These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

Awox Nerf Fails to Boost EVE Numbers

Author
Black Pedro
Mine.
#121 - 2015-07-23 11:40:19 UTC
Bronson Hughes wrote:
I have seen no data one way or the other to suggest any impact on new player retention or corp growth that may have corresponded to the change. But that's the impact of the choice; I still think the choice was the right one to make purely on principle.

[/soapbox]

This is true - while all evidence points to no increased retention numbers or player counts, only CCP has access to the complete data. As always, I am willing to change my opinion in light of new facts like if CCP shows us some numbers next Fanfest.

But I am pretty sure they won't because as the Saviour wrote/Sasha said, there is no reason for this change to make corps more likely to recruit new players. On reflection, I am pretty sure this change was implemented only because it was easy to do. Likely after the NPE team concluded that social interactions were a key predictor of player retention, CCP had a meeting and wrote on the whiteboard every idea they could come up with to help get new players into corporations and social groups. "Removing awoxing" was probably moved to the top because it was a trivial code change. Even if they thought it likely to have only a small effect, the cost in development hours was so small they pushed it through anyway.

At least they didn't waste too many developer hours on this unproductive change.
Serendipity Lost
Repo Industries
#122 - 2015-07-23 15:13:23 UTC
I think it's a stretch to translate a dev's statement 'pvp is good for retention' into a defacto awoxing is good for retention.

How folks relate to PVP pretty much goes the spectrum from the "I was there / It was real" video dude to "FU@& YO$ I'm rage quitting"

That's really not debatable.

Now where the debate actually lies (and maybe what CCP is getting at) is that while pvp is good for retention not all pvp is good for retention. Once you get your arms around 'not all pvp being good for retention' you then need to start splitting hairs and maybe trim the hairs that are more likely to cause folks to rage quit.

That job isn't easy by any means. I wouldn't want to wake up every morning knowing it was my job to solve balancing different forms of pvp against player retention. The whole thing is an epic task. New players rage quitting could be solved by changing mechanic A, but that change will cause vets to become disenfranchised bitter vets and bitter quit.

Tweaking any mechanic will get thumbs up from one group and 'you've broken eve' from another. Just look at this thread. It's pretty much polarized into extreme camps arguing pretty much nonsense on both sides.

Changing anything will make some folks happy and others not. I think CCP did good by making friendly fire a CEO's discression item. More control of your corp is better. If .0003% of the players who actually awox full time get pissed and 12 guys quite - I really don't care. Eve isn't AWOXING ONLINE. It's so much more.

My opinion: Making AWOXING a CEO's choice made a lot more folks happy than it pissed off. It was a great solution to the problem of AWOXING. CCP stayed consistant with past changes to limit AWOXING (if you don't remember The Lofty then google it). That some folks don't think it was a problem to begin with is irrelevant to the bigger picture.

Do I like the creep of nerfing HS? No, but then again eve ain't that simple or that black and white.
Lady Ayeipsia
BlueWaffe
#123 - 2015-07-23 16:51:41 UTC
First off, you are all welcome. RvB was part of the reason that friendly fire was an option, not mandatory. Our CSM member (may he enjoy his break) stressed the importance of friendly fire outside the realm of AWOXing and freighter webbing.

That said, we are also a prime example of how PvP leads to retention. The number of players who join a group like RvB because they are bored with missioning and want to try PvP is staggering. It's part of what keeps our own numbers up. Yes many try it, dislike it, log out one day and never return. However, many more say "this is fun" and either become life time members or branch out further from us to try low, nul, and other areas of PvP. It's that excitement and fire that fills them during PvP which gets them hooked. Can that happen from ganking? Yes. But the majority are those bored with their current pve role in eve (mining, missioning, manufacturing, etc) who rediscover the spark of what made them like eve when they try PvP that keeps them. So join us and other groups like us for some pew!

As for this whole safety switch not creating player retention, there are no facts supporting either side. Plus, given that this change did not happen in a vacuum, we truly don't know the full impact. Did the safety switch bring in enough to balance out losses from multi-broadcasting? Fozzi Sov? We don't know. So as much as people want to claim their side is right, we and possibly even CCP may never know because this wasn't the only change
. it was one of many, and unless you can poll all who leave as to why and they respond we may never know what changes were good and what weren't.
Areen Sassel
Dirac Angestun Gesept
#124 - 2015-07-29 04:32:06 UTC
Bronson Hughes wrote:
From day one I supported this change to corp mechanics not because I had any notion as to the impact it would have, but because I see giving CEOs more control of their corps as a good thing.


I wanted it because the corp friendly fire mechanic just seemed so very silly (yeah, I know you can rationalise it, and gameplay trumps lore, but I never got anthing but cognitive dissonance); but I think a simultaneous buff to highsec aggression in some other area would have been no bad thing.

You may now call me a carebear who never shoots anything or a CODE alt but please not both at once.
Mobadder Thworst
Doomheim
#125 - 2015-07-29 13:32:08 UTC
Areen Sassel wrote:
Bronson Hughes wrote:
From day one I supported this change to corp mechanics not because I had any notion as to the impact it would have, but because I see giving CEOs more control of their corps as a good thing.


I wanted it because the corp friendly fire mechanic just seemed so very silly (yeah, I know you can rationalise it, and gameplay trumps lore, but I never got anthing but cognitive dissonance); but I think a simultaneous buff to highsec aggression in some other area would have been no bad thing.

You may now call me a carebear who never shoots anything or a CODE alt but please not both at once.



High sec is in greater danger of becoming boring than too dangerous in my opinion.

I understand your opinion. I felt like aggression from other players was a needless barrier to my ability to build a PVE corp at one time. I hated all the little war decs that used to keep me hopping.

I was a PVE player back then. However, the day came where I had tried every PVE option and was bored of them. It didn't take that long, really. Once that happened for me, it was PVP or quit.

I tried PVP and found a world of content that made the entire PVE game seem like a micro game by comparison.

The less distractions high sec has from PVE, the faster players will get bored of the PVE content and quit... In my opinion.
Areen Sassel
Dirac Angestun Gesept
#126 - 2015-07-29 23:16:42 UTC  |  Edited by: Areen Sassel
Mobadder Thworst wrote:
High sec is in greater danger of becoming boring than too dangerous in my opinion.


That's my opinion too! I was glad to see awoxing go because it seemed silly, in spite of it being overall a move in the wrong direction; that's why I'd like to have seen a move in the right direction at the same time.
Daerrol
Republic University
Minmatar Republic
#127 - 2015-07-29 23:35:33 UTC
I always thought Awoxing was stupid. We had an AWOXer in one of my early corps. It was semi-interesting but honestly more of a bother as I had to protect newbies from him than anything else. That and wars were probably the worst content I've ever encountered in EVE.

Thankfully I fully left Highsec.
Ozzie Udan
Caldari Provisions
Caldari State
#128 - 2015-07-30 02:11:51 UTC
Serendipity Lost wrote:
I think it's a stretch to translate a dev's statement 'pvp is good for retention' into a defacto awoxing is good for retention.

How folks relate to PVP pretty much goes the spectrum from the "I was there / It was real" video dude to "FU@& YO$ I'm rage quitting"

That's really not debatable.

Now where the debate actually lies (and maybe what CCP is getting at) is that while pvp is good for retention not all pvp is good for retention. Once you get your arms around 'not all pvp being good for retention' you then need to start splitting hairs and maybe trim the hairs that are more likely to cause folks to rage quit.

That job isn't easy by any means. I wouldn't want to wake up every morning knowing it was my job to solve balancing different forms of pvp against player retention. The whole thing is an epic task. New players rage quitting could be solved by changing mechanic A, but that change will cause vets to become disenfranchised bitter vets and bitter quit.

Tweaking any mechanic will get thumbs up from one group and 'you've broken eve' from another. Just look at this thread. It's pretty much polarized into extreme camps arguing pretty much nonsense on both sides.

Changing anything will make some folks happy and others not. I think CCP did good by making friendly fire a CEO's discression item. More control of your corp is better. If .0003% of the players who actually awox full time get pissed and 12 guys quite - I really don't care. Eve isn't AWOXING ONLINE. It's so much more.

My opinion: Making AWOXING a CEO's choice made a lot more folks happy than it pissed off. It was a great solution to the problem of AWOXING. CCP stayed consistant with past changes to limit AWOXING (if you don't remember The Lofty then google it). That some folks don't think it was a problem to begin with is irrelevant to the bigger picture.

Do I like the creep of nerfing HS? No, but then again eve ain't that simple or that black and white.


You make some very good points thank you, unlike the two who want to just kill noobs

A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head A painting of me

Leto Thule
Caldari Provisions
Caldari State
#129 - 2015-07-30 04:54:19 UTC
Removing awoxing was a terrible idea.

I never personally did it, but the concept was fantastic. Corporate espionage for the intent of personal gain. Piracy. Ransoming. It provided just one more thing in the sandbox. Forcing corps to be careful of whom they trusted...

Maybe it's me, but I like the danger. I like the things in EVE that make the game hard to play and make you remember your mistakes. The unforgiving nature is what sets it apart for me.

Like the change or not, that part of the game... The option to be that guy... That criminal... Is gone now (seriously what corps don't have FF toggled off). Maybe tomorrow they take something you like away. Maybe next week, something I like.

My friends, that leads to a place nobody wants this game to go.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#130 - 2015-07-30 06:06:23 UTC  |  Edited by: BeBopAReBop RhubarbPie
I think the thing that frustrates me the most about this change was that CCP had the option of making incremental nerfs. Even the people most ingrained in the awoxing/safari lifestyle agreed that neutral logi's being able to rep people that were engaged in conflict with their corp members without gaining a suspect flag was an insanely silly loophole. The idea of social corps was already being floated at the time, which properly implemented would not have the risk of awoxing. Instead we have a heavy handed change that drove a significant group of players out of the game.

As for the CSM side of it, we do have to thank the RVB representatives that this wasn't worse. Funkybacon may have tried to fight it, but my understanding is that he had already blown any influence he had when this conversation was occuring. This sort of thing is exactly why the high sec predator community needs representation on the CSM. It was a changes proposed by the CFC CSM member, seemingly to funnel more players from high sec out to null.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Noragen Neirfallas
Emotional Net Loss
#131 - 2015-07-30 11:05:27 UTC
BeBopAReBop RhubarbPie wrote:
I think the thing that frustrates me the most about this change was that CCP had the option of making incremental nerfs. Even the people most ingrained in the awoxing/safari lifestyle agreed that neutral logi's being able to rep people that were engaged in conflict with their corp members without gaining a suspect flag was an insanely silly loophole. The idea of social corps was already being floated at the time, which properly implemented would not have the risk of awoxing. Instead we have a heavy handed change that drove a significant group of players out of the game.

As for the CSM side of it, we do have to thank the RVB representatives that this wasn't worse. Funkybacon may have tried to fight it, but my understanding is that he had already blown any influence he had when this conversation was occuring. This sort of thing is exactly why the high sec predator community needs representation on the CSM. It was a changes proposed by the CFC CSM member, seemingly to funnel more players from high sec out to null.

I agree we do need a CSM rep since we seem to provide as much content as any other group in the game

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Serendipity Lost
Repo Industries
#132 - 2015-07-30 11:47:10 UTC
BeBopAReBop RhubarbPie wrote:
I think the thing that frustrates me the most about this change was that CCP had the option of making incremental nerfs. Even the people most ingrained in the awoxing/safari lifestyle agreed that neutral logi's being able to rep people that were engaged in conflict with their corp members without gaining a suspect flag was an insanely silly loophole. The idea of social corps was already being floated at the time, which properly implemented would not have the risk of awoxing. Instead we have a heavy handed change that drove a significant group of players out of the game.

As for the CSM side of it, we do have to thank the RVB representatives that this wasn't worse. Funkybacon may have tried to fight it, but my understanding is that he had already blown any influence he had when this conversation was occuring. This sort of thing is exactly why the high sec predator community needs representation on the CSM. It was a changes proposed by the CFC CSM member, seemingly to funnel more players from high sec out to null.



I like a lot of the stuff you say on the forums and I think on many things our opinions are in sync. Saddly on this one I'm going to call BS on the following: "Instead we have a heavy handed change that drove a significant group of players out of the game."

You're going to have to explain the term significant. How are AWOXERs a significant group and how many of them left the game. Don't get me wrong, I could care less if folks make a living AWOXING, but to call that group of players significant is the part that is a stretch.

As an example: C2 anom runners - a large group of guys do it, they create content on several levels, but at the end of the day what they do isn't significant.

I guess I just don't see how awoxing is significant on any level, and I don't see any awoxers that I know quitting eve because of this change.

Morukk Nuamzzar
Imperial Shipment
Amarr Empire
#133 - 2015-07-30 13:05:58 UTC
Mobadder Thworst wrote:

In 2011 you could get a fight in Akiainavas (noob system) anytime you wanted. If you were a new player there, you could watch fights, take fights, or participate as you saw fit.

There were frequently multiple baiters outside station with whom you could play. Some were noobs, some were barely able to beat noobs, and some were very skilled. The local chat was full of arguments, smack talk, etc...

Ultimately, it was mean, it was funny, it was stupid... But it was content.

Whether you logged off happy or mad, you were entertained.

Baiting is now dead. Akiainavas is now silent. Local chat is empty and there is nothing but ships going about their mission activities in perfect solitude. New players don't log in and encounter fights, wrecked ships, chaos, and smack talk.

Oh ye, I hated all those baiters so very much, especially can flippers. Flying T1 frig or cruiser I was constantly afraid of each and every T2 frig with bad standing, thinking they're out to get me.

ShockedRoll

Such a wonderful times really. I think most newbies will never forget that adrenaline rush from their early days. Sadly, with new mechanic all that fun is now gone.
Mobadder Thworst
Doomheim
#134 - 2015-07-31 01:23:38 UTC
Morukk Nuamzzar wrote:
Mobadder Thworst wrote:

In 2011 you could get a fight in Akiainavas (noob system) anytime you wanted. If you were a new player there, you could watch fights, take fights, or participate as you saw fit.

There were frequently multiple baiters outside station with whom you could play. Some were noobs, some were barely able to beat noobs, and some were very skilled. The local chat was full of arguments, smack talk, etc...

Ultimately, it was mean, it was funny, it was stupid... But it was content.

Whether you logged off happy or mad, you were entertained.

Baiting is now dead. Akiainavas is now silent. Local chat is empty and there is nothing but ships going about their mission activities in perfect solitude. New players don't log in and encounter fights, wrecked ships, chaos, and smack talk.

Oh ye, I hated all those baiters so very much, especially can flippers. Flying T1 frig or cruiser I was constantly afraid of each and every T2 frig with bad standing, thinking they're out to get me.

ShockedRoll

Such a wonderful times really. I think most newbies will never forget that adrenaline rush from their early days. Sadly, with new mechanic all that fun is now gone.


I find it alarming that the game devs think the game is better with all the villains gone. Every story needs villains.

But they've dumbed down so much... Scanning used to be tough. Now you can see everything in system before you even kick out a probe.

Noob mining used to be an invention task... Selecting which non-mining ship to outfit for mining (badger, destroyer, bantam).

Maybe they'll include macros to run missions and mine in one of the upcoming expansions (when they dump war decs).

Then we can play without having to go through the trouble of playing.

I guess their target audience doesn't like too much of a challenge.

I like a challenge, though.
Noragen Neirfallas
Emotional Net Loss
#135 - 2015-07-31 06:14:37 UTC
Mo bring your antics out to hamiah ;-)

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#136 - 2015-08-02 08:39:02 UTC
Vimsy Vortis wrote:
I'm sure we just need to remove more of the interesting things and emergent situations that can happen in highsec. Perhaps when nothing happens in highsec other than AFK mining and solo mission running then the new players will be retained. Nothing helps retention like monotony and predictability.



Vimsy Vortis wrote:
It's more a case of always doing whatever is necessary to assure that you win, regardless of what the stakes are. As a general principle I don't shoot at other people unless my intent is to explode their spaceship by any means I have available.

That's why I declined to participate in the C&P thunderdome. I'd cheat, every single time without fail and that wouldn't be fair on people who're actually interested in participating properly. So no, I'm no going to do honorable space battle with anyone, because you'd be upset when 10 neutral guardians landed. If you would like to see me explode you'll have to arrange for it to happen on your own (protip: I am often suspect flagged 50km off a certain stargate).


I'm sure seeing you "win" all your encounters all the time is as interesting as watching paint dry. Also thanks for proving that you are more risk awerse than any of the carebears you so despise.

Mobadder Thworst wrote:
[...] The local chat was full of arguments, smack talk, etc...

[...] it was mean, it was funny, it was stupid... But it was content.[...]

New players don't log in and encounter fights, wrecked ships, chaos, and smack talk.


Differeent folks have different tastes. I for one have no interest in people openly exchanging racial and homophbic slurs while abusing all kinds of legal and illegal substances to measure their epeen.

As for the main argument I couldn't care less if shooting at each other is prevented by technical means in some corps or not. There are still enough mechanics in place to still abuse and kill unwary noobs. From spamming duel invitations to noobs to the old "shield testing" requests the list is long.
Leto Thule
Caldari Provisions
Caldari State
#137 - 2015-08-02 10:12:08 UTC
Noobs aren't usually awox targets. The whole point is to make money. Noobs don't have money.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Sasha Nyemtsov
Doomheim
#138 - 2015-08-02 15:54:41 UTC
[quote=Sequester Risalo

I'm sure seeing you "win" all your encounters all the time is as interesting as watching paint dry. Also thanks for proving that you are more risk awerse than any of the carebears you so despise.[/quote]

Hi Sequester, and thanks for contributing - somewhat distantly, it has to be said - to this wonderful thread. I hope you enjoyed the SoundCloud file.

We suicide-gankers and other bêtes noires of the dark side are often accused of risk-aversion; it's agile of you so lightly to have leaped aboard the bandwagon!

No one likes to lose. Participants in a contest will do whatever the rules permit in order to thrash their opponents. EVE is, of course, just one huge arena in which are played out battles, grudge-matches and plain old fist-fights right across the numerous professions on offer.

To suggest that someone who uses all the stratagems available to achieve victory, including those not specifically mentioned in the rules but available to him/her by drawing upon personal psychological resources - is in some way a coward, strikes me as odd. Do you not see it?

Let me help. There is a difference between risk-aversion and risk management. The risk-averse avoid fights wherever possible, whether they expect to win them or not (because there's always a chance they won't win them). Risk management is a tool for those committed to engaging in a potentially hazardous activity, which seeks to reduce the likelihood of disappointment.




Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#139 - 2015-08-02 19:38:42 UTC
Thank you for your kind words. Although I somehow doubt they were written sincerely I will take them at face value nonetheless. You see, I'm not as proficient in english as you apparantly are so I failed to convey the subtext.

I have no Idea why you would consider me to be somewhat dsitantly in time or space. But be that as it may. I did not listen to any soundcloud ever. You see. I was born in the last century when readin was still a thing. If I want to know something, I look it up.

I did certainly not jump any bandwagons. I was simply trying to express my thoughts. According to my obesrvations most of the bêtes noires of Eve claim to have no emotional or psycologiocal deficit.Quite on the contrary they usually claim the wish to save carebears from the dull shooting of red crosses or asteroids and lead the to the eternal light of player driven content called PvP- If this is the case, then why oh why do the selfsame people spend so much time and effort to make sure they run no risk while doing so? Because they don't want to lose as you point out. So why is this kind of risk aversion, or risk management as you prefer to call it, good, and the the other kind of risk management - switching off friendly fire - bad and the doom of Eve??? Your likeminded friend explained she would rather not participate any fight she could not cheat in, because she fears she might lose. That's your definition of risk aversion, isn't it?

I also thought the religion of eve would be the risk/reward ratio. So why do you wish to claim the biggest reward without daring to risk anything in return? That's what strikes me as odd.

Further I didn't call her a coward. I merely pointed out that there seems to be little difference in the mindset of risk aversive carebears and risk managing hardcore pvpers.

Then I would like to come back to your comparison of awoxing and participants in a contest who do whatever the rules permit in order to trash their opponents. This is not a viable analogy. Awoxing is not a contest. There are opponents. The whole idea behind awoxing is that the other party does not expect to be attacked. You might compare this to a situation where one team on the field is playing soccer and tries to score a goal below the crossbar whereas the other team secretly changed the ball, the goalposts and the rules and is playing american football with the aim to shoot over the crossbar. How can you claim to win when you are not participating in the same sport?

I hope I could further explain my confusion with these hardcore pvpers who somehow fail to adapt and HTFU.
Mobadder Thworst
Doomheim
#140 - 2015-08-02 21:02:12 UTC  |  Edited by: Mobadder Thworst
Sequester Risalo wrote:
Thank you for your kind words. Although I somehow doubt they were written sincerely I will take them at face value nonetheless. You see, I'm not as proficient in english as you apparantly are so I failed to convey the subtext.

I have no Idea why you would consider me to be somewhat dsitantly in time or space. But be that as it may. I did not listen to any soundcloud ever. You see. I was born in the last century when readin was still a thing. If I want to know something, I look it up.

I did certainly not jump any bandwagons. I was simply trying to express my thoughts. According to my obesrvations most of the bêtes noires of Eve claim to have no emotional or psycologiocal deficit.Quite on the contrary they usually claim the wish to save carebears from the dull shooting of red crosses or asteroids and lead the to the eternal light of player driven content called PvP- If this is the case, then why oh why do the selfsame people spend so much time and effort to make sure they run no risk while doing so? Because they don't want to lose as you point out. So why is this kind of risk aversion, or risk management as you prefer to call it, good, and the the other kind of risk management - switching off friendly fire - bad and the doom of Eve??? Your likeminded friend explained she would rather not participate any fight she could not cheat in, because she fears she might lose. That's your definition of risk aversion, isn't it?

I also thought the religion of eve would be the risk/reward ratio. So why do you wish to claim the biggest reward without daring to risk anything in return? That's what strikes me as odd.

Further I didn't call her a coward. I merely pointed out that there seems to be little difference in the mindset of risk aversive carebears and risk managing hardcore pvpers.

Then I would like to come back to your comparison of awoxing and participants in a contest who do whatever the rules permit in order to trash their opponents. This is not a viable analogy. Awoxing is not a contest. There are opponents. The whole idea behind awoxing is that the other party does not expect to be attacked. You might compare this to a situation where one team on the field is playing soccer and tries to score a goal below the crossbar whereas the other team secretly changed the ball, the goalposts and the rules and is playing american football with the aim to shoot over the crossbar. How can you claim to win when you are not participating in the same sport?

I hope I could further explain my confusion with these hardcore pvpers who somehow fail to adapt and HTFU.


While I understand your recommendation to HTFU, I make my argument not only on the grounds that I don't care for the new rules, but on the grounds that it is eroding the player base. I think my argument is worth consideration.

We can probably all agree the player base is eroding.

I think we're eliminating Eve's exceptional qualities from highsec there by making them invisible to new players.

This means new players see only a boring grindfest with no visible unique content.

For old players, we're telling them to go to null (which most people find distasteful) or low (which comes with its own problems). Piracy in null is meaningless and logistically unsustainable. Lowsec piracy is nearly as meaningless and logistically troublesome as well. Neither of these mean anything to new players as they lack the means to witness them, good or bad.



I like smack talk, but I certainly don't support EULA violations like those referenced earlier. Good smack talk keeps it fun and cheeky... I admit there was always plenty of low grade smack out there.

Your references to risk aversion may be well placed in some cases, but not all.

You were never a baiter, but if you read the tutorials I wrote about pvp you'll realize that I've always been a proponent of risk taking.
Baiting and flipping was all about risk taking. The fact of the matter is that you had to fly apparently weak ships to get fights. Nobody wants to lose... So you had to learn to win with ships that people considered weak.

Before the ship balancing, I had a hangar full of the stuff that the devs said was useless...Because every opportunist wanted to fight it.

I think even with your narrow and bigoted view of pvp, you would have to admit that the suspect baiter accepts a great quantity of risk. Everyone can shoot him and he has very few protections... Especially if he plays with no alts (as many do).

Even with reps, it's an expensive and risky proposition to bait in today's eve. I've done quite a bit of it and it's hard to do well.