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Crime & Punishment

 
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Official Rookie Griefing rules have been changed

First post
Author
Omar Alharazaad
New Eden Tech Support
#21 - 2015-08-08 11:44:11 UTC
Given your first example, I'd say full disclosure is key to CYA. If you recruit newbies from a rookie system while at war and you fully inform them of this fact and what it can mean for them then there is no possible griefing involved, as you are simply offering them opportunities to experience the pvp oriented aspects of the game. Granted, by doing so you are also taking on yourself the responsibility of their care and feeding, just like any good pet owner.

I dunno about the second one. I personally would find indirect asshattery of that nature distasteful, and yeah it might be a breach... I'd tread cautiously in that regard.

Come hell or high water, this sick world will know I was here.

Avvy
Doomheim
#22 - 2015-08-08 12:27:51 UTC
Seems to me all they are doing is giving the SoE arc (for characters up to 30 days) the same status as career agents and their missions.


Although I can see the possibility where someone could actually break the rules if they didn't know what the SoE arc consists of.

I'd have to be careful as I've not done that arc.
La Rynx
School of Applied Knowledge
Caldari State
#23 - 2015-08-08 13:40:03 UTC
Black Pedro wrote:
Strange that CCP is ignoring thier own data which argues that players who engage in legal or illegal PvP during those first 30 days are more likely to stay with the game.


Your logic is at loss.
Thats the opposite of that what CCPs data says.
It just says griefplay is NOT the main reaons why ppl leave.
That does no mean in any way, that griefed ppl keep playing for sure
„Ex falso sequitur quodlibet“.

So CCP is not strange at all.
But funny, that some ppl have problems with logic.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

admiral root
Red Galaxy
#24 - 2015-08-08 14:32:15 UTC
La Rynx wrote:
Black Pedro wrote:
Strange that CCP is ignoring thier own data which argues that players who engage in legal or illegal PvP during those first 30 days are more likely to stay with the game.


Your logic is at loss.
Thats the opposite of that what CCPs data says.
It just says griefplay is NOT the main reaons why ppl leave.
That does no mean in any way, that griefed ppl keep playing for sure


Griefplay almost certainly does cause people to quit the game. Fortunately, you're simply abusing the term by applying to things that are in no way griefing. I'd wager people willfully spreading lies contribute to people leaving, too.

No, your rights end in optimal+2*falloff

Leto Thule
Caldari Provisions
Caldari State
#25 - 2015-08-08 15:19:47 UTC
La Rynx wrote:

Atomic Virulent : "You can't spell DOUCHE. without CODE."


Inappropriate signature reported. Name calling is griefing.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Kavoro Pel
The Scope
Gallente Federation
#26 - 2015-08-08 15:27:44 UTC
Leto Thule wrote:
La Rynx wrote:

Atomic Virulent : "You can't spell DOUCHE. without CODE."


Inappropriate signature reported. Name calling is griefing.


As a member of CODE. I feel griefed by that forum signature.
admiral root
Red Galaxy
#27 - 2015-08-08 15:32:11 UTC
I feel griefed by the illiteracy of Atomic Virulent, whomever they are.

No, your rights end in optimal+2*falloff

Paula Enkhashour
Doomheim
#28 - 2015-08-08 20:07:24 UTC  |  Edited by: Paula Enkhashour
There are two distinct things: What the rules say and what the objectives of them are.

While the rules are there to be interpreted and understood textually, the objectives of those rules can be much deeper, or not.

We can say we have some classic types of rules used around the history, and then, it could be:

Disclaimer rules: Rules you put in place to excuse yourself of not having them. The rules you estabilish with the goal of preventing people from making claims over things you dont want them to be entitled to. Those rules are usually enforced only when such claims arise.

Moral Rules: Rules you put in place just to look good, but they are impossible or unlikely to be enforced, broken or complained about.

Straight Forward Rules: Rules as we understand it. They are there, to be followed, and will be enforced.

Silent Rules: Rules that arise from other rules, from culture or from necessity without being written or enforced.

TOSes, (lol) EULAs and all rule list around the globe have them all, and their geometry outline the objectives of having them, usually not achieved in its full, so they keep changing and adding the "case by case" itens.

The real aim of EVE Online is to make money, and the ways it can be done is by selling play time, selling play things, and selling merchandise. Either you get a lot of users, a lot of uses for money ingame, or a lot of RL appeal.

EVE playerbase is huge by its own standards, but it is not a very public game world wide. The RL appeal of EVE is practically non existent. You can get your favorite EVE shirt, publish your EVE things on social networks, and compare to putting up GW or WoW parafernalia, the public recognition of non hard core players is hugely skewed to the other games, and therefore EVE merchandise doesnt appeal as a symbol of belonging.

You get stuck with making people who are already in EVE mainly as source of income, followed by far by new players, followed by even farther by merchandise. You gotta figure out a way to keep new players while satisfying the existent ones, so you have as only foreseable future to create poles for these two audiences. The most practical way to do that is to create a hisec for new players and a low/null as a better suit for veterans to spend the money they acquire by enabling the play to pay players and generate income.

The only logical aim for EVE from this point on, when US and Europe are deep in crisis and therefore EVE is very expensive everywhere else, is to deeply entrench this two extremes.

The middle class of eve, the low life criminals, scammers and so on arent really a public to target because their very nature ingame is both a source of less spent from veterans and less attraction of new players, so they arent a concern in the rules and practices of EVE.

And that is the main reason you really would not expect the maturity of EVE to be focused on relaxing those policies, rather, they will tighten even more in the future as the player base EVE is destined is in one short description: THE PEOPLE WHO PAY And THE PEOPLE WHO PLAY.

Without the people who pay, there is no play to pay folks who play the game like a sweatshop worker to generate the ISK to monthly pay their plex. These people cant afford losses, and usually leave the game when they starting to lose a lot. Without them, there is no people to steal from, and then low life scum will simply have to pay for the game they have nothing to do, as if they face real pvp, they will be squashed. The rich people will be ingame but wont have people to buy the plex and stuff to get them ISK to fund their politics and wars. So EVE will be no more.

Resuming, the gankers, scamers and the likes of them are little to no concern in EVE, and the rules arent meant to satisfy them. The rules are to keep new players, and keep big alliances and big political forces. So deal with it.
Jonah Gravenstein
Machiavellian Space Bastards
#29 - 2015-08-08 20:39:47 UTC  |  Edited by: Jonah Gravenstein
Paula Enkhashour wrote:
EVE playerbase is huge by its own standards, but it is not a very public game world wide. The RL appeal of EVE is practically non existent. You can get your favorite EVE shirt, publish your EVE things on social networks, and compare to putting up GW or WoW parafernalia, the public recognition of non hard core players is hugely skewed to the other games, and therefore EVE merchandise doesnt appeal as a symbol of belonging.
Niche gaming, it's a thing. CCP have deliberately set off down the path of niche gaming with Eve, if they had wanted to make World of Spaceships they would have done so.

CCP aren't interested in being a mass market player, they're much happier making innovative games and being a niche market leader.

Quote:
You get stuck with making people who are already in EVE mainly as source of income, followed by far by new players, followed by even farther by merchandise. You gotta figure out a way to keep new players while satisfying the existent ones, so you have as only foreseable future to create poles for these two audiences.
Eve has always attracted and retained a certain kind of gamer, and it's always repelled another kind of gamer. The former stick around for years, the latter are usually transients waiting for the next best thing or those that can't deal with the freedoms that are universally available in Eve. Some of the latter group come back later, sometimes repeatedly, because they feel that they've missed something and sometimes it eventually clicks; I'm one of them, it clicked for me on my 4th trial account.

Quote:
The most practical way to do that is to create a hisec for new players and a low/null as a better suit for veterans to spend the money they acquire by enabling the play to pay players and generate income.
Congratulations you just broke Eve in general and the economy in particular.

Quote:
The only logical aim for EVE from this point on, when US and Europe are deep in crisis and therefore EVE is very expensive everywhere else, is to deeply entrench this two extremes.

The middle class of eve, the low life criminals, scammers and so on arent really a public to target because their very nature ingame is both a source of less spent from veterans and less attraction of new players, so they arent a concern in the rules and practices of EVE.

And that is the main reason you really would not expect the maturity of EVE to be focused on relaxing those policies, rather, they will tighten even more in the future as the player base EVE is destined is in one short description: THE PEOPLE WHO PAY And THE PEOPLE WHO PLAY.

Without the people who pay, there is no play to pay folks who play the game like a sweatshop worker to generate the ISK to monthly pay their plex. These people cant afford losses, and usually leave the game when they starting to lose a lot. Without them, there is no people to steal from, and then low life scum will simply have to pay for the game they have nothing to do, as if they face real pvp, they will be squashed. The rich people will be ingame but wont have people to by the plex and stuff to get them ISK to fund their politics and wars. So EVe will be no more.

Resuming, the gankers, scamers and the likes of them are little to no concern in EVE, and the rules arent meant to satisfy them. The rules are to keep new players, and keep big alliances and big political forces. So deal with it.
It seems I underestimated the strength of your troll-fuTwisted

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Paula Enkhashour
Doomheim
#30 - 2015-08-08 20:44:30 UTC
Jonah Gravenstein wrote:
Paula Enkhashour wrote:
EVE playerbase is huge by its own standards, but it is not a very public game world wide. The RL appeal of EVE is practically non existent. You can get your favorite EVE shirt, publish your EVE things on social networks, and compare to putting up GW or WoW parafernalia, the public recognition of non hard core players is hugely skewed to the other games, and therefore EVE merchandise doesnt appeal as a symbol of belonging.
Niche gaming, it's a thing. CCP have deliberately set off down the path of niche gaming with Eve, if they had wanted to make World of Spaceships they would have done so.

CCP aren't interested in being a mass market player, they're much happier making innovative games and being a niche market leader.

Quote:
You get stuck with making people who are already in EVE mainly as source of income, followed by far by new players, followed by even farther by merchandise. You gotta figure out a way to keep new players while satisfying the existent ones, so you have as only foreseable future to create poles for these two audiences.
Eve has always attracted and retained a certain kind of gamer, and it's always repelled another kind of gamer. The former stick around for years, the latter are usually transients waiting for the next best thing or those that can't deal with the freedoms that are universally available in Eve. Some of the latter group come back later, sometimes repeatedly, because they feel that they've missed something and it clicks; I'm one of them, it clicked for me on my 4th trial account.

Quote:
The most practical way to do that is to create a hisec for new players and a low/null as a better suit for veterans to spend the money they acquire by enabling the play to pay players and generate income.
Congratulations you just broke the Eve in general and the economy in particular.

Quote:
The only logical aim for EVE from this point on, when US and Europe are deep in crisis and therefore EVE is very expensive everywhere else, is to deeply entrench this two extremes.

The middle class of eve, the low life criminals, scammers and so on arent really a public to target because their very nature ingame is both a source of less spent from veterans and less attraction of new players, so they arent a concern in the rules and practices of EVE.

And that is the main reason you really would not expect the maturity of EVE to be focused on relaxing those policies, rather, they will tighten even more in the future as the player base EVE is destined is in one short description: THE PEOPLE WHO PAY And THE PEOPLE WHO PLAY.

Without the people who pay, there is no play to pay folks who play the game like a sweatshop worker to generate the ISK to monthly pay their plex. These people cant afford losses, and usually leave the game when they starting to lose a lot. Without them, there is no people to steal from, and then low life scum will simply have to pay for the game they have nothing to do, as if they face real pvp, they will be squashed. The rich people will be ingame but wont have people to by the plex and stuff to get them ISK to fund their politics and wars. So EVe will be no more.

Resuming, the gankers, scamers and the likes of them are little to no concern in EVE, and the rules arent meant to satisfy them. The rules are to keep new players, and keep big alliances and big political forces. So deal with it.
It seems I underestimated the strength of your troll-fuTwisted


While people misunderstand my goals expressing my ideas, I play eve exactly because it is a niche game and I dont have people dancing naked on Jita mailboxes for example.
That was just a statement to base the last line.
My real problem is not pvp or combat in general.
My problem is CCP enabling crappy mechanics to foment, as said before, "griefplay".
Omar Alharazaad
New Eden Tech Support
#31 - 2015-08-08 21:14:15 UTC
Stahp bullying me!
"low life" "griefer" "scum"
WORDS HURT!

Besides, according to CONCORD I'm a fine upstanding citizen with my shiny 5.0 security status.
Obviously they, and CCP approve of what I do.
Be happy with what you've got in high sec. It's more than what was, and arguably more than most deserve.
Throwing money and subscription stuff out to back up your point doesn't make it less wrong.
In fact it's tired and reeks of a false 'save the children' mentality.
CCP has made a LOT of compromises over the years to make things 'safer' in high security space.
More than they should have, but it's hard to backpedal from where they're at now.

"Be The Villain", "HTFU", "Killing is Just a Means (of communication)" Their words.
The real problem is that so many gamers are used to empty posturing, moustache twirling and various lame crap that they are COMPLETELY unprepared to deal with a REAL villain.

Sorry kiddo, but the baddies here don't tie the damsel to the train tracks, only to have Dudley DoRight show up and save her.
They're lurking on the other side of the gate with baseball bats.
They're cloaked 2500m away from your mining barge or mission ship, just getting ready to warp out once they know the kill squad is incoming.
They're more than willing to double or triple your ISK, honest. They even have API linked wallets and stuff.

Nasty, eh? It was worse. It's safer now than it ever was before.
Adapt to the reality of this unreal world instead of trying to force it to conform to your notions of what should be.

Come hell or high water, this sick world will know I was here.

Paula Enkhashour
Doomheim
#32 - 2015-08-08 21:26:23 UTC
Omar Alharazaad wrote:
Stahp bullying me!
"low life" "griefer" "scum"
WORDS HURT!

Besides, according to CONCORD I'm a fine upstanding citizen with my shiny 5.0 security status.
Obviously they, and CCP approve of what I do.
Be happy with what you've got in high sec. It's more than what was, and arguably more than most deserve.
Throwing money and subscription stuff out to back up your point doesn't make it less wrong.
In fact it's tired and reeks of a false 'save the children' mentality.
CCP has made a LOT of compromises over the years to make things 'safer' in high security space.
More than they should have, but it's hard to backpedal from where they're at now.

"Be The Villain", "HTFU", "Killing is Just a Means (of communication)" Their words.
The real problem is that so many gamers are used to empty posturing, moustache twirling and various lame crap that they are COMPLETELY unprepared to deal with a REAL villain.

Sorry kiddo, but the baddies here don't tie the damsel to the train tracks, only to have Dudley DoRight show up and save her.
They're lurking on the other side of the gate with baseball bats.
They're cloaked 2500m away from your mining barge or mission ship, just getting ready to warp out once they know the kill squad is incoming.
They're more than willing to double or triple your ISK, honest. They even have API linked wallets and stuff.

Nasty, eh? It was worse. It's safer now than it ever was before.
Adapt to the reality of this unreal world instead of trying to force it to conform to your notions of what should be.


You do an important work for me. You fight people I otherwise would have to: Noob potential traders and merchants. You make all the steps I do to avoid you worhwhile in the driving of prices higher in some parts and lower in others. While I am posting non-sense in the forums for a couple hours I made almost 5 plex worth ISK by playing the price gaps created by risk transport routes.

Win-win situation. I make isk to fund alts, ships and corps, and you make ... whatever that is you make.
Noragen Neirfallas
Emotional Net Loss
#33 - 2015-08-08 22:31:31 UTC
Paula Enkhashour wrote:
and you make ... whatever that is you make.

It's called content

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Paula Enkhashour
Doomheim
#34 - 2015-08-08 22:53:53 UTC
Noragen Neirfallas wrote:
Paula Enkhashour wrote:
and you make ... whatever that is you make.

It's called content


As people are saying in the other topic, everything in EVE is pvp, so I am all pvp as much as the next pilot.
Noragen Neirfallas
Emotional Net Loss
#35 - 2015-08-08 22:56:34 UTC
Paula Enkhashour wrote:
Noragen Neirfallas wrote:
Paula Enkhashour wrote:
and you make ... whatever that is you make.

It's called content


As people are saying in the other topic, everything in EVE is pvp, so I am all pvp as much as the next pilot.

You insinuated that isk was a motive. I pointed out we operate on a higher currency

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Kaarous Aldurald
Black Hydra Consortium.
#36 - 2015-08-09 00:05:28 UTC
Paula Enkhashour wrote:
Noragen Neirfallas wrote:
Paula Enkhashour wrote:
and you make ... whatever that is you make.

It's called content


As people are saying in the other topic, everything in EVE is pvp, so I am all pvp as much as the next pilot.


But not content by any means. No one as selfish as you or the other carebears actually provides content to anyone else. You're not even real players, you're just... there, like scenery or furniture.

Personally, I've always liked games with destructible terrain.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Paula Enkhashour
Doomheim
#37 - 2015-08-09 00:24:24 UTC
Kaarous Aldurald wrote:


But not content by any means. No one as selfish as you or the other carebears actually provides content to anyone else. You're not even real players, you're just... there, like scenery or furniture.

Personally, I've always liked games with destructible terrain.


And people still arguing with my point after hundreds of posts like this one.
THAT is insane.
gfldex
#38 - 2015-08-09 00:35:50 UTC  |  Edited by: gfldex
Now look at this beauty!

Quote:

Elswick Sol > i was struggling with him.
Elswick Sol > thanks a lot :)
gfldex > you are ment to
gfldex > that mission is aimed to make you ask for help
Elswick Sol > well i gave it my best for a night and then said i better ask. lol
gfldex > and since the rules got changed (3 days ago) you are save to do so
Elswick Sol > which rule?
gfldex > https://ccpcommunity.zendesk.com/hc/en-us/articles/203209712-Rookie-Griefing
Elswick Sol > i was kind of cautious about asking in local. heh
gfldex > bottom section of that page
gfldex > 3 days ago i would have made off with your Dagan
gfldex > lucky you!
Elswick Sol > ohhh, lol. i was worried for nothing
gfldex > would you mind if i post part of this convo on the official forum?
Elswick Sol > yea, no problem :)

If you take all the sand out of the box, only the cat poo will remain.

Ralph King-Griffin
New Eden Tech Support
#39 - 2015-08-09 00:43:10 UTC
Paula Enkhashour wrote:
Kaarous Aldurald wrote:


But not content by any means. No one as selfish as you or the other carebears actually provides content to anyone else. You're not even real players, you're just... there, like scenery or furniture.

Personally, I've always liked games with destructible terrain.


And people still arguing with my point after hundreds of posts like this one.
THAT is insane.

i know the feeling,
i personally have been trying to fell an oak tree with my face for some months now,
im staring to feel like i may have been doing it wrong thus far.
ISD Supogo
ISD BH
ISD Alliance
#40 - 2015-08-09 04:28:57 UTC
Removed a post.

Quote:

Forum rules

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Discussion of real life religion and politics is strictly prohibited on the EVE Online forums. Discussions of this nature often creates animosity between forum users due to real life political or military conflicts. CCP promotes the growth of a gaming community where equality is at the forefront. Nationalist, religious or political affiliations are not part of EVE Online, and should not be part of discussion on the EVE Online forums.

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Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department