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War Decs: It's time for them to go away.

First post First post
Author
Utara Ataru
Imperial Shipment
Amarr Empire
#1 - 2015-08-03 21:16:33 UTC
Over the past 4 years I've watched an alarming trend in EVE. As the number of active null sec alliances has steadily dwindled under the onslaught of Nulli and the Goons, the number of high sec merc corps has slowly grown. During 2014, the HS Alliance that I was in was involved in 25 war decs totaling 38 weeks and during that period we lost 90% of our active player base. Some went to WH, some went to null, but most left the game altogether.

Now before you label me a "carebear" and flame me for the next 2 days, understand that I have characters in null sec and in WH's, what I am saying is that this trend is not good for CCP and for EVE. In order for this game to continue to thrive, CCP has to have a large player base that pays their money every month and that most certainly includes the HS indy players who love to mine and craft and who list most of the stuff sold in the major markets.

We all know that the hard core PvPr's of this and every other game are the most vocal when ANYTHING threatens their turf, but you guys have low sec / null sec / WH's / faction warfare, you need to stand down on this issue, let CCP end the broken HS war dec system and hope that some of these indy players come back so that their RL money can keep paying devs to fix other things in the game.
Billy Bojangle
Doomheim
#2 - 2015-08-03 21:21:09 UTC
Utara Ataru wrote:
onslaught of Nulli


Not subtle enough.
Tippia
Sunshine and Lollipops
#3 - 2015-08-03 21:21:53 UTC  |  Edited by: Tippia
So what do you suggest to replace them with for the purpose of engaging in warfare with other players?

e: Oh, and no industrialist has ever left the game due to wars — quite the opposite. Wars are what sustain them and give them any reason to play.
Rowells
Pator Tech School
Minmatar Republic
#4 - 2015-08-03 21:22:22 UTC
War system broken? Definitely.

Removing it in order to "attract subscriptions by reducing risk"? Heh, no.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2015-08-03 21:28:48 UTC
Rowells wrote:
War system broken? Definitely.

Removing it in order to "attract subscriptions by reducing risk"? Heh, no.

This. If it's not working as intended, fix it, don't toss it.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Alavaria Fera
GoonWaffe
#6 - 2015-08-03 21:32:51 UTC
Bronson Hughes wrote:
Rowells wrote:
War system broken? Definitely.

Removing it in order to "attract subscriptions by reducing risk"? Heh, no.

This. If it's not working as intended, fix it, don't toss it.

Fix: toss it.

something reverse of teams

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#7 - 2015-08-03 21:33:17 UTC
Hahahahahahahah

Hahaha
Ha

It's funny cuz it's sad you believe this.

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Hal Morsh
Doomheim
#8 - 2015-08-03 21:33:31 UTC  |  Edited by: Hal Morsh
Wardecs can't go anywhere till they are fixed :P

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Tippia
Sunshine and Lollipops
#9 - 2015-08-03 21:36:20 UTC
Hal Morsh wrote:
We could replace it with. You know. maybe more suspect status?

Not really, no. Maybe you should read up on what S-flagging entails.
Marcus Alexzander
#10 - 2015-08-03 21:45:18 UTC
Tippia wrote:
So what do you suggest to replace them with for the purpose of engaging in warfare with other players?

e: Oh, and no industrialist has ever left the game due to wars — quite the opposite. Wars are what sustain them and give them any reason to play.


But do they realize it? I have to agree Indy toons should love war decs (and code for that matter, but again do they understand the eve market?)

But - I also agree with the OP, I have been in several alliances and/or corps that when they got war dec'd they ran and stuck there heads in the sand and told there members to "hide out" or not log for the duration of the dec. (that was there play style, whatever) and being "forced" (its a sand box do whatever) to not log for a week just so you don't lose anything and want to stay with your corp is a big turn off when your paying to play the game.

I love war dec's , but a tweak wouldn't be bad.

Blood and Toil

Tippia
Sunshine and Lollipops
#11 - 2015-08-03 21:50:12 UTC
Marcus Alexzander wrote:
But do they realize it? I have to agree Indy toons should love war decs (and code for that matter, but again do they understand the eve market?)
Industrialists do — that's what make them industrialists rather than just some carebear who throws stuff on the market without any understanding of what they're doing.

Quote:
I also agree with the OP, I have been in several alliances and/or corps that when they got war dec'd they ran and stuck there heads in the sand and told there members to "hide out" or not log for the duration of the dec. (that was there play style, whatever) and being "forced" (its a sand box do whatever) to not log for a week just so you don't lose anything and want to stay with your corp is a big turn off when your paying to play the game.
That's a problem with the players in question, and their willingness to grief their victims “corpmates”, not with wardecs. I'm not entirely convinced that their leaving is a bad thing…
Gully Alex Foyle
The Scope
Gallente Federation
#12 - 2015-08-03 22:01:30 UTC
Utara Ataru wrote:
HS indy players who love to mine and craft and who list most of the stuff sold in the major markets.
Mine --> NPC alt

Craft --> Station

Move stuff --> Red Frog, or Blockade Runner if it's small

Sell stuff --> whatever, wardecs don't matter


False problem solved.


Indy players are smart guys/gals, it's pretty easy to figure this out.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Marcus Alexzander
#13 - 2015-08-03 22:10:11 UTC
Tippia wrote:
That's a problem with the players in question, and their willingness to grief their victims “corpmates”, not with wardecs. I'm not entirely convinced that their leaving is a bad thing…


From a gamer perspective, yes, from a business/game developers perspective, no.

If it takes carebears to keep eve up and evolving, I can support them. I would rather teach them anyways and get some good fights rather slaughter some whelps.

Blood and Toil

DaReaper
Net 7
Cannon.Fodder
#14 - 2015-08-03 22:13:39 UTC
hahahaahah

oh lord.. no.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Kaarous Aldurald
Black Hydra Consortium.
#15 - 2015-08-03 22:16:49 UTC
I for one think it's time for NPC corp forum posting to go away.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Larry Cucumber
Doomheim
#16 - 2015-08-03 22:23:58 UTC
Limit # of active wars allowed and make them Empire specific. Most of the leet PVP groups that do it are basically hisec gankers with a pass rather than PVPers.
Tippia
Sunshine and Lollipops
#17 - 2015-08-03 22:33:20 UTC  |  Edited by: Tippia
Marcus Alexzander wrote:
From a gamer perspective, yes, from a business/game developers perspective, no.
It's not a very clear “no“ from that perspective either. We're talking about an inherently unappeasable group that will leave because their wishes are fundamentally counter to the core design sensibilities of the game, and as such they have no real attachment to it. When (not if) something comes along that actually caters to their taste, they're gone.

Chasing players who aren't interested won't make them interested — it will only mean you spend infinite resources on pursuing an impossible target.

As such, trying to appease them anyway will inevitably have two results: first, you lose the players who enjoy the game as designed; then you lose the players you tried to attract, partly because they don't actually like the game, and partly because you've broken everything that gives the game any coherence and purpose and that differentiates it from other games. You've become bland and boring, so no-one will bother.

It's the classic — oft-attempted and always failed — case of trying to replace an actual customer base with a hypothetical one. It's never a good trade because it relies entirely on trying to elicit interest among those who have long since determined that they're not interested. It's ok if some players don't like your game. Tastes vary, and you can't satisfy them all — trying to cater to everyone inevitably means pleasing no-one, and trying to capture every customer will just as inevitably mean you end up with no customers.
DaReaper
Net 7
Cannon.Fodder
#18 - 2015-08-03 22:34:45 UTC
Larry Cucumber wrote:
Limit # of active wars allowed and make them Empire specific. Most of the leet PVP groups that do it are basically hisec gankers with a pass rather than PVPers.



you do know it would be stupid simple to get around a hard limit right?

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Kaely Tanniss
The Conference Council
The Conference
#19 - 2015-08-03 22:39:57 UTC
O...M...G... This kind of tear post belongs in the "features and ideas" forum..not here. Roll

Do realize that Eve is a spaceship combat game and no one is safe from war and turmoil. I agree, there are some aspects of the mechanic that need work..but remove them? No way...seems like another call for "Eve theme-park". I think not Pirate

Adapt to survive. If you're not willing to fight for what you have..you don't deserve to have it. Twisted

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Utara Ataru
Imperial Shipment
Amarr Empire
#20 - 2015-08-03 22:44:09 UTC
Tippia wrote:
Marcus Alexzander wrote:
From a gamer perspective, yes, from a business/game developers perspective, no.
It's not a very clear “no“ from that perspective either. We're talking about an inherently unappeasable group that will leave because their wishes are at a fundamentally counter to the core design sensibilities of the game, and as such they have no real attachment to the game. When (not if) something comes along that actually caters to their taste, they're gone.


Tippia, that statement assumes that the vast majority of EVE players are here solely for the PvP and that simply is not true. Having played a dozen or more MMO's, there are at least 7 major things to do in these games with PvP being one of them. But we're really not talking PvP here, we're talking major PvP corps/alliances who routinely have 100 active war decs and who demand 200 million isk or more to drop the war dec. They've done the math, they know most will pay and they make a hefty return on their 50 million isk investment.

As for HS war decs against indy corps being classified as PvP, there is no honor or glory in killing a mac with a faction cruiser. That falls more in the realm of a 6th grader beating up a 1st grader. Why not make each additional war dec jump 50% in cost and each war dec extension cost 50% more per renewal. Take a tour of high sec, systems that used to have 20 to 70 players in them now have 6 or less players. This is no small problem here folks and its getting worse. IF CCP doesn't address this issue, the unemployment rate in Iceland will go up very soon and new content changes within EVE will grind to a halt, I've seen it happen again and again in other games.
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