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AFK Cloaking™: Ideas, Discussion, and Proposals

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Teckos Pech
Hogyoku
Goonswarm Federation
#2621 - 2015-08-05 08:23:48 UTC
Rende Crow wrote:

7. Cloaking in a null sec system for a LONG time with the sole intention of disrupting operations in the system for weeks at a time IS griefing. A gameplay state where a non-active player can harass active players potentially forever is greifing.


In any case, I am done discussing this topic with you. All you are doing is name calling and trolling the few decent civil posts here.


No. It is not. The link I gave is where CCP very clearly outlined what is and is not griefing in the sense of getting one banned.

Go to a starter system and blap noobs: bad.

Follow a specific player around and bump, gank and annoy all the time, even if he moves 20 jumps: bad.

Cloaking AFK in a system for an entire year: fine.

It is your fault that after a few days you did not realize the guy was AFK and let your own insecurities ruin the game for you. This is Eve, adapt or die.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amunari Talar
Imperial Academy
Amarr Empire
#2622 - 2015-08-05 12:08:03 UTC
Afk Cloaking is griefing....


You can tell this by the initial response you get from players. If they dock up and refuse to undock when it's in system... it means they are making the choice to not play the game.


If ccp had an even decent lead he would be able to spot/recognize this problem and would hot fix a change. This is where you recognize the difference between a Good Developer, and a crapy one.

I have a rule in development "Dont annoy the players" and i find "afk cloaking" to be an annoyance.

What should happen is the cloak should be changed to

- Take up large amounts of energy
- Reduced energy rates while active (or stopped).

No ship should sit cloaked more then 3-4 minutes, and since bombers have a way to warp around and what not
they most of all should not get that ability.

On another note....

If it was not possible to fit cyno modules on bombers, it would also remove the power the bomber has, as bombers by themselves are no threat to things like barges (not generally).

Yet another Simple change that would massively change the situation.


In short, some lead developer out there needs to be canned. And if he cared about his job, or even had a slight amount of concern in him, he'd hot fix it tomorrow.
Rende Crow
State War Academy
Caldari State
#2623 - 2015-08-05 12:56:00 UTC  |  Edited by: Rende Crow
Amunari Talar wrote:
Afk Cloaking is griefing....


You can tell this by the initial response you get from players. If they dock up and refuse to undock when it's in system... it means they are making the choice to not play the game.


If ccp had an even decent lead he would be able to spot/recognize this problem and would hot fix a change. This is where you recognize the difference between a Good Developer, and a crapy one.

I have a rule in development "Dont annoy the players" and i find "afk cloaking" to be an annoyance.

What should happen is the cloak should be changed to

- Take up large amounts of energy
- Reduced energy rates while active (or stopped).

No ship should sit cloaked more then 3-4 minutes, and since bombers have a way to warp around and what not
they most of all should not get that ability.

On another note....

If it was not possible to fit cyno modules on bombers, it would also remove the power the bomber has, as bombers by themselves are no threat to things like barges (not generally).

Yet another Simple change that would massively change the situation.


In short, some lead developer out there needs to be canned. And if he cared about his job, or even had a slight amount of concern in him, he'd hot fix it tomorrow.


100% agree that it is griefing!

Thought I would add that the reason it is griefing is that while someone being "afk" has never hurt anyone, the reason it is bad is because you never know when they will come back online. That is why everyone docks up and that is why it is griefing! The fact that this gamestate can be maintained forever without a forced resolution further cements it in my mind as griefing whether or not CCP officially recognizes this or not.
Nikk Narrel
Moonlit Bonsai
#2624 - 2015-08-05 14:40:18 UTC
Rende Crow wrote:
Teckos Pech wrote:


You claim AFK cloaking is griefing when it is clearly not.


1. Cloaking in high sec is not griefing.
2. Cloaking in a WH to avoid being found is not griefing.
3. Cloaking while you go use the bathroom for five minutes is not griefing.
4. Cloaking through a bubble is not griefing.
5. Gaining intel while cloaking is not griefing.
6. Cloaking in a null sec system for a short while is not griefing.
7. Cloaking in a null sec system for a LONG time with the sole intention of disrupting operations in the system for weeks at a time IS griefing. A gameplay state where a non-active player can harass active players potentially forever is greifing.


In any case, I am done discussing this topic with you. All you are doing is name calling and trolling the few decent civil posts here.


AND
Rende Crow wrote:
Amunari Talar wrote:
Afk Cloaking is griefing....


You can tell this by the initial response you get from players...


100% agree that it is griefing!

Thought I would add that the reason it is griefing is that while someone being "afk" has never hurt anyone, the reason it is bad is because you never know when they will come back online. That is why everyone docks up and that is why it is griefing! The fact that this gamestate can be maintained forever without a forced resolution further cements it in my mind as griefing whether or not CCP officially recognizes this or not.


You have not demonstrated evidence that this is griefing, you have only produced anecdotal references that yourself and others want to call it griefing.

Is it less than optimal play? That I can agree with.
Teckos has also supported this.

But griefing steps beyond best play views, into moral and ethical views which suggests that the other player is not simply playing in opposition to you, but is in fact maliciously trying to sabotage your game experience.

CCP's existing guidelines draw the line where opposed gameplay becomes questionable, and therefore prohibited when it meets specific details deemed excessive.

Demonizing something by calling it names, like this, does not advance the effort to solve the issue.
This is not a popularity contest.
It is a brainstorming session dedicated to finding better alternatives for everyone involved.
Mike Voidstar
Voidstar Free Flight Foundation
#2625 - 2015-08-05 15:49:57 UTC
AFK Cloaking isn't griefing, it's just taking advantage of an imbalance in the game long overdue for some attention. At best it's a minor exploit, and as it only affects a fairly small part of the player base --Null Sec PvE pilots-- , it isn't worth anyone important's time.

It's a situation that may be partially fixed soon, with the OA. I don't like the OA as a fix since it will be a SOV structure, and the imbalance with cloaks exists even in areas where it's impossible to get SOV but would still be useful to secure space for a while by a corp, like chunks of low sec and some NPC held null sec. Still, we have seen little of how the OA is to actually work, so perhaps it will be wonderful for everyone.

Personally, I'd go with specialized probes that only go on cov-ops, recon and black-ops hulls. That way the problem also becomes the solution.
Teckos Pech
Hogyoku
Goonswarm Federation
#2626 - 2015-08-06 00:01:20 UTC
This is a sandbox game. As such there are limited rules on what can and cannot be done. Verbal harassment (e.g. ethnic slurs) is a no-no. Following a player around and making his time in game miserable even when he has made an effort to get away from you...also harassment and a no-no. Ganking in a rookie system and a few others is also a no-no. Causing lag is a no-no (i.e., don't drop 200 drones on a gate to lag people out and kill them).

That's about it.

Thus cloaking is:

Not griefing.
Not harassment.
Not against the rules, no matter how long you do it.
Not an exploit. An exploit is where the player is using a game mechanics that was never intended by the developer. Cloaking for an indeterminate period of time was one intended use of the cloaking device. After all, it was made with no timer, no cap drain, no fuel, etc.

These are pretty much definition based.

Is it sub-optimal play (AFK cloaking)? Sure. Should it be changed? So long as there are reasonable changes to local, absolutely.

Is AFK cloaking unbalanced? No. I say this for two reasons.

1. By playing even moderately smart you can avoid whatever minimal dangers an AFK cloaking player poses.
2. Sub-optimal play probably quite often appears to be unbalanced. In fact, I’d say unbalanced game mechanics probably are sub-optimal…however, it is not necessarily the case that something that is sub-optimal is unbalanced.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amunari Talar
Imperial Academy
Amarr Empire
#2627 - 2015-08-06 04:52:45 UTC
The fact that this thread has 140 something pages of replies show's very clearly that there is a problem with cloaking,
afk cloak camping etc.

Any intelligent and decent developer would of already dealt with this problem a long time ago
If you ask me, Covert-ops ships should get their own type of scanner that allows them to detect cloaked ships
and warp directly to them.

It would fix the problem real fast.

Bombers, and other cloaked ships themselves should be about ambush, however ambush tactics have
the possibility of being exposed or found out in the process. For advocating for some redic change like
"no people in local" is utterly insane. Your basically saying "lets stop people from QQ about cloak-afk camping
by removing their ability to know its there".

It's the equiv of saying "who cares if the amarr kill minmatar babies, if we kill the minmatar then there is no one to cry about the amarr"..

It's a strawman tactic.
It's utterly insane that you think that way.


And while we are on the topic....

Gr-eef-ing

"Griefing is the act of irritating and angering people in video games through the use of destruction, construction, or social engineering"



Im telling you right now, afk cloak bullshit pisses me off beyond angery, as a player and a developer. So forget about anyone else being added to this. You are griefing by definition, and any idiot can see that.
Mike Voidstar
Voidstar Free Flight Foundation
#2628 - 2015-08-06 05:19:57 UTC
Teckos Pech wrote:

Is AFK cloaking unbalanced? No. I say this for two reasons.

1. By playing even moderately smart you can avoid whatever minimal dangers an AFK cloaking player poses.
2. Sub-optimal play probably quite often appears to be unbalanced. In fact, I’d say unbalanced game mechanics probably are sub-optimal…however, it is not necessarily the case that something that is sub-optimal is unbalanced.


I disagree, because you ignore the consequences of playing 'even moderately smart' and are trying to downplay the dangers of a cloaked camper by pretending that they either don't exist or are minimal when they do exist.

That flying even moderately smart means having assistance in system ready to immediately come if hostiles show up on grid and you are pointed. Thus they aren't in a PvE ship of their own, and need to be in fleet with you unless some significant prep was done with pre-arranged bookmarks and such. For true effectiveness they are on grid. This means that you are splitting the proceeds with your escort---and therefore the cloaked camper has nearly halved the value of space, just sitting there. If they are helping you they speed things up, so the hit is slightly less than half. That assumes just one escort. If you want enough to actually win the engagement with a hot dropping gang, then you need a lot more.

That is too much effect for a ship that cannot be challenged. If a miner in his harmless ship cannot opt out of PvP except by constant vigilance and evacuating the second a non-friendly appears in system, then there is absolutely no justification for a hostile hunting ship to be able to opt out while still retaining the ability to hunt.

If the camper could be hunted in the same class of vessel used to do the effective cloaked camping then you restore both balance and fun since you now have activity from all parties, with useful action on both sides of the conflict to attain their goals.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2629 - 2015-08-06 05:40:24 UTC  |  Edited by: Brokk Witgenstein
Mike Voidstar wrote:
AFK Cloaking isn't griefing, it's just taking advantage of an imbalance in the game long overdue for some attention.

Personally, I'd go with specialized probes that only go on cov-ops, recon and black-ops hulls. That way the problem also becomes the solution.


So basically, you completely agree except you don't want it to be called griefing? Fair enough.

Unless I missed a very important part in the whole discussion, seems to me like there's several camps: those that fail to see the problem. Those that think cloak duration ought to be limited to flush out the AFK players whilst changing nothing for manned vessels. Those that advocate making cloakies scannable (either from another cloaky or T3 destroyer). There is of course the odd creative suggestion left and right; but an often heard suggestion boils down to removing them from local altogether.

Got it. May agree with some, may disagree with other points of view.

Now, the real question: Are we merely discussing all this to keep ourselves busy, or has CCP at any point expressed even the slightest interest in the matter? This sounds like it has been going on for quite some time and will continue to do so till the thread clogs the server.

Could one of the devs please acknowledge they are at least reading any of this?

If not, we might as well discuss starvation or world peace. Ain't going to do us any good talking about it if there is no intention to fix it or a final word on whether or not it even ought to be fixed. Is the current mechanic broken due to AFK abuse, yes or no? If yes, we can toss at least 100 pages detailing the correct terminology to describe "taking advantage of imbalances in order to cause grief whilst literally unable and unwilling to accomplishing anything else yet we don't call it grief". If the current mechanic is NOT considered broken, then we can toss the other pages in which possible solutions are sought.

Either way, it would help to know what we're trying to do here: are we trying to convince CCP this *is* griefing, or is that pretty much agreed upon and are we exploring options to correct the issue?
Mike Voidstar
Voidstar Free Flight Foundation
#2630 - 2015-08-06 05:59:18 UTC
Griefing implies behavior that warrants official punishment. Cloaking, AFK or otherwise, does not meet that standard.


There are a few camps. Some more reasoned than others. The 3 main ones advocate no change, limits to cloaks invulnerability, and removal of local to make hunting easier. I myself advocate limiting cloaks invulnerability, preferably by giving active options to interact with a cloaked ship (Hunt it down and shoot it, and/or force it to shoot me). I don't have a problem with them threatening me as long as I am allowed to threaten back, because this is EVE.

We are pretty much discussing this to keep ourselves busy at this point. CCP has never officially commented on AFK cloaking, and the only change to cloaks I am aware of was the new animation to the effect and adjustments to the various hulls on occasion.

The problem may get some amelioration with the introduction of Observatory Arrays. All we know is in that thread and it's all very early days with that.

We aren't here to get it declared Griefing. CCP actually has their own special definition of griefing and this does not come anywhere near those criteria. At best I hope to provide reasoned dialogue that there is in fact a problem in the first place, as PvE pilots as a whole are radically under represented on the forums, and many of those who are here are not our brightest lights. Many of the 'No Change' or 'Remove Local' camps deny that a problem exists at all, but they also consider PvE pilots content, as if we were the NPC rats and should have about the same chances of winning a fight and exist solely for their entertainment.
Nikk Narrel
Moonlit Bonsai
#2631 - 2015-08-06 13:36:44 UTC
Disingenuous:
ˌdisənˈjenyo͞oəs/
adjective
not candid or sincere, typically by pretending that one knows less about something than one really does.


Amunari Talar wrote:

Bombers, and other cloaked ships themselves should be about ambush, however ambush tactics have
the possibility of being exposed or found out in the process. For advocating for some redic change like
"no people in local" is utterly insane. Your basically saying "lets stop people from QQ about cloak-afk camping
by removing their ability to know its there".


...

Except noone is seriously suggesting we remove the ability to know something is there.
THAT is a straw-man argument.

We are suggesting the system does not volunteer the information, unasked, as if it were paying attention on your behalf.
And like anything being done on your behalf, automating this aspect of play defeats the potential of guerrilla play.

You can't sneak up on someone, when your presence is automatically announced.

We are asking for SOME pro-active effort on the defenders part, in order to know that a cloaked hostile is approaching.
(Looking at the continuously present pilots list, which has no prerequisite skills or actions needed, can even be done while docked)

It need not be as tedious and burdensome as pinging a d-scan equivalent tool every two minutes.
It could be as simple as flipping a switch allowing your ship to auto-scan. (like many items, this would resett to off whenever you warped or changed systems, undocked, etc)

Deployable item with balanced range? Also just fine.

Even a token effort is meaningfully more than simple glancing at local, in this context.

Amunari Talar wrote:
...
And while we are on the topic....

Gr-eef-ing

"Griefing is the act of irritating and angering people in video games through the use of destruction, construction, or social engineering"



Im telling you right now, afk cloak bullshit pisses me off beyond angery, as a player and a developer. So forget about anyone else being added to this. You are griefing by definition, and any idiot can see that.

With betrayal and other clearly approved meta-play aspects, upsetting you is a game FEATURE.

They advertise this stuff to attract the desired players... why would you expect special treatment?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2632 - 2015-08-06 15:08:10 UTC
@Mike So basically, we're down to the question

(a) should the cloak make you even more invisible than you already are by removing you from local as well; thereby removing the "need" to go AFK since you can't pester anyone by being there if they don't even know you are. Obviously implying a serious buff to the cloak, and completely removing the only advance warning the prey currently has. Arguments in favour boil down to "have friends" -- which should imho not be assumed. Some dude even suggested "assign thanatos fighters to a cheap industrial" -- seriously?! Would you suggest the counter to a cloaked ship (of any kind) is dualboxing a carrier or having a shitton of friends on standby? I do a lot of solo or VERY small gang work in NPC null, which is dangerous enough as it is. There are already plenty of game mechanics in place that offer very low advance-heads-up warning (Huginn's not on DScan, cloakers not on any scan, fast warping interceptors, surprise entry through wormholes, logoff traps, cynos covert and otherwise to name a few). So I ask: does the cloak need this kind of buff? The whole idea of providing incomplete/misguiding/fabricated intel on local may sound like fun but what means of defending ourselves do we get in the end? "AFK cloak OP, please buff cloak" ?

(b) should the cloaking vessel be engageable?

I would like to toss some "food for thought" concerning the latter into the group, and see where we go from there:

When a vessel is out in space, does the pilot not declare a desire to participate in the Grand Sandbox by interacting with other spacedwelling objects?
Does interaction in EvE require consent from all parties involved? Or, otherwise put, should any pilot be allowed to flag himself as "not accepting PvP" whilst undocked and moving freely throughout the system?
Should any pilot be allowed to dictate where and when an engagement starts by striking the first blow, yet not return the courtesy by opting out of PvP at their convenience?

These are fundamental questions. It is what defines the core principle upon which the sandbox is built: by clicking "undock", you agree to accept the consequences of other player's actions and are in return granted the right to act yourself. I'm not saying it is a game-breaking issue; but it is worthy of thought:

Moving around, being on grid and watching, being able to drop cloak and engage, are all active acts performed by an player object in space. By my logic, this player ought to be subject to the same rules, the same risk any other pilot takes when placing his vessel outside a station. There HAS to be a way to force non-consensual interaction upon this vessel.

There are precedents to this condition, which imho also need to be addressed. For example, an Orca providing mining boosts should NOT be allowed to do so from within a shield bubble. Either place your Orca where we can hurt it, or forego your boosts. NO vessel should be invincible while performing its function.

Yet, there is also evidence supporting my stance: even in the highest possible secure space (1.0), PvP is still allowed; making it abundantly clear no place in EvE is 100% risk free.

I am not debating what cloaked vessels can or cannot do, nor for how long they should be able to do so, nor if it's anyone's business if the pilot of a vessel chooses to go away from keyboard for any amount of time - no. This matter goes beyond the example of AFK cloaking altogether: it's the basic right I, as a capsuleer in a notoriously harsh sandbox environment, am entitled to. The right to interact with other capsuleers in space.

The worst that could happen after all, if cloaks were to receive a small nerf to their 100% invulnerability, would be opening up options for MORE engagements. How can that be a bad thing? Who can argue with me this does not need to happen and that this is indeed a case where a capsuleer should be granted a "free from PvP" pass while retaining the freedom to move, observe and engage?

You might want to pitch in here folks, because this touches the foundation of your gameplay. Would you be okay with highsec 1.0 being a 100% guaranteed gank-free zone? Would you be okay with haulers, miners, missionrunners opting out of The Sandbox whenever they please? And here's the catch: are you okay with PvP ships opting out of the sandbox until THEY decide otherwise?

I would very much like to hear your opinions on that. Thank you for reading and paying attention.
Mike Voidstar
Voidstar Free Flight Foundation
#2633 - 2015-08-06 16:18:39 UTC
a) Sure, so long as there is a ship that will show cloaks on local or up on a scanner, and can still probe them down and engage them.

b) Yes, because this is EVE.
Teckos Pech
Hogyoku
Goonswarm Federation
#2634 - 2015-08-06 16:47:29 UTC
Amunari Talar wrote:


Gr-eef-ing

"Griefing is the act of irritating and angering people in video games through the use of destruction, construction, or social engineering"



Im telling you right now, afk cloak bullshit pisses me off beyond angery, as a player and a developer. So forget about anyone else being added to this. You are griefing by definition, and any idiot can see that.


Maybe another game, or even another hobby is in order then.

CCP has already noted that AFK cloaking is the best way to deny people resources. They have left cloaks untouched for a very long time, and only with the Observation Array are they going to revisit the issue.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2635 - 2015-08-06 16:51:04 UTC
Mike Voidstar wrote:
Teckos Pech wrote:

Is AFK cloaking unbalanced? No. I say this for two reasons.

1. By playing even moderately smart you can avoid whatever minimal dangers an AFK cloaking player poses.
2. Sub-optimal play probably quite often appears to be unbalanced. In fact, I’d say unbalanced game mechanics probably are sub-optimal…however, it is not necessarily the case that something that is sub-optimal is unbalanced.


I disagree, because you ignore the consequences of playing 'even moderately smart' and are trying to downplay the dangers of a cloaked camper by pretending that they either don't exist or are minimal when they do exist.

That flying even moderately smart means having assistance in system ready to immediately come if hostiles show up on grid and you are pointed. Thus they aren't in a PvE ship of their own, and need to be in fleet with you unless some significant prep was done with pre-arranged bookmarks and such. For true effectiveness they are on grid. This means that you are splitting the proceeds with your escort---and therefore the cloaked camper has nearly halved the value of space, just sitting there. If they are helping you they speed things up, so the hit is slightly less than half. That assumes just one escort. If you want enough to actually win the engagement with a hot dropping gang, then you need a lot more.

That is too much effect for a ship that cannot be challenged. If a miner in his harmless ship cannot opt out of PvP except by constant vigilance and evacuating the second a non-friendly appears in system, then there is absolutely no justification for a hostile hunting ship to be able to opt out while still retaining the ability to hunt.

If the camper could be hunted in the same class of vessel used to do the effective cloaked camping then you restore both balance and fun since you now have activity from all parties, with useful action on both sides of the conflict to attain their goals.


The consequence of playing remotely smart entail things like moving over a system and other options I've noted. These options allow people to still acquire resources. You keep setting up these strawman arguments that have been knocked down.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2636 - 2015-08-06 17:07:50 UTC  |  Edited by: Teckos Pech
Brokk Witgenstein wrote:
Mike Voidstar wrote:
AFK Cloaking isn't griefing, it's just taking advantage of an imbalance in the game long overdue for some attention.

Personally, I'd go with specialized probes that only go on cov-ops, recon and black-ops hulls. That way the problem also becomes the solution.


So basically, you completely agree except you don't want it to be called griefing? Fair enough.

Unless I missed a very important part in the whole discussion, seems to me like there's several camps: those that fail to see the problem. Those that think cloak duration ought to be limited to flush out the AFK players whilst changing nothing for manned vessels. Those that advocate making cloakies scannable (either from another cloaky or T3 destroyer). There is of course the odd creative suggestion left and right; but an often heard suggestion boils down to removing them from local altogether.

Got it. May agree with some, may disagree with other points of view.

Now, the real question: Are we merely discussing all this to keep ourselves busy, or has CCP at any point expressed even the slightest interest in the matter? This sounds like it has been going on for quite some time and will continue to do so till the thread clogs the server.

Could one of the devs please acknowledge they are at least reading any of this?

If not, we might as well discuss starvation or world peace. Ain't going to do us any good talking about it if there is no intention to fix it or a final word on whether or not it even ought to be fixed. Is the current mechanic broken due to AFK abuse, yes or no? If yes, we can toss at least 100 pages detailing the correct terminology to describe "taking advantage of imbalances in order to cause grief whilst literally unable and unwilling to accomplishing anything else yet we don't call it grief". If the current mechanic is NOT considered broken, then we can toss the other pages in which possible solutions are sought.

Either way, it would help to know what we're trying to do here: are we trying to convince CCP this *is* griefing, or is that pretty much agreed upon and are we exploring options to correct the issue?



Yes, you missed the camp that notes that the problem is not just cloaks, but cloaks and local. That local is itself unbalanced. That it too needs to be changed and until then cloaks should not be changed.

CCP has indicated they'll be looking at the issue with the structure overhaul, specifically the Observatory Array.

Quote:
Observatory Arrays focus on intelligence gathering and disruption tools, like tampering with Star Map filters, D-scan disruption, ship intelligence disruption, player tracking capabilities or being able to pinpoint cloak users


Quite a few are hoping that local is gone by default (probably becomes like W-space) and that the OA will allow players to regain that lost information, maybe more.

For example, assume the default setting for local is now a delayed chat channel only--i.e. it is like w-space. Also, that the OA allows for the people who anchored the structure to see who is in that system--i.e. it replaces local.

This would greatly enhance your security. Now you could see who was in system with you, but they could not see you (at least not without d-scan or probes). Further, if OA disrupts the d-scan feature--e.g. makes it take longer--that too enhances your security/safety.

Why some of the hardcore PvE people do not like such a set up....beats the **** out of me. Well aside from the fact, that it might be possible for me to come along and entosis it, turning it off and putting us all on an equal footing. That is probably what they dislike. Which just underscores that local is broken itself.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#2637 - 2015-08-06 17:08:30 UTC
Something to bear in mind.

Logging in, I can accept as the blanket permission to be at risk.
NOT UNDOCKING.

While docked, you are in space.
You can see the local pilot's list, heck, you can even chat with pilots and direct them.
This would include such game affecting actions as warning pilots of a hostile presence in your system, as defined by seeing a hostile pilot listed in local.
Add to which, you can buy, sell, place market orders, work on manufacturing jobs, as well as conduct trades between players also docked.

These actions obviously include the potential to generate ISK in game, but are equally obvious to being immune from threat.
Nobody can reach you inside that Outpost, and hurt you, or do things to your possessions which are present with you.

So, to be clear, you can make ISK free of PvP combat concerns. Just stay docked up.

If you want to reduce the protection offered by other mechanisms in the game, in regards to PvP combat, keep in mind how EASY it is to come up with solutions that include the Outpost.

Now, we come to cloaking.
It trades the absolute cover offered by the outpost, to the simple protection of concealment.

How do you attack a cloaked player? One way is to fleet up with them, (possibly you can trick them into this), then warp to their location and pop them like a soap bubble.

And that assumes you don't catch them at a bottleneck, such as a gate or Outpost, etc.

The protection offered by a cloak is already circumstantial.
If we want to take something from them, we need to give them something in exchange.

Taking something from cloaked play is, (in this context), GIVING to the PvE aspect. HOW are they paying for this benefit?
Teckos Pech
Hogyoku
Goonswarm Federation
#2638 - 2015-08-06 17:13:10 UTC
Brokk Witgenstein wrote:
@Mike So basically, we're down to the question

(a) should the cloak make you even more invisible than you already are by removing you from local as well; thereby removing the "need" to go AFK since you can't pester anyone by being there if they don't even know you are. Obviously implying a serious buff to the cloak, and completely removing the only advance warning the prey currently has. Arguments in favour boil down to "have friends" -- which should imho not be assumed. Some dude even suggested "assign thanatos fighters to a cheap industrial" -- seriously?! Would you suggest the counter to a cloaked ship (of any kind) is dualboxing a carrier or having a shitton of friends on standby? I do a lot of solo or VERY small gang work in NPC null, which is dangerous enough as it is. There are already plenty of game mechanics in place that offer very low advance-heads-up warning (Huginn's not on DScan, cloakers not on any scan, fast warping interceptors, surprise entry through wormholes, logoff traps, cynos covert and otherwise to name a few). So I ask: does the cloak need this kind of buff? The whole idea of providing incomplete/misguiding/fabricated intel on local may sound like fun but what means of defending ourselves do we get in the end? "AFK cloak OP, please buff cloak" ?


Keep in mind that going from gate cloak to fitted cloak is not seamless. You would show up in local, if only briefly. And it isn't clear that the being removed from local would apply to gate cloaks.

As for the solutions to having an afk cloaked pilot in system there have been a number of suggestions offered. The "standby fleet" is but one (bad) example...which is why the anti-cloak crowd probably keep using it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2639 - 2015-08-06 17:20:05 UTC
Teckos Pech wrote:

CCP has indicated they'll be looking at the issue with the structure overhaul, specifically the Observatory Array.

Quote:
Observatory Arrays focus on intelligence gathering and disruption tools, like tampering with Star Map filters, D-scan disruption, ship intelligence disruption, player tracking capabilities or being able to pinpoint cloak users


Quite a few are hoping that local is gone by default (probably becomes like W-space) and that the OA will allow players to regain that lost information, maybe more.

For example, assume the default setting for local is now a delayed chat channel only--i.e. it is like w-space. Also, that the OA allows for the people who anchored the structure to see who is in that system--i.e. it replaces local.

This would greatly enhance your security. Now you could see who was in system with you, but they could not see you (at least not without d-scan or probes). Further, if OA disrupts the d-scan feature--e.g. makes it take longer--that too enhances your security/safety.

Why some of the hardcore PvE people do not like such a set up....beats the **** out of me. Well aside from the fact, that it might be possible for me to come along and entosis it, turning it off and putting us all on an equal footing. That is probably what they dislike. Which just underscores that local is broken itself.


Sounds okay-ish, with one major flaw: in NPC null, low or highsec, we cannot anchor an Observatory Array. Joke's on us then?

Other than that, with the introduction of OAs on the table, it would seem CCP will hold the untouchable cloaker and local intel tools under scrutiny. If the end result is we will have means of dealing with whomever floats around, I do not mind adapting to new rules of engagement.

Thank you for clarifying!
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2640 - 2015-08-06 17:35:06 UTC
Nikk Narrel wrote:

The protection offered by a cloak is already circumstantial.
If we want to take something from them, we need to give them something in exchange.


Why? What did my Hurricane get in return when it was deemed broken? What did the Drake get? When ECCM mods were changed to correct the flawed design of mathematically unscannable ships, did anybody cry their boosting Tengu was broken and it really needed a little something to ease the pain? If something needs to be addressed, why does it become a matter of bargaining?

The exchange has already been made: less gank/tank in exchange for the ability to travel unseen. You get to strike first, having the element of surprise on your side AND the ability to covertly cyno in troops (yes, a covert cyno is reserved for undercover ships only; as is the ability to bridge without risking a titan). The trade off is already in place. If this 100% certainty is notched down to 95% certainty to stay true to the core principle of bilateral engagement, so what?