These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Split Up High Sec???

Author
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#41 - 2011-09-14 19:12:41 UTC
Joe Risalo wrote:



If I told pirates that they had to tag themselves as pirates which meant concord would instantly engage them in high sec reguardless of standing, the told them they must go through high sec in order to get to another low sec, I'm sure they'd be pissed and think it was unfair.


Pirates are tagged as pirates in high sec and are engaged by concord. Don't know what happens when your sec is below -5.0?

Quote:


Also, balacing around lore.
How is this stupid??? Isn't this where emersion comes from???? Isn't the story just as important as the gameplay intelling you why you're there and what to do??? Isn't lore where roleplaying stems from???

Eve would make no sense and we'd all be running around like chickens with our heads cut off if the game wasn't balanced around lore.

Without lore, you might as well be playing a demo of a space based flight similator. That's because without lore there is no game, let alone balance...


Balancing around lore is stupid because lore can be adjusted to fit gameplay. Its fictional. You do know these spaceships we fly aren't real right? All of this is fictional. The lore can be modified, twisted, and adapted to fit with gameplay balance.We see this all the time. My point is, balancing around gameplay comes before balancing around lore.

I love lore and background storylines and everything. But restricting elements of the game because of lore is Roll
Ingvar Angst
Nasty Pope Holding Corp
#42 - 2011-09-14 19:54:07 UTC
There are already plenty of high-sec islands out there.

Six months in the hole... it changes a man.

Previous page123