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BPO / BPC base industrial cost

Author
Gilan Isana
Science and Trade Institute
Caldari State
#1 - 2015-07-31 19:10:30 UTC
Quick request, dont know if it would be possible or not, but would make forward planning much easier. . . .

Since the new industrial process came online, I have been wondering why when viewing a BPO/BPC in industrial sheet - particularly before buying - the base price is not shown.

I can understand not showing manufacture or researching cost, as there are just too many variables with system indices, skill effects etc, but surely the base blueprint cost that the indices multiply on stays the same regardless of where the blueprint is.

Would it not then be possible to show this to allow these values to be used when forward planning production costs - and deciding which blueprints provide the best value, before actually purchasing them?

I find this becomes even more important when using bpc for manufacture or deciding which bpo are worth copying to sell bpc to others. As far as I can see, if you do not already own one, and are in a station allowing the particular process, it is impossible to be able to calculate manufacture and research cost of production time.

Anyone else come across this, thought this or have any other thoughts around this?
Gilan Isana
Science and Trade Institute
Caldari State
#2 - 2015-08-01 14:05:21 UTC
Is this something that would be difficult (or impossible) to add to the Industry UI, or could it be done simply?

I think it really would prove a valuable addition if it can be done easily.
Do Little
Bluenose Trading
#3 - 2015-08-01 19:03:53 UTC
Not sure I understand the issue but - if I pick a random blueprint from the regional market and view in industry it will show me the bill of materials and expected cost along with the estimated selling price. I will only get the base NPC price for the print if it is seeded in region and that is by design.

You can find the cost of any blueprint in the game and the NPC corp where it is seeded at http://games.chruker.dk/eve_online/inventory.php?category_id=9
Gilan Isana
Science and Trade Institute
Caldari State
#4 - 2015-08-01 20:59:46 UTC
Do Little wrote:
Not sure I understand the issue but - if I pick a random blueprint from the regional market and view in industry it will show me the bill of materials and expected cost along with the estimated selling price. I will only get the base NPC price for the print if it is seeded in region and that is by design.

You can find the cost of any blueprint in the game and the NPC corp where it is seeded at http://games.chruker.dk/eve_online/inventory.php?category_id=9


but not total job cost.

As in the additional cost of manufacture - the cost of time if you like taking the BASE ITEM COST together with system indices and taxes.

The Base item cost used for 'Total Job Cost' calculation is different to both the cost of the BPO/BPC and the estimated cost of the item, which as you state are both clearly shown, yet the BASE ITEM COST is not.

This further compounded when using BPC (TII ships for example).

I have been unable to calculate which of the following is most cost effective :
1) Buying a TII ship from the market
2) Buying a TII BPC, and the building blocks and manufacturing myself
3) Buying a TI BPO, (researching), copying, inventing a TII BPC, manufacturing myself.

I can calculate the input costs, and compare the estimated output costs, I can even calculate how long each process will take but crucially, without already owning the necessary BPO/BPC, I am unable to calculate the TOTAL JOB COST at each stage of the process, as I cannot see the base item cost.

If the base item cost were visible, I could then track all of the costs involved with the job, as well as run different system indices through a model to project the impact of this variation and decide what % system indices were tolerable for the different process required.

As far as I am aware - and please correct me if I am wrong - but from the dev blogs I have read on this, it seems like the base item cost for manufacture is the same throughout the game, or do I have this wrong and this cost will change with region / security - in which case I can see how it is difficult to show.

Would appreciate any further advice, if anyone has anything to share. Otherwise, for now, back to spreadsheets in space. . . . .
Do Little
Bluenose Trading
#5 - 2015-08-02 11:24:28 UTC
Ok. Understand the issue. I think you'll find what you're looking for here: https://www.fuzzwork.co.uk/blueprint/
Serenit Adoulin
Stille Gewalt
#6 - 2015-08-02 19:52:41 UTC
From my experience it has something to do with the location.

As soon as you own the blueprint, it has a location and therefor a production cost and regional average material price indicator with fixed values for a certain timestamp.

If you don't own a Blueprint and just show it from the market you would need to specify a location, which is not implemented by CCP. I wish it was tho.

I just went with estimates to be honest though. So a cruiser would be something around 1M to build in Jita 4/4 and i could tell it would be allways around that
Zifrian
The Frog Pond
Ribbit.
#7 - 2015-08-02 21:16:59 UTC
See this thread on how to calculate base job cost and how to apply taxes and the system index: https://forums.eveonline.com/default.aspx?g=posts&m=5862210#post5862210

Basically you can't get that information except through CREST. I think Steve might have a loader for CREST to Xcel but I'm not sure.

If you want to look at my app, it's in my signature and breaks down most of what you are looking for.

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