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Suggestions and remarks about EVE universe.

Author
Kate Krowler
Caldari Provisions
Caldari State
#1 - 2015-08-03 05:32:01 UTC
Don't be shy, write what want you to see in EVE.
DaReaper
Net 7
Cannon.Fodder
#2 - 2015-08-03 06:09:46 UTC  |  Edited by: DaReaper
Kate Krowler wrote:
Don't be shy, write what want you to see in EVE.


I'll bite.

The Vision of 2014 come to pass.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Webvan
All Kill No Skill
#3 - 2015-08-03 06:34:26 UTC
In the short term, maybe a revamp to FW plexing, in a positive way somehow.

Long term, EVE goes compatible with augmented reality head-sets, as AR improves anyway.

I'm in it for the money

Ctrl+Alt+Shift+F12

Zimmy Zeta
Perkone
Caldari State
#4 - 2015-08-03 08:53:09 UTC
Mid-long term: player branding. With high money and research investment, huge mega-alliances should be able to produce their very own faction stuff. Economical power shouldn't stem from raw resources like moongoo, but from high tech inventions that only you can produce and market.

Long term: planet population and changing planetary landscapes. I would be much more emotionally attached to my home system if it wasn't just another bunch of generic planets and moons, but if the planets had some unique cities and landscapes that set them apart from any other system. Vanity only, doesn't have to have any gameplay impact- I'm thinking more about the palace-building feature in the old Civ games. Invest ISK to make your planets look cooler than the rest.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Chribba
Otherworld Enterprises
Otherworld Empire
#5 - 2015-08-03 09:18:43 UTC
Removal of certain basic skills and attributes.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Marcus Gord
Caldari Provisions
Caldari State
#6 - 2015-08-03 09:23:28 UTC
Warp stabs being banned from facwar plexes. something something deadspace interference. yeah.

In a few moments you will have an experience that will seem completely real. It will be the result of your subconscious fears transformed to your conscious awareness.

http://i.imgur.com/LM2NKUf.png

Ralph King-Griffin
New Eden Tech Support
#7 - 2015-08-03 09:32:51 UTC
Needs more .... Pssssssshhhhhh
Barrogh Habalu
Imperial Shipment
Amarr Empire
#8 - 2015-08-03 09:43:47 UTC
I'm pretty sure people are supposed to post what they want to see in EVE in Features & Ideas subforum.
Jasmine Cheryu
Sell Now - Cry Later
#9 - 2015-08-03 14:32:20 UTC
Lots of things:


(from an industrial perspective)

1: The total removal of all static asteroid belts and replace them with anomolies (this makes mining much less repetative and would require miners to move around to mine) -- of course to balance this we would need many more ore anoms to feed the legions of miners out there.

2: The ability to use combat probes to scan down wrecks in a system from recent missions, signatures, anoms.. etc
I dislike waste, especially when it comes to people just leaving all the wrecks behind (plus its a nice side career for anyone who wants to salvage)

3: The ability to orbital strike and destroy enemy PI facilities on planets (war required in highsec).
Following from that, the ability for people to co-operate with their PI facilities. Sharing the CPU and Power output from two (or more) command centres (but still one command centre per character)
This will make PI much more competative, and PVP orientated, as well have having the ability for groups of players, corps and alliances to make the most from their planets co-operately

(from a PVE//PVP perspective)
1: more mission varients (repeats are boring) [If CCP is bored writing the scripts for missions, give the ability to the players to come up with ideas and submit them to CCP]

2: consistent and more frequent live events, which have large impacts on the eve universe.
For example: currently we have the drifter incursion -- don't just make them a new varient of incursions (like sansha) but instead, make it so that the empires themselves cannot defeat the Drifters, but capsuleers are called upon by the empires to help destroy the drifter threat..
--- If capsuleers decide to help: drifter forces are pushed back and some sort of reward (maybe LP?) is given to pilots. After defeat of drifters, celebrations all over New Eden. We learn about their origins and intentions, and are given access to new types of technology (maybe introduction to player owned stargates and other game changing deployables)
--- If capsuleers decide NOT to help: slowly the empires begin to lose more and more territory to the drifters, services such as stations, go offline (not destroyed) and lots of other bad stuff which hasn't been thought out yet, but the idea is that it will change the landscape of New Eden

As another, unrelated example:
During FW, if a system which is contested between two empires, the CURRENT holding empire of that system spawns NPC Military forces around stations, stargates etc... and they are a significant threat to anyone from the opposing empire.
If during FW one empire totally takes control of all contested systems, the war should esculate. we should begin to see more NPC vs NPC action on the battlefield as the losing empire attempts to regain control of the situation...
Think if the Amarr Empire took control of the Minmatar... and began enslaving them again, the Gallente wouldn't be pleased and potentially starts a campaign to free the Minmatar....
This idea would create content in the game, as well as feed New Lore, storyline and also new Scope Videos




I can potentially think of many more ideas on the spot.. but I'd love to see some game changing things happen, that does NOT have to do with a new update with a new game changing ship (T3 Destroyers) or new game changing deployables.. but rather the game changes depending on the politics and news of the game, with players having a more direct control to potentially change the outcome of events
Rowells
Pator Tech School
Minmatar Republic
#10 - 2015-08-03 14:59:32 UTC
Corpse gameplay
Hal Morsh
Doomheim
#11 - 2015-08-03 15:05:49 UTC
Return of being able to loot someone elses hacked cans. I don't know why this was even removed.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Tippia
Sunshine and Lollipops
#12 - 2015-08-03 15:15:17 UTC
Hal Morsh wrote:
Return of being able to loot someone elses hacked cans. I don't know why this was even removed.

Because it bypassed a mini-profession in a way that doesn't apply to any others and which therefore didn't make much sense.
Seniram Sproc
Deep Core Mining Inc.
Caldari State
#13 - 2015-08-03 15:46:26 UTC
Mods that you can fit on freighters. Self Defense Mod: once activated, watch the pirate explode into a septillion little pieces when bumping you off the gate....

just sayin......
Tippia
Sunshine and Lollipops
#14 - 2015-08-03 15:49:11 UTC
Seniram Sproc wrote:
Mods that you can fit on freighters. Self Defense Mod: once activated, watch the pirate explode into a septillion little pieces when bumping you off the gate....

just sayin......

While gankers lives could certainly stand to be made a bit easier, making it that easy for them would probably be a bit too much. Lol
Whackx
Republic Military School
Minmatar Republic
#15 - 2015-08-03 18:05:06 UTC
An ingame mp3-player and html5 for the browser.
Dan Seavey Allier
Seavy Acquisitions
#16 - 2015-08-03 23:00:51 UTC
Jasmine Cheryu wrote:
Lots of things:


(from an industrial perspective)

1: The total removal of all static asteroid belts and replace them with anomolies (this makes mining much less repetative and would require miners to move around to mine) -- of course to balance this we would need many more ore anoms to feed the legions of miners out there.

2: The ability to use combat probes to scan down wrecks in a system from recent missions, signatures, anoms.. etc
I dislike waste, especially when it comes to people just leaving all the wrecks behind (plus its a nice side career for anyone who wants to salvage)

3: The ability to orbital strike and destroy enemy PI facilities on planets (war required in highsec).
Following from that, the ability for people to co-operate with their PI facilities. Sharing the CPU and Power output from two (or more) command centres (but still one command centre per character)
This will make PI much more competative, and PVP orientated, as well have having the ability for groups of players, corps and alliances to make the most from their planets co-operately

(from a PVE//PVP perspective)
1: more mission varients (repeats are boring) [If CCP is bored writing the scripts for missions, give the ability to the players to come up with ideas and submit them to CCP]

2: consistent and more frequent live events, which have large impacts on the eve universe.
For example: currently we have the drifter incursion -- don't just make them a new varient of incursions (like sansha) but instead, make it so that the empires themselves cannot defeat the Drifters, but capsuleers are called upon by the empires to help destroy the drifter threat..
--- If capsuleers decide to help: drifter forces are pushed back and some sort of reward (maybe LP?) is given to pilots. After defeat of drifters, celebrations all over New Eden. We learn about their origins and intentions, and are given access to new types of technology (maybe introduction to player owned stargates and other game changing deployables)
--- If capsuleers decide NOT to help: slowly the empires begin to lose more and more territory to the drifters, services such as stations, go offline (not destroyed) and lots of other bad stuff which hasn't been thought out yet, but the idea is that it will change the landscape of New Eden

As another, unrelated example:
During FW, if a system which is contested between two empires, the CURRENT holding empire of that system spawns NPC Military forces around stations, stargates etc... and they are a significant threat to anyone from the opposing empire.
If during FW one empire totally takes control of all contested systems, the war should esculate. we should begin to see more NPC vs NPC action on the battlefield as the losing empire attempts to regain control of the situation...
Think if the Amarr Empire took control of the Minmatar... and began enslaving them again, the Gallente wouldn't be pleased and potentially starts a campaign to free the Minmatar....
This idea would create content in the game, as well as feed New Lore, storyline and also new Scope Videos




I can potentially think of many more ideas on the spot.. but I'd love to see some game changing things happen, that does NOT have to do with a new update with a new game changing ship (T3 Destroyers) or new game changing deployables.. but rather the game changes depending on the politics and news of the game, with players having a more direct control to potentially change the outcome of events



All of the above, especially in regards to Orbital Strikes on war dec'd P.I. installations.
Make it with a reinforce mode like mobile depots to encourage conflict, so it's not just about hit and run but about show up and defend.

That, and destructible clothing. You get podded? Well your monocle and Quafe shirt that were hanging in your locker beside your goo bath don't get mailed to your new clone. You need to re-wardrobe, and all items are player made.




07

Dan

Honey Never Sleeps. - John Russell

45thtiger 0109
Pan-Intergalatic Business Community
#17 - 2015-08-04 01:17:17 UTC
Chribba wrote:
Removal of certain basic skills and attributes.

/c



Agreed with Chribba statement Lol

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Omar Alharazaad
New Eden Tech Support
#18 - 2015-08-04 02:32:02 UTC
Harvest of implants and essential ingredients needed to make implants from frozen corpses.
Likewise, the ability to reprocess livestock such as Exotic Dancers into necessary ingredients for 'things'.
Pirate faction battlecruisers.

Come hell or high water, this sick world will know I was here.

Kate Krowler
Caldari Provisions
Caldari State
#19 - 2015-08-04 03:23:07 UTC
I'd like to see something like a bar. Where you could take missions from agents and talk with other pilots, or just sitting-staying.
Crasniya
The Aussienauts
#20 - 2015-08-04 03:25:19 UTC
Walking in Stations. Finally.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

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