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Player Features and Ideas Discussion

 
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Remove Barges and Exhumers from the game completely

Author
GetSirrus
Imperial Academy
Amarr Empire
#1 - 2012-01-02 02:02:55 UTC
Barges and Exhumers (BE) are the most hated class of ships in the game. There is more written about destroying these ships than any other type of ship. The correct response to the ongoing player protest against these ships would the complete removal of ORE mining ships from Eve.

These are the ships used by Mining Bots. Without ORE miners, Mine Botting is all but eliminated. This solution is by far the most effective address the issue of Botting.

There are too many minerals on the market. Because BE supply too many minerals. There is large complaint from miners that minerals are cheap and their effects providing poor isk. Decreasing ore flow, rather than the more commonly proposed increase would restore some decent value to minerals. This abundance of minerals has contributed the almost casual manufacture of Capital Class ships. Which has in turn led the rise of the Cap Blob, and stagnated areas of Null Sec as a result. Fewer minerals will make it harder to replace or create Caps, and in my opinion they should be rare.

Remove Ore Miner ships, and refund the skill points - same as was done for the Learning Skills. Introduce the Advanced Mining Upgrade skill, which after Mining Upgrades V would reduce the CPU cost of mining lasers. 5% per level and an 8x skill. Set Orca and Rorqual to Ore Industrial V instead of Barge V. And restore some purpose and prestige the mining Frigates and Cruisers. End belts being mining empty by BE fleets.

Introduce an Ice Mining Turret to replace the Ice Strip. Offer tech1, ORE faction and tech2 versions. Change Ice blocks to 100m³ in size and the set the cycle at one tenth to match, but make the refine at 10x input.

TL;DR version

- ends bots
- improves mineral value
- mining more interactive

Thank you for reading.
reamau
Aliastra
Gallente Federation
#2 - 2012-01-02 02:13:30 UTC
Yes, because it makes so much sense to be using warship hulls for mining.

There are so many other ways to address the issues you mention.

1) if there truly is a resource glut, the market takes care of it. But if not, they could just make the asteroid belts in the most commonly mined areas yield less. I've long advocated more dynamic mining than just the mindless hi-sec grind... unmined areas should get better every reset.

2) if capital ships are too easy to get, they could adjust the materials needed without ruining the rest of the economy.

3) rather than remove mining type ships, there should be more variety- with different attributes. Higher defenses for ones meant to be used in dangerous areas, higher capacity storage for ones meant to be used in really deep space, etc. Lots of possibilities for mining ships beyond the really basic barges/exhumers we have now.

4) The entire mining and materials harvesting could probably stand some shakeup. Why not occasionally find certain materials in random asteroid belts that normally are only in certain moons? (for example).

As far as your leading statement about most hated ships in the game, I'd disagree. Some people hate drakes or whatever other FOTM ship, others hate stealthers, others hate supercaps.

The correct response would be to address the issues of afk botting rather than removing a ship type just because botters abuse it.

Inferno: almost as fun as chewing used medical syringes.

tankus2
HeartVenom Inc.
#3 - 2012-01-02 03:53:58 UTC
I do not agree with the obvious-alt (and OP) in many respects. As eve is designed from top to bottom to be a player-driven system, miners are the bottom and (I dare say) foundation of this system. Removing their best ships for the job is only going to force bots to use the same equipment that is the next-best for the job, just like in the days before barges.

Bots are also less of a hassle (at least in high-sec) nowadays compared to, say, two years ago when it was customary to have a mining alt/bot.

If anything, eliminating barges would likely cause a surge in bot numbers since they have to conjure up more battleships to compensate for the lack of barges.

however, I do agree that mining is now not as lucrative as it was three-four years ago.


Reamau, I do have to agree with most of what you said, with the exception of your second point. when supercaps got their 'change' a few patches ago, which increased prices of building them (especially super carriers), guess what happened? People built MORE, not LESS.

Mining can be dynamic if you actually 'cultivate' than 'harvest'. Leave an asteroid alone for a few days and it will be much more rich than if you mined it away every day, though it does stop 'growing' after a few days.

I would very, very much so like to have more variety of mining ships, especially tanky ones for life out in 0.0 and harvesty ones for high-sec.

finding new asteroids that contain moon minerals would also be a boon, especially if you find a techmoon roid :D

Where the science gets done

Jask Avan
Republic Military School
Minmatar Republic
#4 - 2012-01-02 03:57:51 UTC
Idea is terrible. Most of the minerals come from loot reprocessing and drone loot already. Changing the ship they have to use won't do a damn thing to bots other than make them adjust real quick.

Mining/industry really needs an entire iteration expansion, (Tyrannis sure wasn't one) not to get shafted even further by removing the main method of specialization.

So... OP:
- Doesn't do **** to bots.
- Barely affects mineral values but massively screws miners.
- How the **** does changing the ship they have to use affect interactivity? It's like saying using a Drake is more interactive than a Raven.
tankus2
HeartVenom Inc.
#5 - 2012-01-02 04:16:11 UTC
Wouldn't surprise me that such could be true. If it is, it would be nice if we could, ya know, nerf loot reprocessing again.

Where the science gets done

FlinchingNinja Kishunuba
Crunchy Crunchy
#6 - 2012-01-02 04:18:18 UTC
Well Drone minerals are going soon I thought?
Corina Jarr
en Welle Shipping Inc.
#7 - 2012-01-02 05:17:34 UTC
Just going off of your TLDR section...

1) will not remove bots. Plenty of null ratting bots. And PI bots. And market bots.

2) may improve mineral value for a short time, until people start hunting drones and mining in cruisers and it goes right back down.

3) just removing barges will make mining no better than now... actually worse as you can't get reasonable yields.

So, as proposed, a bad idea.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#8 - 2012-01-02 06:09:54 UTC  |  Edited by: Asuka Solo
Burn this topic with fire.

Bots can be made for any profession in eve.

This idea is as stupid as say, removing all pvp ships to prevent cane blobs

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Nestara Aldent
Citimatics
#9 - 2012-01-02 06:14:32 UTC
Ppl would just mine (and run bots) in Rokhs. Now OP, why you dont post with your main?
Halin Damal
Moderari Animo
#10 - 2012-01-02 11:01:37 UTC
As people already explained here, removing/nerfing the tools for mining will not eliminate bots in any way.

If you truly want to fight bots, you need to remove the reason they exist. Mining is an activity that is very easily automated and because of that mining bots are so frequently used/seen (or so that community claims).

If anything mining should either become a completely passive activity (like PI is) or a fully active activity (like Incursions/Sleeper hunting) or perhaps even both.
tankus2
HeartVenom Inc.
#11 - 2012-01-02 18:40:01 UTC
Halin Damal wins the thread!

mining should become one or the other, since then bots would either be mitigated or nearly-useless.

Where the science gets done

Nicolo da'Vicenza
Viziam
Amarr Empire
#12 - 2012-01-02 19:19:23 UTC
stealth drone region boost