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Missiles or Hybrid Turrets?

Author
Bruschetta Formaggio
Perkone
Caldari State
#1 - 2015-08-05 23:22:58 UTC  |  Edited by: Bruschetta Formaggio
So I'm getting to the point where I really need to make a decision on what my weapon focus is going to be... I've been skilling up in Caldari ships and am aimed at the Tengu (currently flying a Drake).

My goal is lvl 4 missions/rating/WH, and PvP. once I have my Tengu/skiils at the point where I'm happy with them (so like three years from now) I'm getting interested in the command ship skill line. Ideally I'd like the Tengu to be an active tank with a little stealth (pop in a wormhole, see what's around then decide what I want to do on my terms - this is ideal, and I'm sure it's highly unrealistic).

Right now my missiles skills are a bit higher, but from everything I read on these forums it seems like missiles took a serious nerf in the last year and when you consider that combined with the fact that you have to wait for them to hit your target in pvp then hybrid turrets might be the better way to go.

Thank you in advance for any help.

Signed, the noobiest of noobs.
Sabriz Adoudel
Move along there is nothing here
#2 - 2015-08-05 23:54:00 UTC
Missiles were nerfed from "unambiguously the best thing ever" to "about in line with other weapons". They are still fine and have some advantages to make up for their disadvantages.

There's no need to train into the Tengu for three years. You can be pretty good in a Tengu in under one.

I personally prefer hybrids but both are absolutely viable.

I support the New Order and CODE. alliance. www.minerbumping.com

Paranoid Loyd
#3 - 2015-08-06 00:11:57 UTC  |  Edited by: Paranoid Loyd
Your name makes me hungry. Lol

It's a hard call honestly, but the answer is both.

I prefer rails, but if you want to go the WH route, missiles would probably take priority as you can't use a covert setup with rails.

OTOH, you will need to run level 3s on your way to level 4s and rails is definitely preferred under that scenario...

I would do some WH diving in a cheap ship, like your Drake to make sure that is what you want to do before you decide.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Bruschetta Formaggio
Perkone
Caldari State
#4 - 2015-08-06 00:22:50 UTC
Paranoid Loyd wrote:
Your name makes me hungry. Lol

It's a hard call honestly, but the answer is both.

I prefer rails, but if you want to go the WH route, missiles would probably take priority as you can't use a covert setup with rails.

OTOH, you will need to run level 3s on your way to level 4s and rails is definitely preferred under that scenario...

I would do some WH diving in a cheap ship, like your Drake to make sure that is what you want to do before you decide.



Yeah it has that effect on a number of people, part of the entertainment for me ;)

you can't use a covert setup with turrets? Why not?

I always use a cheap ship the first couple times I do something haha.
Paranoid Loyd
#5 - 2015-08-06 00:44:48 UTC  |  Edited by: Paranoid Loyd
The subsystem that allows you to use the covert cloak gives you 4 missile hardpoints and no turret hardpoints.

I suppose in theory you could fit for covert movement and then when you find a site you want to do switch your setup with a mobile depot, the issue becomes cargo space under that scenario, not sure you have enough room for two completely different setups.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Bruschetta Formaggio
Perkone
Caldari State
#6 - 2015-08-06 00:49:58 UTC
Yeah that just sounds like a pain the rear anyway.

Hmmm... is stealth really worth it?

Having to wait for damage is... not my favorite
Paranoid Loyd
#7 - 2015-08-06 00:53:59 UTC  |  Edited by: Paranoid Loyd
Worth it? It depends, generally I don't go to WHs with a stealth setup. But there have certainly been times I wished I did. That's one of the great things about this game, try as you might you can't possibly be in the right ship for all scenarios so the reality becomes just fit for the scenario at hand and understand things may or may not go south.

The other issue with the cloaky Tengu is that it only has those four hardpoints, meaning you are maxing out around 450 dps IIRC, that is hardly optimal for WHs, you can certainly do the sites but it will take a long time.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Bruschetta Formaggio
Perkone
Caldari State
#8 - 2015-08-06 01:07:07 UTC  |  Edited by: Bruschetta Formaggio
hmmm... where as a non stealthy hybrid turret tengu (which I'm discovering during this conversation is what I personally seem to want to do) could do significantly more damage than that.

rating is probably the PvE thing I'm most interested in.
ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2015-08-06 01:07:12 UTC
Missiles or guns is really a personal call there is no right answer. Also there is absolutely no need to be all level 5 on anything. You can get decently skilled on both missiles and guns in not that long especially if you are not planing on training any large weapons in the near term.

Stay away from level 5 skills unless you need them to unlock something. Try out both turrets and missiles and when you figure out which one that you like better or which one that you wind up using more then train more of that and less of the other. You will most likely wind up training it all anyway.

I do believe most Eve pilots will tell you that having options is better than being really good at one thing. If you train up shield and missile and turret skills for Caldari ships then you won't be too far off from flying Minmatar well so that could be a good race to start crosstraining into if you decide to branch out a bit.

In the end it's your character and you have to play it so you will have to decide what works best for you. That does not mean no one here can give you good advice but it does mean that in the end the only way that you will really know is to try it for yourself.

Listen to what others have to say and try it for yourself then come to your own conclusions IMHO is the formula for win.

Want to talk? Join Cara's channel in game: House Forelli

Bruschetta Formaggio
Perkone
Caldari State
#10 - 2015-08-06 01:09:25 UTC
ergherhdfgh wrote:
Missiles or guns is really a personal call there is no right answer. Also there is absolutely no need to be all level 5 on anything. You can get decently skilled on both missiles and guns in not that long especially if you are not planing on training any large weapons in the near term.

Stay away from level 5 skills unless you need them to unlock something. Try out both turrets and missiles and when you figure out which one that you like better or which one that you wind up using more then train more of that and less of the other. You will most likely wind up training it all anyway.

I do believe most Eve pilots will tell you that having options is better than being really good at one thing. If you train up shield and missile and turret skills for Caldari ships then you won't be too far off from flying Minmatar well so that could be a good race to start crosstraining into if you decide to branch out a bit.

In the end it's your character and you have to play it so you will have to decide what works best for you. That does not mean no one here can give you good advice but it does mean that in the end the only way that you will really know is to try it for yourself.

Listen to what others have to say and try it for yourself then come to your own conclusions IMHO is the formula for win.


Thanks, I appreciate the advice :)
Shiloh Templeton
Cheyenne HET Co
#11 - 2015-08-06 01:38:26 UTC
There are people about who have much more expertise than me so give prefence to their opinion, but FWIW I've got a char trained into a tengu for the same kind of WH, Null exploration as you. I'm specializing him into HML & HAMs because that's historically what the Tengu uses even if it's PVE overpowered status was nerfed. I find the missiles work fine -- even for L3's.

Plus, CCP may be on a trend to improve missiles, even if the latest attempt didn't hit the mark.

Finally, missiles skills could be used for a Rattlesnake, which is in a very good place for L4's currently.

Bruschetta Formaggio
Perkone
Caldari State
#12 - 2015-08-06 01:56:49 UTC  |  Edited by: Bruschetta Formaggio
This actually brings up an important fact - is a hybrid turret tengu just a total POS?

aka is there a different T3 ship I should look into if I decide I like turrets, or battlecruiser for that matter - the ferox seems pretty solid but what about the brutix?
Paranoid Loyd
#13 - 2015-08-06 02:12:00 UTC  |  Edited by: Paranoid Loyd
Nope, it has its uses. There a large fleet doctrines that use them and they are arguably the best ship for running level 3s.

You can also set it up to run level 4s although it is far from optimal, you really should use a BS for level 4s.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Do Little
Bluenose Trading
#14 - 2015-08-06 07:23:59 UTC
The Raven and either of the Caldari Navy battleships are superb mission running ships and the natural progression from your Drake. You will need drone skills because cruise missiles don't apply damage to frigates very well - the new missile guidance computer with precision script does help. If you prefer to fly cruisers, the Gila is a capable level 4 mission runner but also requires drone skills since they do most of the damage.

I am also training for Tengu - you can train medium hybrids to 5, medium railgun specialization to 3 and all gunnery support skills to 4 in about a month - depending on implants. The gunnery support skills work for all turret weapons so they are definitely worth it.
afkalt
Republic Military School
Minmatar Republic
#15 - 2015-08-06 11:17:01 UTC
Bruschetta Formaggio wrote:
My goal is lvl 4 missions/rating/WH, and PvP.


If you honestly plan to PvP, turrets are where it is at.

Some missiles are viable, light/rapid light/rapid heavy. Beyond that turrets typically outshine them in a big way.

If it is PvE, it really doesn't matter much.

The other plus point is hybrids opens the gallente hulls too and they're pretty much currently the master race.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#16 - 2015-08-06 11:46:18 UTC
Both options are viable tbh

main benefit of missiles - they always hit
main drawback of missiles - they do reduced damage to smaller targets

main benefit of guns - they can get a critical hit for 3x damage
main drawback of guns - they can miss completely


for pve the Tengu is capable of doing it all, you just need the relevant subsystems and modules
it's not the best choice for L4's but can complete them easily enough
it's not the best choice for exploration but can complete the sites easily enough

the drake is .... well just the drake
you can overtank it and do L4's slooooowly
you can annoy FC's by asking "can I bring my draek!!"


cross training bonus options :-
Caldari + Gallente = Guristas Ships
Caldari + Gallente = Mordus Legion Ships
Caldari + Amarr = Sansha Ships
Gallente + Amarr = SoE ships
ergherhdfgh
Imperial Academy
Amarr Empire
#17 - 2015-08-07 00:42:57 UTC
Kitty Bear wrote:
Both options are viable tbh

main benefit of missiles - they always hit
main drawback of missiles - they do reduced damage to smaller targets

main benefit of guns - they can get a critical hit for 3x damage
main drawback of guns - they can miss completely

the way this works out from a practical sense is that guns require you to understand more about piloting your ship because how you fly has a much greater effect on your damage both out going and incoming than it does with missiles.

Want to talk? Join Cara's channel in game: House Forelli

Sabriz Adoudel
Move along there is nothing here
#18 - 2015-08-07 04:13:43 UTC
afkalt wrote:
Bruschetta Formaggio wrote:
My goal is lvl 4 missions/rating/WH, and PvP.


If you honestly plan to PvP, turrets are where it is at.

Some missiles are viable, light/rapid light/rapid heavy. Beyond that turrets typically outshine them in a big way.

If it is PvE, it really doesn't matter much.

The other plus point is hybrids opens the gallente hulls too and they're pretty much currently the master race.


Turrets are the best *right now* but by the time the OP finishes training them, something else might be.

2 years ago missiles were unquestioned #1.

I support the New Order and CODE. alliance. www.minerbumping.com

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#19 - 2015-08-07 11:54:25 UTC
If you want to rat in wormholes, just bring subsystems and refittings with you along with a mobile depot.

Blue loot is relatively small anyway and you won't be salvaging unless you live in or next to that hole.
Tau Cabalander
Retirement Retreat
Working Stiffs
#20 - 2015-08-07 23:09:57 UTC
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