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CCP! Please clarify the future plans for WiS!

First post
Author
Trin Xi
#2001 - 2012-01-02 06:47:30 UTC
Taiwanistan wrote:
get it into your plastic barbie heads that wis is frivolous, useless, and needs to be put down like a lamed horse

Something tells me you're the sort that if they were allowed to draw their own avatar would make an elementary school-style pen sketch of a male member.

Post with someone else's main™.

oldbutfeelingyoung
Perkone
Caldari State
#2002 - 2012-01-02 06:48:50 UTC
Taiwanistan wrote:
get it into your plastic barbie heads that wis is frivolous, useless, and needs to be put down like a lamed horse



Ken ,is it really , at last ,Ken is back

R.S.I2014

Ladie Harlot
Viziam
Amarr Empire
#2003 - 2012-01-02 06:51:48 UTC
oldbutfeelingyoung wrote:
we are just asking for a little bit of dev time and of course we want to know if that is possible.

You got over two years of dev time. Maybe you forgot what happened over the summer when the fruits of that labor were put into the game.

The artist formerly known as Ladie Scarlet.

Taiwanistan
#2004 - 2012-01-02 06:58:28 UTC
Trin Xi wrote:
Taiwanistan wrote:
get it into your plastic barbie heads that wis is frivolous, useless, and needs to be put down like a lamed horse

Something tells me you're the sort that if they were allowed to draw their own avatar would make an elementary school-style pen sketch of a male member.


ouch, coming from an on-line cross dresser

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

oldbutfeelingyoung
Perkone
Caldari State
#2005 - 2012-01-02 07:01:22 UTC
Ladie Harlot wrote:
oldbutfeelingyoung wrote:
we are just asking for a little bit of dev time and of course we want to know if that is possible.

You got over two years of dev time. Maybe you forgot what happened over the summer when the fruits of that labor were put into the game.



with all respect ,you are displaying a lack of memory again

WOD did get the most dev time in that period and DUST consolecrap came after that

R.S.I2014

Ladie Harlot
Viziam
Amarr Empire
#2006 - 2012-01-02 07:22:40 UTC
oldbutfeelingyoung wrote:
Ladie Harlot wrote:
oldbutfeelingyoung wrote:
we are just asking for a little bit of dev time and of course we want to know if that is possible.

You got over two years of dev time. Maybe you forgot what happened over the summer when the fruits of that labor were put into the game.



with all respect ,you are displaying a lack of memory again

WOD did get the most dev time in that period and DUST consolecrap came after that


The point was that time *was* spent on WiS and it was disastrous for the game.

The artist formerly known as Ladie Scarlet.

Soulpirate
Caldari Provisions
Caldari State
#2007 - 2012-01-02 07:28:00 UTC
I like to think that common areas are not too far off.

The new CQ's that came with Crucible look great and run much better than the
first release of the CQ. I would think that the public areas are mostly finished
and just need some tweaks. Hopefully we will see some more content added
in upcoming patches.

I would like to see WiS become almost a game in itself making EVE something
truely unique in the gaming world. Dust514 is a step in that direction and I do
hope that WiS type interaction is involved in dealings with Dust players.
oldbutfeelingyoung
Perkone
Caldari State
#2008 - 2012-01-02 07:33:39 UTC  |  Edited by: oldbutfeelingyoung
Ladie Harlot wrote:
oldbutfeelingyoung wrote:
Ladie Harlot wrote:
oldbutfeelingyoung wrote:
we are just asking for a little bit of dev time and of course we want to know if that is possible.

You got over two years of dev time. Maybe you forgot what happened over the summer when the fruits of that labor were put into the game.



with all respect ,you are displaying a lack of memory again

WOD did get the most dev time in that period and DUST consolecrap came after that


The point was that time *was* spent on WiS and it was disastrous for the game.


again lack of memory

the summer rage was about some leaked documents ,the FAILNEX with a possible P2W model
the promise of a big expansion

some people aren,t over their rage from the summer and now pointing that to the only thing ,thats left to rage over
The only difference now back then everybody was angry,now we have a few butthurt people who now wis hate and want to rage on

R.S.I2014

Alpheias
Tactical Farmers.
Pandemic Horde
#2009 - 2012-01-02 08:16:10 UTC
oldbutfeelingyoung wrote:


now we have a few butthurt people who want to rage on



Indeed. The WiS crowd continues to throw tantrums left and right, but that was the purpose of this thread wasn't it? To show just how butthurt you are after the abandonment of WiS.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#2010 - 2012-01-02 08:41:04 UTC  |  Edited by: Jaroslav Unwanted
edit. fail at snipe.

I think people should stop post now, since most of the posts for past few pages are just complete rabble garbage non-sense filled with hilarious stupidity.

The WiS people seems to lose their touch and become one of the "imbecile rage troll clowns"
I know answering to those "role-players" such as Ladie Harlot and others proclaiming EVE "their view core-gameplay" and screw everyone else got some serious effect on the responses from otherwise sensible people.
oldbutfeelingyoung
Perkone
Caldari State
#2011 - 2012-01-02 08:51:36 UTC  |  Edited by: oldbutfeelingyoung
Alpheias wrote:
oldbutfeelingyoung wrote:


now we have a few butthurt people who now wis hate and want to rage on



Indeed. The ANTI WiS crowd continues to throw tantrums left and right, but that was not the purpose of this thread wasn't it? To show just how butthurt you are after the abandonment of FiS.



sorry fixed thank you for showing my mistake

R.S.I2014

MotherMoon
Tribal Liberation Force
Minmatar Republic
#2012 - 2012-01-02 09:19:43 UTC
Ladie Harlot wrote:
oldbutfeelingyoung wrote:
Ladie Harlot wrote:
oldbutfeelingyoung wrote:
we are just asking for a little bit of dev time and of course we want to know if that is possible.

You got over two years of dev time. Maybe you forgot what happened over the summer when the fruits of that labor were put into the game.



with all respect ,you are displaying a lack of memory again

WOD did get the most dev time in that period and DUST consolecrap came after that


The point was that time *was* spent on WiS and it was disastrous for the game.



BS, you think the 3 FiS expansions before incarna, which were made with more time and more devs than this last expansion were bad because some other team was making WiS.

your a fool. Your honestly letting CCP get off easy with that excuse.

I think we all knew what a disastrous event incarna was going to be when we saw fanfest and they had NOTHING to show. If they have been working so hard on WiS for the past 2 years as you think, they wuold of had a lot more game.

no the last 3 FiS expansions were bad because they ignored the playerbase, and abandoned features.

http://dl.eve-files.com/media/1206/scimi.jpg

Tiberius Sunstealer
Caldari Provisions
Caldari State
#2013 - 2012-01-02 09:43:08 UTC  |  Edited by: Tiberius Sunstealer
I don't understand why CCP can't hire a few more people that solely develop WiS. If they weren't slackers (which the rest of CCP seem to be Blink), they could have all of the WiS promised and then some done by the second expansion next year. There wouldn't even need to be any emotes or animations done (yet) but just to have people walking in an area with other people to please the players that want WiS. A bit of development on the environment, a bit of new code, a bit of new netcode and Bob is your father's brother. They don't even have to make 4 different areas (yet) since we've seen that CCP are fine at only having 1 area for a year.*

*: The end of that sentence wasn't criticism.
oldbutfeelingyoung
Perkone
Caldari State
#2014 - 2012-01-02 10:58:38 UTC  |  Edited by: oldbutfeelingyoung
MotherMoon wrote:
Ladie Harlot wrote:
oldbutfeelingyoung wrote:
Ladie Harlot wrote:
oldbutfeelingyoung wrote:
we are just asking for a little bit of dev time and of course we want to know if that is possible.

You got over two years of dev time. Maybe you forgot what happened over the summer when the fruits of that labor were put into the game.



with all respect ,you are displaying a lack of memory again

WOD did get the most dev time in that period and DUST consolecrap came after that


The point was that time *was* spent on WiS and it was disastrous for the game.



BS, you think the 3 FiS expansions before incarna, which were made with more time and more devs than this last expansion were bad because some other team was making WiS.

your a fool. Your honestly letting CCP get off easy with that excuse.

I think we all knew what a disastrous event incarna was going to be when we saw fanfest and they had NOTHING to show. If they have been working so hard on WiS for the past 2 years as you think, they wuold of had a lot more game.

no the last 3 FiS expansions were bad because they ignored the playerbase, and abandoned features.



+1

R.S.I2014

Jhagiti Tyran
Caldari Provisions
Caldari State
#2015 - 2012-01-02 11:14:59 UTC
Beaches wrote:
Taiwanistan wrote:
it's 2012 and you are still butt hurt about those pranks?


It's 2012 and this game company can't manage to put two avatars in a room.


That is the funniest part, even Cryptic managed to make a better captains quarters in Star Trek online. It had several rooms, the Bridge, the ready room and main engineering and you could invite your space friends for space RP.

There was even PvP until the "PvP faction" the Klingons decided crying their eyes out would help them better than fighting back.
Taiwanistan
#2016 - 2012-01-02 11:18:54 UTC
yeah but STO is a shitgame and you know it

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Tiberius Sunstealer
Caldari Provisions
Caldari State
#2017 - 2012-01-02 11:19:30 UTC
Jhagiti Tyran wrote:
That is the funniest part, even Cryptic managed to make a better captains quarters in Star Trek online. It had several rooms, the Bridge, the ready room and main engineering and you could invite your space friends for space RP.

Even Bioware has done it in SW:TOR and we all know how bad Bioware is...
Arcathra
Technodyne Ltd.
#2018 - 2012-01-02 11:49:15 UTC
Please bear in mind the following:

During the 2 years that are mentioned repeatedly by the WiS haters they build the Carbon Framework through refining the old code. They wanted to use it as foundation for other projects. The nice side effect was that they now have a much better foundation for EVE. I state that the carbon frame work and the two years they worked on it made many of the improvements that were delivered with Crucible possible in the first place. Or maybe not possible, but much faster and easier to develop.
Remember how they always stated that they can't change the UI. Now they can and they do because of their code refinement. So don't pretend as if the core gameplay don't got any benefit out of it. That simply isn't true.
True is that those two years also had expansions with many additions (but not iterations) for the core gameplay. Infrastructure stuff, Pirate Epic Arcs, revisited Faction Ships, new planet graphics, Planetary Interaction, removal of learning skills, "Little Things" from Team BFF, Incursions... to just name some of the bigger things. Looking at the expansions before that they mostly hadn't that much content in them, too.

The real problem was the lack of iteration and the practice of feature abandonment they did. But they already did that before WiS, or ambulation how they called it back in the day, was a topic. You can try to babble as long as you want, but WiS and WoD were not entirely responsible for that. It more looks like some major mismanagement by CCP. They have grown too big too fast and couldn't handle it properly. Now they have learned (hopefully) that something was amiss, they can restructure and try to get a grip on it again. Crucible showed us that they can and that there is enough potential. And it showed that Carbon was a good idea.

I see the need to iterate and revamp many old features (heck, I do want that maybe as desperate as you WiS haters) and I know that this is more urgent than new content for WiS. I think most WiS supporters understand that pretty well.


I have to admit that a lot of our loved haters here are right that we already got our answer from CCP. WiS is on the backburner. So I think we should formulate some questions that are more precise. That something is on the backburner can mean a lot of things. Maybe we should ask more specific questions... like:

What does it mean exactly that WiS is on the backburner?
Are there still a few developers working on WiS related content or iterations for features that are already delivered (Captains Quarters, Character Customization)?
If yes, on what are they working at the moment?
If no, when can we expect to hear anything new? No exact date needed, just some rough estimation (eg after the summer expansion, after the next winter expansion, propably in two years etc.)?
Are you seriously considering to abandon WiS entirely? Or is it more like putting it back to the drawing board and thinking of how to make it more meaningful?
Have you really overshot the mark regarding hardware requirements of your engine? Is there a way to scale it down and lower them? Do we have to wait for the next generation of graphic cards to get any multiplayer enviroment running smoothly?
Can we expect that Captains Quarters are going to be iterated some time in the future? There are features lacking that were talked about ( eg market tickers).
What about the request by many players to make the bloodlines and races more distinct, eg through racial clothing and additional accessory?
There are also a lot of requests regarding bloodline and gender changes. Is there something you are working on?

I think that this are a lot of the questions we "barbie fetishists" like to know and it is far from unreasonable to ask them and expect an answer of some kind.
DeMichael Crimson
Republic University
Minmatar Republic
#2019 - 2012-01-02 12:41:18 UTC
Alpheias wrote:
oldbutfeelingyoung wrote:


now we have a few butthurt people who want to rage on



Indeed. The WiS crowd continues to throw tantrums left and right, but that was the purpose of this thread wasn't it? To show just how butthurt you are after the abandonment of WiS.


God, you couldn't sound more juvenile if you tried.


Just to set the record straight, WiS wasn't abandoned. Work on it has been temporally postponed.

Probably in order to address technical problems with the code itself. Not to mention CCP needed to placate the vocal minority which didn't take much to do. Some mediocre FiS game updates consisting mainly of re-balancing, enhanced visuals and fixing (long overdue) various bugs seemed to do rather well...of course this new focus will continue for a while.

Whether you like it or not, CCP isn't going to abandon or remove WiS. Eventually more WiS content (Establishments, Character Interaction, etc) will be introduced into the game. However, looking at CCP's track record, it'll probably be in a year or two.
Indahmawar Fazmarai
#2020 - 2012-01-02 14:41:56 UTC  |  Edited by: Indahmawar Fazmarai
Arcathra wrote:
Please bear in mind the following:

During the 2 years that are mentioned repeatedly by the WiS haters they build the Carbon Framework through refining the old code. They wanted to use it as foundation for other projects. The nice side effect was that they now have a much better foundation for EVE. I state that the carbon frame work and the two years they worked on it made many of the improvements that were delivered with Crucible possible in the first place. Or maybe not possible, but much faster and easier to develop.
Remember how they always stated that they can't change the UI. Now they can and they do because of their code refinement. So don't pretend as if the core gameplay don't got any benefit out of it. That simply isn't true.
True is that those two years also had expansions with many additions (but not iterations) for the core gameplay. Infrastructure stuff, Pirate Epic Arcs, revisited Faction Ships, new planet graphics, Planetary Interaction, removal of learning skills, "Little Things" from Team BFF, Incursions... to just name some of the bigger things. Looking at the expansions before that they mostly hadn't that much content in them, too.

The real problem was the lack of iteration and the practice of feature abandonment they did. But they already did that before WiS, or ambulation how they called it back in the day, was a topic. You can try to babble as long as you want, but WiS and WoD were not entirely responsible for that. It more looks like some major mismanagement by CCP. They have grown too big too fast and couldn't handle it properly. Now they have learned (hopefully) that something was amiss, they can restructure and try to get a grip on it again. Crucible showed us that they can and that there is enough potential. And it showed that Carbon was a good idea.

I see the need to iterate and revamp many old features (heck, I do want that maybe as desperate as you WiS haters) and I know that this is more urgent than new content for WiS. I think most WiS supporters understand that pretty well.


I have to admit that a lot of our loved haters here are right that we already got our answer from CCP. WiS is on the backburner. So I think we should formulate some questions that are more precise. That something is on the backburner can mean a lot of things. Maybe we should ask more specific questions... like:

What does it mean exactly that WiS is on the backburner?
Are there still a few developers working on WiS related content or iterations for features that are already delivered (Captains Quarters, Character Customization)?
If yes, on what are they working at the moment?
If no, when can we expect to hear anything new? No exact date needed, just some rough estimation (eg after the summer expansion, after the next winter expansion, propably in two years etc.)?
Are you seriously considering to abandon WiS entirely? Or is it more like putting it back to the drawing board and thinking of how to make it more meaningful?
Have you really overshot the mark regarding hardware requirements of your engine? Is there a way to scale it down and lower them? Do we have to wait for the next generation of graphic cards to get any multiplayer enviroment running smoothly?
Can we expect that Captains Quarters are going to be iterated some time in the future? There are features lacking that were talked about ( eg market tickers).
What about the request by many players to make the bloodlines and races more distinct, eg through racial clothing and additional accessory?
There are also a lot of requests regarding bloodline and gender changes. Is there something you are working on?

I think that this are a lot of the questions we "barbie fetishists" like to know and it is far from unreasonable to ask them and expect an answer of some kind.


Nice post, liked it as it summarizes what WiS haters choose to ignore (the infamous 18 months).

But the first question in that list should be:

Will CCP talk to us before this issue escalates into yet another PR disaster?