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Dear DEV's of EVE: The crippled current and future path of EVE...

Author
Goatman NotMyFault
Lubrication Industries
#1 - 2015-08-01 23:03:48 UTC
I would like to hear what you envisions the future of EVE. What we can expect in the future.... a carrot to the donkey.


My hopes of the future:

- A much more dynamic game that include the current NPC, but make them a much more visible, active and including part of the game. Where players can interact With them on a much larger scale than now. A NPC part that is a more active part of the hole New Eden, more visible non combat npc, npc's attacking other npc.... a NPC that behave more like players.

- NPC WARs that actually makes a impact on the human players, where "sansha" invades systems, camps gates, attack everything that moves.

- Make Exploration what Exploration really is... explore New systems, no gates, no structures, nothing

- Get WiS inplace, it wont hurt the game, it will give many players some more stuff to do and it will attract New players. A Place where players and npc can interact, gamble, drink and have a barfight :D

- A Corporation that functions like a Corporation, not just a unity of players (a unity is more a clan).... a corp has overhead, staff.

- Many diff. types of Corporations whcih gives small buffs to the choosen path

- Industry that function as industry, With overhead, staff, requires a Corporation.

- Flying into planets, moons and suns, result in a crash and rapid Death. Make planets landable.

- Mining, the large pain in the rear.... mining should be able to be done in many more ways than sit in a ships.

- Spacewalk, get into spacesuit, leave ur ship and enter structures thats not landable/dockable

- Let players interact, use, exploit, steal, sell, recycle, loot, adapt every little thing that exist within EVE

- Make EVE what the current and future view of human living and interaction is and could be.

McChicken Combo HalfMayo
The Happy Meal
#2 - 2015-08-01 23:18:22 UTC
Goatman NotMyFault wrote:
- A much more dynamic game that include the current NPC, but make them a much more visible, active and including part of the game. Where players can interact With them on a much larger scale than now. A NPC part that is a more active part of the hole New Eden, more visible non combat npc, npc's attacking other npc.... a NPC that behave more like players.

Yeah. They should take two NPC factions and make them have a battle in highsec or something.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Amonios Zula
Aeon Ascendant
#3 - 2015-08-01 23:22:28 UTC
Goatman NotMyFault wrote:
I would like to hear what you envisions the future of EVE. What we can expect in the future.... a carrot to the donkey.


My hopes of the future:

- A much more dynamic game that include the current NPC, but make them a much more visible, active and including part of the game. Where players can interact With them on a much larger scale than now. A NPC part that is a more active part of the hole New Eden, more visible non combat npc, npc's attacking other npc.... a NPC that behave more like players.

- NPC WARs that actually makes a impact on the human players, where "sansha" invades systems, camps gates, attack everything that moves.
Random NPC invasions with tons of ships could certainly throw a spanner in the works in a War,

- Make Exploration what Exploration really is... explore New systems, no gates, no structures, nothing

- Get WiS inplace, it wont hurt the game, it will give many players some more stuff to do and it will attract New players. A Place where players and npc can interact, gamble, drink and have a barfight :D
Without the ability to properly murder people, this would be a no really, even with such, games like call of duty would be more appropriate.

- A Corporation that functions like a Corporation, not just a unity of players (a unity is more a clan).... a corp has overhead, staff.
I can't really comment on this due to next to no experience with corps

- Many diff. types of Corporations whcih gives small buffs to the choosen path

Same as above, but aren't Links the buffs you're looking for ?


- Industry that function as industry, With overhead, staff, requires a Corporation.
They tried that whole teams thing.

- Flying into planets, moons and suns, result in a crash and rapid Death. Make planets landable.
Comedy crashes for the uninitiated would be funny but probably not really very practical.
and landing on planets makes almost as much sense as WiS


- Mining, the large pain in the rear.... mining should be able to be done in many more ways than sit in a ships.
I gotta admit mining was mind numbing, It didn't take me long to quit that career early.
Though this game is about being in your ship.
Granted mining probably could be more engaging but frankly I have no suggestions.


- Spacewalk, get into spacesuit, leave ur ship and enter structures thats not landable/dockable
Hijacking possibilities for when someone thinks its a good idea to spacewalk , comedy? sure.
but I don't think spacewalking itself would add much to warrent the time spent developing it.


- Let players interact, use, exploit, steal, sell, recycle, loot, adapt every little thing that exist within EVE
Its a little too broad for me to make much comment on.

- Make EVE what the current and future view of human living and interaction is and could be.
Same as above, are you suggesting a new UI , bundling WiS with some second life clone ? , can't comment as I'm not sure what you're asking for.

There is quite a lot (forgive the altered quote, I tried to touch upon individual points without a huge quotestorm).
The whole leaving the ship idea though has been discussed to death & resurrection already, the drawbacks of time & distraction from the game currently, are way outweighing the merits.

Though NPC wars could be expanded on a large scale , as in npc corps randomly wardeccing other npc corps in opposing empires, if nothing else it'd probably shake up hisec.
Ralph King-Griffin
New Eden Tech Support
#4 - 2015-08-01 23:22:42 UTC
Stop shouting at the pig man.
Arden Elenduil
Unlimited Bear Works
#5 - 2015-08-01 23:49:46 UTC
So basically you want Eve to become star citizen....
Nope.jpg

Not only are they 2 completely different games/genres, but it would take such a massive overhaul of the engine and code that they might as well just start from scratch and make a new game.
Goatman NotMyFault
Lubrication Industries
#6 - 2015-08-02 00:57:15 UTC
Arden Elenduil wrote:
So basically you want Eve to become star citizen....
Nope.jpg

Not only are they 2 completely different games/genres, but it would take such a massive overhaul of the engine and code that they might as well just start from scratch and make a new game.



In the long run, EVE has to adapt and renew, or it will just die off to a minimum With hardcore players that feel they cant quit because the feel they have to much "invested" into their game so they keep paying for more playtime..... its a classic bad downward spiral. Ive seen that in other games.... So EVE must keep up With the general Development of the game arena
Donnachadh
United Allegiance of Undesirables
#7 - 2015-08-02 01:35:15 UTC
Goatman NotMyFault wrote:
In the long run, EVE has to adapt and renew, or it will just die off to a minimum With hardcore players that feel they cant quit because the feel they have to much "invested" into their game so they keep paying for more playtime..... its a classic bad downward spiral. Ive seen that in other games.... So EVE must keep up With the general Development of the game arena

Why?
CCP has already stated that they are happy with a small game that stays as true as possible to the original vision.
That vision was a sandbox full of tools and play things that WE THE PLAYERS can make use of and create our own content.
We do not need more WoW or Star Citizen like features or game play options.
If you do not like EvE then walk away and leave it to those of us that enjoy it BECAUSE IT IS DIFFERENT.
Goatman NotMyFault
Lubrication Industries
#8 - 2015-08-02 01:43:51 UTC
Donnachadh wrote:
Goatman NotMyFault wrote:
In the long run, EVE has to adapt and renew, or it will just die off to a minimum With hardcore players that feel they cant quit because the feel they have to much "invested" into their game so they keep paying for more playtime..... its a classic bad downward spiral. Ive seen that in other games.... So EVE must keep up With the general Development of the game arena

Why?
CCP has already stated that they are happy with a small game that stays as true as possible to the original vision.
That vision was a sandbox full of tools and play things that WE THE PLAYERS can make use of and create our own content.
We do not need more WoW or Star Citizen like features or game play options.
If you do not like EvE then walk away and leave it to those of us that enjoy it BECAUSE IT IS DIFFERENT.


It would still be a sandbox game.... but the red line is that, if they dont adapt and renew, the playerbase will shrink over time to a point when its not profittable... and it all shuts Down. If they are happy With it, dont matter if they start loosing Money on it due to not following the Development.
Amarisen Gream
The.Kin.of.Jupiter
#9 - 2015-08-02 07:41:42 UTC
As I have talked with the locals I player with of late.

The problem isn't content for players staying.
The problem right now is the start up overhead in skills.
I have posted other places and in the process of a longer dedicated post on my idea.
In short, to reduce the overhead on skills, CCP needs to merge a lot of skills, create more long-term specialized skills

T1 Gunnery/Missile skills should be linked. I.e one skill for small torrents, one skill for small missiles. Same treatment for medium, large etc.
T2 specialized skills should lose the small, medium, large and be merged by weapon class not size. I.e. One skill for Artillery specialization. One for Autocannons etc.
Balance the training times out to be fair. Add in some more specialized skills that maybe effect reload times or which ever effect could make the weapon better.

How I see it - a new player should be limited on what ship hull skill they have, not on what weapon skill they have.
So a new players starts off as Amarr. They train up in Amarr hulls and torrents and then they come to like projectile weapons. They should need to train Minnie ships, and ether no additional training for t1 projectiles or very little training for t1 if they already have torrents in equal size.

This action alone would remove months of training and overhead on all players, and it makes that massive new player wall look smaller.

And once again it all comes down to balance.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Lu Ziffer
Balanced Unity
Goonswarm Federation
#10 - 2015-08-02 09:23:01 UTC
Before EVE started some jounalist asked Hilmar if you could walk on planets.
His answer was not at release and as a result most people said EVE would die in a year.

The goals for EVE with DUST 514 / Project Legion and Valkyrie are high and maybe 15 years from now they will be one big game.
Remember Incarna / walking in stations or our new character creator it is tuned down because it was invented with the future in mind but it just took to many ressources to make it.

Let's list all the crazy stuff that is somewhere in tech demos or devblogs or videos:
-Brain in a box for performance and cross game capability
-Sol server rewrite for performance
-Tessalation
-More ship customization and dameage visualization.
-CCP VR lab
-Project Legion or DUST 514 for PC
-EVE Valkyrie which is to complicated with collision at the moment
-Walking in stations, ships and planets. (incredible techdemos from 2010 can be found which are better then what we see today.
-major rewrite of structures with probably constructable stargate which most definetley will go into new systems.
-another SOV rework because FozzieSOV is only intend as solution until the CCP Seagulls big idea kicks in.

There is more and there is no release date for any of this because it is so complicated.

To all the people who say Star Citizen blablabla. Star Citizien is in Alpha it is 5-10years from where EVE is and they already promised more then EVE ever has. Anyone with common sense knows it will take them at least 25 years to finish what they promised or a lot more money then they have now.

There are a lot of big ideas or jesus features but it will take timeand money to make them real.
elitatwo
Zansha Expansion
#11 - 2015-08-02 10:02:12 UTC
Amarisen Gream wrote:
As I have talked with the locals I player with of late.

The problem isn't content for players staying.
The problem right now is the start up overhead in skills.
I have posted other places and in the process of a longer dedicated post on my idea.
In short, to reduce the overhead on skills, CCP needs to merge a lot of skills, create more long-term specialized skills

T1 Gunnery/Missile skills should be linked. I.e one skill for small torrents, one skill for small missiles. Same treatment for medium, large etc.
T2 specialized skills should lose the small, medium, large and be merged by weapon class not size. I.e. One skill for Artillery specialization. One for Autocannons etc.
Balance the training times out to be fair. Add in some more specialized skills that maybe effect reload times or which ever effect could make the weapon better.


Amarisen honey, from a new players perspective EVE is gigantic and complicated spaceship game which they percive as a simulator. EVE does not simulate anything, the client only does to some extent.

Let's do an anaology that would suit EVE best - offspring. When you enter the game for the first time you are an infant and need all kinds help in all situations and you need to be tought things.

But here is the thing, everyone else was that very same infant with the same helplessness. As you grow and start walking and speaking and writing and reading and all this it takes time.

Whenever this comes up, it appears that you want a five year old hand out a drivers license and a college degree - what could possibly go wrong?

Now the following will happen, the car accident. Or imagine another five year old wants to fly that super cool airplane but he crashes into a mountain.

Our imaginary five year ols don't die here thanks to advances clone technology and resurrection hubs but they will get upset and cannot imagine how the grown ups can find this all exciting.

And imagine this, when I was that infant there were no guides, no explanation how things work and I aborted the tutorial only to find out that your missions are on a one week timer and you cannot do them again.

As I started walking I found many things out for myself and I still do find new things to discover even after nine years.

Is it really worth it to remove all your early achievements like 5% more speed for all ships or +5% more damage or less capacitor needs to initiate warp?

I don't think it is. You just have to tell the infants that EVE is not a level up thing and it will make you busy for ages to come.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Celthric Kanerian
Viziam
Amarr Empire
#12 - 2015-08-02 10:19:38 UTC
Goatman NotMyFault wrote:


- A Corporation that functions like a Corporation, not just a unity of players (a unity is more a clan).... a corp has overhead, staff.



You must have a bad corp / Alliance then, if there's no one who is taking on the reins.

Goatman NotMyFault wrote:


- Make planets landable.



None of the ships in the game are able to escape the gravitational pull of a planet.

Goatman NotMyFault wrote:


- Spacewalk, get into spacesuit, leave ur ship and enter structures thats not landable/dockable



How? You're inside a pod inside the ship. You should read up on capsuleer lore.
Zan Shiro
Doomheim
#13 - 2015-08-02 13:06:51 UTC  |  Edited by: Zan Shiro
Goatman NotMyFault wrote:

- A Corporation that functions like a Corporation, not just a unity of players (a unity is more a clan).... a corp has overhead, staff.

- Many diff. types of Corporations whcih gives small buffs to the choosen path

- Industry that function as industry, With overhead, staff, requires a Corporation.



real corps are here already here for first part.

The POS slave crews, their oveseers. Recruiters, the overseers of trials, trusted corp member who acts as trainers/evaluators of trials, the logistic (moving stiff aspect) staff. On the corp to make this as complex or as simple as desired basically.


For bonuses what are you having in mind? That is fair and not potentially game breaking? remember smart leadership works any bonus for all its worth.

Last point...already there. This is what my corp used to do when I could be assed to do indy work. Many smaller/one mans do this. Corporate hangars, corporate wallets....makes things much easier.

Also not sure about your staff needs. Rl says hi, and the rise of any small/one person companies. Often LLC'd (not say giant corp like Intel corp stuff but still a corporation of some kind). CCP tried making indy more communal. It resulted in a overcomplicated pile of crap not many used. While my bid was out for a set amount of time for someone to pick as some team I could have had put the jobs in myself and been on to something else. With CCP redoing focus on PE not ME...it was convenient this crap was removed. With the PE drive orders are off much faster. The team contract bidding tried out for a bit would have been more of a wtf, really? idea.
Donnachadh
United Allegiance of Undesirables
#14 - 2015-08-02 14:23:03 UTC
Goatman NotMyFault wrote:
It would still be a sandbox game.... but the red line is that, if they dont adapt and renew, the playerbase will shrink over time to a point when its not profittable... and it all shuts Down. If they are happy With it, dont matter if they start loosing Money on it due to not following the Development.

Ever since my son started playing in early 2009, and I started in early 2010 there have been people like you demanding that EvE change to "stay with the times" or it will die. In fact I was told when I first started that I was an idiot to even bother, there claim was that if CCP did not make major changes to stay with the rest of the games that EvE would not last out the year. Well that was back in 2010 and here we are in 2015 still discussing this "the sky is falling" attitude, they were wrong and I suspect you are as well.

Personally I like that CCP has not made major changes that many like you are demanding. The more other games change to be like each other the more unique EvE becomes and the more refreshing it is to play.
Lugburz
Warcrows
THE OLD SCHOOL
#15 - 2015-08-02 15:41:08 UTC
i think not about change but additions, some minor some not so much; but in general yes, the same game just with more added in, as someone who has played since early 2007 its a little hard for me to find new things to do which i havent actually done yet, and even shiptypes are limited by my standards (130sp and 8 years ingame tend to do that though)
I wouldnt mind seeing something done with the cosmos areas though, maybe add 4 more 'faction' areas, all around low and highsec (even spread) with the missions/plexes being a lot more difficult and dynamic.. maybe even having players from different factions face off each other? with missions centred around the burner variety.. but not so easy to read and put into google.. more dynamic :p
Tiddle Jr
Brutor Tribe
Minmatar Republic
#16 - 2015-08-02 16:48:32 UTC
Eve Online 2016.

Tickets available.

You got all there everything in one place.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Iain Cariaba
#17 - 2015-08-02 17:39:31 UTC
As someone else did, I will respond within the quote, since G-man left us quite a large pile of bad idea here.

Goatman NotMyFault wrote:
Skipping all the rhetoric, and getting to the point.
- NPC WARs that actually makes a impact on the human players, where "sansha" invades systems, camps gates, attack everything that moves.
Last I checked, Incursions do all that. Anyone who thinks they have no impact on players other than the runners themselves has never had an Incursion plop down on their home base.

- Make Exploration what Exploration really is... explore New systems, no gates, no structures, nothing
And unless CCP adds more and more new systems every patch, it won't be long until every single system is, oce again, mapped out.

- Get WiS inplace, it wont hurt the game, it will give many players some more stuff to do and it will attract New players. A Place where players and npc can interact, gamble, drink and have a barfight :D
WiS is nothing more than a replacement for ship spinning, and should be treated as such.

- A Corporation that functions like a Corporation, not just a unity of players (a unity is more a clan).... a corp has overhead, staff.
This already exists, at least in larger operations.

- Many diff. types of Corporations whcih gives small buffs to the choosen path
Again, this already exists, only with the caveat that the buffs are provided by player knowledge and experience. There does not need to be coded buffs to anything based simply on which box you checked when you made the corp.

- Industry that function as industry, With overhead, staff, requires a Corporation.
Again, this already exists. Try building supers without alts/other players, spending any isk, or having enough fighting types to hold sov.

- Flying into planets, moons and suns, result in a crash and rapid Death. Make planets landable.
Simply no. Go play STO/SWTOR if you want that.

- Mining, the large pain in the rear.... mining should be able to be done in many more ways than sit in a ships.
Moon goo, PI, data/relic sites, all these bring resources needed for industry.

- Spacewalk, get into spacesuit, leave ur ship and enter structures thats not landable/dockable
Again, go play STO/SWTOR if you want this kind of content.

- Let players interact, use, exploit, steal, sell, recycle, loot, adapt every little thing that exist within EVE
This would destroy any and all balance to the game.

- Make EVE what the current and future view of human living and interaction is and could be.
FYI, it is. Just because it isn't your utopic view of the future doesn't make it so.

Bottom line is, every assertion you've made here is wrong, and this is just another "EvE is dying because it isn't a theme park built for me" thread that needs locked.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#18 - 2015-08-02 17:58:16 UTC
Iain Cariaba wrote:
As someone else did, I will respond within the quote, since G-man left us quite a large pile of bad idea here.
Bottom line is, every assertion you've made here is wrong, and this is just another "EvE is dying because it isn't a theme park built for me" thread that needs locked.

Let us not forget all the great themepark MMOs which never died like ...... . I could not remember a single one.