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Collective petition about fozziesov

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Lucas Kell
Solitude Trading
S.N.O.T.
#421 - 2015-08-06 17:43:20 UTC
Dersen Lowery wrote:
The problem I have with this logic is that it breaks one of the more interesting design decisions of Aegis sov, which is that the defender decides how many resources the attacker has to commit in order to take the system, at least within the limit's of the defender's ability to do so.

Is your system undefended? Then why shouldn't some random in a frigate be able to take it from you, if you ignore every chance the system gives you to to defend it?
Even if an attacker had to commit more, that would still be the case. All it would do is raise the minimum. For an unused system, the commitment should remain low, but for a system that is used, the defender shouldn't have to go chasing every disposable frigate entering the system. One of the perks of system ownership should be that it requires more work from an aggressor.

Dersen Lowery wrote:
Is your system defended? Then there should be someone there, or at most a jump or two out, to shoo away the interceptor before it can do much of anything. As it happens, the perfect answer to the entosis interceptor is the even cheaper T1 EWAR frigate. Unlike the attacker, you can have a big stack of them in your station for anyone to grab and use. You can even get fancy and use EAFs or EWAR cruisers. Entosis the station to stop his progress, then damp him until he has to turn off his prop mode to be in targeting range, or just hit him with ECM and force him to go through warm-up cycle after warm-up cycle. Troll the troll. Then, if it's a vanguard for a serious attempt at taking your system, you'll be seeing a fleet before long. If it's just someone buzzing around, they'll go away.
Have you done this though? Sure it's easy enough to defend, it's boring as **** though. You already know from the moment they arrive that you're not going to get a fight. You're going to get them evading you as much as they can and then likely cloaking up. Even if you do manage to get a point, the attacker loses effectively nothing. Without the need to commit to an attack there will be no real conflict generated by the mechanic.

The Indecisive Noob - EVE fan blog.

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Dersen Lowery
The Scope
#422 - 2015-08-06 19:12:08 UTC  |  Edited by: Dersen Lowery
Lucas Kell wrote:
Dersen Lowery wrote:
The problem I have with this logic is that it breaks one of the more interesting design decisions of Aegis sov, which is that the defender decides how many resources the attacker has to commit in order to take the system, at least within the limit's of the defender's ability to do so.

Is your system undefended? Then why shouldn't some random in a frigate be able to take it from you, if you ignore every chance the system gives you to to defend it?
Even if an attacker had to commit more, that would still be the case. All it would do is raise the minimum. For an unused system, the commitment should remain low, but for a system that is used, the defender shouldn't have to go chasing every disposable frigate entering the system. One of the perks of system ownership should be that it requires more work from an aggressor.


It does, regardless. It's not like you cycle the sov lasers once and everything is yours. But the whole point is to make the obstacles the other players, and get everything else out of the way. If there are no players defending the system then the obstacles put up by the game are trivial.

Besides, what requiring battleships will do is go all the way back to requiring overwhelming force, because unless you're picking off a border system that you know will not be defended (and how would you know that?) you don't send a single battleship. That'll just get picked off at a gate on the way. You send a fleet, with support. How big? Well, if you want success then it has to be bigger than any predictable defense, which, because that's hard to predict, means that you're blobbing as much as you can. (Remember, the odds are good that the locals can muster caps and supers more easily than you can). And if you can't muster that then you don't even try, and there are no smaller entities taking sov, and there's no conflict.

Lucas Kell wrote:
Have you done this though? Sure it's easy enough to defend, it's boring as **** though. You already know from the moment they arrive that you're not going to get a fight. You're going to get them evading you as much as they can and then likely cloaking up. Even if you do manage to get a point, the attacker loses effectively nothing. Without the need to commit to an attack there will be no real conflict generated by the mechanic.


And without the ability to poke the system in relative safety, to determine how eager the owners are to defend it, there will also be no conflict. That's the problem. Nobody's going to Leroy a fleet of battleships into a system just to feed you. They only will if they're convinced that you can't answer what they have. Once you think of the interceptors as scouts, possibly vanguards, the system makes more sense. The fleet doesn't show up until the FC is convinced that he has a good shot at winning, or if the FC just wants a fight, he'll want to know that the defending fleet will make for a good engagement.

I would welcome tweaks that reduced the level of tedium, but I like the idea that the defender sets the difficulty too much to compromise it.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Lucas Kell
Solitude Trading
S.N.O.T.
#423 - 2015-08-06 19:33:50 UTC
Dersen Lowery wrote:
It does, regardless. It's not like you cycle the sov lasers once and everything is yours. But the whole point is to make the obstacles the other players, and get everything else out of the way. If there are no players defending the system then the obstacles put up by the game are trivial.

Besides, what requiring battleships will do is go all the way back to requiring overwhelming force, because unless you're picking off a border system that you know will not be defended (and how would you know that?) you don't send a single battleship. That'll just get picked off at a gate on the way. You send a fleet, with support. How big? Well, if you want success then it has to be bigger than any predictable defense, which, because that's hard to predict, means that you're blobbing as much as you can. (Remember, the odds are good that the locals can muster caps and supers more easily than you can). And if you can't muster that then you don't even try, and there are no smaller entities taking sov, and there's no conflict.
A solo pilot can contest sov in a disposable frigate. While he might not take it, he require a response every single time from a defender.

If you owned a pos and I kept flying up to it and shooting it with a frigate and you kept chasing me off, would you have to keep doing it forever? No, you'd realise I'm just a frigate and ignore me until you needed to respond. So why does a POS require more to threaten than an entire system?

And no, having to have battleships would simply mean that attackers would have to attack sov properly and would create conflict. All they are doing now is triggering notifications and running away when defenders arrive. It's whack-a-mole sov and it's bad for the game. The playercount not going up for such a pivotal change is a sign of how much of a failure it is.

Maldiro Selkurk wrote:
And without the ability to poke the system in relative safety, to determine how eager the owners are to defend it, there will also be no conflict. That's the problem. Nobody's going to Leroy a fleet of battleships into a system just to feed you. They only will if they're convinced that you can't answer what they have. Once you think of the interceptors as scouts, possibly vanguards, the system makes more sense. The fleet doesn't show up until the FC is convinced that he has a good shot at winning, or if the FC just wants a fight, he'll want to know that the defending fleet will make for a good engagement.
Oh bull. Nobody is "poking a system" to find out how many defenders respond. The "fleet" doesn't show up at all, because the people sending the interceptors have no interest in sov.

Maldiro Selkurk wrote:
I would welcome tweaks that reduced the level of tedium, but I like the idea that the defender sets the difficulty too much to compromise it.
Even if an attacker needed 1 battleship, the defender would still set it. They might respond with just 1 man or they might arrive with 250 battleship or a full on super fleet. Whatever the minimum bar is set at, the defender will set the difficulty between that and the number of members of their coalition.

The Indecisive Noob - EVE fan blog.

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Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#424 - 2015-08-06 19:40:25 UTC  |  Edited by: Akballah Kassan
Lucas Kell wrote:
Have you done this though? Sure it's easy enough to defend, it's boring as **** though.


If chasing a lone interceptor is that boring use some of your renter-corp tax earnings to pay somebody isk to do it! It can't be any more boring then shooting npc's in a Haven.
Lucas Kell
Solitude Trading
S.N.O.T.
#425 - 2015-08-06 19:46:39 UTC
Akballah Kassan wrote:
Lucas Kell wrote:
Have you done this though? Sure it's easy enough to defend, it's boring as **** though.
If chasing a lone interceptor is that boring use some of your renter-corp tax earnings to pay somebody isk to do it! It can't be any more boring then shooting npc's in a Haven.
Alternatively, we'll just do what we've doing. Crawl into an even igger blob of non-aggression pacts and roll in isk through renters. If CCP leave in terrible mechanics we'll simply opt out to the extent we can and it will be worse than dominion. I doubt they will though as they have sense enough to want to drive conflict in null, not drive further stagnation. So look out for the upcoming changes.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#426 - 2015-08-06 19:50:56 UTC
Just thought I'd share this from another thread.

alpha36 wrote:


I feel like npc 0.0 is too safe and theres little to no risk involved these days. It used to be that if someone was in your space and up in your grill basing out of npc you could go in there with a freighter full of bubbles and camp that **** for 30 days until they die and give up, leave.



So people are willing to HELLCAMP NPC STATIONS FOR A WHOLE MONTH with no pvp content to destroy an enemy yet the same people won't chase around a lone interceptor?

I think this Goon just blew the arguement about entosis wars being boring out of the water.
Lucas Kell
Solitude Trading
S.N.O.T.
#427 - 2015-08-06 20:05:09 UTC
Akballah Kassan wrote:
Just thought I'd share this from another thread.
alpha36 wrote:
I feel like npc 0.0 is too safe and theres little to no risk involved these days. It used to be that if someone was in your space and up in your grill basing out of npc you could go in there with a freighter full of bubbles and camp that **** for 30 days until they die and give up, leave.
So people are willing to HELLCAMP NPC STATIONS FOR A WHOLE MONTH with no pvp content to destroy an enemy yet the same people won't chase around a lone interceptor?

I think this Goon just blew the arguement about entosis wars being boring out of the water.
We do chase lone interceptors. The difference between that and this is that hellcamping is something people choose to dot. Sovtrolling is a design flaw that all sov holders are forced to deal with. Bad design is bad design. It's going to get changed, it's just a matter of time.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#428 - 2015-08-06 20:08:22 UTC
Lucas Kell wrote:
Akballah Kassan wrote:


I think this Goon just blew the arguement about entosis wars being boring out of the water.
We do chase lone interceptors. The difference between that and this is that hellcamping is something people choose to dot. Sovtrolling is a design flaw that all sov holders are forced to deal with. Bad design is bad design. It's going to get changed, it's just a matter of time.


Wouldn't suprise me at all to see CCP cave in to nullbears like yourself but it won't be good for the game.
Lucas Kell
Solitude Trading
S.N.O.T.
#429 - 2015-08-06 20:18:47 UTC
Akballah Kassan wrote:
Lucas Kell wrote:
Akballah Kassan wrote:


I think this Goon just blew the arguement about entosis wars being boring out of the water.
We do chase lone interceptors. The difference between that and this is that hellcamping is something people choose to dot. Sovtrolling is a design flaw that all sov holders are forced to deal with. Bad design is bad design. It's going to get changed, it's just a matter of time.


Wouldn't suprise me at all to see CCP cave in to nullbears like yourself but it won't be good for the game.
Of course it will be. Games being entertaining is pretty much a must-have. Them making the game less boring is a good thing, even if you're so "grr goons" that you'd rather see the game die.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Gallowmere Rorschach
The Scope
Gallente Federation
#430 - 2015-08-06 21:38:47 UTC
Akballah Kassan wrote:

Wouldn't suprise me at all to see CCP cave in to nullbears like yourself but it won't be good for the game.

It shouldn't suprise you.
If you know a single thing about the production and economic aspects of this game, it shouldn't shock you in the slightest.
Teckos Pech
Hogyoku
Goonswarm Federation
#431 - 2015-08-06 22:03:22 UTC
Gallowmere Rorschach wrote:
Akballah Kassan wrote:

Wouldn't suprise me at all to see CCP cave in to nullbears like yourself but it won't be good for the game.

It shouldn't suprise you.
If you know a single thing about the production and economic aspects of this game, it shouldn't shock you in the slightest.


There is something to keep in mind, keeping people in ceptors happy trolling sov or changing nullsec so that it will be a diverse and interesting place?

The idea of a diverse and interesting place is a NS with more people in it overall. That is, the idea of a fallow system with an outpost as a FOB for either a war of aggression or defense will no longer be a Thing™.

To have NS be like that you cannot have too much instability. People don't make huge investments in terms of time and (in game) resources when things become more risky (and the rewards stay the same). What happens when the members of an alliance think their alliance is about to cascade? Move a bunch of ships and assets into their sov? Or move their **** someplace safe(er)? What happens when a NS alliance gets war decced in HS? Do they move more stuff around in HS with in-alliance characters, or do they switch over to safe(er) OOC alts, preferably ones in noob/NPC corps, or maybe make use of Red Frog?

That is why the linking to the NS statement on TheMittani.com was a bit disingenuous, IMO. That entire document was about moving NS to being more self-sustaining, more developed, and having more people in NS. And yes, it seems the alliances in the Drone regions are woefully behind the ball on pumping the average number of people in their systems.


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Pah Cova
Made in Portugal S.A.
#432 - 2015-08-07 03:33:19 UTC
Teckos Pech wrote:
Gallowmere Rorschach wrote:
Akballah Kassan wrote:

Wouldn't suprise me at all to see CCP cave in to nullbears like yourself but it won't be good for the game.

It shouldn't suprise you.
If you know a single thing about the production and economic aspects of this game, it shouldn't shock you in the slightest.


There is something to keep in mind, keeping people in ceptors happy trolling sov or changing nullsec so that it will be a diverse and interesting place?

The idea of a diverse and interesting place is a NS with more people in it overall. That is, the idea of a fallow system with an outpost as a FOB for either a war of aggression or defense will no longer be a Thing™.

To have NS be like that you cannot have too much instability. People don't make huge investments in terms of time and (in game) resources when things become more risky (and the rewards stay the same). What happens when the members of an alliance think their alliance is about to cascade? Move a bunch of ships and assets into their sov? Or move their **** someplace safe(er)? What happens when a NS alliance gets war decced in HS? Do they move more stuff around in HS with in-alliance characters, or do they switch over to safe(er) OOC alts, preferably ones in noob/NPC corps, or maybe make use of Red Frog?

That is why the linking to the NS statement on TheMittani.com was a bit disingenuous, IMO. That entire document was about moving NS to being more self-sustaining, more developed, and having more people in NS. And yes, it seems the alliances in the Drone regions are woefully behind the ball on pumping the average number of people in their systems.




Not only the drone lands, from east to south its the same, guess the populated area should be north and west...
Guessing why this sov mechanic have been released when theres one colalition that cant be defeated.
CCP heve been making mistakes during years and still ongoing to make some more. Better leave all systems that are not in use, and let CCP see with is eyes that nobody are going to claim that sov´s. Maybe those who like this sov system will go there claim it all...
Karti Aivo
KarmaFleet
Goonswarm Federation
#433 - 2015-08-07 14:36:26 UTC  |  Edited by: Karti Aivo
UAxDEATH wrote:
Alliances signed petition




lol what is this? Do you call that group "The Collective of Old ISK and Stable Renting Empires" ?

Fozziesov was supposed to hit people like you and this post is a mere confirmation of its working. Not that your arguments got no substance, but that list on its own is a hilarous collection
Gallowmere Rorschach
The Scope
Gallente Federation
#434 - 2015-08-07 14:58:25 UTC
Karti Aivo wrote:
UAxDEATH wrote:
Alliances signed petition




lol what is this? Do you call that group "The Collective of Old ISK and Stable Renting Empires" ?

Fozziesov was supposed to hit people like you and this post is a mere confirmation of its working. Not that your arguments got no substance, but that list on its own is a hilarous collection

Yeah, except even Sion agrees with a lot of what he's saying, and has stated as much here.
Snowmann
Arrow Industries
#435 - 2015-08-07 20:45:52 UTC  |  Edited by: Snowmann
This is starting to remind me of when I reach the top of the tech tree in some SIM or the get the best gear in some RPG.
It gets harder and harder to find the game fun.

Kind of like in Eve once your Alliance has all the best gear.

After awhile you find it hard to keep doing the same ol Sov HP grind, so you complain for the Devs to come up with something better.

Once they do come up with something "better" and you find your "best gear" isn't really needed anymore, you say "who in their right mind..."
I'd rather grind Sov HP in the best gear than this? Even though your complaints about the old system got us here.

But I think the issue goes back to what I was saying before, how once you get the best gear and top out in the game, it can be hard to find the game still fun. It increasingly becomes harder for many.


What do we do?

Well, we could keep trying to find a way to make the game fun again for those who have the best gear, though I think that would be far harder and never please any sense of a plurality of Eve players, especially when more and more have the best gear.

Or we could zero the clock in a sense, kind of like starting a new instance in that Favorite SIM or RPG.

And I don't mean a reboot of the game, that could be even more challenging to find a happy plurality of Eve players than a whole new Sov mechanic.

-I suggest we get rid of all current Supers and Titans.
-Give owners some very high percentage of estimated build costs.
-Refund SP and cost of skill books for Titans to all players.
-Allow them to sell or keep the mods on their own.
-Bring back Titans and Motherships as unique items, that require some special component found in exploration to build.(and are removed after extended periods of non-use)
-And keep the new version of Sov, with improvements over time.

So Sov still doesn't need to be a HP grind, and now we have some "best gear" that can be owned, but only a set number can exist at any time, so we don't get into a situation where everyone has the best gear, all the time.

With only one Titan and Mom per major faction, we could have 6, 12, or 18 different ones, that could significantly influence battles, but not normally decide them.

So, the best gear would be very hard to get for any individual and can change hands due to destruction or terms of surrender.

This idea could fall like a lead balloon, but I think the idea that it gets harder to have fun in a game once you have the best gear is a valid one, at least for many of us.

We could keep kicking around ideas and kicking the Devs when we get the chance, but I think the problem is more within ourselves as to why this game has become tedious for many of us.

Kind of like when you reach the top of the tech tree in a Sim and have nothing else to improve. I think the solution is to limit "the top gear" and allow it to change hands.

Then only a very few are affected by this, and the rest of us can vie to de-throne them.

This could go a long way to improving the game for all, and no longer having it as Super Caps Online, as some like to call it.
Lucas Kell
Solitude Trading
S.N.O.T.
#436 - 2015-08-07 21:03:39 UTC
Snowmann wrote:
-I suggest we get rid of all current Supers and Titans.
-Give owners some very high percentage of estimated build costs.
Goodbye economy.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#437 - 2015-08-08 01:40:41 UTC
Just want to remind people how Goons fight wars and why Fozsov needs to stay, quoting from the infamous thread on Reddit about Goon tactics pre the recent changes.

Quote:
So. Earlier today I had a domifleet with 230 dudes and great comp, full boosts, triage, fuckloads of capital support, 170 FYF support, 110 ishtar support, and bomber support. I had twice what the hostiles had in a doctrine that countered them. I could have jumped right into them while they were set up and wrecked their face earlier today.
Why didn't I? Because the hostiles wanted me to do that. They wanted a fight. They would have lost that fight, but they would have got a fight. They would have gotten a handful of kills, and we would have gotten about an equal number in return.
But that isn't the way we do things, and it never will be. I don't want to give the enemies a single ******* inch of what they want. Not one bit. They either get helldunked or blueballed. There is no middle ground.


Their whole tactic was to bore attackers to death. Now the shoe is on the other foot we get so many tears.
Maldiro Selkurk
Radiation Sickness
#438 - 2015-08-08 02:07:17 UTC
love how this thread is hidden in a forum only nullsec alliances tend to read, nothing fishy about that at all.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Dersen Lowery
The Scope
#439 - 2015-08-08 03:45:00 UTC  |  Edited by: Dersen Lowery
Lucas Kell wrote:
A solo pilot can contest sov in a disposable frigate. While he might not take it, he require a response every single time from a defender.


What response, though? Undocking an alt in a Maulus? You don't have to stop what you're doing. You don't have to form up. It's an Interceptor.

If somebody really wants to mess with you, they won't send a trollceptor. They'll park a cyno-equipped covops in a safe spot in your system and go AFK.

Lucas Kell wrote:
If you owned a pos and I kept flying up to it and shooting it with a frigate and you kept chasing me off, would you have to keep doing it forever? No, you'd realise I'm just a frigate and ignore me until you needed to respond. So why does a POS require more to threaten than an entire system?


Because CCP is completely changing the way players interact with structures. A POS is an old-style structure that has overstayed its welcome by a decade or so.

If you want to understand the change, just look at Dominion sov as CCP intended it: they were certain that the giant walls of hit points presented by structures would deter players from destroying them; they would essentially be passive, while players fought players. Well, that didn't exactly work out, so now there are no hit points. There's just a module whose entire raison d'être is to tell the server that you're there to assert a claim on a specific thing. Players can shoot other players. Or station services, if they prefer that.

Lucas Kell wrote:
And no, having to have battleships would simply mean that attackers would have to attack sov properly and would create conflict.


If by conflict you mean that they could be picked off by bomber wings on region or constellation gates, sure. I understand that the Imperium would very much like to defend at its borders.

Convince me that anyone is going to send that many billions of ISK your direction at that warp speed without a fairly high assurance of victory--say, gained by sending a frigate ahead to provoke a response and relay it back. If you were to go and take a system and you had to have one battleship with a fitting crippled to accommodate this link of yours, what would your support fleet look like? What would be a reasonable number of pilots? How much ISK would you be willing to put on the line?

You say that they're running when defenders arrive. Why are you bothering to muster defenders, plural? It's free intelligence for your assailant, and for an interceptor with comparable tank and DPS to a Venture. Its Entosis Link can be trivially hard countered by absolutely anything with a T1 Entosis Link. Undock a Maulus, lock the station, turn on the Entosis Link. Lock the interceptor, turn on damps. Orbit the station at 500. Run a small shield booster if you want to, just in case the interceptor pilot loses his mind and decides to attack with his dozens of DPS.

What am I missing?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Falin Whalen
Federal Navy Academy
Gallente Federation
#440 - 2015-08-08 05:55:38 UTC  |  Edited by: Falin Whalen
Dersen Lowery wrote:
Undock a Maulus, lock the station, turn on the Entosis Link. Lock the interceptor, turn on damps. Orbit the station at 500. Run a small shield booster if you want to, just in case the interceptor pilot loses his mind and decides to attack with his dozens of DPS.

What am I missing?

You're missing the 499 times you had to do that since last Thursday, in a ADM 6 system. Real exciting game-play there right? Boy, what a conflict driver, just look at those battle reports.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka