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Why is it like this?

First post
Author
Hal Morsh
Doomheim
#121 - 2015-08-06 22:48:18 UTC  |  Edited by: Hal Morsh
Tippia wrote:
Moac Tor wrote:
Link

Looks like I'm one of the few people who have managed to prove Tippia wrong *chuckles*

It's not actually very hard — you just have to be willing to provide supporting information when asked for it. That's where most people instead opt to flip out, and go on irrational berserker rants instead, inevitably proving themselves wrong in the process. Blink




Tippia wrote:
Hal Morsh wrote:
I've met people in other forums just like you. There is a reason people go on those irrational berserker rants specifically aimed at you.

And no it's not because you are "right".

Correct. It's because I'm right, and because they are utterly shocked that their usual attempts at spewing unfounded and incoherent nonsense didn't work this time.


You don't know why someone did something so you ask, and someone else comes along and starts implying things about you instead of awnsering (whilst hiding it in 5 pages of TL:DR for everyone but the OP and troll) related content, so instead of conversing with others he ends up defending against things the troll is saying that aren't true but aren't against the OP and aren't usually inflammatory, so only the OP and the troll know why the OP is so angry, he also has a harder time getting the answer from everyone else because of, then a mod steps in and ends it.

I don't know why you would want to do this but in the end all you are is a good salesperson.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Tippia
Sunshine and Lollipops
#122 - 2015-08-06 22:57:12 UTC
Hal Morsh wrote:
I don't know why you would want to do this but in the end all you are is a good salesperson.

Yes you do, because it has been spelled out to you very clearly already.
I'm not selling anything — I'm trying to make you learn and then construct a coherent argument based on what you just learned.
Nevyn Auscent
Broke Sauce
#123 - 2015-08-06 23:02:47 UTC
If you want more competition just increase the loot. Demand will then naturally increase competition. You don't need to increase competition first, it will happen simply because of increased loot.

But once hacked the can should just be auto loading into cargo like all other resource gathering. The reason it doesn't is because CCP insist on keeping worthless loot in the can also so people want to be able to leave the worthless stuff behind.
Trying to use ships wrecks is a red herring, since the actual 'resource' shooting a red cross has is an isk bounty. And that can't be stolen. The loot in the wreck and salvage are not primary resources but secondary 'bonus' resources you can get sometimes.
Hal Morsh
Doomheim
#124 - 2015-08-06 23:10:59 UTC  |  Edited by: Hal Morsh
Well then fine.

I assume they removed suspect related combat from exploration along with the loot spew mechanic because it becomes to much easier for the theif to just wait by the scanned can they want in a quick escape ship ready to nab it all with 1 button whilst the hacker is still waiting the second or two of lag after the minigame closes to click and open, he isn't ready whilst the theif is, in explorations current form it skews the reward to the theif through reaction.

How that would put the heron in favor is if he was ready and even locked the theif before hand and locked him down before he ran away and destroyed him, he loses some loot but if killmails are more important to him. I was thinking more of the experiance of being a thief or the combat dude. In such a dull place like highsec for someone who doesn't experiance much pvp, injecting it into exploration gives more unexpected experiences to like and improve from.

This all was removed for the fact that it skewed the reward from one person to another because of another game change, they just didn't work to re implement it because of how much it would actually take to make it balanced that way, when how we have it now is so much easier.


Easyness over exitement.

Of course that's just my opinion, and I like other peoples opinions on it in stead of going in circles it helps me change my awnser if i'm wrong or reinforces what I currently think.

Nevyn Auscent wrote:
If you want more competition just increase the loot. Demand will then naturally increase competition. You don't need to increase competition first, it will happen simply because of increased loot.

But once hacked the can should just be auto loading into cargo like all other resource gathering. The reason it doesn't is because CCP insist on keeping worthless loot in the can also so people want to be able to leave the worthless stuff behind.
Trying to use ships wrecks is a red herring, since the actual 'resource' shooting a red cross has is an isk bounty. And that can't be stolen. The loot in the wreck and salvage are not primary resources but secondary 'bonus' resources you can get sometimes.



So it should be put into cargo automatically if suspect related combat isn't meant to be in exploration sites.? But I feel we should be increasing occurences where you fight other players with more options. They have added a few of those, but any removal of one upsets me, and I start asking why.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Hal Morsh
Doomheim
#125 - 2015-08-06 23:18:08 UTC
Tippia wrote:
I'm trying to make you learn and then construct a coherent argument based on what you just learned.



Then why do we have to go through pages of that to get to this? It's just too much effort for a small answer I just don't want to argue anymore. :(

I'm done and content with my answer.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Nevyn Auscent
Broke Sauce
#126 - 2015-08-06 23:18:37 UTC
Hal Morsh wrote:


So it should be put into cargo automatically if suspect related combat isn't meant to be in exploration sites.? But I feel we should be increasing occurences where you fight other players with more options. They have added a few of those, but any removal of one upsets me, and I start asking why.

Shoot the ship if you want the loot then? But any form of theft is twitch based gameplay which is always going to be bad in EVE.
No matter what level of security setting you can always shoot the ship, especially in High Sec Data/Relic exploration where they are going to be in weak T1 exploration frigates that die in 2 seconds to a sneeze, let alone anything tougher.
Tippia
Sunshine and Lollipops
#127 - 2015-08-06 23:19:40 UTC  |  Edited by: Tippia
Hal Morsh wrote:
Well then fine.

I assume they removed suspect related combat from exploration […]
Jesus. Lol
Ok, new question: why do you even ask questions if you're just going to flat out ignore the answers people give you. It has already been explained to you why. You don't really have to assume anything at this point. No, it was not removed because it skewed anything towards the thief.

Quote:
How that would put the heron in favor is if he was ready and even locked the theif before hand and locked him down before he ran away and destroyed him, he loses some loot but if killmails are more important to him.
No. What you're describing is just how you prepare for combat — it has nothing to do with the advantages s-flagging bestow on the injured party.

Quote:
So it should be put into cargo automatically if suspect related combat isn't meant to be in exploration sites.
Funnily enough, doing so would actually create the opportunity for theft you're looking for…

Quote:
Then why do we have to go through pages of that to get to this?
Because you keep refusing to learn and instead just repeat the same uninformed nonsense over and over again.
Paranoid Loyd
#128 - 2015-08-06 23:27:25 UTC
I would imagine watching a Kangaroo and a Sloth having a boxing match would be similar to this thread. Lol

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Salvos Rhoska
#129 - 2015-08-06 23:49:40 UTC  |  Edited by: Salvos Rhoska
Nevyn Auscent wrote:
If you want more competition just increase the loot. Demand will then naturally increase competition. You don't need to increase competition first, it will happen simply because of increased loot.

But once hacked the can should just be auto loading into cargo like all other resource gathering. The reason it doesn't is because CCP insist on keeping worthless loot in the can also so people want to be able to leave the worthless stuff behind.
Trying to use ships wrecks is a red herring, since the actual 'resource' shooting a red cross has is an isk bounty. And that can't be stolen. The loot in the wreck and salvage are not primary resources but secondary 'bonus' resources you can get sometimes.


There is no means to increase HS relic/data loot value without reciprocally increasing the systemic competition/risk of aquiring it.
With increased value, comes increased competition, but that doesnt change the mechanics of who gets the loot, which in relic/data sites is ridiculosuly carefree and inviolable simply for having pressed the analyzer first. Even Miners compete more for the last dregs of a shared asteroid by timing their cycles (and make a ton more isk on ICE alone, which frankly renders in and of itself HS data sites (not to mention relic sites) completely obsolete in terms of profit per time invested. )Salvaging is also another pos profession that sure, while some do it, makes no time/isk sense.

All of this is entirely academic anyways, because the changes roughly congruent with removing loot spew (and theft with s-timer), coincided with the availability of data site loot from other sources, hence undermining the value arbitrarily (which makes sense, cos HS data site hacking was simplified due to 99% of explorers apparently having carpal tunnel syndrome and/or ADHD, hence, less value)

They would have to invent new loot or double the units of them to make data site exploration even remotely profitable compared to other standard HS fair. Try ICE mining. You will cry when you see how much you pull in a single cycle just by clicking the asteroid and picking your nose. You dont even need to search and scan for it. The ICE spawns are clockwork and static.

Furthermore nobody runs sigs for bounty. The loot in the officer wreck is the payoff.
4-650mil in HS. Try that from data sites.
There is not even a point to dropping an MTU onsite to recover the modules from wrecks because a) the module drop rate is down b) the recycle rate is down for minerals off them. Let alone poor salvaging which is like trying to pick chips/mars bar wrappers off the street after kids and trying to make a profit re-selling them.

Nowhere else in EVE, can you simply run up to something, click it, and its yours alone, with no risk or competition, as you can in data/relic sites. Everyone can mine the same asteroid at the same time. Everyone can salvage the same wreck at the same time. Everyone can loot a wreck at the same time. Data/relic sites are somekind of special princess that only the first come can touch. Notthat it is even worth it to bother in HS. Have em. Keep em. Keep clearing sigs off my combat sites there and Im a'ok with that.

HS data/relic sites are crap.
I know this.
OP knows this.
OP just wanted some more excitement and a little bit of flashy bastard action in HS.
Damn him for that if you want, but I sure as hell dont. That goes for you too, Tippia.
Tippia
Sunshine and Lollipops
#130 - 2015-08-07 00:02:45 UTC
Salvos Rhoska wrote:
All of this is entirely academic anyways, because the changes roughly congruent with removing loot spew (and theft with s-timer), coincided with the availability of data site loot from other sources, hence undermining the value arbitrarily (which makes sense, cos HS data site hacking was simplified due to 99% of explorers apparently having carpal tunnel syndrome and/or ADHD, hence, less value)

They would have to invent new loot or double the units of them to make data site exploration even remotely profitable compared to other standard HS fair. Try ICE mining. You will cry when you see how much you pull in a single cycle just by clicking the asteroid and picking your nose. You dont even need to search and scan for it. The ICE spawns are clockwork and static.

Normally, I'd make some quip about this, same as every other time someone fails to spell “ice” properly, but given the context, I can't use my normal question of how you farm Intrusion Countermeasure Electronics — after all, that's exactly what the hacking minigame is all about. Lol

Instead, I'll just point out that the hacking hasn't actually been simplified — they've just removed the loot collection since it failed to fulfil its purpose.
Hal Morsh
Doomheim
#131 - 2015-08-07 00:05:08 UTC  |  Edited by: Hal Morsh
Paranoid Loyd wrote:
I would imagine watching a Kangaroo and a Sloth having a boxing match would be similar to this thread. Lol




Tippia has been "much" better at it than you.


I try to be civil and end the conversation, but no tippia has to keep spreading misinformation without actually giving any information.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Salvos Rhoska
#132 - 2015-08-07 00:08:42 UTC  |  Edited by: Salvos Rhoska
Tippia wrote:
blahblahblah


I think you are finally starting to warm up to me!

I liked loot spew, but thats maybe cos I was born in the 80s and think thats a cool minigame.
Im not so estranged from reality that I dont see and accept that most people didnt.
Its gone. Ancient history.

But Im surprised you didnt like the idea of more theft and flashies in HS.
Always figured you for a proponent of less HS restrictions, but I guess not.
On the otherhand, perhaps you figure more HS restrictions funnels more players to Null.
I just dont think thats gonna happen. Many, if not most people, are averse to risk, especially in games.
Its an aquired and deliberate choice.
Hal Morsh
Doomheim
#133 - 2015-08-07 00:10:34 UTC  |  Edited by: Hal Morsh
Tippia wrote:
Salvos Rhoska wrote:
All of this is entirely academic anyways, because the changes roughly congruent with removing loot spew (and theft with s-timer), coincided with the availability of data site loot from other sources, hence undermining the value arbitrarily (which makes sense, cos HS data site hacking was simplified due to 99% of explorers apparently having carpal tunnel syndrome and/or ADHD, hence, less value)

They would have to invent new loot or double the units of them to make data site exploration even remotely profitable compared to other standard HS fair. Try ICE mining. You will cry when you see how much you pull in a single cycle just by clicking the asteroid and picking your nose. You dont even need to search and scan for it. The ICE spawns are clockwork and static.

Normally, I'd make some quip about this, same as every other time someone fails to spell “ice” properly, but given the context, I can't use my normal question of how you farm Intrusion Countermeasure Electronics — after all, that's exactly what the hacking minigame is all about. Lol

Instead, I'll just point out that the hacking hasn't actually been simplified — they've just removed the loot collection since it failed to fulfil its purpose.



You know what this is an ******* abusing a nice person. Telling him a capitalized "i" he typed is an L because a lowercase L and an uppercase "i" look the same..

Edit: Oh it was a joke about ECM. You're still being an *******.
Can an ISD please smack Tippia or something? and yes, people call them ISD's regardless of your Little troLL.


You're also "AGAIN" ignoring the fact combat was at all possible in exploration (relic/data) sites.
http://forum.eveuniversity.org/viewtopic.php?f=129&t=67703#p594687

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Tippia
Sunshine and Lollipops
#134 - 2015-08-07 00:13:44 UTC
But seriously. It's “ice”, not “ICE”. It's a regular English word that's been around since the ancient Germanic era. It is not an abbreviation or acronym. While there is stuff that's called “ICE”, none of it exists in EVE (the hacking minigame intrusion countermeasures being the closest thing, but they're not actually called that). So the only letter in the word that should ever be capitalised is the initial ‘i’, per the usual rules of capitalising the first letter of the first word in a sentence.

< /pet peeve rant >
Hal Morsh
Doomheim
#135 - 2015-08-07 00:14:42 UTC  |  Edited by: Hal Morsh
I get you backed into a corner and you start to be civil, and when I let it go you just start RIGHT back up again.


This is probably why some people are pricks. They expect everyone else to treat them just as badly or be damned and made fun of if they don't.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Hal Morsh
Doomheim
#136 - 2015-08-07 00:16:53 UTC
I guess I should have just taken some advice. Don't fight with pigs you just get covered in ****, and they like it.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Nevyn Auscent
Broke Sauce
#137 - 2015-08-07 00:21:00 UTC
No risk? T1 Exploration Frigate!
Please go and tell me what the EHP of a T1 Exploration frigate in it's normal exploration fittings is.
Then tell me what DPS is needed to kill said T1 Exploration Frigate in oh, lets say a 0.8 System to be nice to you.
Then tell me what DPS you can get with a sub 5 million ship.

The lack of risk is directly related to the lack of reward. As soon as there is reward, it becomes worth it to gank T1 exploration frigates in high sec which DIRECTLY PROVIDES RISK!

Solution to all of your complaints. Increase reward. It makes Data/Relic sites actually worth doing for income relative to other high sec activities for a start, the fact it's lower means increasing reward will not unbalance the game. And it also means they face risk of death.
Your argument over 'competition for resources' is utterly ridiculous, since there are several nodes in each site and you can compete on finding the site first and racing for each node even if you are in site together. So there is as much competition in the profession as there can be without introducing twitch based mechanics which are BAD.

TLDR version. More reward solves all 'lack' of risk.
Salvos Rhoska
#138 - 2015-08-07 00:21:41 UTC  |  Edited by: Salvos Rhoska
Hal Morsh wrote:
[qYou're still being an *******.

Hal, may I introduce you to Tippia.

When she enters your thread, its ******, unless you know the dance.
Its not personal against you, its personally how she is.
I like her, but its an aquired taste and not without effort.
Keeps me on my toes and we sharpen our teeth on each other.

Ive gone some dozen rounds with her in the ring, and its always the same.

Dont let her bait you.
Just continue as normal with other posters and laugh occasionally that she wont (and cant) stop posting to you even if you dont respond.

Pragmatically, look at the amount of likes she has, look at what she posts, look how long shes here without being banned, and realize this is not a person to be tangled with. Just ignore and carry on.
Tippia
Sunshine and Lollipops
#139 - 2015-08-07 00:21:56 UTC  |  Edited by: Tippia
Hal Morsh wrote:
I get you backed into a corner
LMAO no. Lol
You just gave up, that's all.

Quote:
you start to be civil
You're thoroughly and completely confused now. Just look at the incoherent mess you threw out up there, just because you didn't understand a word of what I said (whereas Salvos apparently did). Granted, it was ever so slightly inside baseball for cyberpunk readers, but just because you didn't get the reference doesn't mean you had to go in and try misconstrue every single word of it.

By the way, being abusive just because you have nothing else to offer will not make me any more “civil”…
Nevyn Auscent
Broke Sauce
#140 - 2015-08-07 00:33:59 UTC
*mumbles about people who never played Shadowrunner*