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What is better for PVE content?

Author
Voltaire Aubrey
Astrotech Mining Inc
#1 - 2015-07-31 16:56:40 UTC  |  Edited by: Voltaire Aubrey
Good afternoon all,

I have just come back to EVE from a long break and I want to convert this character from a miner to a PVE mission type character. Some advice I was given a long time ago was to aim for vessels like the drake and its larger caldari missile boat relatives due to their passive tanking potential and the fact that their weapon system is both powerful and does not really drain the capacitor either.

HOWEVER, there are 2 mitigating factors for me.

1-I had previously been training up the amarr vessels previously and was on the verge of flying a BC class amarr vessel,so I do already have skill points invested in the amarr branches of up to and including amarr BC, as well as various laser weapon skills.

2-The Abaddon has always been my favourite looking EVE ship!

So, is the amarr "branch" of ships really competitive for solo mission running compared to caldari vessels? And, for that matter, was the advice I was given about the drake still viable?
Do Little
Bluenose Trading
#2 - 2015-07-31 17:16:07 UTC  |  Edited by: Do Little
You will likely have capacitor issues using the Abaddon in PVE since it has no cap bonus. Apocalypse is a better choice. Other options to consider would be the Navy battleships or the Nightmare - which is half the price it was at the beginning of the year - currently selling for 429 mil in Jita

Edit: Yes the Amarr/Gallente/Minmater all have excellent choices for Mission runners. I would recommend running level 3 missions in a Harbinger for a while before investing in a battleship. Unless you have the proper support skills and piloting experience a battleship is just a bigger and slower target.
elitatwo
Zansha Expansion
Brave Collective
#3 - 2015-07-31 18:00:20 UTC
Since already have Amarr skills, why don't you train laser turrets and fly a Nightmare instead. Does missions and other things just fine.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Voltaire Aubrey
Astrotech Mining Inc
#4 - 2015-07-31 18:37:17 UTC
Well i do have some missile skills as wel (came back briefly about... a year ago to try out those new T1 destroyers and used the caldari destroyer for a while) but its just a case of querying whether the Drake and follow-up Caldari BS'class vessels with their missiles and shield tanking are a better choice than amarr lasers and their armour tanking?
Gh0stBust3rs
Destruction and Pacification Services
#5 - 2015-07-31 19:55:26 UTC
Paladins are pretty fun to fly. Even with the **** damage profile I still get decent mission times. Something abut 1k dps.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6 - 2015-07-31 20:04:15 UTC
That depends on the space you fly in and the type of rats. Lasers are EM/Therm damage locked while missiles can do any damage type. Amarr ships will have the advantage against Sansha/BR rats making them better in Amarr space. Drakes tend to be rather slow on level 4's in my experience as well. Personally I'd agree with the idea of sticking to 3's till you can comfortably use either race of BS.
Voltaire Aubrey
Astrotech Mining Inc
#7 - 2015-07-31 20:13:22 UTC
Oh I'm in no rush to get to lol 4's yet, I just don't want to waste time training up e.g lasers weapon systems and their supporting systems if e.g. It's better to use missiles and e.g. Armour systems if it's better to go with shields... So I will be happy to potter around in a caldari cruiser for a while, then BC before hitting the BS class vessel.
Celthric Kanerian
Viziam
Amarr Empire
#8 - 2015-07-31 21:53:34 UTC
I have tried out both an Apocalypse and a Abaddon with max skills, and the Apocalypse was most definately preferable because the Apoc has more cap.
Do Little
Bluenose Trading
#9 - 2015-07-31 23:00:15 UTC
I don't think it should be a question of which is best - that will be a moving target - but which do you enjoy. I trained missiles and drones which led me to a Rattlesnake for my mission ship but it never really felt comfortable. A few months ago I bought a Gila - that ship fit me perfectly - it's a joy to fly and can run a level 4 mission as quickly and safely as most battleships. Try running level 2 missions in a Worm if you think you might enjoy that path.
Voltaire Aubrey
Astrotech Mining Inc
#10 - 2015-08-01 08:19:13 UTC
Ok thank you for all the advice people, I do have one final question though...

The tier 3 cruisers like the Tengu.... Are they of any use for mission running or are they meant for things such as PVP and support of fleets in wormholes etc?
Webvan
All Kill No Skill
#11 - 2015-08-01 15:11:10 UTC  |  Edited by: Webvan
Ty is right about the ship bonus stuff though. It more depends on where you want to run missions. Also there is potential faction hits to consider, though you can reject those missions yet wait on the clock to try another with that npc. Like my mission runner cant get into gal or min empire space w/o being chased.

Sure, t3's can do missions, but maybe not allowed in some low level missions if I remember right. It's been a couple years since I bothered with a T3 for missions.

Also use caution when running around with shiny mission ships, pirate and navy ships are generally gank magnets. I have those(CNR , Nightmare etc), but I generally use T1 ships and only faction for certain occasions.

I'm in it for the money

Ctrl+Alt+Shift+F12

Kitty Bear
Deep Core Mining Inc.
Caldari State
#12 - 2015-08-01 15:32:00 UTC
Nightmare will also give you an opt in for Incursions
in addition to missioning options.
shiny-fit isn't really required, T2 does a good job (and attracts less attention)

just as something else to consider.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#13 - 2015-08-02 04:44:55 UTC
Hi,

You should consider to cross train amarr/caldari SC skills, which allows you tl fly Sansha vessels & Phantasm/Nightmare.
Having those you could run missions easily and focus on training for missiles so , later on you could use Tengu which is one of the best mission runners.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Ahed Sten
#14 - 2015-08-02 04:55:06 UTC
Gh0stBust3rs wrote:
Paladins are pretty fun to fly. Even with the **** damage profile I still get decent mission times. Something about 1k dps at 80km.


FTFY

And there's nothing wrong with EM/Therm dps if you're harvesting sanshas or bloods.
elitatwo
Zansha Expansion
Brave Collective
#15 - 2015-08-02 10:23:22 UTC
Voltaire Aubrey wrote:
Ok thank you for all the advice people, I do have one final question though...

The tier 3 cruisers like the Tengu.... Are they of any use for mission running or are they meant for things such as PVP and support of fleets in wormholes etc?


Let me put it this way, those came in Apocrypha and with it came wormholes. It would be safe to assume they were made for the dangers that you face in wormholes.

So yes, they are excellent in any kind of pve, maybe not incursions but the rest.

Oh and the Sansha ships are shield boats too. When you fly a Phantasm for the first time and do a level 3 mission with her you might never want to fly any other laser boat.

For the Sansha ships I strongly advise to read the traits tab for fitting advice and you might want to use heavy beams for mission for long(er) range damage projection.

The Apocalypse is an awesome level 4 mission boat and the range bonus with mega beams you can use standard crystal for long ranges which saves you capacitor and when things get too sketchy you may want to mjd out of range for a bit.

By the way, I did run the DED 4/10 Blood Raider Monastary four times now with the Phantasm and even they heavy neuting wasn't a big deal.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Voltaire Aubrey
Astrotech Mining Inc
#16 - 2015-08-02 15:08:48 UTC
I must admit I am a bit surprised about the lack of support there end to be for missile boats and the overwhelming support for laser boats (nightmare in particular!)

Are laser boats and this nightmare specifically so much better than missiles and their missile boat equivalents?
elitatwo
Zansha Expansion
Brave Collective
#17 - 2015-08-02 19:34:27 UTC
First, I am Caldari and I started in 2006 when missiles were good and able to apply damage.

A pilot in an alliance call Band of Developers was ganked in a Raven with torpedos. In November 2006 all missiles were nerfed so much that this could never happen again.

That and you said Amarr ships so we assumed you trained lasers and not hybrid turrets, which are also fine, at least the medium ones. Small and large railguns kinda lack a little.

Anyhow, missiles can be okay-ish for pve but you will need tons of them for shooting one target, where lasers can remove smaller targets with one cycle.

And since they are pirate faction ships they are the top of the foodchain.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Voltaire Aubrey
Astrotech Mining Inc
#18 - 2015-08-02 20:33:05 UTC
awww,

I must admit in a way I am a bit dissapointed because i quite liked missiles, however, looking at the masteries I AM closer to lvl 3+ on the Amarr BC's and above than the Caldari vessels so I suppose i had better re-vamp the training queue to target an Amarr Harbinger before moving onto the BS' quality vessels....

Or is Oracle worth a go for simple PvE? (I must admit i quite like the idea of using large-sized lasers on a battlecruiser... however, i would assume that as a glass cannon it should only be used as part of a group?)
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#19 - 2015-08-03 20:26:01 UTC
The Oracle is poorly suited for missioning IMHO, It's thin on tank and droneless making it possible to get into tight spots. It could be useful at range as an MJD kitter, but everything it could do there a Apoc/Napoc/Paladin could do better. At closer ranges the tracking bonus of a Nighmare along with it's considerably better fitting and defense would be preferable. Better still the Nightmare will still make use of your Caldari ship training.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#20 - 2015-08-04 11:30:33 UTC
There is nothing wrong with PVE Missiles ships.

Tengu, Gila, Navy battleships, Golem Rattlesnake. Drake is fine for lvl 3 missions.


Missiles have some application problems, though to be honest that is a PvP problem. especially when talking Cruise missiles.

If you only have to shoot EM weak spots Lasers are probably better though when you move to other rats missiles will be better.

someone will probably bring up that it will be difficult to shoot frigates, this might prove a little difficult, though proper skills and drone support solve that problem.

Missiles will always hit (and in PVE never for 0 damage) at ranges beyond 150 km if needed.


There are plenty of problems with missiles though there is little wrong with them for running missions in high sec


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