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Collective petition about fozziesov

First post First post First post
Author
Icycle
Imperial Shipment
Amarr Empire
#341 - 2015-08-04 14:24:08 UTC  |  Edited by: Icycle
Lucas Kell wrote:
Icycle wrote:
The why we use small ships its easy.
See! It's easy! You want to maintain your easy gameplay.

Icycle wrote:
Ok so you want to keep space that you dont live in.
No. If we don't live in it, it should be easy. The problem is that even space people are living in is easy and requires no real commitment. I'd be happy to see active systems need battleship links and inactive systems need rookie ships.

Icycle wrote:
I do what I want to do. If I dont like it, I leave. Nobody tell me what to do.
Leaders dont have to tell me anything. I like this out of my choice nothing to do with leaders.
Lol, bull. You're pretty much echoing gen eve, just with slightly better grammar.


Dont quote me out of context. Context is as important as the point. When I said "its easy", I dont meant its literally easy, otherwise we already own half of CFC space. What I meant its easy to decide why we use corm fleet and not carriers. You would be stupid to do so. After all you guys have a habit of droping supers and titans on top of us all the time. I am sure if the tables were turned you would not drop a carrier vs troll titans and supers ;).

Lucas Kell wrote:

No. If we don't live in it, it should be easy. The problem is that even space people are living in is easy and requires no real commitment. I'd be happy to see active systems need battleship links and inactive systems need rookie ships.


I think you personally just destoyer your chances here. So you want null sec space without needed to be protected/easy? WOW.
Really? Do you know that null sec space is suppose to be unsafe right? Besides all the systems that are getting entosied, you dont live in it!


lol no, I am not gen. I am well know for how I speak in TS. Thats me. Take it or leave it. I tell you the way it is and thats it.
I wont bs you around unless I am trolling you ofcource. I also like a good joke and a laugh. Is there anything else you want to know about me? Or are you done with the personal attacks?
Icycle
Imperial Shipment
Amarr Empire
#342 - 2015-08-04 14:49:19 UTC  |  Edited by: Icycle
Pah Cova wrote:
Billy Bojangle wrote:
Pah Cova wrote:

Players who have left are not turning back until they have what they want and part of them are not going back anymore, they are felling defrauded by CCP so I cant blame them since the last 4 years we get all in one way or another being defrauded due the systemic nerfs, changes on the way we play the game and CCP words are adpat. So for at least 20.000 palyers they have adapted themselves once and for all, they leave the game and I belive much more will leave the game soon enough. New players dont count on that, when they reach the game, they leave in a week or two, too complex, too many changes all the time, scaming and harassment to new players who dosent know what to do, so their best way is to move to another game without all of this...



Can I have your stuff?


Sure you cant, that´s why its MY STUFF, better to burn them if i leave then give it to someone else, you want stuff? Work as I did.

Backing to the point of this thread, even if there are half of null sec to claim sov, people arent going there to claim it, theres too many people (like me I assume that) that dosent want to be in huge or bigger corps they prefer small corps. CCP are trying to force hs people to go into null to big or huge corps, thats not going to happen never, that people dont want big corps and specially pvp 23/7, they want to do what they want and what they like, not what others want them to do.
Then and again the lack of mobility to move their stuff into null are not helping at all, if CCP thinks that they are gonna sell their stuff to buy new ones in null, forget, thats not going to happen, maybe a few dozens do it, but thats all.

In Dominion people are going on null just because they have mobility, they enjoy for some safety and everybody has what are looking for, I assume that shooting structures for hours is not fun too, however that provides pvp if the intention are to defend that particular system. Now with the all power in only one side, of course, nobody shows up to defend anything, they just dont care, they loose it defend it or not, you can call them chickens, I call them smarts.

The real problem in this game are the tremendous power in just one side vs the all other sides, its not proportional, that is the main problem that CCP must look into first before develop something that can punish once again the same guys. But i guess why they dont look into that way, its no convenient...


People moved to dominion cos of isk. Sites used to give double the isk or more. People had more alts. It really rewarded having many alts. Things got so bad the hisec wardeckers were complaining they did not have no one to war dec Big smile. I remember laughing at that. Then it got nerfed and went down after that. Also the new limitations on multi boxing software has reduced this also.
The sites got nerfed big since then. The isk per hour has dropped to half since then.
Pah Cova
Made in Portugal S.A.
#343 - 2015-08-04 15:39:09 UTC
Icycle wrote:
Pah Cova wrote:
Billy Bojangle wrote:
Pah Cova wrote:

Players who have left are not turning back until they have what they want and part of them are not going back anymore, they are felling defrauded by CCP so I cant blame them since the last 4 years we get all in one way or another being defrauded due the systemic nerfs, changes on the way we play the game and CCP words are adpat. So for at least 20.000 palyers they have adapted themselves once and for all, they leave the game and I belive much more will leave the game soon enough. New players dont count on that, when they reach the game, they leave in a week or two, too complex, too many changes all the time, scaming and harassment to new players who dosent know what to do, so their best way is to move to another game without all of this...



Can I have your stuff?


Sure you cant, that´s why its MY STUFF, better to burn them if i leave then give it to someone else, you want stuff? Work as I did.

Backing to the point of this thread, even if there are half of null sec to claim sov, people arent going there to claim it, theres too many people (like me I assume that) that dosent want to be in huge or bigger corps they prefer small corps. CCP are trying to force hs people to go into null to big or huge corps, thats not going to happen never, that people dont want big corps and specially pvp 23/7, they want to do what they want and what they like, not what others want them to do.
Then and again the lack of mobility to move their stuff into null are not helping at all, if CCP thinks that they are gonna sell their stuff to buy new ones in null, forget, thats not going to happen, maybe a few dozens do it, but thats all.

In Dominion people are going on null just because they have mobility, they enjoy for some safety and everybody has what are looking for, I assume that shooting structures for hours is not fun too, however that provides pvp if the intention are to defend that particular system. Now with the all power in only one side, of course, nobody shows up to defend anything, they just dont care, they loose it defend it or not, you can call them chickens, I call them smarts.

The real problem in this game are the tremendous power in just one side vs the all other sides, its not proportional, that is the main problem that CCP must look into first before develop something that can punish once again the same guys. But i guess why they dont look into that way, its no convenient...


People moved to dominion cos of isk. Sites used to give double the isk or more. People had more alts. It really rewarded having many alts. Things got so bad the hisec wardeckers were complaining they did not have no one to war dec Big smile. I remember laughing at that. Then it got nerfed and went down after that. Also the new limitations on multi boxing software has reduced this also.
The sites got nerfed big since then. The isk per hour has dropped to half since then.


So? Whats the point? Are multiboxing bad?
It means more accounts on game which is more incoming money to CCP and you are saying that is bad?
If people are making money in null sec, it means that they are working to do so, or are you talking about bots?
Bots are used in null sec first and almost of the players that have complain about that have used them, personally I never used them, but if you have big rich alliances, better to start thinking what they have done before for they have all that money.
you have guys in game that uses multiboxing for pvp, are that bad? Not for me, If they have a pc that can runs all the accounts, why not? Its their ships and its their problem.
Wardecs always have, if that mechanics are good, i dont think so, to me tha small the corp is, bigger the payment should be.
If one part dosent desire to pvp, theres no point to wardec them, they can always bypass the system and not fight, wardecs should be made to those who desire to engage in combat and never to those who never engages in combat, its very simple.
But people tend to force others to do what they dont desire to do, then here comes the complains about they not fight etc etc, its like in real life, some fight, others makes the logistics, others manufacture weapeons food etc, and the big guys (the money guys or the parasites if you prefer) dont do any ****, just sit on they chair making enemies and friends for its convenience and profit with the work and effort of everybody else.
I will never shipping on that, I like small corps, small roams and a place where I can call home, if its hs, low sec, null sec or wh its not relevant, for now null sec to me its not worth, i dont care about get sov and hold it, I dont want CTA´s all the time, I dont want everyday to be 4 or more hours sit on my system waiting for the timers end or chasing ceptors preventing my ihub to be blowned up, sorry, thats not an option to me. Engage in combat yes, but when I want and when I can, not when others want just beacause they want...
Icycle
Imperial Shipment
Amarr Empire
#344 - 2015-08-04 15:48:05 UTC  |  Edited by: Icycle
Pah Cova wrote:

So? Whats the point? Are multiboxing bad?
It means more accounts on game which is more incoming money to CCP and you are saying that is bad?
If people are making money in null sec, it means that they are working to do so, or are you talking about bots?
Bots are used in null sec first and almost of the players that have complain about that have used them, personally I never used them, but if you have big rich alliances, better to start thinking what they have done before for they have all that money.
you have guys in game that uses multiboxing for pvp, are that bad? Not for me, If they have a pc that can runs all the accounts, why not? Its their ships and its their problem.
Wardecs always have, if that mechanics are good, i dont think so, to me tha small the corp is, bigger the payment should be.
If one part dosent desire to pvp, theres no point to wardec them, they can always bypass the system and not fight, wardecs should be made to those who desire to engage in combat and never to those who never engages in combat, its very simple.
But people tend to force others to do what they dont desire to do, then here comes the complains about they not fight etc etc, its like in real life, some fight, others makes the logistics, others manufacture weapeons food etc, and the big guys (the money guys or the parasites if you prefer) dont do any ****, just sit on they chair making enemies and friends for its convenience and profit with the work and effort of everybody else.
I will never shipping on that, I like small corps, small roams and a place where I can call home, if its hs, low sec, null sec or wh its not relevant, for now null sec to me its not worth, i dont care about get sov and hold it, I dont want CTA´s all the time, I dont want everyday to be 4 or more hours sit on my system waiting for the timers end or chasing ceptors preventing my ihub to be blowned up, sorry, thats not an option to me. Engage in combat yes, but when I want and when I can, not when others want just beacause they want...


I personally think mutiboxing software is the worst thing that could eve happen to eve specially in pvp. It belong in another separate thread. I will not go into it cos the topic is not multi boxing!
Gerad Aihaken
State Protectorate
Caldari State
#345 - 2015-08-04 16:35:48 UTC
Let me speak from my heart in English try to add an opinion from a Russian pilot, as there are not much of us who bother themselves to write in English :)

I would suggest to start with a smaller change, which I've found somewhere on reddit: make an attacker pay, I would say, 300mil to get the structure reinforced. The reinforcement start time should calculate from the actual payment. The payment should be done before the next invulnerability window of the structure. Time mechanic here does not matter much. It should be only done in a way, that does not allow abuse, like get immediate nodes spawn after payment. The pluses are:
- easily implemented
- will decrease trolling, which, in my opinion is the number 1 problem now, that makes SOV boring
- will still allow small alliances to venture in a 0.0 space, as it should not be a problem to chip in 50mil/pilot for a 20 man fleet to take over a system (TCU, iHub, station) if they really want to. For those who say it is a lot of money: get real, they will most probably use ships more expensive then that to actually make it happen

I also agree on the statements of a tool for SOV-war and SOV transfer from the petition. All the other stuff I would not rush to implement: we had one big change done recently, so I would better avoid doing more noticeable immediate changes :)

The prove, that changes to current mechanics are required, is that as far, as I've seen, the only people who think that current mechanics is working as intended are either those who does not live in null sec or don't get trolled a lot, because live 20 jumps away from low-sec. All those who trolled and got trolled (trolled is the key word here, not take over the space for themselves) are saying that some changes are required. Changes and tweaks, I mind you, not reverting back to dominion!

I guess the reason for this, is that people who didn't participate in trolling don't really understand how annoying that is. To make them understand better, I would suggest the following joke change:
- a person can entos NPC station to get it into reinforce with all the mechanics like SOV structures and second reinforce
- the result of 'taking over' the NPC station will be taking away an equal amount from wallets of pilots, who has assets in that station, with a total sum equal to a cost of a TCU or an iHub

Whatever ridiculous that change may sound, I can give you some plus points for it!
- will encourage fights! (we have seen this plus point somewhere, didn't we?.. :)
- will make people to only occupy stations that they really need (aha, seems to be a duplicate again! :)
- will free some DB memory, as people will trash stuff that they don't really need (we always should take care of the servers, aren't we? :)

I guess, that will swap the opinions, and all the 0.0 pilots will say 'a great change, +1', while all the empire/low-sec would say "if I didn't notice that there is a rookie ship there -- why should I lose money? why should I stop doing what I wanted to do and run 20 jumps to take care of my assets?". And that is the case of a null-sec right now, which people, who don't live there, do not understand. It is not that "why don't you drop SOV where you don't use it?", it is "why would we drop SOV where nobody is going to use it?"

Personally, I would be happy to see some empty space getting occupied. But browsing through the comments here and in reddit I've seen the only alliance that actually tries to take over the space: the CORVOS and I really admire them for doing that. Which makes it somewhat 50/1 trolling/real null-sec venturing ratio. And trolling would not get any empty space occupied.

There is also one more problem with the current trolling possibility which I haven't seen to be discussed: it actually encourages blue-balling and no-atack agreements between large alliances. How is that, you would say? The point is that as a big alliance you would not start a war against another big alliance, that is capable to bring 10 waves of 1000+ troll-ceptors to reinforce the hell out of your entire SOV within one vulnerability window. And it is not really hard, will only make each pilot pay 500mil in case he lose all 10 ceptors. This even I, after a year of play, can handle. Not speaking of those, who play EVE for years.
One might argue: they can easily defend by splitting over their space and bla-bla whatever.. First, easy to say, hard to do. Second, it will work only until the point, where those 1000+ ceptor pilots will reform as one fleet and drop the hammer on one strategic and really important system. And here will be the deal then: will those who split make it in time to reform as one fleet to defend their assets? May be they will, but what if they won't? So, in my opinion, current SOV system increases risks of a large-scale war between SOV holding alliances, making them raise a question: why would you start it in the first place?

And I've got an example, where it worked out exactly as I think: we stopped our war with TRI and SOLAR and plussed each other. If you don't agree with that -- please give me an example of any descent scale war that is happening nowadays. I agree, that it is summer right now, everybody is new to the system and bla-bla whatever. Let's see then, if that will change in autumn or not.
Eli Stan
Center for Advanced Studies
Gallente Federation
#346 - 2015-08-04 17:09:33 UTC
Lucas Kell wrote:
Yes they can.
True, I shouldn't have spoken so categorically. I keep watching the Yrton constellation, which now has it's seventh different alliance deploy a TCU. And you're right, a smaller alliance, no matter how big, won't be able to hold system next to an larger alliance unless the larger alliance allows them to live there, even if the larger alliance never uses those systems despite having a TCU in them. That does not mean, however, that the larger alliance should concern itself with contesting timers in those systems every time one pops up. A TCU gets reinforced? Pfft. Doesn't matter. Command nodes spawn and sit around for days? Again, doesn't matter. Hostiles capture the command nodes which pops the TCU, but don't put down their own TCU? Doesn't matter. Some other random group stops by and onlines a TCU? Doesn't matter. If an alliance doesn't care about a system, doesn't have pilots living in a system, by definition the system does matter, and therefore TCU's don't matter. Roam into it for fights. Rat/mine in it. (Although you won't get the benefit of an Ihub of course.) But get out of the Dominion Sov mindset that TCUs matter for systems you don't live in. After so long playing that way, I do realize how difficult it can be to let something go that was previously held so tightly, but for the alliance's sanity it's necessary now.

Quote:
And yet it doesn't happen in sov null, because the system actively discourages meaningful conflict. Thanks for proving the point that it's the mechanics, not the players.
The system is three weeks old. We have lots of people playing it as if Dominion Sov were still the applicable paradigm. It's the players, not the system, preventing meaningful conflict right now.

Quote:
LOL no it's not. The purpose of occupancy sov is for people to LIVE in their space, not stand idly in their space at all times just in case people come to get it. Games are for entertainment an the current system does nothing to promote that. Having to constantly reship and run around chasing cheap ships designed to be uncatchable is not entertaining. Seriously, I think you need to actually try the system out so you understand the level of boring involved in actively guarding sov.
Perhaps you and I have different ideas of what it means to live in a system? Living in a system means availability to defend it by definition, and there's no idle standby required. It does not mean constantly orbiting an Outpost, TCU or Ihub. You can be in station chatting on comms. You can be in space mining. You can be in space ratting. You have no less than 15 minutes to respond to an Interceptor entering system. In our null system, my fleet is constantly, 23x7, on the lookout for Interceptors and other hostiles. We have pilots spread out across up to six systems. We have advance warning. It doesn't interfere with our living within our home system. It's a natural part of our life there. We welcome the activity, even if it's an Interceptor we can't catch but can only chase off.

Quote:
See, you keep underselling it. If the problem was defending one system from one trollceptor, then yeah, there'd be no problem. The problem with disposable ships is that what you end up defending against is constant trollceptors. Just look at the timerboards for how many timers are going. Those are just the ones that slipped through, and I guarantee that only a tiny minority are from people actually interested in taking space.
Indeed, for example I do see quite a few of BL's Fountain systems marked red on DotLAN due to SMA activity. No idea if SMA wants any of those systems. But BL shouldn't have let those systems get reinforced in the first place. They have too many systems for their membership levels. Trollceptors can't "slip through" if there are pilots in every system you want to hang on to.
Icycle
Imperial Shipment
Amarr Empire
#347 - 2015-08-04 17:26:39 UTC  |  Edited by: Icycle
Gerad Aihaken wrote:

.....sorry too long.....


I would agree on the initial statement that CCP forgot to include tool like who and where been attacked beside the alliance mail. I think most reasonable people would agree on that.

I do however disagree on paying 300m to attack something. Thats just ridiculous. If you think losing enotosis ships, plus the rest of your fleet it cheap then good for you! Only large alliances can afford 300m and god help you if you are going vs a monstruosity that is CFC. I can only think that unless you are planning a miraclous return of White Noise and the DRF, I dont see how someone can afford that Blink.

People complain about not getting enough action and then people blaim it on sov. Where in reality everyone knows that the new sov has nothing to do with it. War creates content and entosis does that exactly. You have someone that does not like you and is willing to herass you to death and possibly take sov for themselves.

I think taking a station is more that enough punishment for someone not to be able to redock. Not to mention if you decide to destroy the local eco with alts in it. In the future maybe there will be stations that will blow up and you lose everything. That we will see. Another topic for the future

The whole point is if you dont live in that space, then it wont get entosed. So why not allow to entosis a system you dont live?
Forgive me for what i say here but we were roaming in your space using a wormhole several times. My god you got so much empty space its crazy. I dont know how or why you would put yourself in that pain. But I can tell you is that all that space should be used by someone. Why should you get to keep all that empty space esclusivelly? If you want to get more people there and blue ball them fine, thats your choice. You can always pay them to go away like CFC has done in the past.
I think Fozzy sov its a brilliant idea and CCP should have done this 5 years ago. Whats wrong is that alliances keep it and then complain about not wanting to defend it. That is wrong. Its the front lines in null sec. It must be very dangerous.

You guys have been in war for the last two years. I am sorry to say this but you guys did not prep for it and example CFC did.
CFC was very close like your space before. Lots and lots of empty space. Now they still have much but no where near you guys. You guys failed at prep and were too busy shooting each other. I dont want to be rude or harsh but is the truth.

Some people are obsessed with this "trolling". I would say this. If you think you are been trolled is cos you have casted a wider net that you cant control. Adapt. Its been always the modo in eve. Those that adapt do better than those that do not.
Papa Django
Materials Harvesting Kombinat
#348 - 2015-08-04 17:43:14 UTC
Gerad Aihaken wrote:
Let me speak from my heart in English try to add an opinion from a Russian pilot, as there are not much of us who bother themselves to write in English :)

I would suggest to start with a smaller change, which I've found somewhere on reddit: make an attacker pay, I would say, 300mil to get the structure reinforced.

[...]

- will decrease trolling, which, in my opinion is the number 1 problem now, that makes SOV boring


Trolling is not an issue. If you cant handle a few frig why could you hold your territory ?

All your argumentation is founded on trolling is an issue. Trolling is not an issue so your wall of text is irrelevant.

The issue is not trolling, your issue is : You have a bigger territory then you can handle.

The proof is : You can't handle a single frigsize fleet Lol
flakeys
Doomheim
#349 - 2015-08-04 17:48:16 UTC
Well OP made it to CSM now it seems , so the ball's completely in his court now.

We are all born ignorant, but one must work hard to remain stupid.

Icycle
Imperial Shipment
Amarr Empire
#350 - 2015-08-04 17:55:58 UTC
Papa Django wrote:
Gerad Aihaken wrote:
Let me speak from my heart in English try to add an opinion from a Russian pilot, as there are not much of us who bother themselves to write in English :)

I would suggest to start with a smaller change, which I've found somewhere on reddit: make an attacker pay, I would say, 300mil to get the structure reinforced.

[...]

- will decrease trolling, which, in my opinion is the number 1 problem now, that makes SOV boring


Trolling is not an issue. If you cant handle a few frig why could you hold your territory ?

All your argumentation is founded on trolling is an issue. Trolling is not an issue so your wall of text is irrelevant.

The issue is not trolling, your issue is : You have a bigger territory then you can handle.

The proof is : You can't handle a single frigsize fleet Lol


I could not agree more. Just a thought, what would happen to a city if there was no police any more? Or what would happen to high sec if concord was removed. All the criminals will move in and chaos descends upon it. Which is exactly whats going on here.
Lucas Kell
Solitude Trading
S.N.O.T.
#351 - 2015-08-04 18:27:26 UTC
Frostys Virpio wrote:
What system with people living into it got reinforced? What were the index on it when it got reinforced and why did nobody manage to just prevent the reinforce in the first place?
And if you only had to respond to reinforced systems you'd have a point.

Icycle wrote:
Lucas Kell wrote:
No. If we don't live in it, it should be easy. The problem is that even space people are living in is easy and requires no real commitment. I'd be happy to see active systems need battleship links and inactive systems need rookie ships.
I think you personally just destoyer your chances here. So you want null sec space without needed to be protected/easy? WOW.
Really? Do you know that null sec space is suppose to be unsafe right? Besides all the systems that are getting entosied, you dont live in it!
Easy as in easy to take, genius. Read the rest of my quoted post there. I'd be happy to see people take inactive sov with rookie ships but require battleships to contest occupied sov.

Icycle wrote:
lol no, I am not gen.
I know you're not, you're one of his lackeys.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#352 - 2015-08-04 18:32:39 UTC
Eli Stan wrote:
Quote:
And yet it doesn't happen in sov null, because the system actively discourages meaningful conflict. Thanks for proving the point that it's the mechanics, not the players.
The system is three weeks old. We have lots of people playing it as if Dominion Sov were still the applicable paradigm. It's the players, not the system, preventing meaningful conflict right now.
I honestly believe it's the lack of required commitment to contest sov. We've been saying all along that entosis links should be what make battleships relevant again. If you had to drop a battleship to contest sov you'd really only do it if you wanted to take the sov, not for a troll - at least not too frequently.

Eli Stan wrote:
Perhaps you and I have different ideas of what it means to live in a system? Living in a system means availability to defend it by definition, and there's no idle standby required. It does not mean constantly orbiting an Outpost, TCU or Ihub. You can be in station chatting on comms. You can be in space mining. You can be in space ratting. You have no less than 15 minutes to respond to an Interceptor entering system. In our null system, my fleet is constantly, 23x7, on the lookout for Interceptors and other hostiles. We have pilots spread out across up to six systems. We have advance warning. It doesn't interfere with our living within our home system. It's a natural part of our life there. We welcome the activity, even if it's an Interceptor we can't catch but can only chase off.
And I get that, but why bother mining or ratting if you're constantly having to reship and chase around a ship designed not to be caught? A lot of people seem to want sov to be a career choice not an entertaining game mechanic. If that's how CCP want to take it, fair enough, but it won't bring in more players.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Trii Seo
Goonswarm Federation
#353 - 2015-08-04 18:55:40 UTC
My biggest gripe with the current system is that one no longer needs to commit to an attack. Previously, attacking sovereignity required placing SBUs and actually putting some effort into your conquest.

While tedious, it usually meant that someone who went through the logistical and strategic effort of doing so had an intent of claiming sov. Currently, it means that anyone can harass a sov holding entity. Now, there isn't anything inherently bad about it.

You can easily imagine - and I suspect the developers imagined it that way when it was first conceived - a situation where a hostile gang rolls in, tries to harass a system, a local fleet deploys to go and fight them. Battle ensues, one side gets shot at - fun, nice, 'content' as people are fond of calling it.

However, this is not how it usually goes. We all know how risk-averse players are, and said hostile gang will be of no exception. When a response fleet rolls in and the attackers don't have the guarantee of victory, they'll simply bail. No content will be provided.

Rinse and repeat.

The stance on large battles I agree with whole-heartedly. The best fights I've been in never began as a consensual "Hail, mighty space foe! Let us meet here at this node, ignore the objective and instead let us joust!". No, they were fights when both sides rammed it down and fought no holds barred.

Those were the battles that mattered, they left the memories of frantic scrambling, pings of "GETIN!" bombarding you through comms, hundreds of pilots bridging into a fight, reinforcement fleets getting pipebombed by RnK.

And finally, the issue of scalability.

Now, don't get me wrong, it should take effort to capture or reinforce a system. The opposing force should be given time to field a defensive fleet.

However, a situation of "We control the grid, control pretty much everything and the entosis link is running on the structure. Now what?" "Now the entire fleet sits and holds their dicks in hands for an hour." somehow manages to achieve a level of boredom higher than POS/structure bashes.

In short, in pre-arranged lab conditions that don't factor in player behavior this system is good. That said, we're not in pre-arranged lab conditions.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Eli Stan
Center for Advanced Studies
Gallente Federation
#354 - 2015-08-04 19:18:51 UTC
Lucas Kell wrote:
I honestly believe it's the lack of required commitment to contest sov. We've been saying all along that entosis links should be what make battleships relevant again. If you had to drop a battleship to contest sov you'd really only do it if you wanted to take the sov, not for a troll - at least not too frequently.
I think allowing Entosis links on only battleship hulls and larger would be even worse for sov holders. Just like in Dominion Sov where sov structures were reinforced but then no attackers showed up to contest the timer - that is, the blueball tactic we heard about a lot - you'll still have instances of systems getting reinforced yet nobody showing up for the timer... and the defenders will then have to jump around a constellation in battleships and capture ten nodes! That'd be so much worse for defending your sov than being able to use interceptors yourself!

Also, one of the expliccit goals of Aegis Sov was to make it easy to take unclaimed space. Allowing interceptors to claim sov when nobody around is a good thing. As preventing an interceptor from taking sov is easy when the space is occupied.

Quote:
And I get that, but why bother mining or ratting if you're constantly having to reship and chase around a ship designed not to be caught? A lot of people seem to want sov to be a career choice not an entertaining game mechanic. If that's how CCP want to take it, fair enough, but it won't bring in more players.
See, some people are the opposite of you on this, I think. Some feel that ratting and mining are the dull career choices of EVE, while chasing interceptors is the entertaining game mechanic. We have quite a fair number of kills where a Skiff is the top damage dealer. We almost always have people docked in station being social who enjoy flying out to an ice belt or wherever and engaging a hostile who has come into system. It breaks up the monotony.
Icycle
Imperial Shipment
Amarr Empire
#355 - 2015-08-04 19:40:48 UTC
Trii Seo wrote:

too long...


Correction....

In previous they did not have to comit. They attacked and could leave or stay if they wanted. CFC is well know for troll sov aka
"I did not wanted that sov anyway" or "was looking for content not sov".
The same thing is happening here.

The bigest battles in eve for the most part have been escalations. One brings something, the other brigs something bigger and more and more etc. This in no doubt will happen sooner or later. If you guys did not blue ball each other it would happen more oftern but here we are...Stop blaiming CCP for your policies! You want content of massive scale fine, set a few of your blues to neut and let the slugfest begin. Dont then wait for it to happen or deploy to an enemies territory just like Razor and Init are doing.

Teckos Pech
Hogyoku
Goonswarm Federation
#356 - 2015-08-04 19:47:03 UTC  |  Edited by: Teckos Pech
Eli Stan wrote:
Lucas Kell wrote:
I honestly believe it's the lack of required commitment to contest sov. We've been saying all along that entosis links should be what make battleships relevant again. If you had to drop a battleship to contest sov you'd really only do it if you wanted to take the sov, not for a troll - at least not too frequently.


I think allowing Entosis links on only battleship hulls and larger would be even worse for sov holders. Just like in Dominion Sov where sov structures were reinforced but then no attackers showed up to contest the timer - that is, the blueball tactic we heard about a lot - you'll still have instances of systems getting reinforced yet nobody showing up for the timer... and the defenders will then have to jump around a constellation in battleships and capture ten nodes! That'd be so much worse for defending your sov than being able to use interceptors yourself!


I think the objection is that with letting interceptors and other fast moving ships use the entosis link is that we are still getting the blueball tactic. Now instead of not showing for the fight, the attacker runs from it.

Granted, I agree that if nobody shows up and reinforcement happens and nodes spawn…the alliance holding that system screwed up. They deserve what they get. Granted if nobody shows up ever and they lose the system…okay, again they deserve it.

I think what people would like is for there to be some chance of shots being fired vs. just getting the warning, burning to the system under attack, damp/jam/whatever the ship with the entosis link, that then fucks off to another system to entosis the relevant structure there…until somebody shows up and damps/jams/whatever again.

Maybe things will change on their own. Defenders will get better at stopping the single frigate/ceptor etc. from doing the entosis thing. The attackers might bring more people, and fights will start occurring. But if not, my guess is that the current version of Fozziesov will be changed.

Edit: Typo

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Eli Stan
Center for Advanced Studies
Gallente Federation
#357 - 2015-08-04 19:56:52 UTC
Trii Seo wrote:
My biggest gripe with the current system is that one no longer needs to commit to an attack. Previously, attacking sovereignity required placing SBUs and actually putting some effort into your conquest.
With Dominion Sov, the effort to attack sov was proportional to the massive HP buffer of sov structures, which was present whether or not the owners of that sov were present. With Aegis Sov, the effort to attack sov is proportional to the effort being put in to active defense. Is there no defense? Then there should be no effort required to attack. Got Titans, supers and a subcap support fleet sitting next to your TCU? The effort required to attack it will be extreme. No little interceptor will stand a chance if they make an attempt.

Quote:
You can easily imagine - and I suspect the developers imagined it that way when it was first conceived - a situation where a hostile gang rolls in, tries to harass a system, a local fleet deploys to go and fight them. Battle ensues, one side gets shot at - fun, nice, 'content' as people are fond of calling it.

However, this is not how it usually goes. We all know how risk-averse players are, and said hostile gang will be of no exception. When a response fleet rolls in and the attackers don't have the guarantee of victory, they'll simply bail. No content will be provided.

Rinse and repeat.
Actually, I believe what the developers actually imagined isn't that a defense fleet "rolls in," rather they imagined the fleet is already there in system, making it exceedingly easy to chase off or kill a trollceptor, or dissuading a trollceptor from trying in the first place.

Quote:
The stance on large battles I agree with whole-heartedly. The best fights I've been in never began as a consensual "Hail, mighty space foe! Let us meet here at this node, ignore the objective and instead let us joust!". No, they were fights when both sides rammed it down and fought no holds barred.

Those were the battles that mattered, they left the memories of frantic scrambling, pings of "GETIN!" bombarding you through comms, hundreds of pilots bridging into a fight, reinforcement fleets getting pipebombed by RnK.
Those battles aren't gone. If somebody truly wants somebody else's sov, and the defender truly wants to keep their sov, you will get your large, pinged fights. (Except that the fights will be spread out, across multiple systems and multiple grids of a constellation, hopefully with no sustained TiDi. This is another explicitly stated design goal of CCP's new sov system.)

Quote:
And finally, the issue of scalability.

Now, don't get me wrong, it should take effort to capture or reinforce a system. The opposing force should be given time to field a defensive fleet.

However, a situation of "We control the grid, control pretty much everything and the entosis link is running on the structure. Now what?" "Now the entire fleet sits and holds their dicks in hands for an hour." somehow manages to achieve a level of boredom higher than POS/structure bashes.

In short, in pre-arranged lab conditions that don't factor in player behavior this system is good. That said, we're not in pre-arranged lab conditions.


I honestly don't see how shooting a TCU with guns for an hour is any more exciting than shooting a TCU with an Entosis Link. I've helped take down a few POSes and POCOs. It's very dull.
Lucas Kell
Solitude Trading
S.N.O.T.
#358 - 2015-08-04 19:57:31 UTC
Eli Stan wrote:
Lucas Kell wrote:
I honestly believe it's the lack of required commitment to contest sov. We've been saying all along that entosis links should be what make battleships relevant again. If you had to drop a battleship to contest sov you'd really only do it if you wanted to take the sov, not for a troll - at least not too frequently.
I think allowing Entosis links on only battleship hulls and larger would be even worse for sov holders. Just like in Dominion Sov where sov structures were reinforced but then no attackers showed up to contest the timer - that is, the blueball tactic we heard about a lot - you'll still have instances of systems getting reinforced yet nobody showing up for the timer... and the defenders will then have to jump around a constellation in battleships and capture ten nodes! That'd be so much worse for defending your sov than being able to use interceptors yourself!
Sure you might get that, but you'd get considerably less people trolling to contest sov, so you woundn't be chasing trollceptors about all day.

Eli Stan wrote:
Also, one of the expliccit goals of Aegis Sov was to make it easy to take unclaimed space. Allowing interceptors to claim sov when nobody around is a good thing. As preventing an interceptor from taking sov is easy when the space is occupied.
Easier than dominion, which battleships would be. If you cant field a battleship to your target system, you probably shouldn't be trying to take sov.

Eli Stan wrote:
See, some people are the opposite of you on this, I think. Some feel that ratting and mining are the dull career choices of EVE, while chasing interceptors is the entertaining game mechanic. We have quite a fair number of kills where a Skiff is the top damage dealer. We almost always have people docked in station being social who enjoy flying out to an ice belt or wherever and engaging a hostile who has come into system. It breaks up the monotony.
They may enjoy it now, but after they've chased their 100th disposable interceptor, they're gonna get bored.

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Snowmann
Arrow Industries
#359 - 2015-08-04 20:01:58 UTC
It seems this has become Eve's version of Asymmetric warfare, where the defender would prefer symmetric warfare.
The fact that it is so annoying to major Sov holders, is the point. Blink, they have to address it.

Its a kind of balance to Sov Sprawl. Eventually they will get annoyed enough to only hold Sov where they "have" to, not every where ever they can.

Icycle
Imperial Shipment
Amarr Empire
#360 - 2015-08-04 20:06:10 UTC
Lucas Kell wrote:

Eli Stan wrote:
Also, one of the expliccit goals of Aegis Sov was to make it easy to take unclaimed space. Allowing interceptors to claim sov when nobody around is a good thing. As preventing an interceptor from taking sov is easy when the space is occupied.
Easier than dominion, which battleships would be. If you cant field a battleship to your target system, you probably shouldn't be trying to take sov.


I think if you can not fend off what you call a "troll ceptor" that has only 25km to entosis then you should not hold sov. At least in that system anyways!