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New Diplomatic System (Will remove Blobbing)

Author
Kitty Bear
Deep Core Mining Inc.
Caldari State
#21 - 2015-08-03 15:52:50 UTC
No. blobbing is a by-product of risk avoidance
and risk avoidance is a basic human trait .. it's also known as the survival instinct

the only way you'll remove blobbing from eve is by making it a single player game

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#22 - 2015-08-03 17:44:59 UTC
Never underestimate the Human Potential ~Sora

even if you make diminishing returns via the standings, nothing keeps you from having an unofficial list of allies out of game, you just have to make your people aware of who is blue. even alliance that have blues still have friendly fire problems because people don't know how to "set" overviews, theres nothing you can do to stop blobbing except for simply not undocking.

Ganking groups blob in empire and those are just usually the same corp/alliance, so standings have little play in who to shoot and not to shoot in that aspect.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Lloyd Roses
Artificial Memories
#23 - 2015-08-03 18:00:36 UTC
Wish there was a *shoot blues everyday* song dubbed over *smoke weed everyday*.
Alavaria Fera
GoonWaffe
#24 - 2015-08-03 20:32:32 UTC
People just never get fed up of fixing the 'blue list' problem by just messing with/removing standings.

Talk about treating the symptoms with a sledgehammer

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Amunari Talar
Imperial Academy
Amarr Empire
#25 - 2015-08-03 21:32:28 UTC
Yea, It needs a Sledgehammer, Batnerf, and them some
because people like you abuse the **** out of it.


No one is advocating "removing blobbing" the advocation is to "Reduce it/Control it".


Notice how i mentioned 3 allies before things got heavy? Because it is reasonable to blobb a little,
but not thousands of players worth. The game just cannot support that anymore, and to be honest
it's just not as fun as smaller gangs.

Nyalnara
Marauder Initiative
#26 - 2015-08-03 23:14:18 UTC
Amunari Talar wrote:
Yea, It needs a Sledgehammer, Batnerf, and them some
because people like you abuse the **** out of it.


No one is advocating "removing blobbing" the advocation is to "Reduce it/Control it".


Notice how i mentioned 3 allies before things got heavy? Because it is reasonable to blobb a little,
but not thousands of players worth. The game just cannot support that anymore, and to be honest
it's just not as fun as smaller gangs.



The only people which will be impacted by your idea are FCs, which will need a few more seconds to check corp/alliance before broadcasting target. Blobbing will not be solved by removing standings.




If you want a stupid sledgehammer nerf to blobbing, reduce fleet-size to 25 persons, and limit grid to 2 fleets on grid. Active grid is randomly picked, if you're lucky, you may eventually fight. Or maybe not. Anyway, it's going to be crap, because what most nullsec residents wants is big battles. (I'm actually more of a small-gang guy, and i don't give a f*** about whatever you come up with.)

French half-noob.

Non, je ne suis pas gentil.

Amunari Talar
Imperial Academy
Amarr Empire
#27 - 2015-08-03 23:20:20 UTC
The only people which will be impacted by your idea are FCs, which will need a few more seconds to check corp/alliance before broadcasting target. Blobbing will not be solved by removing standings.



^ Exactly What i said, however you did not read through the part when i said "Remove alliance/corp tickers from overview".

Now what happens to blobbing?
Danika Princip
GoonWaffe
Goonswarm Federation
#28 - 2015-08-03 23:46:38 UTC
Amunari Talar wrote:
The only people which will be impacted by your idea are FCs, which will need a few more seconds to check corp/alliance before broadcasting target. Blobbing will not be solved by removing standings.



^ Exactly What i said, however you did not read through the part when i said "Remove alliance/corp tickers from overview".

Now what happens to blobbing?



You do not balance a game by making it a ballache to play.

Why is that hard to understand?
Nyalnara
Marauder Initiative
#29 - 2015-08-04 00:26:34 UTC  |  Edited by: Nyalnara
Amunari Talar wrote:
Nyalnara wrote:
The only people which will be impacted by your idea are FCs, which will need a few more seconds to check corp/alliance before broadcasting target. Blobbing will not be solved by removing standings.




^ Exactly What i said, however you did not read through the part when i said "Remove alliance/corp tickers from overview".

Now what happens to blobbing?



  • Click on the ship on the overview, right-click pilot portrait in the "align/orbit/keepatrange" window, read corp/alliance name. Take 3 seconds, not sure if there is a keyboard bind for "show info", if there is it will be shorter.
  • Depending on fleets size, assuming your overview do not show you alliance mates, nor you fleet mates, 3/4 of everything shown is not an ally. Which means you'll need at max 2 try to find an enemy, based on overview only, and absolutely no other hints.
  • Usually, enemy fleets keep at range of each other, making it easy to also distinguish friends from foes by distance.



Whatever happens, however you choose a guy to shoot at, il will take at max 10 seconds (if your FC is particularly slow), and it will not remove blobbing, as FCs are (probably) the less stupid guys of the fleet, because they are trained for situation awareness in fleet battles. All other guys are drones and do not require any thinking.


You proposition will NOT remove blobbing. It will make it more tedious for the FCs, and not even that much.

French half-noob.

Non, je ne suis pas gentil.

Alavaria Fera
GoonWaffe
#30 - 2015-08-04 03:55:15 UTC
Amunari Talar wrote:
Yea, It needs a Sledgehammer, Batnerf, and them some
because people like you abuse the **** out of it.

Because people like you are bitter the **** out of it

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Borg Stoneson
SWARTA
#31 - 2015-08-04 05:18:21 UTC
Quick question

Just what is to stop 2 fleets who are -10 with each other from not attacking each other but instead focusing on a 3rd fleet with neutral standings?
Alavaria Fera
GoonWaffe
#32 - 2015-08-04 09:43:35 UTC
The only weapons allowed should be smartbombs, or (changed to be standings based) fof missiles.

Bet you wish you trained Energy Pulse Weapons and FoFmissiles to V eh

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Amunari Talar
Imperial Academy
Amarr Empire
#33 - 2015-08-05 19:27:44 UTC
Borg Stoneson wrote:
Quick question

Just what is to stop 2 fleets who are -10 with each other from not attacking each other but instead focusing on a 3rd fleet with neutral standings?



There is no option to set like that

It would work like

"Hostile" "Neutral" "Positive"

Hostile would be -0.1 to -10, Neutral 0, and positive 0.1-10.

So you dont control the standings, and the degrade or improve over time.
which means you dont have instant access to color options. (as it takes several weeks or months to change from neut color).
McChicken Combo HalfMayo
The Happy Meal
#34 - 2015-08-05 20:09:07 UTC
Stopped reading at "remove blobbing", because removing legitimate gameplay tactics that enrage the unprepared is not worth consideration.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Amunari Talar
Imperial Academy
Amarr Empire
#35 - 2015-08-05 20:50:53 UTC
McChicken Combo HalfMayo wrote:
Stopped reading at "remove blobbing", because removing legitimate gameplay tactics that enrage the unprepared is not worth consideration.



You did not read then.

I stated clearly "control / limit it" not "remove it completly.

"strength in numbers is a valid tactic"

It's just not "acceptable" when it comes to killing the game.
Danika Princip
GoonWaffe
Goonswarm Federation
#36 - 2015-08-05 21:03:54 UTC
Explain how making the game a ballache to play improves it in any way.

I will keep asking this until you answer it.
Amunari Talar
Imperial Academy
Amarr Empire
#37 - 2015-08-05 22:55:18 UTC
Danika Princip wrote:
Explain how making the game a ballache to play improves it in any way.

I will keep asking this until you answer it.



Less Blobs, Is more Activity, more activity more things to pew pew, more fights, more fun.
Sitting in the station, bubbles, etc make for a lot of waiting and very little pew pew/gf.

the idea is to increase the frequency, and even the isk income from pvp, but reduce the size pew pew
as size causes problems for the game.
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