses less frustrating?

This is very difficult. Staying with the game, knowing it deeper makes it far more interesting. The dynamics in 0sec are very good, stuff that you will not experience if you stay in hisec.

What can be done, that ppl will be drawn sooner or later into 0sec?

Lore is one thing! Even known in 0sec!
Lore helps you with immersion, being given a target prepares you for possible losses.
EvEn the mittani changed the "we will destroy your game" into "We are not here to ruin your game, but to ~enhance your immersion~"
More thoughts?

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Arla Sarain
#2 - 2015-08-08 13:47:55 UTC
La Rynx wrote:

What can be done, to introduce ppl into PvP without to much disappointment?

By reducing people's expectations...?

The mainstream trend is that you pick a game, drop-in and drop-out at will, and do well regardless of your individual progress or muscle memory/experience.

When I started to play EVE my sole ambition was to be sneaky in nullsec space, and strictly fly cov-ops frigs and just build financial capital from exploration sites. I never got to it, but that seemingly trivial goal was my long-term plan. This gave me plenty of time to explore the game mechanics, meet new people, participate in different activities.

Then there are people who hear of B-5R or whatever and think they will jump into the game and grind it out for 24/7 for 2 weeks straight and be at "end-game", flying carriers and shizzle.

You can't satisfy those people. It's all in their perception.
The NPE changes are "meant to" encourage people to think laterally, rather than sequentially. I guess, people just expect a game to be like sport - "fair", with artificial barriers that limit the scope and ability of each individual participant, to the point where the actions that someone can take become predictable.

Considering how common and mainstream games are, it's probably worth looking at the problem from a philosophical POV.
Elite: Safety community is discussing whether or not they want the game to be like EVE. People get really butthurt over losing stuff like "2 months worth of exploration loot at an organised gathering". Socipaths and stuff.

Whoa wtf did I just write.
Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2015-08-08 13:58:31 UTC
Umm, is this thread about matchmaking arenas or increasing the lore in null sec? Neither have been fleshed out in your post.

But just incase; Hell no to matchmaking arenas. what are you going to match them on anyways? Eve has no concept of level or player skill and both would be gameable.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

La Rynx
School of Applied Knowledge
Caldari State
#4 - 2015-08-08 14:03:27 UTC
Arla Sarain wrote:
You can't satisfy those people. It's all in their perception.


Perception can be changed.
The "this is EvE " trailer worked.
But there maybe more other, honest trailers could work too?

Sneak around in 0 sec avoiding sov-fights. Being a 0sec lone wolf.
Fozzy-sov successfuly reduced powerprojection.

I ve lost *some* ships in my own sov space.
So what ppl miss in Elite is the depth that EvE has.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

La Rynx
School of Applied Knowledge
Caldari State
#5 - 2015-08-08 14:11:57 UTC
Daichi Yamato wrote:
Umm, is this thread about matchmaking arenas or increasing the lore in null sec? Neither have been fleshed out in your post.

But just incase; Hell no to matchmaking arenas. what are you going to match them on anyways? Eve has no concept of level or player skill and both would be gameable.


No, it is not about matchmaking.
Its about interesting ppl for EvE and keeping them.
Matchmaking was just an example. Maybe not a good one, but i think it might be to early to be left out.

EvE has things that Elite players would like to have.
Put a finger on that. Explore that further.
A player driven market.
Ships that only exist if other players built them.
This leads to more immersion, since if you can buy everything from NPC, it lowers its worth. Its like creating stuff from nothing.
OK in EvE its basically the same, BUT there is more player action required.
Thats makes trading far more fullfilling, since the developer can not simply adjust some numbers.
This leads to gameplay like the "hulkageddon".

Atomic Virulent : "You can't spell DOUCHE. without CODE."

elitatwo
Zansha Expansion
#6 - 2015-08-08 14:46:42 UTC
La Rynx wrote:
..."Matchmaking" is what comes to mind...


....only if I get a date with Arla Oops

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2015-08-08 15:53:59 UTC  |  Edited by: Rivr Luzade
La Rynx wrote:
What can be done, to introduce ppl into PvP without to much disappointment?
How get it to ppl with less persistence?

Already the wrong approach. The contrary needs to be mulled about: How can you introduce and excite people for an inherently frustrating, disappointing, exhausting activity and still make them see and realize the immense thrill, action and excitement it sometimes hold? To teach them to accept sacrifices, learn from mistakes, improve from erroneous tactics, to search and find better ways and new tactics.

EVE does not need hand-holding from the game by mechanics, it needs people reaching out with their hands and drag others with them.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Arla Sarain
#8 - 2015-08-08 16:16:33 UTC
Rivr Luzade wrote:



EVE does not need hand-holding from the game by mechanics, it needs people reaching out with their hands and drag others with them.

Yeah, Which is what Goons essentially do with their newbros and why they are a strong community.
Game isn't dying, it's just that all the other power blocs lost The Game.
Kaarous Aldurald
Black Hydra Consortium.
#9 - 2015-08-08 18:22:44 UTC
"I do not want to change EVE at it's core"

"Matchmaking" (translation, delete the entire sandbox concept)

Roll

It's almost formulaic, how these always start out with an outright lie (two of them, since the OP claimed to like this game) to try and make the hideous idea easier to swallow.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Shallanna Yassavi
qwertz corp
#10 - 2015-08-08 20:19:02 UTC
No, to get newbies into PvP, you need to get newbies to find friends who like to shoot things, and then have them go around causing mayhem.

A signature :o

Mag's
Azn Empire
#11 - 2015-08-08 22:40:52 UTC
Levels, really? I can now see why you have issues with this game, you simply don't understand it. The one thing that interested me with this game from the start, was the lack of level restriction. But then it seems I didn't join and want it changed to suit me.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2015-08-08 22:51:08 UTC
La Rynx wrote:
Daichi Yamato wrote:
Umm, is this thread about matchmaking arenas or increasing the lore in null sec? Neither have been fleshed out in your post.

But just incase; Hell no to matchmaking arenas. what are you going to match them on anyways? Eve has no concept of level or player skill and both would be gameable.


No, it is not about matchmaking.
Its about interesting ppl for EvE and keeping them.
Matchmaking was just an example. Maybe not a good one, but i think it might be to early to be left out.

EvE has things that Elite players would like to have.
Put a finger on that. Explore that further.
A player driven market.
Ships that only exist if other players built them.
This leads to more immersion, since if you can buy everything from NPC, it lowers its worth. Its like creating stuff from nothing.
OK in EvE its basically the same, BUT there is more player action required.
Thats makes trading far more fullfilling, since the developer can not simply adjust some numbers.
This leads to gameplay like the "hulkageddon".



Then what is the proposal? All I can figure out is that EVE>ELITE
Im finding your posts hard to follow.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ralph King-Griffin
New Eden Tech Support
#13 - 2015-08-08 23:29:55 UTC
La Rynx wrote:
I surely do not want to change EvE in its core.
Still, since i like EvE, i ask myself how to improve it, to attract more new players.

So you plop down an idea that changes eve in its coreRoll

-1
Zan Shiro
Doomheim
#14 - 2015-08-09 13:42:34 UTC  |  Edited by: Zan Shiro
Matchmakers don't work OP.

They all start with the grand idea of balanced matches. And when RL says that is not happening....they say well you get option B. You get whatever we give you.

Its not like they do this to screw you. Its done for the simple reasons matchmakers have 2 main points to be concerned about.

1. Giving a "fair" match
2. Giving these matches in decent amount of time.

2 push to shove takes precedence. As you can't have players sitting in a queue for long amounts of time waiting for pops. Saw this in WoT a lot over 1.5 years. Back me in corner and I will say I favored crap MM setups over sitting in line for several minutes doing nothing. I'd rather DIAF and try to earn some credits vice twirling my thumbs for several minutes on every match I joined all night.


Also as mentioned have to factor in eve has no levels. SP is not an indicator of anything. I can show you a 60+ mil sp bear who can't fight their way out of a paper bag. Hell I can show you a 60+ mil sp f1 spam monkey in the blob who is useless out of fleets flights. I can also show you 20 mil sp players who went small scale and ship pvp very early in their career who can walk the walk and talk the talk quite well. I take a Pro AT player (been in them for years on teams that place well if not win)...have them in one of their low sp alt and they have all that real world playing experience to stomp holes in peoples asses.

Ship wise...ccp can't filter down to a MM matrix here. even Wot Failed with this. with just a few classes of tanks and not much variety in the classes themselves. I recall with sadness me reaching my goal of their 9/10 in medium tanks. Why the sadness....MM would say well you are top tank for your team Mr. uber medium tank...all that hard work paid off and here is your epeen reward.

Then match me with a tier 9/10 heavy on the other side. Most times my guns barring use of gold ammo had a snowballs chance in hell of decent penetration on my "equal". As I did not spend money for gold ammo (it wasn't payable by silver at that time, iirc they changed that later) that match up was off to a bad start right there alone. And god help me if they found me first.....or an arty party match up, death from above I could do nothing about.
La Rynx
School of Applied Knowledge
Caldari State
#15 - 2015-08-09 17:23:17 UTC
La Rynx wrote:
No, it is not about matchmaking.
Its about interesting ppl for EvE and keeping them.
Matchmaking was just an example.


Oh really?
What's so hard to understand for some ppl?

Kaarous Aldurald wrote:
"I do not want to change EVE at it's core"

"Matchmaking" (translation, delete the entire sandbox concept)

Roll

It's almost formulaic, how these always start out with an outright lie (two of them, since the OP claimed to like this game) to try and make the hideous idea easier to swallow.


This on for example.
Guys?

I am asking for ideas, not the usual"

Q: "how do EvE Players change a Lightrbulb?"
A: "CHANGE ?? OH NOOOOOOOOO!!!!111!!"1!!!!!!"

Mag's wrote:
Levels, really? I can now see why you have issues with this game, you simply don't understand it. The one thing that interested me with this game from the start, was the lack of level restriction. But then it seems I didn't join and want it changed to suit me.


comprehension is not your strong suit!
I do not have any issues, i ask how to interest more ppl for EvE.

Without to much prejudice or just "ooooohh nooooeees".
Bear

Daichi Yamato wrote:
Then what is the proposal? All I can figure out is that EVE>ELITE
Im finding your posts hard to follow.


Proposal?
The Threads title starts "thoughts (as in ideas) welcome".
Obviously you could not follow THAT?



Atomic Virulent : "You can't spell DOUCHE. without CODE."

La Rynx
School of Applied Knowledge
Caldari State
#16 - 2015-08-09 17:24:43 UTC  |  Edited by: La Rynx
Ralph King-Griffin wrote:
La Rynx wrote:
I surely do not want to change EvE in its core.
Still, since i like EvE, i ask myself how to improve it, to attract more new players.

So you plop down an idea that changes eve in its coreRoll

-1


-10

Just for the obvious try to troll.
Bear
-->The Threads title starts "thoughts (as in ideas) welcome".

Forums guys are incapable of discussion?
At least the gros of c-friends...

Atomic Virulent : "You can't spell DOUCHE. without CODE."

ShahFluffers
Ice Fire Warriors
#17 - 2015-08-09 19:18:47 UTC  |  Edited by: ShahFluffers
La Rynx wrote:

Mag's wrote:

Levels, really? I can now see why you have issues with this game, you simply don't understand it. The one thing that interested me with this game from the start, was the lack of level restriction. But then it seems I didn't join and want it changed to suit me.


comprehension is not your strong suit!
I do not have any issues, i ask how to interest more ppl for EvE.

Serious question;

Which people are you trying to interest? Who are you aiming for?


If you are aiming for "casuals" who only want to play a game for a few days and move on... you are wasting your time. Those people are generally after "shiny" and "winning" (both of which don't work here in EVE on a systemic level) and don't care to learn more than what they have to get to where they want (which is a problem because, again, EVE penalizes such behavior on a systemic level).

If you are aiming for "solitary" players who only want to do their own thing and not really deal with others... just log in, log out, day after day... you are probably only going to get those players for a short period of time before someone comes along and knocks over their "sandcastle" (which, for this type of player, is completely anathema to their idea of "the gaming experience").
So they quit and write up hilariously negative reviews of EVE.


If you are aiming for people like us... well... the game already interests people like us. The real question is how to get those who have certain preconceptions about what EVE is ("can never catch up," "no one wants to help anyone," "full of the dregs of society," etc.) to try it and LEARN what EVE really is... how the system is actually set up (which is arguably MORE fair than the systems other games use)... and that interaction with others is a BIG DEAL (you can't powergrind like in other MMOs).


tldr; EVE's problem is not that is doesn't have "stuff." It has "stuff." The system is quite nice and more or less "fair" in a larger sense compared to other games once you begin to understand and manipulate it.

No... EVE's problem is a PERCEPTION ISSUE. And you can't really fight that without going on a massive PR campaign or changing the core system itself to be more palatable to the masses (which doesn't go over well with the players who are already playing (see: Star Wars Galaxies, Ultima Online)).
Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2015-08-09 22:10:10 UTC
This is a feature and idea thread where YOU pitch your FEATURE and/or IDEA to the community.

If your thread is simply:
'lets make eve better. Whats your ideas?'

Then not only was that not clear but that's what the whole sub forum is for. Redundant would be an understatement.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zan Shiro
Doomheim
#19 - 2015-08-09 22:22:49 UTC
La Rynx wrote:

Proposal?
The Threads title starts "thoughts (as in ideas) welcome".
Obviously you could not follow THAT?






You have the title...then say reasons why eve > elite. You are giving mixed signals hence some confusion.


Your thoughts are also not original. MM has been raised before. In many guises under the umbrella of instanced PvP. Whose downsides have been covered in many threads. to the point CCP even considered PvP dojo's and dropped it.


Here is why....well among many reasons. People would turn to heavily to these and not be on the actual server. As the actual server would have the more unrestrictive pvp. The "scary" pvp if you will. As we can assume in instanced pvp they'd want filters. Filters like no falcons, no fleet boosters, no ship that will by default already have an upper hand in any matchup (ie. kiting/sniper build versus plated down brawler).

This is not eve. This is pvp in an unrealistic vacuum. Eve is 1000's of players getting creative with fits and tactics. Where some players specialize on certain areas not liked. Like me....I have invested lots of time in ninjya warfare. Recons and blops in that group. With lots of electronics/e-war skills to maximize my effort. Just not seeing these be relevant in instanced.

they'd either be filtered out....or my targets will know I am bringing a blops since in the match setup. there goes some of what makes blops works right there. The surprise factor. Which is funny, even AT, eve's instanced pvp exception, has this surprise left in place. LAst year I was shocked and amazed when a team out of the blue sprung 3 widows on an opponent. We didn't see them until dropped into the arena and the few moments of commentary pre match. Surprise to all of us, including the opponent. Who seemed to have gone heavy gecko spitting comp and have it shut down.....hard.

That's what eve is supposed to be. Undock with the best you got. Sometimes it works as planned, sometimes it doesn't.
Daichi Yamato
Jabbersnarks and Wonderglass
#20 - 2015-08-09 23:07:53 UTC
The reason everyone thinks its about matchmaking is the title and then, of course, your use of the term 'matchmaking'.

Its also the only remotely non-vague proposal in the op.

So if its not about matchmaking, can you tell us what this is about without summarising in non-specific terms that EVE is better than elite?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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