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suggestion to Phoebe Jump changes ~addendum

Author
Inslander Wessette
Unleashed' Fury
The Initiative.
#1 - 2015-08-06 14:37:54 UTC
Eve is best at its complexity . Phoebe Jump changes were rather very crude in its form of just timers .

Security Based jump ranges:

The idea is based on the fact that high/low sec form the central sphere of the eve universe and null sec forms the outer sphere.

Eve Security map

This is probably why we hear low sec groups more satisfied with Phoebe changes than null sec groups.

Jump range from


  1. Lowsec to Lowsec -------> 4Ly

  2. Lowsec to Nullsec -------->5Ly

  3. Nullsec to Nullsec ---------> 6Ly

  4. Ly stands for Light years


with this i think it should open a lot more better routes and opportunities and will allow the pilot to weigh risk of moving it through low sec( Aridia!!!!) or null sec .

Fatigue reduction booster

I think we are in dire need of new boosters. use of boosters would be the best way to counter fatigue.


  1. 50% reduction Synth duration 30 mins

  2. 60% reduction standard duration 45 min

  3. 70% reduction improved duration 1 hr


Penalties ~ The resistance of the ship will be reduced to 0% ( pretty much the same effects of polarized weapons) . This booster is more useful for move ops etc . Of course only the pilot is aware he is under the effect of the booster so its a gamble again . This also makes the character not available for combat for 1 hr ( duration of the booster) .

Note*: Unlike regular boosters the difference in booster type vary the duration rather than the penalty applied .

Jump Rigs of Survival

The use of Rigs whose bpc is obtained from besieged sites and built similar to Jump drive economizers but only expensive .


  1. T1 Jump range extender rig ---> range bonus 0.5Ly ----> Adds 10% more fatigue---> Price 900 mil

  2. T2 Jump range extender rig ---> Range bonus 1 Ly ---> Adds 15% more fatigue ---->Price 1.8 bil


only one rig can be used per ship.

This is rig is basically for those carebears who have more isk than balls to risk the ship and i believe 7 Ly is pretty decent range compared to the current 5 Ly . hence the high pricing and rarity of the bpc rather than a bpo .


  • The Bridge range of the titan shall remain at 5 Ly.

  • Pls reduce the time required to train JDC V .


My view is focused on the non combat movement of capital ships . Although i think there will be quite a few loop holes in them to be exploited for force projection and deploying caps into battle . Feel free to comment
ShahFluffers
Ice Fire Warriors
#2 - 2015-08-06 15:13:47 UTC  |  Edited by: ShahFluffers
No to all of it.

Quote:
My view is focused on the non combat movement of capital ships .

Yeeeaaaah... see... there is NO DISTINCTION between combat and non-combat power projection.

If you can move a carrier/supercarrier/titan across the map with reduced fatigue and/or greater range, you make it that much easier to move fleets of combat-ready ships to a new stagig area and defend it... which goes against the idea of Jump Fatigue (increasing localization of wars, logistics, and industry... making the defense of large areas of territory stupid hard).
Inslander Wessette
Unleashed' Fury
The Initiative.
#3 - 2015-08-06 16:06:45 UTC  |  Edited by: Inslander Wessette
ShahFluffers wrote:
No to all of it.


If you can move a carrier/supercarrier/titan across the map with reduced fatigue and/or greater range, you make it that much easier to move fleets of combat-ready ships to a new stagig area and defend it....


By reduced fatigue u mean use of booster ?? But the use of booster render's the ship of all resistances, may it be any ship . So would'nt exactly say they are combat ready ships .
ShahFluffers
Ice Fire Warriors
#4 - 2015-08-06 16:47:54 UTC
Alts are a thing in EVE.
Frostys Virpio
State War Academy
Caldari State
#5 - 2015-08-06 16:53:09 UTC
ShahFluffers wrote:
Alts are a thing in EVE.


So is waiting for the pill effect to wear off in case you don't ahve an alt. 1 hours to save countless hours of fatigue is not that bad of a trade imo...
Inslander Wessette
Unleashed' Fury
The Initiative.
#6 - 2015-08-06 17:07:43 UTC  |  Edited by: Inslander Wessette
ShahFluffers wrote:
Alts are a thing in EVE.



i'm not sure how alts alter or even affect the fatigue caused to a character . Why would i even use a pill if i have alts to cover the fatigue ? sorry i dont think a majority of eve have alts to cover their fatigue . The idea here is to make ppl move at the cost of a gamble, to risk the ship rather than put it on a fire sale or not move at all . At the moment there is no way to gamble on it .
Leto Aramaus
Frog Team Four
Of Essence
#7 - 2015-08-06 17:25:16 UTC
Inslander Wessette wrote:

The idea here is to make ppl move at the cost of a gamble, to risk the ship rather than put it on a fire sale or not move at all . At the moment there is no way to gamble on it .


No, the idea here ("here" being the phoebe jump changes) is to make it so ships can't jump across the galaxy quickly and easily.

It's really funny coming on here day after day and seeing yet another new "but just give us this onnneeee litttttle booster / rig / implant / module to reduce fatigue."

I hope CCP stands their ground and doesn't give us any of it.
Frostys Virpio
State War Academy
Caldari State
#8 - 2015-08-06 17:25:38 UTC
Inslander Wessette wrote:
ShahFluffers wrote:
Alts are a thing in EVE.



i'm not sure how alts alter or even affect the fatigue caused to a character . Why would i even use a pill if i have alts to cover the fatigue ? sorry i dont think a majority of eve have alts to cover their fatigue . The idea here is to make ppl move at the cost of a gamble, to risk the ship rather than put it on a fire sale or not move at all . At the moment there is no way to gamble on it .


1- Take pill early for your OP
2- Jumps
3- pill wear off on last jump because you counted your **** right
4- combat
5- ??????????
6- Profit
ShahFluffers
Ice Fire Warriors
#9 - 2015-08-06 17:26:17 UTC  |  Edited by: ShahFluffers
*sigh* Do I have to spell it out for you OP?

Have an alt character pilot a "pickup-truck" carrier. Or a Jump Freighter. Move stuff around. Have your main come online and either jump clone or use an interceptor to get to where the carrier/Jump Frieghter is.

The point I am trying to make here is that your system opens up the potential for abuse by allowing for people to min/max with alts... whereas right now you cannot min/max anything about Jump Fatigue because it is so universally slow and painful regardless if you are using an alt or main character.... which is rather the point.
Inslander Wessette
Unleashed' Fury
The Initiative.
#10 - 2015-08-06 17:54:21 UTC
Frostys Virpio wrote:
Inslander Wessette wrote:
ShahFluffers wrote:
Alts are a thing in EVE.



i'm not sure how alts alter or even affect the fatigue caused to a character . Why would i even use a pill if i have alts to cover the fatigue ? sorry i dont think a majority of eve have alts to cover their fatigue . The idea here is to make ppl move at the cost of a gamble, to risk the ship rather than put it on a fire sale or not move at all . At the moment there is no way to gamble on it .


1- Take pill early for your OP
2- Jumps
3- pill wear off on last jump because you counted your **** right
4- combat
5- ??????????
6- Profit


Ty . Hmmm yes ur prolly right especially with set timers yeah Smile