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Bubble balance

Author
Draahk Chimera
Supervillains
#1 - 2015-08-04 08:30:46 UTC
Bubble Bobble balance and other B-words.

Q: What is wrong with bubbles the way they are? Why a balance?

There are three things wrong as I see it. First they are a passive defence/offence structure that never goes away unless shot at, thus involving no active participation on the part of the players after the actual anchoring. Secondly bubbles are a completely non-granular gameplay. there is a clearly "worst" version -tech 1 small- and a clearly "best" version -tech 2 large. Thirdly they are completely digital in nature, an on-off system, either they give infinite "points" or they are offline.

Thus my suggestion with varied anchoring times, lifespan and number of "points" for different sizes and tech levels. The numbers below might need tweaking for full customer satisfaction but you get the general idea. (Note that I find the "ship-launched" bubbles perfectly fine and thus they are not included.)

Small I - 5km Radius - 1 min anchoring - 5 "points" - 30 min lifespan - Size 20m3
Small II - 7.5km Radius - 2 min anchoring - 6 "points" - 60 min lifespan - Size 50m3

Medium I - 10km Radius - 2 min anchoring - 3 "points" - 90 min lifespan - Size 100m3
Medium II - 15km Radius - 4 min anchoring - 4 "points" - 180 min lifespan- Size 125m3

Large I - 20km Radius - 4 min anchoring - 1 "points" - 240 min lifespan - Size 475m3
Large II - 25km Radius - 8 min anchoring - 2 "points" - 480 min lifespan - Size 525m3

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Lu Ziffer
Balanced Unity
Goonswarm Federation
#2 - 2015-08-04 08:48:12 UTC
If you want that nobody disturbs you roam for helpless miners in your non interceptor with bubbles just say so.
Do not make me and other read through a wall of nonsense.

If you but 2 points on a large bubble my carrier will refit for that and warp through it.
If you do not like bubbles kill them, they have no reinforce timer.
FT Diomedes
The Graduates
#3 - 2015-08-04 09:00:58 UTC
I'm not a die-hard fan of anchored bubbles, but the current implementation is better and more interesting than your suggestion.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

afkalt
Republic Military School
Minmatar Republic
#4 - 2015-08-04 09:03:25 UTC
I've said it in every post on this subject so far and it is the simplest way.

Have rats shoot them on gates. This means absentee bubbles are slowly killed in an in game manner. This preserves bubble cages/defensive bubbles on stations/pos/etc.
Draahk Chimera
Supervillains
#5 - 2015-08-04 09:10:40 UTC
FT Diomedes wrote:
I'm not a die-hard fan of anchored bubbles, but the current implementation is better and more interesting than your suggestion.

In the interest of civil discourse could you please explain how an 11 year old system with a digital on-off gameplay and no player interaction is "more interesting than a granular system with varied lifespans, "points" and so on?


afkalt wrote:
I've said it in every post on this subject so far and it is the simplest way.

Have rats shoot them on gates. This means absentee bubbles are slowly killed in an in game manner. This preserves bubble cages/defensive bubbles on stations/pos/etc.

You will have rats spawn on wormholes, outposts, poses, safespots, warp-ins on moons and so on?

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Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2015-08-04 09:17:52 UTC
Draahk Chimera wrote:
You will have rats spawn on wormholes, outposts, poses, safespots, warp-ins on moons and so on?

They already do on outposts, stations, planets and gates, even on POS sometimes. Sleeper Seekers in particular do that. Having them spawn on WH and more frequently on other grids (except for safe spots) should not be too hard to achieve. Safe spots should stay excluded as bubbles there cannot intercept anything in the first place and removal of such bubbles to catch/trap logged off things should remain in the sole responsibility of players.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

afkalt
Republic Military School
Minmatar Republic
#7 - 2015-08-04 09:18:45 UTC  |  Edited by: afkalt
What part of on gates was unclear?

Gates are the only non optional bottleneck, everything else should be left alone. It'd take a special kind of stupid to try this to a WH.
Aurure
some random local shitlords
#8 - 2015-08-04 09:27:02 UTC
Would they still have drag/stop functionality, no matter how much warpstrength a ship has? If yes, this might be interesting, maybe needs some tuning.
Draahk Chimera
Supervillains
#9 - 2015-08-04 09:38:15 UTC  |  Edited by: Draahk Chimera
afkalt wrote:
What part of on gates was unclear?

Gates are the only non optional bottleneck, everything else should be left alone. It'd take a special kind of stupid to try this to a WH.

Nullbear: "I wanna farm my 100misk/h anoms!"
Nullbear 2: "We have a wormhole leading to C5 full of evil gankers"
Nullbear: "Anchor a bubble on the wormhole. then the shining goddess of local chat can preserve us from risk vs reward again"

Despite the tone I find it perfectly valid gameplay. Someone was proactive and found the hole with probes. Then took the precaution to anchor a bubble on it. With a lifespan of 8 hours a Large II should last the lifespan of the hole.

Aurure wrote:
Would they still have drag/stop functionality, no matter how much warpstrength a ship has? If yes, this might be interesting, maybe needs some tuning.

No the drag/stop would be dependant on the warp strength. The whole purpose of the balancing would be to encourage players to use the right tools for the right job. If you want to have a short camp in a 2-gate "freeway" use a small and catch all but the most stabbed-out haulers. If you want to hellbubble your enemies citadel while you entosis it, use a large.

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afkalt
Republic Military School
Minmatar Republic
#10 - 2015-08-04 09:47:31 UTC  |  Edited by: afkalt
Absolutely, but it is addressing this kind of bullshit and this, you know the ones.I had in mind.

You'd not do that to a hole and as you say, if they scan it, find it, bother anchoring rather than critting it, fair play to them.



A strict lifetime prevents tactical/defense play around POS and other structures. Imagine trying to bubble a POS all the way through RF if they kept decaying, it'd be a complete pain in the ass. I don't think we should remove the more strategic deployment options.


This was why I think it should only apply to gate rats.
Draahk Chimera
Supervillains
#11 - 2015-08-04 10:02:50 UTC
afkalt wrote:
Absolutely, but it is addressing this kind of bullshit and this, you know the ones.I had in mind.

You'd not do that to a hole and as you say, if they scan it, find it, bother anchoring rather than critting it, fair play to them.



A strict lifetime prevents tactical/defense play around POS and other structures. Imagine trying to bubble a POS all the way through RF if they kept decaying, it'd be a complete pain in the ass. I don't think we should remove the more strategic deployment options.


This was why I think it should only apply to gate rats.


Fair enough. But the reason for me dreaming this up and posting it was not (only) to address Hellbubbles. Rather I wanted to drag bubbles, kicking and screaming no doubt, into modern EVE. "Granular", player interactive and "analog". Rather than what it is now, something that you anchor and then it does it's job (which is infinite or nothing) for "eternity" without further player interaction.

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Alavaria Fera
GoonWaffe
#12 - 2015-08-04 10:54:53 UTC
afkalt wrote:
Absolutely, but it is addressing this kind of bullshit and this, you know the ones.I had in mind.

Sounds like they should be petitioned for lagbombing.

Like seriously, those are overboard...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

FT Diomedes
The Graduates
#13 - 2015-08-04 11:14:32 UTC
Draahk Chimera wrote:
FT Diomedes wrote:
I'm not a die-hard fan of anchored bubbles, but the current implementation is better and more interesting than your suggestion.

In the interest of civil discourse could you please explain how an 11 year old system with a digital on-off gameplay and no player interaction is "more interesting than a granular system with varied lifespans, "points" and so on?



What you are really asking for is a way to "nullify" any ship against static bubbles. That's one reason not to support it.

Another reason is that player interaction is currently required to remove the bubbles. Making another player take the time and risk to shoot a bubble is just fine by me.

On the other hand, if Circadian Seekers or Sleepers want to start shooting bubbles, that's fine by me too. While they are at it, maybe they can shoot off-line towers, abandoned drones, and other assorted space wreckage.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Khan Wrenth
Viziam
Amarr Empire
#14 - 2015-08-04 11:26:01 UTC
Alavaria Fera wrote:
afkalt wrote:
Absolutely, but it is addressing this kind of bullshit and this, you know the ones.I had in mind.

Sounds like they should be petitioned for lagbombing.

Like seriously, those are overboard...


I've said it before, I'll say it again. Make it so bubbles cannot intersect. It works in Dungeon Defenders, it can work here.
Aurure
some random local shitlords
#15 - 2015-08-04 11:35:17 UTC
If we get cubic. or tetraedic bubbles then, sure, make it so that they can't intersect.

But they wouldn't be bubbles anymore.
afkalt
Republic Military School
Minmatar Republic
#16 - 2015-08-04 11:36:08 UTC
Khan Wrenth wrote:
Alavaria Fera wrote:
afkalt wrote:
Absolutely, but it is addressing this kind of bullshit and this, you know the ones.I had in mind.

Sounds like they should be petitioned for lagbombing.

Like seriously, those are overboard...


I've said it before, I'll say it again. Make it so bubbles cannot intersect. It works in Dungeon Defenders, it can work here.



Then you can't cage a POS to hell and back and the goodies will just escape.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#17 - 2015-08-04 12:06:59 UTC
afkalt wrote:
Then you can't cage a POS to hell and back and the goodies will just escape.

Technically you'll be able to cover a POS with several layers of bubbles then, I suppose... That'd be a ton of hassle.
Nyalnara
Marauder Initiative
#18 - 2015-08-04 13:51:29 UTC
Khan Wrenth wrote:
Make it so bubbles cannot intersect. It works in Dungeon Defenders, it can work here.


Dungeon Defenders is a 2D game (when it comes to bubbles). And you can precisely place it, because there are mechanichs to do so.

As far as i remember, it is kinda hard to precisely put your ship in a specific spot (because acceleration/deceleration). And when launched the bubble anchorable will spawn "somewhere" around your ship. More imprecision.

Restricting placement is fine when you can choose exact position, restricting placement is not fine when game-mechanics choose for you.

French half-noob.

Non, je ne suis pas gentil.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#19 - 2015-08-04 14:23:30 UTC
I can understand the OP's desire to mix things up a bit. Right now, there is no gameplay reason not to use T2 large bubbles if they are available. His proposal would make smaller bubbles more useful and open up more varied gameplay ideas.

Having said that, I can't support this idea. The whole point of bubbles (no pun intended) is to provide warp interdiction against ships up to, and including, supercaps. Since only infinite-point systems can interdict supercaps, anchorable bubbles would need to retain their infinite-point status. Plus, if you go to a finite-point system on bubbles, the interdiction immunity role bonus becomes far less useful and those hulls would likely have to be re-balanced to compensate.

I support tweaking anchored bubbles to make smaller bubbles more viable, just not this particular tweak. Maybe change up their relative HP stats such that larger bubbles are more fragile but cover more area and smaller bubbles are more durable but cover less area?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Nyalnara
Marauder Initiative
#20 - 2015-08-04 14:49:45 UTC
Bronson Hughes wrote:
I support tweaking anchored bubbles to make smaller bubbles more viable, just not this particular tweak. Maybe change up their relative HP stats such that larger bubbles are more fragile but cover more area and smaller bubbles are more durable but cover less area?


That. Totally supporting that.

French half-noob.

Non, je ne suis pas gentil.

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