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Instant PvP By Means of Battlegrounds / Warzones: Could it work in Eve as well?

Author
Drummond
Deep Core Mining Inc.
Caldari State
#1 - 2012-01-02 07:58:05 UTC  |  Edited by: Drummond
If FWs need a bit of a boost to make them more attractive, what about exploring the idea of completing reworking FW (or a portion of it) into quick queuing Warzones, where the action is relatively instant?

One of the ideas behind this is to give people a quick fight -a touch of instant pvp-gratification.

These Eve Warzones would be similar in function/mechanics to the Warzones, Battlegrounds etc. you find in other more themepark games.



Some ideas listed below:
(all of which should be considered tweakable or droppable to make the whole system "work".)


Arrow - Each Faction restricts all access into a Warzone (there is no way into or out of a Warzone except by queuing). Items/ships/minerals etc do not get introduced BACK into the Eve economy.

Arrow - You have a special Faction Warfare clone, with its own set of implants etc. This is a special military-grade clone that never leaves the Warzone.

Arrow - Each Faction provides its own ship types with Prebuilt options that are perhaps Archtypes of the various PvP/Faction roles. Though I also like the idea of some customization of modules as well. The idea here being that once any death/time penalty suitable to the balance of the game is over, the Player can instantly get back into the fight.

Arrow - Players share some of the cost of buying a new ship and reaps some of the rewards of destroying the enemy/winning a scenario/completing a Warzones subgoals.

Arrow - Perhaps as your FW rank increases, so doesn't the options of what ships/modules you can fly.

Arrow - Players are rewarded with ISK and Faction LP points for participating and doing well in a Warzone. Rewards could be on par with a missioning.

Arrow - Like the Battlegrounds of other MMOs, the Battlezone could be designed in any number of ways. One system, multiple systems etc.

Arrow - There can be a myriad of game-winning goals and game types. Capture and Hold, Inflict X amount of ISK damage on the enemy, X amount of kills etc, destroy enemy HQ/installation etc.

Arrow - There could be a myriad of sub-goals for the Faction as well. Returning so much loot, minerals returned to the HQ etc..



So my biggest caveat against this idea, is whether or not it might detract from actual PvP in Eve. I know people felt that the BGs killed WPvP in Wow for instance.

I'm hoping that this kind of system would be used as a stepping stone into more PvP rather than as a complete substitute for it out in the Eve Universe. If all a Player gets to keep when killing an enemy in a FW setting is a bit of an ISK bonus, I would hope that the lure of full loot might make them more willing to fight out in the Eve Universe.

I like the idea enough that I think it warrants a closer look and more study. I think this could be done in a way that still holds to CCP/Eve values.

Drummond
Nestara Aldent
Citimatics
#2 - 2012-01-02 09:22:35 UTC  |  Edited by: Nestara Aldent
Your post is bad and you should feel bad.

BGs destroyed pvp in WoW, so now there's no world pvp in that game. In eve it would be the same, with people queuing for BGs from Jita. Nobody will have reason to move out of Jita at all!

Low and null would become empty. PVP corps would just disband, with no reason to be in low, null and w-space.

And no you cant force a carebear to pvp, just asking for that is silly. True carebear wont pvp at all, but unsub. And those willing to pvp know how to find it.
Mars Theran
Foreign Interloper
#3 - 2012-01-02 09:34:28 UTC  |  Edited by: Mars Theran
Anything that provides instantaneous and gratuitous PvP while not reintroducing anything into the economy is bad for EVE. By that I mean actively blowing up ships bought in the EVE economy, while none of it returns from the BG.

Granted, a "holo-training sim" accessed from CQ that does pretty much the same thing as logging into FMJ-CY or whatever on SiSi with no ship/ISK loss/replacement affecting EVE might be cool.

Still requires the skills, but you enter a holographic representation of someplace 0.0, Lowsec, or Highsec to test fits, the effect of aggression mechanics, etc... without any effect on your actual gameply or anyone elses outside of that sphere.

An in-game simulation if you will. Perhaps an ISK cost for access that gives you a sim account and credits. Earn points in sim to gain more credits, or pay a ISK cost to increase what you have or replace what you lost.

More uses for WiS/Incarna.
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Nestara Aldent
Citimatics
#4 - 2012-01-02 09:36:55 UTC
Mars Theran wrote:
Anything that provides instantaneous and gratuitous PvP while not reintroducing anything into the economy is bad for EVE. By that I mean actively blowing up ships bought in the EVE economy, while none of it returns from the BG.

Granted, a "holo-training sim" accessed from CQ that does pretty much the same thing as logging into FMJ-CY or whatever on SiSi with no ship/ISK loss/replacement affecting EVE might be cool.

Still requires the skills, but you enter a holographic representation of someplace 0.0, Lowsec, or Highsec to test fits, the effect of aggression mechanics, etc... without any effect on your actual gameply or anyone elses outside of that sphere.

An in-game simulation if you will. Perhaps an ISK cost for access that gives you a sim account and credits. Earn points in sim to gain more credits, or pay a ISK cost to increase what you have or replace what you lost.

More uses for WiS/Incarna.

I think your holo training sim idea deserves a separate thread.
Drummond
Deep Core Mining Inc.
Caldari State
#5 - 2012-01-02 09:52:26 UTC  |  Edited by: Drummond
Nestara Aldent wrote:
Your post is bad and you should feel bad.

BGs destroyed pvp in WoW, so now there's no world pvp in that game. In eve it would be the same, with people queuing for BGs from Jita. Nobody will have reason to move out of Jita at all!

Low and null would become empty. PVP corps would just disband, with no reason to be in low, null and w-space.

And no you cant force a carebear to pvp, just asking for that is silly. True carebear wont pvp at all, but unsub. And those willing to pvp know how to find it.


Actually, I don't feel bad, and I do not think the idea is necessarily bad.

But...

I acknowledge it has the potential to BE very bad. Your points are of course valid. I'm just not completely convinced that some instanced Battlezones in Eve would ruin world PvP in Eve.

In Eve World PvP you still have full looting and territory control.

Would everyone flock to do instanced Battlezones and ignore World PvP?

I'm not convinced they would, but you are right, if that was the end result then this would in fact be a terrible idea.


I do think it would be hella fun to play though if done right.
Nestara Aldent
Citimatics
#6 - 2012-01-02 10:05:48 UTC
Drummond its inevitable world pvp to die with BGs in Eve.
Humans are lazy by nature and will choose the path of least resistance and instant gratification, believe me.
Drummond
Deep Core Mining Inc.
Caldari State
#7 - 2012-01-02 10:24:31 UTC
Nestara Aldent wrote:
Drummond its inevitable world pvp to die with BGs in Eve.
Humans are lazy by nature and will choose the path of least resistance and instant gratification, believe me.


All right, perhaps.

Still, I think there are ways around this.

Limiting the frequency of the Battlezones (twice, three times a day). Limiting how many Scenario's/Games a Character can play per day. Put a cap on how many ship losses a Character can have in a day. Put a cap on how many ISKs a Character can lose in ship losses. Etc.

Still, I'm sure CCP has something completely different in mind for how they will revamp FW.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-01-02 12:54:44 UTC
So, basically, you want to completely remove player skill from pvp?