These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Effectiveness of the Mordu Legion vessels?

Author
Voltaire Aubrey
Astrotech Mining Inc
#1 - 2015-08-06 19:12:21 UTC
Howdy all,

I am looking for a follow up to the drake as a pure PvE mission runner vessel once I have an abundence of skill points to ensure I can fit and fight the drake effectively.

A lot of people seem to recommend either the Nightmare or the Paladin for soloing level 4'seffectively and moving beyond that....

However, because I love shields over armour (not an issue for the nightmare) and because I'll be training up missile systems, how do the Mordu Legion vessels perform in solo PvE encounters? I note that they don't quite have the same damage boost as the nightmare does to lasers and they don't have the bastion mode of marauders.... But are the benefits and fitting options of the Mordu BS able to make up for this or is it really a waste of time to go for anything except the nightmare/paladin? (p.S at the moment I sit in amarr space and I am really not fussed about branching out all over the Galaxy)
Zhilia Mann
Tide Way Out Productions
#2 - 2015-08-06 19:55:21 UTC
Nightmare and Paladin are both good ideas for Amarr space. There's nothing inherently wrong with the Golem either.

The Mordus ships really aren't for PvE. You utterly waste one of the bonuses and don't really get much that Ravenkind don't offer (except for frying pan looks). If you insist on doing it you seem to be able to reach 800+ DPS with cruises, which isn't really that bad but doesn't, to me anyway, justify the price of the hull. A torp fit gets plenty of damage (1200+) at reasonable range (44km) but it still doesn't really compete with a solid gunship.
Pax Deltari
The Scope
Gallente Federation
#3 - 2015-08-06 20:25:10 UTC
A RattleSnake takes the same skills that the Mordus ship needs and turns into a 1500+ DPS PVE monster. Use that.
Sobaan Tali
Caldari Quick Reaction Force
#4 - 2015-08-06 20:27:04 UTC
I would stick to the Nightmare/Paladin route, consider a few others as listed below. I haven't personally tried the Mordus BS yet, but I have been using the frig and cruiser to run HS anoms and sigs for funsies and can tell you that outside the convenience of having the hyper-velocity of their missiles, they don't stack up much to the contemporary competitors. I would expect the same thing with the BS variant. You'd be using a ship with a PVP bonus for PVE which is kind of a no-no, and the rest of the ship's stats are not particularly super. They are fast ships, which is a nice touch.

- Paladin (Armor, Energy Weapons) is a good solid Amarr BS with excellent qualities for either Pulse or Beam options and is highly recommended. Especially if you stay in Amarr. So many positive quirks built in, can't say enough good things about it.
- Nightmare (Armor, Energy Weapons) is a good followup to the Paladin, though it doesn't have as many good qualities.
- Golem (Shields, Large Missiles) is the Marauder "Swiss Army knife" that can do all, just not any faster or better than the other Marauders. Product of a CNR, a carrier, and EWAR immunity having one big old orgy and someone got pregnant.
- Rattlesnake (Shields, Large Missiles, Drones) is another good option if your drone skills are up there. Pirate ship overhaul gave it some nice missile/drone teeth to sink into rats, and it can still tank like a champ too in it needs to.
- Macharial (Armor/Shields, Large Projectiles) is still a strong L4 runner, though people are finding it particularly useful for blitzing L3s. Requires attentive piloting, though, so you have to micromanage a little more with that thing.
- CNR (Shields, Large Missiles) is still a solid tried-and-true cruise missile spamming L4 runner, good boat to pick while you train up Marauders and Caldari BS to 5 if you intend on going the Golem route later on.
- Domi (Armor, Drones, Large Hybrids) is a great drone boat should you want to run missions with drones rather than high-slot weapons. It's nothing fancy like some of the other suggested boats, but it get's the job done well for a cheap budget...and it's scheduled for a visual overhaul at the end of the month which will make it look quite a bit sexier.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Arthur Aihaken
CODE.d
#5 - 2015-08-06 21:16:43 UTC  |  Edited by: Arthur Aihaken
Voltaire Aubrey wrote:
However, because I love shields over armour (not an issue for the nightmare) and because I'll be training up missile systems, how do the Mordu Legion vessels perform in solo PvE encounters? I note that they don't quite have the same damage boost as the nightmare does to lasers and they don't have the bastion mode of marauders.... But are the benefits and fitting options of the Mordu BS able to make up for this or is it really a waste of time to go for anything except the nightmare/paladin? (p.S at the moment I sit in amarr space and I am really not fussed about branching out all over the Galaxy)

Mordus ships are absolutely fine in PvE (especially L4s) and will fare no worse than a Golem or Navy Raven. Since I assume you're referring to the Barghest, I'll go over a few pros and cons with this ship that most don't realize.

Pros
• It has the same passive shield recharge rate as the Rattlesnake.
• It also has an excellent capacitor with recharge rate (most players don't realize this)
• It has a much higher agility, velocity and align time than the Golem, Navy Raven or Rattl.esnake (so getting to and from missions and between gates is relatively quick). It's also fast enough that you don't need a MJD to get around quickly.
• It has more base EHP than either the Golem or Navy Raven.
• It routinely sells for less than a Navy Raven and is less than half the price of a Golem.
• The high missile velocity means less likelihood of losing volleys in-transit (you don't have to really "count volleys" with the Barghest).
• 50 Mbit drone bandwidth/75m3 drone bay (so you have more drone options available than with the Golem).
• You can utilize the new Missile Guidance Enhancer II in 2-3 low slots to improve missile range and damage application (these are passive modules, so you never have to activate them or alternate between targets - unlike target painters on the Golem). This also allows you to utilize your rigs for Hyperspacial modules.
• 9.375% more raw missile DPS than the Golem or Navy Raven and 16.6% more raw missile DPS than the Rattlesnake.
• You don't need to train Marauders V or any of the target-painter related skills to get the most out of the Barghest.

Cons
• Not currently available in black (the Golem is).

Most players who utilize the Golem fawn over it's awesome damage application. The reason for this is they primarily run T2 launchers with Fury ammunition. While on paper this does more damage than Faction, the damage application is horrible - hence why you typically need to run a Golem setup with both rigors in the rigs, 2-3 target painters and IV or V target painter skills. On the Barghest you can run T2 launchers with Faction ammunition, fewer damage application modules and get the same or better results.

Just a full disclaimer: I'm fully-trained for all ships and have used the Rattlesnake, Navy Raven, Golem and Barghest extensively for L4 missions.

I am currently away, traveling through time and will be returning last week.

Sobaan Tali
Caldari Quick Reaction Force
#6 - 2015-08-07 06:25:37 UTC
Good points above. Personal preference it is then, as I'll stick to using ammo that cost a fraction of faction ammo on a ship that spends half the rounds to do the same thing. And, as you pointed it out, my bug-eyed hammerhead turtle runs in style.

No question, the Barghest is more suited for running L4's effeciently than first glance would suggest, but the ONLY reason I use T2 ammo on a missile boat over faction is due to the price of charges. The missile velocity buff is a very nice bonus on a missile boat, though. That alone makes it tempting.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Kiddoomer
The Red Sequence
#7 - 2015-08-07 07:39:36 UTC  |  Edited by: Kiddoomer
Barghest with cruise and a MWD and two LSE was not bad at all before the new modules, able to orbit far away and launch missiles at long distances, didn't try after that, but I guess a midslot guidance computer with a precision would be something.

Orthrus is very good too but I prefer the Cerberus.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Arthur Aihaken
CODE.d
#8 - 2015-08-07 09:32:28 UTC  |  Edited by: Arthur Aihaken
Sobaan Tali wrote:
Good points above. Personal preference it is then, as I'll stick to using ammo that cost a fraction of faction ammo on a ship that spends half the rounds to do the same thing. And, as you pointed it out, my bug-eyed hammerhead turtle runs in style.

No question, the Barghest is more suited for running L4's effeciently than first glance would suggest, but the ONLY reason I use T2 ammo on a missile boat over faction is due to the price of charges. The missile velocity buff is a very nice bonus on a missile boat, though. That alone makes it tempting.

Very much so. If you're salvaging as you go the Golem is hard to beat - just for the additional storage capacity and drastically reduced ammunition consumption alone. The majority of L4 missions aren't worth salvaging (particularly drone ones), so you have to weigh that into the pros and cons of which ship might work best for you. Then again, looting missions can quickly pay for the extra premium of the Golem.

Personally I use auto-targeting missiles, which are the cheapest option available (especially if you manufacture your own). 20% less damage than Faction, but that difference is minimized with the fire and forget feature (since the computer targets, locks and fires faster than you can manually).

I am currently away, traveling through time and will be returning last week.

elitatwo
Zansha Expansion
#9 - 2015-08-07 09:37:36 UTC
Sobaan Tali wrote:
Good points above. Personal preference it is then, as I'll stick to using ammo that cost a fraction of faction ammo on a ship that spends half the rounds to do the same thing. And, as you pointed it out, my bug-eyed hammerhead turtle runs in style.

No question, the Barghest is more suited for running L4's effeciently than first glance would suggest, but the ONLY reason I use T2 ammo on a missile boat over faction is due to the price of charges. The missile velocity buff is a very nice bonus on a missile boat, though. That alone makes it tempting.


I may be the only one but I use the regular cruise missiles on my Barghest. And while I also fly a Rattlesnake or a Gila depending what mission it is, I can't say that I ever managed to kill battlecruiser rats with one volley either on my Raven, Navy Scorpion or Golem.
Had a Blood Raider Vengeance the other day and cleared out the first two rooms without reloading the launchers - ouch.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Voltaire Aubrey
Astrotech Mining Inc
#10 - 2015-08-07 13:00:32 UTC
Thank you for the responses all,

I think I am going to go drake then try out the Mordu vessels afterwards when skills get up and then start working on laser skills as soon as the missile skills cap out just so I have the option of the nightmare afterwards.
Silver Grab
Doomheim
#11 - 2015-08-07 17:34:24 UTC
Yes to the Mordu's ship... I loved the barghest in pve... set orbit on the gate to 100k, mjd out and orbit it. Cruises hit all targets before the next volley is ready so you never ever waste a volley. Drones wreck any frigs that get close to you and you arent just a stationary turret like a rattlesnake is because you are babysitting sentries.

I love barghest in pve even if the second bonus is useless for pve.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#12 - 2015-08-07 18:01:05 UTC
If you have solid heavy/sentry drone skills, the Rattlesnake is very hard to pass up simply because of it's massive DPS, and its native shield bonuses mean it's easy to tank.

Although the warp disruptor range bonus on the Bhargest does get wasted in a PvE setting, it's a solid PvE boat as well.

It's hard to go wrong with either so long as you know what you're doing. I personally would prefer the Rattlesnake due to my drone skills the the ZOMGWTF looks of the Bhargest. Ugh

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Pax Deltari
The Scope
Gallente Federation
#13 - 2015-08-07 18:47:31 UTC  |  Edited by: Pax Deltari
Silver Grab wrote:
you arent just a stationary turret like a rattlesnake is because you are babysitting sentries.


Using Sentries on a rattlesnake is a sin. Pod yourself.

The Rattlesnake always does more DPS than then Barg. The Rattlesnake will always tank more raw damage than the Barg. There is no reason to use the Barg instead of the Rattlesnake in almost any PvE setting unless you have terrible drone skills and only good missiles skills.

Also some of the advice in this thread so far defending the the Barg have been absolutely thoughtless.

Arthur Aihaken wrote:
16.6% more raw missile DPS than the Rattlesnake.tries.


While this is true it ignores the fact that the raven while having less missile DPS has another 800+ drone DPS making it an absolute monster compared to the Barg.

Arthur Aihaken wrote:
It has the same passive shield recharge rate as the Rattlesnake.


This is garbage information and completely incorrect. The Rattlesnake has nearly DOUBLE the passive shield recharge rate of the Barg. (EHP) This is due partly to the fact that the native resists of the RattleSnake are given a Substantial boost by its passive. Even raw HP the Rattlesnake has more than When actually fit for tanking the Rattlesnake has more than 800 EHP/S than the Barg.

I don't mean for my post to be a personal attack on anyone flying the Barg. Its a fun ship and it has some very very very effective roles. However in almost any situation involving missions or NoN-Incursion PvE the Rattlesnake has more damage, and more tank, and a greater isk/hr when running missions than the Barg. If you have any questions on how to fly or how to use the RattleSnake effectively for PvE let me know and I'd be happy to post some fits and explanations. (not to mention the RS costs 313 million isk less)
Gh0stBust3rs
Templars HIghsec
Stellar Fusion
#14 - 2015-08-07 19:52:25 UTC
Pretty sure he is talking about native not tanked for passive recharge. Yes you can completely brick tank a ratting and then do no dps whatsoever.
Pax Deltari
The Scope
Gallente Federation
#15 - 2015-08-07 20:25:01 UTC  |  Edited by: Pax Deltari
Gh0stBust3rs wrote:
Pretty sure he is talking about native not tanked for passive recharge. Yes you can completely brick tank a ratting and then do no dps whatsoever.



You are literally saying spewing garbage and have no knowledge of what you're talking about. The Rattlesnake with no modules of any kind has a 12% greater passive shield recharge rate than the Barg with also no modules. Also if you brick tank a rattlesnake it does over 1900 dps so I'm really not sure what you're talking about but it's certainly not productive.

If by chance you mean with full passive tank it doesn't do any DPS you must be daft since it ACTUALLY does. A Rattlesnake does 1027 DPS with Missiles and Drones with no implants and no drones. This includes near perfect application to cruiser + sized targets (Meanwhile your drones have perfect application to anything over a frigate and honestly do pretty damn well against frigates we well). THIS is all while maintaining a NATIVE (RAW) 934 HP/S or over 3240 EHP/S. Not that you would ever need that much tank against any missions or signatures or anomalies (95% of the time) We're excluding Wormhole space in this entire conversation since they do require that high level of tank and other special strategies do do effectively solo.
Arthur Aihaken
CODE.d
#16 - 2015-08-08 04:12:01 UTC  |  Edited by: Arthur Aihaken
Pax Deltari wrote:
The Rattlesnake always does more paper DPS than then Barg. The Rattlesnake will always tank more raw damage than the Barg. There is no reason to use the Barg instead of the Rattlesnake in almost any PvE setting unless you have terrible drone skills and only good missiles skills.

Fixed it for you.

Quote:
While this is true it ignores the fact that the raven while having less missile DPS has another 800+ drone DPS making it an absolute monster compared to the Barg.

Again, on paper. To get 800+ drone DPS you're going to be running at least three Faction DDAs, full drone skills and either Geckos or Ogre IIs. This also excludes the 15-20 second lead time it takes said drones to reach their targets. During which time you're applying missile only damage (because to Sentry is to sin, as you say).

Quote:
This is garbage information and completely incorrect. The Rattlesnake has nearly DOUBLE the passive shield recharge rate of the Barg. (EHP) This is due partly to the fact that the native resists of the RattleSnake are given a Substantial boost by its passive. Even raw HP the Rattlesnake has more than When actually fit for tanking the Rattlesnake has more than 800 EHP/S than the Barg.

Rattlesnake passive shield recharge: 2500s / 21.3 HP/s
Barghest passive shield recharge: 2500s / 18.7 HP/s
This is slightly higher due to the Rattlesnake's native resistances (13.9% with Caldari Battleship V if we're going to be technical), but excludes the fact that the Barghest has a drastically smaller signature and higher speed (370m vs. 450m). Notice that the actual shield recharge rate is identical, which is what I indicated. Just plodding along at standard velocity in a Barghest you're going to negate more raw damage than a Rattlesnake, but I digress.

Quote:
I don't mean for my post to be a personal attack on anyone flying the Barg. Its a fun ship and it has some very very very effective roles. However in almost any situation involving missions or NoN-Incursion PvE the Rattlesnake has more damage, and more tank, and a greater isk/hr when running missions than the Barg. If you have any questions on how to fly or how to use the RattleSnake effectively for PvE let me know and I'd be happy to post some fits and explanations. (not to mention the RS costs 313 million isk less)

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#17 - 2015-08-08 04:26:22 UTC  |  Edited by: Arthur Aihaken
Gh0stBust3rs wrote:
Pretty sure he is talking about native not tanked for passive recharge. Yes you can completely brick tank a ratting and then do no dps whatsoever.

I was, yes.

Pax Deltari wrote:
You are literally saying spewing garbage and have no knowledge of what you're talking about. The Rattlesnake with no modules of any kind has a 12% greater passive shield recharge rate than the Barg with also no modules. Also if you brick tank a rattlesnake it does over 1900 dps so I'm really not sure what you're talking about but it's certainly not productive.

See above. If we're taking EHP numbers, once you factor in velocity and signature resolution I think the Barghest actually edges out the Rattlesnake slightly in terms of the modified tank and the effect this has on mitigating damage.

If you brick your Rattlesnake you'll be doing somewhere around 1600 paper DPS, unless you're including values for overheating, torpedoes or Officer weapons. And without a single damage application module the Fury or Rage ammunition you're using in your configuration will in reality apply about 25-50% of that.

Quote:
If by chance you mean with full passive tank it doesn't do any DPS you must be daft since it ACTUALLY does. A Rattlesnake does 1027 DPS with Missiles and Drones with no implants and no drones. This includes near perfect application to cruiser + sized targets (Meanwhile your drones have perfect application to anything over a frigate and honestly do pretty damn well against frigates we well). THIS is all while maintaining a NATIVE (RAW) 934 HP/S or over 3240 EHP/S. Not that you would ever need that much tank against any missions or signatures or anomalies (95% of the time) We're excluding Wormhole space in this entire conversation since they do require that high level of tank and other special strategies do do effectively solo.

Please stop throwing around DPS numbers as though these are the holy grail, because DPS and applied DPS are two different things. I can get a 2000 DPS+ Rattlesnake build, but these numbers are overheated, using torpedoes and have horrible damage application (both drones and missiles) - not too mention the abysmal range. A realistic Rattlesnake build will crank out around 1500 DPS and give you the option for utilizing Sentries (I sin, so sue me). This uses T2 cruise missiles launchers with Faction ammunition, since the excess DPS of Fury ammunition is diminished with loss of damage application (unless you're shooting a structure).

I won't even comment on the Thermal/Kinetic missile bonuses on the Rattlesnake, which are only ideally-suited for Guristas and Mercenaries (Drones, Sansha, Angels, etc. will take 20% or more less damage by switching to thermal). The Rattlesnake also requires a lot more skill training to make it work compared to the Barghest. I could also point out that having to run two primary weapon systems is more challenging in terms of micromanagement as well as optimizing.

On a Rattlesnake you will ideally want to run 3x BCUs and 3x DDAs (2 of each being Faction). If you want to cut down on mission running time, you'll want Ascendancy implants and Hyperspacial rigs to get it over the 2.0 AU/s mark (because it is abysmally slow getting around otherwise). If you're going to run heavy drones you'll need at least one Omnidirectional tracking link with a tracking speed script, otherwise those Geckos and Ogres can't hit anything smaller than cruisers. Ditto for your missiles, although with the new Missile Guidance Computer you can precision script it (previously your only option was to utilize rigor rigs).

The Barghest fit I fly cranks out around 1300 DPS with implants and drones. I don't really count drone DPS because I consider it "pest control". This is applied DPS, because I have lots of lows and mids to utilize the new missile guidance modules to enhance damage application. I lose a lot fewer (almost none) missile volleys due to the 4x higher velocity as compared to the Rattlesnake.

As previously stated, I've flown the Navy Raven, Golem, Rattlesnake and Barghest quite extensively in L4s. Despite having less paper DPS, a properly skilled Barghest can be just as efficient as a Rattlesnake (partially because it can get around a lot quicker, and partially because it can deliver and mitigate damage a bit better).

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#18 - 2015-08-08 05:09:27 UTC  |  Edited by: Arthur Aihaken
Here's an insane Mordus Barghest fit if you feel like a challenge... It's not cheap and it's certainly not for the faint of heart, as you definitely need to stay on your toes and watch your aggro.

Barghest Extreme
7x Polarized Torpedo Launchers
Caldari Navy Faction torpedoes (standard)
Javelin torpedoes (ranged targets); Rage torpedoes (stationary targets only)
Auto Targeting System II (passive; just to give you the extra targets)

Gist X-Type 500MN MWD
Gist X-Type Large Shield Booster
2x Gist X-Type Shield Booster Amplifier
2x Imperial Navy Cap Recharger

4x Dread Guristas Ballistic Control Unit
2x Missile Guidance Enhancer

2x Large Hyperspacial Velocity Optimizer II
1x Large Hydraulic Bay Thrusters II

1x Gecko, 5x Hornet II ("pest control")

Here are the unreal specs (with V skills, Ascendancy and Missile implants):
• Faction: 1649 DPS (1940 DPS overheated), 123 DPS drone; 2063 DPS total
• Rage: 1939 DPS (2282 DPS overheated), 123 DPS drone; 2405 DPS total
• 46.9km Faction (9613 volley), 70.3km Javelin (7637 volley), 39.1km Rage (11219 volley!)
• 14015m/sec missile velocity, 285m explosion radius, 125m/sec explosion velocity (Faction/Javelin)
• 582 HP/3.2 sec + 18.7 HP/sec passive shield recharge; 4.07 AU/s warp speed, 9.03s align time
• 4m 48s total capacitor with everything running (rare); Cap stable with either shield or MWD.

This smites Gurista battleships in 4 volleys, all others in 3; cruisers in 1 (named cruisers in 2-3; frigates in 1-3; turrets in 1-2. Torpedo launchers hold 60 rounds with a 5.53sec ROF (so you almost never need to reload - just switch between Javelin and Faction; I carry a few Rage just for structures and sh*ts and giggles). The Gist X MWD allows you to tank most damage as it has a lower signature penalty than the Core X (despite higher capacitor usage). As an option you can run this with Crystal implants to increase your shield recharge by close to 50%.
.....

PS. I'd love to see these performance and damage application stats matched with a Rattlesnake...

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#19 - 2015-08-08 05:42:51 UTC
barghest does more eft deepz than a cnr. however without the application bonus I'm not so sure how that plays out. Also since the bonus is to damage I wonder how much gets wasted in overkill. that said the missile velocity bonus is nice as it means you won't waste volleys. Tempted to buy a barg for my afk FoF boat.

personally I run gun boats, I like the instant damage, and on marauders I never group guns as overkill will become a problem. I've come to just not like missiles, with 9k volleys from a fury barghest, overkill will be a problem, and not knowing how many missiles to shoot at a target means wasted dps. my alt has all the missile skills maxed too. I got pretty good at volley counting, but now I just find it boring.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#20 - 2015-08-08 05:47:02 UTC  |  Edited by: Arthur Aihaken
Chainsaw Plankton wrote:
barghest does more eft deepz than a cnr. however without the application bonus I'm not so sure how that plays out. Also since the bonus is to damage I wonder how much gets wasted in overkill. that said the missile velocity bonus is nice as it means you won't waste volleys. Tempted to buy a barg for my afk FoF boat.

personally I run gun boats, I like the instant damage, and on marauders I never group guns as overkill will become a problem. I've come to just not like missiles, with 9k volleys from a fury barghest, overkill will be a problem, and not knowing how many missiles to shoot at a target means wasted dps. my alt has all the missile skills maxed too. I got pretty good at volley counting, but now I just find it boring.

Try the polarized torpedo fit (it won't work on a Golem, unfortunately - as it just isn't fast enough or have enough missile velocity, and you can't tank any of the damage). 5.5-second ROF, 60 rounds and 2400 DPS overheated. @ 2-2.5x the damage of a Golem, I'm not overly concerned with overkill...
Twisted

I am currently away, traveling through time and will be returning last week.

12Next page