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Warfare & Tactics

 
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A thought about Boosters:

Author
Crosi Wesdo
War and Order
#301 - 2015-08-03 02:25:18 UTC  |  Edited by: Crosi Wesdo
Thing is, i could fix your main objection to boosts just by never logging on my pvp alt agains, and only using my booster main.

I have enough kills to not crave any more.

As for being able to pull logi, etc 24/7. I know corps that can ping on jabber and get a 250 man fleet at any time of day. Are we really counting if any of them are alts or does it even matter?

I personally dont care what other people do and how many toons they have. I judge situations based on what happens in game, not what happens in sweaty seats sat upon by naked men.

Each to their own though.

Now you are calling scouts and logi alts into question as p2w?

I really have to ask if you are playing the correct game.

Also, you are seamlessly continuing on from where legatus left off. Did you really just burn your gallente spy in order to make it seem like there are 2 people in this game that think alts are p2w?
Demerius Xenocratus
The Scope
Gallente Federation
#302 - 2015-08-03 03:22:10 UTC
Crosi Wesdo wrote:
Thing is, i could fix your main objection to boosts just by never logging on my pvp alt agains, and only using my booster main.

I have enough kills to not crave any more.

As for being able to pull logi, etc 24/7. I know corps that can ping on jabber and get a 250 man fleet at any time of day. Are we really counting if any of them are alts or does it even matter?

I personally dont care what other people do and how many toons they have. I judge situations based on what happens in game, not what happens in sweaty seats sat upon by naked men.

Each to their own though.

Now you are calling scouts and logi alts into question as p2w?

I really have to ask if you are playing the correct game.

Also, you are seamlessly continuing on from where legatus left off. Did you really just burn your gallente spy in order to make it seem like there are 2 people in this game that think alts are p2w?


Calmil doesn't need spies. They have Snuff on batphone.

I mostly agree with Legatus and I was bored.
Crosi Wesdo
War and Order
#303 - 2015-08-03 03:34:56 UTC  |  Edited by: Crosi Wesdo
Demerius Xenocratus wrote:
Calmil doesn't need spies. They have Snuff on batphone but did get stomped tonight anyway.

I mostly agree with Legatus 'my alt' and I was bored.


Ok.
Demerius Xenocratus
The Scope
Gallente Federation
#304 - 2015-08-03 03:45:24 UTC
Crosi Wesdo wrote:
Demerius Xenocratus wrote:
Calmil doesn't need spies. They have Snuff on batphone but did get stomped tonight anyway.

I mostly agree with Legatus 'my alt' and I was bored.


Ok.


I wasn't on tonight. Link battle report.


Crosi Wesdo
War and Order
#305 - 2015-08-03 03:50:05 UTC  |  Edited by: Crosi Wesdo
Zsha
Immortalis Inc.
Shadow Cartel
#306 - 2015-08-03 06:47:44 UTC
Demerius Xenocratus wrote:
Crosi Wesdo wrote:
[quote=Demerius Xenocratus]
Pay to win = one player having a tangible advantage that theyes paid real world money for.


I say more PLAYERS in space is what we should strive for. I do not desire a game where I'm in competition with 5000 bittervets and 20000 alts. At that point the game becomes an RTS with individuals moving multiple complementary units around the grid.


WORD.
REMOVE OFF GRIND LINKS AND BOOSTS. KTHXBAI
Demerius Xenocratus
The Scope
Gallente Federation
#307 - 2015-08-03 07:22:00 UTC
Crosi Wesdo wrote:
http://evf-eve.com/services/brcat/?s=45337,45332&b=6619490&e=90&t=4zbaaiuf&r=1

Vid incoming once cleared.


Looks like a good furball with some third party action but Galmil/calmil losses look roughly equal?

Maybe I misread it?
Deryn Angrard
Lightning Squad
Snuffed Out
#308 - 2015-08-03 09:06:50 UTC
Demerius Xenocratus wrote:
Crosi Wesdo wrote:
http://evf-eve.com/services/brcat/?s=45337,45332&b=6619490&e=90&t=4zbaaiuf&r=1

Vid incoming once cleared.


Looks like a good furball with some third party action but Galmil/calmil losses look roughly equal?

Maybe I misread it?



You didn't misread it. It was a mess of a fight, where nobody had idea who was fighting who.
Crosi Wesdo
War and Order
#309 - 2015-08-03 13:36:08 UTC  |  Edited by: Crosi Wesdo
Demerius Xenocratus wrote:
Crosi Wesdo wrote:
http://evf-eve.com/services/brcat/?s=45337,45332&b=6619490&e=90&t=4zbaaiuf&r=1

Vid incoming once cleared.


Looks like a good furball with some third party action but Galmil/calmil losses look roughly equal?

Maybe I misread it?


Nah, we were slaughtering squids, then 2 other parties arrived and mainly focused on us. Squids pretty much only w****d on project meyhems kills. It was also interesting that PM didnt land a single cal mil kill but were taking squids word that they were not blue (which they were) ;)

SNUFD had a horribly positioned cyno and multiple triage though, so they were pretty much a non factor.

Final butchers bill was 6.3 bil for cal mil + bastion, 3.8 bil for gal mil and 1.6 bil for project mayhem. With gallente doing the majority of the damage to all other sides :)
Civ Kado
State War Academy
Caldari State
#310 - 2015-08-03 15:30:40 UTC
remind me why they haven't been made into booster drugs? oh right, more alts more money.
Legatus1982
Deep Core Mining Inc.
Caldari State
#311 - 2015-08-03 17:59:49 UTC  |  Edited by: Legatus1982
Crosi Wesdo wrote:
Demerius Xenocratus wrote:
Calmil doesn't need spies. They have Snuff on batphone but did get stomped tonight anyway.

I mostly agree with Legatus 'my alt' and I was bored.


Ok.


According to you this is not different from just having two players posting in a threadanyways so why would it matter even if it were true?

Also to return to your earlier question, yes I do think second account logi can be used in a p2w manner, but actual logi does get used regularly for its intended purpose unlike links where it's pretty much universally accepted that links boats are alts.
Crosi Wesdo
War and Order
#312 - 2015-08-03 19:30:23 UTC  |  Edited by: Crosi Wesdo
Basing your arguments on peoples behavior rather than the mechanics in a computer game is a horrible way to complain about something.

mechanics dictate behavior and alts are accepted. So, live ive said many times, focus on changes to the mechanics that will lead to the behaviors that in your opinion is how eve should be played.

Though, since you still wont understand this i have very little faith that your opinions on how eve should be played will line up with many other people.
Gully Alex Foyle
The Scope
Gallente Federation
#313 - 2015-08-03 21:12:51 UTC
Odd thing about warfare links is that they're one-sided bonuses, with no penalties.

I mean like skirmish links dropping your resists or armor links cutting your speed.


Seems strange that so much effort is put into ship balancing and forcing interesting fitting choices, then if you have a good booster (or several) in fleet it's just +20-30% to (almost) anything. Including stuff that I assume is quite carefully balanced pre-links, such as weapon ranges vs. web and scram/point ranges (unless pimp mods), for example.


This also makes it so, with few exceptions, links 'best outcome playstyle' is simply 'train to V, full skirmish + shield or armor, activate!'. A bit dull?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Legatus1982
Deep Core Mining Inc.
Caldari State
#314 - 2015-08-04 01:48:33 UTC  |  Edited by: Legatus1982
Crosi Wesdo wrote:
Basing your arguments on peoples behavior rather than the mechanics in a computer game is a horrible way to complain about something.

mechanics dictate behavior and alts are accepted. So, live ive said many times, focus on changes to the mechanics that will lead to the behaviors that in your opinion is how eve should be played.

Though, since you still wont understand this i have very little faith that your opinions on how eve should be played will line up with many other people.


Arbitrarily deciding that behavior "doesn't count" isn't a very good argument, on the other hand.

Evading concord while killing non-hostiles in highsec is a behavior that was ruled an exploit. On the other hand, hyperdunking was not considered an exploit. These are both behavior based decisions, not mechanics based situations requiring changes to the game.

Behavior is something that cannot always be controlled with mechanics and does need to be accounted for with any changes you have in mind.

In the case of links, the mechanic itself is a good idea, but the nature of the game of eve online where alts are plentiful (because of the training system and CCP's stance on the issue) means that when you have a mechanic like links, people will use alts almost exclusively for that role. I know you want this to not matter, but it does.
Crosi Wesdo
War and Order
#315 - 2015-08-04 02:53:29 UTC
They always fix mechanics to prevent known exploits.
Estella Osoka
Cranky Bitches Who PMS
#316 - 2015-08-04 14:06:55 UTC
People are not exploiting the mechanic, they are using boosting links exactly as they were meant to be used. Just because they are using an alt does not mean they are exploiting a game mechanic. The same effect would be gained if the they had a friend providing the boosting links.

I have a boosting alt. It did not start out as a boosting alt. It started out as a JF alt. Once I got that maxed out, I figured I mine as well train it to do other things.

You know why I trained a boosting alt? Because people were always complaining about other fleets having links, and we didn't; or people had links, but just would not fly them. Why? Because flying links is not fun.
Legatus1982
Deep Core Mining Inc.
Caldari State
#317 - 2015-08-04 14:50:05 UTC  |  Edited by: Legatus1982
Crosi Wesdo wrote:
They always fix mechanics to prevent known exploits.


So you're saying concord now instantly blows up your ship leaving no openings for exploits? That's interesting. Because I know otherwise.

How about rmt? Did they fix that? Because people can currently rmt all they want and in fact it is supported through the ease of the plex system. Funny how they only change mechanics when it benefits their wallets.
Legatus1982
Deep Core Mining Inc.
Caldari State
#318 - 2015-08-04 14:58:10 UTC  |  Edited by: Legatus1982
Estella Osoka wrote:
People are not exploiting the mechanic, they are using boosting links exactly as they were meant to be used. Just because they are using an alt does not mean they are exploiting a game mechanic. The same effect would be gained if the they had a friend providing the boosting links.

I have a boosting alt. It did not start out as a boosting alt. It started out as a JF alt. Once I got that maxed out, I figured I mine as well train it to do other things.

You know why I trained a boosting alt? Because people were always complaining about other fleets having links, and we didn't; or people had links, but just would not fly them. Why? Because flying links is not fun.


So what you're saying is you COULDN'T get someone to fly links for you (which is exactly what I said earlier btw), then became forced to use your second paid account for links to be competitive with other fleet links.

But this is not p2w... lol

Can't make this stuff up if I tried
Crosi Wesdo
War and Order
#319 - 2015-08-04 16:51:27 UTC  |  Edited by: Crosi Wesdo
Legatus1982 wrote:
Crosi Wesdo wrote:
They always fix mechanics to prevent known exploits.


So you're saying concord now instantly blows up your ship leaving no openings for exploits? That's interesting. Because I know otherwise.

How about rmt? Did they fix that? Because people can currently rmt all they want and in fact it is supported through the ease of the plex system. Funny how they only change mechanics when it benefits their wallets.


Concord are not supposed to blow up your ship instantly. However, it is now not possible to escape system with your ship intact through a wormhole etc.

Also, while hyperdunking may not have been considered an exploit, i believe they did change mechanics to make it impossible. Though im not 100% on that since i dont really follow high sec pvp.

RMT isnt an exploit, its a breach of the EULA and not related to any exploited game mechanics. People might abuse game mechanics to facilitate certain stages of the process but those acts themselves are not exploits, they are abuse of functioning mechanics that are themselves working as intended.

Im pretty sure you are impaired. Theres not a single definition you have used correctly in this entire thread.

Im seriously, gb2wow.

EDIT - TBH, my booster is my main and original char with 2 years seniority on my PVP alt. Im i exploiting PVP mechanics to win because i have a nearly maxed out sub-super PVP ALT that i use to dunk people?
Yuri Antollare
Moira.
#320 - 2015-08-04 17:34:29 UTC
Yes. No. Depends how long you've been playing EVE.

Describe the role of alts in EVE to any other gamers and yes, it is classic P2W, I doubt there are more clear cut examples from other games. Like some dude said, pay RL money, gain in game advantage, doesn't have to be any more complicated or convoluted.

But, as you said, the entirety of the game is, TBH, built on P2W. In EVE, paying 30$ a month will give you vast advantages over someone paying 15$, this is not true for other games where trying to run two copies of a shooter/RTS/arcade/racing will hinder more than help.

This comes down to the fact that 'playing' EVE is really too easy. The idea of running two accounts/copies of the game (or more) is a joke in other games because the ordinary functioning of your character/ship requires far more skill and attention than it does in EVE. Aiming, movement, attention, consider the thought of running two copies of BF4, ridiculously impossible.

In comparison EVE is built for the older player, those tired of being upstaged by 'twitch skill' (being able to react quicker and more precisely, what plebian attributes!) Its not about how well you can aim, its about the tracking figure in a spreadsheet. Crosi is right, ?, mechanics largely drive behaviour. Increase the difficulty of operating a toon doing anything and you will see less multiboxing (mini hacking games to keep your boosts running would be a fantastic well of tears.) Though at this point the playerbase might only be left with older gamers, tired of the fight, slowly accumulating resources to stomp on new people, you'd might only end up driving away the only people that want to play this game.